Armour

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Most of these can be made by Smiths, Armourers, and Master Armourers.

Armour, when worn, generally lowers your to-hit, but has a chance of absorbing part of the damage from any incoming attack. There are also quests to reduce the to-hit penalties of different types of armour.

However, armour has a chance of breaking each time damage is absorbed. Leather armour breaks into Pieces of Leather, and bronze armour presumably breaks into Bits of Bronze. No damage will be absorbed from the hit that breaks the armour, so be careful.

The percentage value shown after the armour in your inventory is the coverage – i.e., the chance that you have of that piece of armour stopping a blow when you're hit. Coverages are cumulative, so if you are wearing armour adding up to 90%, there is a 9 in 10 chance of some piece of armour taking the damage.

Contents

Ideal Suit of Armour

The ideal suit of armour will cover all the basic parts of your body. As an armourer, I'm going to recommend what I feel would fully cover the body.

Again, as an ideal, you'll have:

  • A helm (Bascinet has best coverage thus far)
  • A Gorget
  • Body protection (Scale or cuirass; a jacket offers less total protection)
  • Vambraces (2)
  • Gauntlets (2)
  • A codpiece (obviously)
  • Greaves (2)
  • Army boots (2)

This is for maximum protection, however it should be noted that your to-hit will be seriously (adversely) affected while wearing the suit. Your mileage may vary. :) Armourer Syagrius

For the wealthier players with that extra need of extra protection an ideal suit of armour should be:
  • Bascinet
  • Aventail
  • Haubergeon
  • Bronze Vambraces (2)
  • Gauntlets (2)
  • Cod Piece
  • Chausses (2)
  • Army Boots (2)
Those who prefer maximum block chance over maximum blocked damage, replace the Hauberk with a Haubergeon and 2 Bronze Vambraces. Rockefellow 21:48, 28 December 2007 (GMT)
Actually, 2 Bronze Vambraces + Haubergeon is strictly better than the Hauberk, both in block chance and average blocked damage. PotatoEngineer 21:57, 28 December 2007 (GMT)

Smith-level armour

All Smith-level armor absorbs 20% of damage, except for Gauntlets, which absorb 50% of damage.

Leather armor has a break chance of 1 in 150, according to darksatanic on IRC.

A smith may create a "full set" of leather armor, suitable for the Blue Prince Quest (2 boots, 2 greaves, 2 vambraces, 2 gloves, 1 gorget, and 1 cuirass) from 54 pieces of leather for 42AP, rather than crafting them individually. There is no AP savings for this, but it is easier, at least.

Army Boot Military Fashion 2Punk Fashion 2Industrial Fashion 8

Feet

Made by Smiths from 4 Pieces of Leather. 5% block chance.

Can't put them on. Any idea why? vloodo 05:10, 23 January 2007 (GMT)

Perhaps an obvious question, but are you wearing any other footwear, or are you on a transport? --Dragon 05:48, 23 January 2007 (GMT)
Got em on now... Guess it was just a bug that got fixed. And they give 12 points of Punk-Industrial each. Pretty sweet. vloodo 18:28, 23 January 2007 (GMT)

One Army Boot costs 3.75 AP to make. 11.25 AP for three. I'm slightly confused. Rockefellow 17:28, 23 January 2007 (GMT)

Hehe. Just fixed that in svn. Should be fixed in game by tomorrow morning. Darksatanic 17:49, 23 January 2007 (GMT)

Wearing one Army Boat gives me a to-hit penalty of 15%. Was that already mentioned somewhere? Conzy 15:25, 13 April 2007 (BST)

Cod Piece Kinky Fashion 1

Ahem Sensitive Bits [1]

"Upper thigh", according to cricket commentators. Or "lower abdomen".

Made by Smiths from a Cod (the fish) – You get 4 Cod Pieces from one Cod.

1% block chance.

-1% to hit

Blocks at least 75% of incoming damage, if it doesn't break.

Nigh-worthless as armor. It has about a 50% chance of wearing out on a hit, so even on the rare occasion that the incoming blow hits it, it'll probably break. Its real value is that it's a (relatively) cheap Kinky fashion item that doesn't wear out as you move around. PotatoEngineer 15:09, 8 July 2007 (BST)
Oh, I don't know about that. I carelessly wore my first one around until I got the somewhat embarassing message that "Cod piece has worn out, now using fists". I'm willing to go to certain lengths in the name of fashion, but really now! Dendrast 02:00, 6 August 2007 (BST)

Gauntlet

Hands [2]

Made by Smiths from 3 Pieces of Leather (Or a leather glove) and 80 Bits of Iron. -15% to hit when worn.

Shows in inventory with (3%)

Has a 3% chance of absorbing 50% of the incoming damage.

When you put it on or take it off, you get a random message from the Gauntlet game:

Red Elf is about to die!
Shots do not hurt other players...yet.

etc.

Leather Cuirass Kinky Fashion 1Military Fashion 1

Body [3]

Made by Smiths from 20 Pieces of Leather.

-40% to-hit when worn.

35% block chance.

Leather Glove Kinky Fashion 1Military Fashion 1

Hands

Made by Smiths from 3 Pieces of Leather.

3% block chance.

Leather Gorget Kinky Fashion 1Military Fashion 1

Neck [4]

Made by Smiths from 4 Pieces of Leather.

-10% to hit

3% block chance.

Leather Greave Kinky Fashion 1Military Fashion 1

Shins [5]

Made by Smiths from 4 Pieces of Leather.

7% block chance.

Absorbs 20% of incoming damage.

Leather Jacket Punk Fashion 8

Made by Smiths with 35 Pieces of Leather.

45% block chance, but also occupies your arms slots.

Also adds Punk fashion (*8)

Leather Vambrace Kinky Fashion 1Military Fashion 1

Forearm [6]

Made by Smiths from 4 Pieces of Leather. -10% to-hit when worn.

10% block chance.

Armourer-level armour

Bronze equipment stops one third of incoming damage when it successfully blocks a hit.

It has a break chance of 1 in 200, according to darksatanic on IRC.

Bascinet Military Fashion 1

Helm. Made by Armourers from 1000 Bits of Bronze.

-5% to hit

9% block chance.

Bronze Greave Military Fashion 1

Shins. Made by Armourers with 400 bits of bronze.

7% block chance.

-10% to hit

Wear them in pairs: one per shin. Each one is worth 1 Military Fashion point.

Bronze Scale Armour Military Fashion 1

Body. Made by Armourers from 1500 Bits of Bronze and 10 Pieces of Leather.

-45% to hit

35% block chance.

Bronze Vambrace Military Fashion 1

Arms. Made by Armourers with 500 bits of bronze.

10% block chance.

-15% to hit

Wear them in pairs: one for each arm. Each one is worth 1 Military Fashion point.

Sallet

Helm. Made by Armourers with 700 bits of bronze.

5% block chance.

-15% to hit

Master Armourer-level armour

Chainmail absorbs 50% of incoming damage when a hit is blocked successfully.

Aventail Military Fashion 1

Neck and Shoulders. Made by Master Armourers from 2 Pieces of Mail.

3% block chance.

-10% to hit

Provides +1 Military Fashion

Chausse

Legs. Made by Master Armourers from 3 Pieces of Mail and 1 Piece of Leather.

5% block chance.

-5% to hit

Wearable in pairs.

No fashion modification (not even military). Syagrius 00:26, 22 August 2007 (BST)
The average damage blocked by a chausse is only very slightly larger than the damage blocked by a bronze greave, but iron armor is rumored to last longer than bronze armor, which still gives the chausse the edge over the long term. PotatoEngineer 05:01, 28 August 2007 (BST)

Haubergeon

Body. Made by Master Armourers from 10 Pieces of Mail and 3 Piece of Leather.

35% block chance.

No fashion modification (not even military). Syagrius 03:53, 27 August 2007 (BST)

-30% to hit

Hauberk

Body and arms . Made by Master Armourers from 12 Pieces of Mail and 4 Piece of Leather.

44% block chance, but also occupies your arm slots.

Syagrius either has bad luck, or these break easily :( Syagrius 02:15, 28 August 2007 (BST)

-30% to hit.

Reactive Armour

Reactive Armour (when effective) absorbs 50% of the attacker's blow, sometimes deflecting 20% back as damage done to the attacker. It can be knitted by anyone who has been taught the craft by Raquel, regardless of profession.

Maybe Scarf

Made from 2 Entangled Wools for 15 AP.

Quantum Legwarmer

Made from an Entangled Wool for 5 AP.

Rubber Helm

Made from 2 Entangled Wools for 15 AP.

Uncertain Jumper

Made from 6 Entangled Wools for 30 AP.

Bad Pun Armour

These chest-armors can be found on most monsters, but break easily: somewhere around 10-15% chance per hit.

Daily Mail

Glows during the day. -5% to-hit; no noticeable to hit degradation if following completion of the Jock quest.

Shows in inventory with (35%) when glowing. Shows 0% at night.

Mine wore out the first time it got hit, and didn't absorb any damage either.
Your Glowing Daily Mail (35%) has worn out.
You take off a Glowing Daily Mail.
You lose a Glowing Daily Mail.
Your Glowing Daily Mail absorbs 0 damage.
The Sand Worm causes 20 damage.
Bug, or unlucky? --Dragon 06:51, 10 November 2006 (GMT)
Unlucky - Belkar had some for quite a while, and it was shielding a good amount of damage, though as with all armours, it didn't happen on every hit -- Thog 01:32, 12 November 2006 (GMT)

Mail on Sunday

Shows as 0% when it's not Sunday, and as 35% when it's Sunday.

-5% to-hit without Jock McStrapp

Other

Iron Maiden

Causes additional damage - 9 times that damage received from a monster. To you.

Shows in inventory with (100%)

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