Careers
From Cities
In Cities, there are a number of possible careers available. All characters start off as untitled peons, and the initially easiest progression path is that of knighthood; sufficiently advanced characters may be able to sign up for other career paths.
Please note that your career level is saved, so switching between careers does not mean that you will have to re-do any of the quests. For example, if a player is a Duke, becomes a Shaman, and then becomes an Armourer, that player will be able to retain those levels no matter how many times he switches careers.
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Knight
Changing career: Visit the Knights Registry in the Royal Palace. This will only work for characters who were previously Knights and are now Wizards or Armourers. Changing your career to a knight consumes 2 days worth of AP.
Effects: Increased damage multiplier, medical training (?)
Damage Multiplier: 1-8 (1 for Winning a Duel, plus 1 for each level over 1)
Notes There are two separate progressions with separate titles, both only available to knights (nobility and military). One is not a prerequisite for the other; one could in theory be an unknighted Private, or an Earl Sgt. In general, however, it is expected that the ranks of nobility will generally come first, as they can be completed in the 'Kingdom area (whereas the military travels the entire world--and some places not on the world).
Nobility Ranks
Level 1: Knight
Title: Sir
Method: Gain 2500XP, and go to visit the 'King in the palace.
Quest: Getting Knighted
Benefit: A dotted border around your character in the game, can initiate to fire and fight a duel. +5% to hit once you talk to some guards.
Level 2: Baron
Title: Baron
Method: Kill one dragon, and get promoted by the 'King in the palace.
Effects: Damage multiplier increased by one.
Quest: Becoming a Baron
Benefit: +1 to Damage Modifier
Level 3: Earl
Title: Earl
Method: Kill ten dragons, and get Earled by the 'King in the palace.
Effects: Damage multiplier increased by one.
Quest: Becoming an Earl
Benefit: +1 to Damage Modifier, in addition to the +1 from becoming a Baron
Level 4: Duke
Title: Duke
Method: Make the 'King five cucumber sandwiches. Hand them to him in the palace.
Effects: Damage multiplier increased by one.
Quest: Becoming a Duke
Benefit: +1 to Damage Modifier, in addition to the +2 from becoming a Baron and an Earl.
Military Ranks
Level 1: Private
Title: Private
Method: Add at least 109 trophies to your trophy case.
Effects: Damage multiplier increased by one.
Quest: Military Service
Benefit: +1 to Damage Modifier.
Level 2: Corporal
Title: Corporal
Method: Add at least 149 trophies to your trophy case.
Effects: Damage multiplier increased by one.
Quest: Military Service
Benefit: +1 to Damage Modifier.
Level 3: Sergeant
Title: Sergeant
Method: Add at least 174 trophies to your trophy case.
Effects: Damage multiplier increased by one.
Quest: Military Service
Benefit: +1 to Damage Modifier.
Mage
Changing career: Take a XXXX to Tommy, just off the north-west coast of Oz.
Effects: Can cast spells. Will receive a free Level 1 spell each day at midnight.
Damage Multiplier: 1 (Duel and Knight bonuses are lost)
Notes: Drop by the Wizard's Lounge to ask and answer questions.
Level 1: Apprentice
Title: Apprentice
Effects: Can cast level 1 Spells. Gains 1 mana/8 hours
Quest: Becoming an Apprentice
Level 2: Shaman
Title: Shaman
Method: Visit the Wizard's Palace in Emerald City, at the end of the Yellow Brick Road.
Effects: Can cast level 2 spells. Gains 1 mana/3 hours.
Quest: Help Dorothy/Becoming a Shaman
Level 3: Wizard
Title: Wizard
Effects: Can cast level 3 spells. Gains 1 mana/hour(?).
Quest: Evil Dr. Em
Armourer
Changing career: Visit the Royal Northern Research Library (wearing a Proper Scarf). Make an astrolabe. Find the Ancient Castle. Kill the Rainbow Guards. Study (for two days' worth of AP) with Wayland Smith.
Effects: ability to make various items (armour, books, and Bling Blings, at the least)
Damage Multiplier: 1-2 (Knight bonuses are lost, Duel bonus is retained)
Notes: Like wizards, Armourers cannot heal other players. Why is this? Are the Knights actually Hospitaliers?
Level 1: Smith
Title: Smith
Effects: Can make Leather Armour, Books, Bling Blings, Devilishly Clever Traps
Quest: Becoming a Smith
Level 2: Armourer
Title: Armourer
Effects: Can make Bronze Armour, Trebuchets, Cabinets
Quest: Becoming an Armourer
Level 3: Master Armourer
Title: Master Armourer
Effects: Can make Iron Mail Armour
Quest: Becoming a Master Armourer
Unofficial Careers
In addition to the official careers there are a number of unofficial ones that you might like to try if money's a bit short. Just don't tell the Tax Man!
Farmer
Grow crops on fields and sell the produce.
Possible for any, even starting, players.
Miner
Mine mountains for ore and sell the metal you collect.
Astronaut
Mine Asteroids for metal, and kill space invaders for their weapon drops.
Hunter
Kill monsters for their drops. Hard Knocks items are especially valuable.
Merchant
Collect hard-to-find or hard-to-make items that are in demand, and sell them for a tidy profit.
Rancher
Find some cows and drive them to a cattle yard. Good money for larger herds.
Performance Artist
Perform in public spaces or parties. If you're lucky you'll get paid by art-loving philanthropists either in hard cash or useful goods. If you're unlucky (or a bad artist) you might get hit by snowballs/poop/etc.
