Careers

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In Cities, there are a number of possible careers available. All characters start off as untitled peons, and the initially easiest progression path is that of knighthood; sufficiently advanced characters may be able to sign up for other career paths.

Please note that your career level is saved, so switching between careers does not mean that you will have to re-do any of the quests. For example, if a player is a Duke, becomes a Shaman, and then becomes an Armourer, that player will be able to retain those levels no matter how many times he switches careers.

Contents

Knight

Changing career: Visit the Knights Registry in the Royal Palace. This will only work for characters who were previously Knights and are now Wizards or Armourers. Changing your career to a knight consumes 2 days' worth of AP.

Effects: Increased damage multiplier, medical training (?)

Damage Multiplier: 1-8 (1 for Winning a Duel, plus 1 for each level over 1)

Notes There are two separate progressions with separate titles, both only available to knights (nobility and military). Neither is a prerequisite for the other; one could in theory be an unknighted Private, or an Earl Sgt. In general, however, it is expected that the ranks of nobility will generally come first, as they can be completed in the 'Kingdom area (whereas the military travels the entire world — and some places not on the world).

Nobility Ranks

Level 1: Knight

Title: Sir

Method: Gain 2500XP, and go to visit the 'King in the palace.

Quest: Getting Knighted

Benefit: A dotted border around your character in the game, and you can initiate to fire and fight a duel. It also allows talking to some guards to get +5% to hit.

Level 2: Baron

Title: Baron

Method: Kill one dragon, and get promoted by the 'King in the palace.

Effects: Damage multiplier increased by one.

Quest: Becoming a Baron

Benefit: +1 to Damage Modifier

Level 3: Earl

Title: Earl

Method: Kill ten dragons, and get Earled by the 'King in the palace.

Effects: Damage multiplier increased by one.

Quest: Becoming an Earl

Benefit: +1 to Damage Modifier, in addition to the +1 from becoming a Baron.

Level 4: Duke

Title: Duke

Method: Make the 'King five Cucumber Sandwiches. Hand them to him in the palace.

Effects: Damage multiplier increased by one.

Quest: Becoming a Duke

Benefit: +1 to Damage Modifier, in addition to the +2 from becoming a Baron and an Earl.

Military Ranks

Level 1: Private

Title: Private

Method: Add at least 109 trophies to your trophy case.

Effects: Damage multiplier increased by one.

Quest: Military Service

Benefit: +1 to Damage Modifier.

Level 2: Corporal

Title: Corporal

Method: Add at least 149 trophies to your trophy case.

Effects: Damage multiplier increased by one.

Quest: Military Service

Benefit: +1 to Damage Modifier.

Level 3: Sergeant

Title: Sergeant

Method: Add at least 174 trophies to your trophy case.

Effects: Damage multiplier increased by one.

Quest: Military Service

Benefit: +1 to Damage Modifier.



Mage

Changing career: Take a XXXX to Tommy, just off the north-west coast of Oz.

Effects: Can cast spells. Will receive a free Level 1 spell each day at midnight.

Damage Multiplier: 1 (Duel and Knight bonuses are lost)

Notes: Drop by the Wizard's Lounge to ask and answer questions.

Level 1: Apprentice

Title: Apprentice

Effects: Can cast level 1 Spells. Gains 1 mana every 8 hours.

Quest: Becoming an Apprentice

Level 2: Shaman

Title: Shaman

Method: Visit the Wizard's Palace in Emerald City, at the end of the Yellow Brick Road.

Effects: Can cast level 1 and 2 spells. Gains 1 mana every 3 hours.

Quest: Help Dorothy/Becoming a Shaman

Level 3: Wizard

Title: Wizard

Effects: Can cast level 1–3 spells. Gains 1 mana every hour(?).

Quest: Evil Dr. Em


Armourer

Changing career: Visit the Royal Northern Research Library (wearing a Proper Scarf). Find the Ancient Castle. Kill the Rainbow Guards. Study (for two days' worth of AP) with Wayland Smith.

Effects: Ability to make various items: armour, books, and Bling Blings, at the least. Later, you'll be able to make Custom Weapons.

Damage Multiplier: 1-2 (Knight bonuses are lost, Duel bonus is retained)

Notes: Like wizards, Armourers cannot heal other players. Why is this? Are the Knights actually Hospitaliers?

Level 1: Smith

Title: Smith

Effects: Can make things such as Leather Armour, Books, Bling Blings, and .Devilishly Clever Traps

Quest: Becoming a Smith

Level 2: Armourer

Title: Armourer

Effects: Can make some more things, such as Bronze Armour, Trebuchets, and Cabinets.

Quest: Becoming an Armourer

Level 3: Master Armourer

Title: Master Armourer

Effects: Can make even more things, such as Iron Mail Armour.

Quest: Becoming a Master Armourer


Unofficial Careers

In addition to the official careers there are a number of unofficial ones that you might like to try if money's a bit short. Just don't tell the Tax Man!

Farmer

Grow crops on fields and sell the produce.

Possible for any, even starting, players.

Miner

Mine mountains for ore and sell the metal you collect.

Astronaut

Mine Asteroids for metal, and kill space invaders for their weapon drops.

Hunter

Kill monsters for their drops. Hard Knocks items are especially valuable.

Merchant

Collect hard-to-find or hard-to-make items that are in demand, and sell them for a tidy profit.

Rancher

Find some cows and drive them to a cattle yard. Good money for larger herds.

Performance Artist

Perform in public spaces or parties. If you're lucky you'll get paid by art-loving philanthropists either in hard cash or useful goods. If you're unlucky (or a bad artist) you might get hit by snowballs/poop/etc.

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