Cities:Suggestions/New or Improved Items

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Tar, Mortar

It would seem only natural to me that feeding a mortar to a tar baby would cause it to grow up, to be a living tar, and from there into a large living tar. AmishRobots 15:03, 27 November 2018 (UTC)


Glaive

combine one boomerang, and 5 aligned knives; one of each major alignment, plus one pure, to create the glaive; base 5 damage, +20% to-hit, 5 attacks; one of each alignment (earth,fire,air,water,pure) in the event that all 5 attacks miss, it "sticks in the beast" but is retrievable upon slaying the monster. "sticking" causes an extra 10 damage. (no alignment bonus) and makes the monster become angry.

Well, maybe that's not good enough; maybe it does those five attacks three times in a row, but has the potential to "stick" on any one of those three passes. Or perhaps it just has a 20% chance of "sticking" on any one missed attack?

I don't care what you say; Krull was a great movie!

AmishRobots 20:26, 21 November 2018 (UTC)

Dragon Ball Zed

Dragon ball drops from Dragons. Collect 12 Dragon Balls to create a Dragon Ball Zed. Having one in your inventory makes all Dragons angry.

Because what the hell did you think would happen if you went around collecting Dragon Balls??

AmishRobots 11:27, 23 February 2018 (UTC)

Corpse Decay

After a certain period of time, it seems only natural that corpses would develop a few wormholes in them... AmishRobots 15:22, 12 February 2018 (UTC)

Spell: Lasso Spell

Level 1 spell: Requires 1 long string + 2 mana to cast. Creates a "Lasso", listed under "handy" (like an alignment wand) -50% to hit. When you successfully attack a monster with it, that monster becomes "lasso'd" and will follow you around until you release it. when travelling with a lasso'd monster in tow, your movement cost will increase by an amount equal to that monster's attack. (It's resisting you!) Basically you are fighting the monster for AP: so AP is dealt as damage would be in combat. I.E.: where in combat, the monster would miss you, in movement it fails to resist, and your movement cost is unaffected. Any special attacks the monster would deal still apply, so for instance, lasso'd snakes would be able to poison you each time you move.

Active pets will try to attack a lasso'd monster when you move it, so this could function as a way to upgrade pets. Conversely, if you don't want the monster dead, you'll want to dismount any pets before moving! If there is any other monster in your path, it must be eliminated before you can move in that direction.

So basically, moving with a lasso'd monster acts as combat, but the (normal) monster attacks drain AP instead of HP. Any special attacks function just as they would in ordinary combat.

A lasso'd monster will show up on the map as "monster-name (Lasso'd!)", with an option to "Release" for 1AP.
Only 1 monster may be lasso'd per player at a time.

So, is the lasso used up when a monster is succesfully lasso'd? "the (monster) is caught; you lose a lasso" Or is it a multi-use item that can break (like a wand) in which case the spell should probably cost more like 3 or even 5 long strings to cast? Either way seems fair to me, but I'm certainly no Great Lord.

I should note that my initial motivation in suggesting this is my perverse desire to set up a sort of telephone line using parrots. Of course it might be handy for cow-herding as well, though with the added AP cost, I don't see it having any huge advantage over cattle-prodding.

Level 2 spell: "Whip it Good!" (requires more mana, more long strings) produces a Leash of Devo-tion: (better to-hit %, higher break rate) possible kinky fashion points.

Level 3 spell: "Golden Lasso" (requires still yet more mana, and even more long strings) produces the Golden Corrall: (Still yet better to-hit%, even yet higher break rate {as per wands}) perhaps also gives option to see through player disguises? possible pimp fashion points
AmishRobots 04:24, 7 February 2018 (UTC)

Rakı

A Turkish beverage, supposedly good to drink while being near the sea, or fishing, or something like that(so my Turkish friends tell me) Halves AP cost to fish. Reduces to-hit by X%. Makes you speak Turkish. Production involves a bottle of anisette, and 4 types of fish. Drinking it also consumes 1 pint of water. AmishRobots 17:53, 18 January 2018 (UTC)

Sacrificial Catana etc

I just wish there were more sacrificial weapons Maybe even a Sacrificial Tribble Gun? Heck, maybe even a spell that made weapons sacrificial? (gives the player x% hp per damage done?)AmishRobots 05:06, 4 January 2018 (UTC)


New Armor: Panty Shield

so... add 1 pint of blood to one wad of wool? and a moonstone, plus perhaps a short string? to create an equip-able armor that is only useful for about,,, 7 or 8 days per month. perhaps wearing it makes you angry or something. Am I going too far? AmishRobots 09:29, 25 August 2017 (BST)

ham radio set

this: <mib_k89ilt>: cq? <Incen>: aye <Albert>: >> hello: Maxell <mib_k89ilt>: hey there <Incen>: thither in kind

      • mib_k89ilt is now known as amishrobots

<Harry>: is there an amateur radio gateway as well as a Bottomless Pit now? <amishrobots>: lol, nah that's just the way i speak <amishrobots>: props for even knowing what the hell i just said tho <amishrobots>: usually when i "cq" nobody ever knows what the hell i'm saying <Incen>: yet you persist <amishrobots>: there should totally be a ham radio set in cities, allowing you to broadcast to this channel, and maybe a few more <Harry>: --. --- --- -.. / .. -.. . .- <amishrobots>: would be a great quest <Harry>: palantir - irc gateway <amishrobots>: i'm thinking you'd have to gather tubes, pieces of pork, etc <amishrobots>: or defeat some pig monster in the tubes <Harry>: and of course a Ham License http://totl.net/Ham/ <amishrobots>: lol, i remember that <amishrobots>: so, i think i just said something really nassty to my gf irl <amishrobots>: but i have no idea what <amishrobots>: brb <amishrobots>: dammit i need references to get this ham license <Harry>: don't ask me, I'm vegetarian <amishrobots>: so, combine a bacon fish sandwich with 3 tube tikckets <amishrobots>: and one ham licence <amishrobots>: plus as sea cucumber <Harry>: One Oyster should do instead of two tube tickets, as they're bivalves <Harry>: CQCumber <amishrobots>: thanks harry, i am going to shoot everyone i know now <Harry>: with cities back my atrophied pun gland is reviving <amishrobots>: lol AmishRobots 09:01, 20 March 2012 (UTC)

Ball Gag

kinky fashion. When worn, any speech by the user comes out as "hahahahaa! ha! ha! ha!"

Stilletto Heels

footwear, gives kinky fashion, INCREASES movement costs. Can possibly be used as a weapon; similar stats to a knife or dagger?

Bum-Bling

Reduces to-hit% when worn, gives better results in "begging" areas. AmishRobots 03:48, 17 March 2011 (GMT)

Merzbow is Offended!

I believe noise technician Masami Akita would be horribly offended to know that his namesake weapon here on cities can be used to murder his favourite animal, the noble chicken: http://merzbow.net/. attempting to wield a merzbow against the chicken should give the message: "これ以上の焼き鳥!" or "kore ijō no yakitori!" which means, "No more grilled chicken!" (a message that was once displayed prominenty on his website) as he is a staunch supporter of animal rights, especially as regards to chickens. Obviously his weapon should do no damage to these creatures, possibly even empower them with extra hp and deadlier attacks, maybe subtract kudos for trying to harm such a wonderful creature, or incur whatever other sorts of effects would seem appropriate. AmishRobots 21:03, 12 April 2010 (BST)

Apparently Merzbow really is offended:

" Hello, thanks for information about such terrible matter on the game. I never play any games myself but It's greatful that if you will ask to do not use my name on the game or change program to more cruelty free way. thank you. best, Masami Akita"

Well that explains the Wholly Inoffensive Bows which showed up in my inventory --TheRealKilgore 05:38, 15 April 2010 (BST)

Magic Bean/Magic Gas

magic beans sort under food, yet do not appear to be edible? eating one should give you x units of magic gas. Or at least combining one with an empty jar should give you a jar of gas. AmishRobots 21:38, 11 November 2009 (GMT)

Suicide Booth

Located in the Retirement Village, the Suicide Booth permanently deletes your character and sends your inventory to the dump, as well as a piece of soylent green for every HP you had at the time. It also closes your shop or vault and removes anything you had on the markets (sending everything to the dump).

To prevent accidental suicides, you must remain in the booth continuously for a week. Leaving the booth cancels the suicide.

- Isambard 23:40, 2 June 2009 (BST)

As long as one could not summon anyone into it. I could see some unscrupulous people summoning the likes of Merchant or the players marooned on Holiday Island... Syagrius 03:05, 3 June 2009 (BST)
I forgot to mention: You need click on a "commit suicide" button and then wait a week. - Isambard 04:50, 3 June 2009 (BST)
This seems a fair idea; I have certainly created some alts that i don't use who could benefit greatly from being baleeted. AmishRobots 21:14, 11 November 2009 (GMT)

Pet Mimic

Hatches from a Mimic Egg and, like a Peeve, starts off in a default form. It mimics the first monster it attacks, gaining its alignment, damage, number of attacks and name. Additionally, it selects a random item from the monster's inventory and starts crapping that item instead of Pounds of Poop. So for example, after attacking a Crocodile, you might have a water-aligned "Crocodile" that does 10 damage and craps Crocodile Scales after being fed. The Mimic then reverts back to its original form after one week as a Crocodile. - Isambard 01:16, 23 May 2009 (BST)

Would be interesting if used in the duel against another player... Or a large mimic :) Syagrius 01:46, 23 May 2009 (BST)
Addendum: To prevent exploits, the Pet Mimic should be unable to copy unique items, or anything carried by a Gladiator, Thief or another player. - Isambard 02:02, 23 May 2009 (BST)

Apprentice Goggles, Shaman Goggles and Wizard Goggles

Lets you see/attack anything that can usually only be seen by an Apprentice, Shaman or Wizard respectively. Wears out on any AP spend, with a very high break rate (to prevent overuse). - Isambard 01:42, 7 May 2009 (BST)

Tag Talisman

One normal item and two unique paired items:

  1. Tag Talisman Kit - Buyable from somewhere such as the Talisman Maker. Like a Wormhole Kit, this is a non-unique item that produces two unique items when opened:
  2. Tag (unique) - This can be given to other players, left in vaults/dumps or given to monsters by attacking them with it.
  3. Tag Talisman (unique) - When broken, this teleports you to the current location of the Tag (which also destroys the Tag).

Basically this is a more interesting version of the Blank Talisman, and would probably make a good quest reward. - Isambard 20:50, 22 March 2009 (GMT)

A "reverse summon". Nice! Syagrius 00:22, 23 March 2009 (GMT)

Gorgon Spell

In short, a spell that would turn a [possibly weakened] monster into a nice little statuette that you can take home with you and show off to all your monster milking peers. Especially nice for all those fireflies you aren't supposed to find. Incen 14:29, 22 March 2009 (GMT)

Chain Gun

I don't know what else to call it. but a weapon that increases in power (or shots?) every time it is passed to a new person. i.e.: player1 holds it and it does "x" damage, gives it to player2 now it does x+1 dmg. if player 2 passes it back to player1, it will still only do x+1 dmg; but if it gets passed to player3, it does x+2 dmg. Should be very rare. And possibly related to my "hot potato cannon" below, where keeping it in your inventory for too long at a time hurts you, at least when you try to hold it.

yeah, hot potato gun, increases in power with each pass to a new player, burns you if you hold it after keeping it in your inventory too long. AmishRobots 05:39, 25 January 2009 (GMT)

Space Limitations?

Here's a thought: any chance that trips OUT of Space (either via the Neutral Zone or the Elevator) can be blocked if the Worm population is too large? That would solve the whole problem of people filling it with Worms and then leaving without cleaning up after themselves... -- Thog 23:47, 20 January 2009 (GMT)

How about just not letting cans of worms/wyrms be opened in space? Syagrius 20:02, 22 March 2009 (GMT)
That takes all the fun out of mining, then :-) -- Thog 21:48, 22 March 2009 (GMT)

New Blue Pill Effect

Consuming a blue pill should reduce the cost of gathering wood by half. It's common sense that getting wood is easier with a little blue pill. --Ade 11:50, 3 November 2008 (GMT)

Gay Blade + Zorro

drops from zorro. goes "swish" when you use it. can be used to draw a "z" on any terrain. --AmishRobots 14:05, 30 September 2008 (BST)

Red Hat Fedora Change

Any chance the Red Hat Fedora could display links when it speaks? I know I've heard article titles I'd love to read, but it's too much hassle to try to track down the article on Slashdot... -- Thog 18:31, 23 September 2008 (BST)

While links might still be useful, can't you just do a Find In Page? If it's been within the past two days or so, it should either be on the home page or on the "Older Stuff" sidebar... --Dragon 02:18, 24 September 2008 (BST)
Yes I could, but you forget I'm a fundamentally lazy person :-) -- Thog 15:37, 24 September 2008 (BST)

New pet: Python

  • Eats any Pet Eggs as well as normal Eggs.
  • Eats other Pets (dead or living) including Goldfish, Ferrets, Kats, Hamsters, Geese and Mayflies. Pets above a certain XP level can't be eaten.
  • Eats Perls (as suggested by someone on IRC).
  • Constricts monsters and possibly eats them too.

- Isambard 21:06, 1 September 2008 (BST)

And obviously, they should be bought from Monty, who sells them out of a shop in the Flying Circus in Cloudland. -- Thog 15:48, 24 September 2008 (BST)
Hahahahah yes! totally --naath 18:50, 24 September 2008 (BST)

Musical Instruments For All Alignments

Adding more musical alignments would be great. Perhaps:

pure Harp

Dark Bone Flute

Ice Shaman's Drum (made from seal pelt of course)

Goth Synthesizer?

Neutral Recorder or Triangle

Sewage Bongos

Shrimp Conch Shell

Spirit Set of Chains?

I vote theremin for the Spirit instrument...(also, aren't Dark and Goth the same thing?) --Dragon 04:17, 26 August 2008 (BST)
What about a bone xylophone instead of a bone flute? :) Syagrius 05:19, 26 August 2008 (BST)

Potato Cannon/Hot Potato Cannon

Uses potatoes for ammunition. Can be shot at players or monsters. If shot at a player, that player gains a portion of shredded potatoes. The shredded potatoes is retrieved from a monster's loot.

The shredded potatoes could be added to 2 eggs and a beef steak (plus fire ap) to make a steak and eggs breakfast (food item) :)

Hot Potato Cannon, if you keep it in your inventory too long, it starts dealing you damage on every AP spend. (you have to pass it on to another player) AmishRobots 05:29, 25 January 2009 (GMT)

Water Gun

Now that Snowballs melt into a Pint of Water, we need Water Guns that use Pints of Water as ammunition. Would be the same as throwing Snowballs, just the text would be different --TheRealKilgore 03:51, 11 August 2008 (BST)

Players sprayed with a water gun could have "drippy..." under their user names. Players dry by just walking around as usual. --Ade 14:53, 11 August 2008 (BST)
If this happens, I also want to be "drippy..." from walking through a lake. :) --Beata 02:24, 23 May 2009 (BST)

Sleepwalking spell

This would be a way for people to walk through an open pathway in the vents (if they know when it opens), without having to perform the action at that time.

The Sleepwalking Spell makes a 'Mug of Magic Hot Chocolate' from a mug of hot chocolate, a mandrake root, a blue flower and copious amounts of mana. The magic hot chocolate allows the user to select whether they will move N,S,E or W; and in how many hours from the present time (maximum of 12). After drinking, the adventurer falls into a deep, yet restless sleep; and sleepwalks in the specified direction at the time stated. Naturally if the path isn't there, they stay where they are. They then continue sleeping until 12 hours after drinking. During the 12 hours of sleep, no actions can be performed, and the person has [sleeping] appear below their name. A loud snore at some point could be a nice touch too, for anyone around to here it.

Anyway, just an idea. Do feel free to change any and all details if you decide to use it. I'm sure it would be appreciated by those who don't want to set their alarm for some god-awful time to get to the ultimate altar. ぬるぬる 09:01, 8 August 2008 (JST)

Weenie - just get up like the rest of us. Or, commission a script from PotatoEngineer. I'm sure something similar to the exit elevator script would suffice. Syagrius 04:54, 8 August 2008 (BST)
I just can't be bothered with setting my alarm for a computer game. Hence not having finished the standing stones despite playing for over 2 and a half years. I don't need to get up at any awkward times for the ultimate altar of air, but I imagine there are a lot of people who do. ぬるぬる 13:16, 10 August 2008 (JST)
actually, another solution would be to run the vents with someone from a different time zone. Bring plenty of brooms -- Thog 18:16, 10 August 2008 (BST)
It's not actually that bad now that the Vents are mapped. Since you can take any number of paths through the Vents, and the north-south paths are open for an entire day, you can choose to go East at the locations (and, therefore, times) that work for you. --Dragon 18:43, 10 August 2008 (BST)

Carnie Rides

aparently there is some sort of festival coming up. as a carnie irl, i'd like the ability to build rides, which i could then set up (for an additional ap cost) in different locations. and charge money for other players to ride them. (not sure what benefit they might get from this, other than getting sick and vomiting after X number of rides (and depending upon what they've eaten or drank lately) and possibly losing some of their loose change on the ride. (ppl always do) i spose for ideas on what sort of rides to include you could go here: flatrides.com or miraclerides.com

of course to be really authentic, players would need tickets to ride, purchased at a separate ticket booth, proceeds of which to be split evenly between the ride owner and the festival organiser.

Mud pie

Made from some Pouds of Poop and some Mud and can be fed to a giant dung beetle for some (more than 3) food points, it doesn't necessarily save AP overall but lets you feed your dung beetle more quickly than 3% per poud of poop. ford_prefect 14:43, 5 August 2008 (BST)

Arcane Goggles

Lets the non-mage see nodes, nodules, etc. Obviously doesn't allow you to attack them, but useful to know if your patch of swamp needs to be fire-crackered. Misosumo 04:54, 18 June 2008 (BST)

Compress FireBall Spell

A spell that makes Fire Ball,Sod,Zepher and Water Bomb more powerful --Payco 11:27, 2 June 2008 (BST)

Guild Seismometer

An item that can be applied to a guild terrain square (in the same vein as the locker, namer, and decorator). Sends a message to the entire guild when the terrain square starts to collapse; ideally, it would message the guild once per day if the square has less than 7 days left or so. --Dragon 23:51, 26 May 2008 (BST)

Seconded. This would be awesome. Syagrius 01:59, 27 May 2008 (BST)
Third. Perhaps kit construction should involve contract palantirs. --Ade 11:27, 27 May 2008 (BST)

Break Angry Wand

Option to break an angry wand. Makes the player hostile to all monsters for a limited period of time. Misosumo 02:09, 22 May 2008 (BST)

I'd rather go to the Angry City if I break a wand of anger :) Syagrius 05:31, 22 May 2008 (BST)
break angry wand should give you an Un-Happy Meal. AmishRobots 20:43, 21 November 2018 (UTC)

Pwny Grwth Hormwne

Each shot would halve the time to maturity. -- Sertularian 21:44, 18 May 2008 (BST)

Runs the risk of crippling your pwny, though. Would you really like to see that done to your poor pwny?
Crippled Pwnies should instantly grow up into the most useless of Horsies; the Sea Horsie. --Prthivi 00:17, 19 May 2008 (BST)
...or never grow up, or never gain xp, or eat double. Heck, the pregnant horsie should eat double anyway. Syagrius 07:14, 19 May 2008 (BST)
Pregnant horsies should demand to be fed on pickles and ice cream. :P Misosumo 02:09, 22 May 2008 (BST)

Anger Bows work like Cruel Blades

Simple, when are holding any Anger Bow, you can attack any monster. Or make in like a Wand of Anger, but with a small chance to make the monster angry. You can attack any monster and there's a chance (that increases the further you go down the chain of bows) to make a monster angry (with furious bow always making the monster angry). - Cameron 17:26, 16 April 2008 (BST)

Solid Gold Sewer Rat

A Solid Gold Sewer Rat, found in the Sewers, weighing about a quarter of a million Gold Pieces. So heavy, in fact, that it cannot be removed from the Sewers, but must be left behind when exiting (for others to find). Otherwise worthless. -- Sertularian 00:48, 10 April 2008 (BST)

Shrimp Goggles

it seems shrimp see the world differently from anything else. Can I have some goggles that let me see the shrimp's world view?

http://www.sciencedaily.com/releases/2008/03/080320120732.htm density 19:21, 28 March 2008 (GMT) (ok, I don't really need this. It was just the first thing I thought when I saw the article)

Aligned pets

Exactly what it sounds like. Each possible player alignment will have its own aligned pet. The pets in question will behave a lot like elemental weapons. In example, a pet Fire Golem will do double damage against all earth aligned creatures. Since pets don't take damage, maybe they won't do any damage at all to the alignment they're weak against (they're scared!), but will still expend AP.

Aligned creatures could potentially eat crops that their alignment grows. In example, your Air aligned pet would eat grapes (for low FP) and plums (for high FP) Perhaps ice aligned pets could eat snowballs (low FP) and ice cream (high FP). Goth pets could eat nail polish, pointy boots and bits of silver.

Perhaps in order to use an elemental pet you'd have to be of that specific element. --Ade 22:30, 12 March 2008 (GMT)

I will now require an Ice Giant Dung Beetle. --Prthivi 22:33, 12 March 2008 (GMT)
When pets were brand new (and it wasn't clear exactly how they would work), elseware asked for a few suggestions. Noting that pets might possibly have an alignment, one of my suggestions was a Chameleon that always changed itself to the strong alignment against whatever it was attacking. --Dragon 06:24, 17 April 2008 (BST)

Tempest Prognosicator

look here: http://en.wikipedia.org/wiki/Tempest_Prognosticator its a big complicated device that involves 12 leeches in separate bottles, arranged in a circle, round a bell. apparently leeches have some uncanny ability to know when a storm is brewing; and climb up to the top of their bottles, which activates some sort of trigger involving whalebone and a gold chain that rings the bell.

so, construction of such a device would involve:

  • 12 leeches
  • 12 empty bottles
  • rainwater (for the leeches habitat)
  • a bell (made of copper?)
  • 12 gold chains (maybe string, but that would be tacky)
  • 12 bits of whalebone?
  • many bits of iron or pieces wood, to make the frame
  • a pint of blood? (you should feed the leeches something for their trouble after all)

    not entirely sure what use the item would be yet, but i'd imagine some sort of quest would require it. --AmishRobots 01:00, 26 February 2008 (GMT)

    Farmer's Almanac

    A tome of knowledge that will tell you the perfect time to plant crops. [Either for higher yeild, or to let you grow specific crops, etc.] Costs ap to 'consult' the almanac before planting to produce the desired results. [just sick of growing 7 fields of lettuce in a row, or getting beanstalks when trying to grow garlic.] if we want to keep scarcity of crops (so there isn't a plum overload etc.) just make the AP cost for more 'exclusive' crops higher. Possibly you have to plant [X] fields of crops to complete a quest for this item, before some farmer takes pity on you or something. Rembrandt 04:19, 23 February 2008 (GMT)

    Pull a Rabbit from a Hat

    Uses 4 Rabbit's Feet, a Pair of Bunny Ears, a Miracle Pill, a Wizards Hat, and a L3 "Hat" spell. Snare 13:53, 22 February 2008 (GMT)

    That better do something really really really good --naath 23:32, 22 February 2008 (GMT)
    Audiences will be dazzled and amazed. ;-) I thought it would be a neat idea for a new pet. The Rabbit would eat "road" produce and provide a non-combat, non-movement benefit (e.g. an hourly HP/Mana/AP bonus, Cute fashion when at feet, and/or some kind of quest requirement like the Quantum Sheep, etc.). Snare 03:40, 23 February 2008 (GMT)
    Also requires a brace of conies, dropped from n0rx. Gonzometro 04:11, 23 February 2008 (GMT)

    A Spell in the Spirit of the Lorax: Godzilla!

    I'd like to propose a new spell. GodZilla, which would make movement expensive (as per Wyrm and Wombat) but would give Werewolf-level claws (and that aggravating werewolf "all things are hostile" mechanic) while providing those claws with the equivalent of first level Nunchuck training. Truly, an encouragement to kill all monsters. This to encourage the general destruction of monsters to ensure that the more interesting ones crop up more often. S. Mackie 05:55, 12 February 2008 (GMT)

    you know, you're speaking about those evil turtles. You'll need to feed the turtles, then cast the spell. Otherwise you'll not be able to hurt the turtles. Then you'll want to de-morph yourself for the next wave of spawning. Plus, whenever I've gone Lorax style in an area, movement was key. Had to keep hunting down the next monster to killSkold 15:14, 12 February 2008 (GMT)

    Logging with a Copper Axe

    When I Get Wood or Lots of Wood, my Copper Axe should cut the AP cost in half (just as the Spade does for mining and the Golden Sickle does for foraging). Azuaron 00:08, 10 February 2008 (GMT)

    You are not alone. :-) Snare 14:29, 12 February 2008 (GMT)

    Maximum Health Spell (temporary)

    Spell Suggestion: A spell that boosts the wizard's maximum health by a significant amount (maybe 500-1000 per spell level?) for a set amount of time (an hour ? 50 ap ?) This would give wizards a few more options when taking on large creatures.

    Well, the Nightenspells do this already, sort of, if you're willing to wait. How about a healing spell that can take you above max HP, but only if you're currently at or below max HP?--Hamelin 22:14, 8 February 2008 (GMT)
    Heck, even the Wellbeing spell, of which I have about forty-some scrolls, gives you 1 HP per movement above and beyond your Max HP. I've used it at over 600% of my max and had it be no less effective. 'Sides, if they made such a spell, you know it wouldn't last 50 AP... S. Mackie 05:55, 12 February 2008 (GMT)

    Amulet of Endor

    Minor suggestion: since the AoE makes monsters and players look like Ewoks, should't it do the same for all those Horsies running around? Also, "Lots of Ewoks" instead of "Lots of People" would be hilarious. -Scrumbucket 07:46, 5 February 2008 (GMT)

    Higher Pet Stats

    A way to increase a pet's AP & FP would be nice. Some kind of mini-quest or Hard Knocks type thing would be great. Rewards would be pet specific; so doing the quest once would increase the AP/FP of one pet a small amount. White Elephants need not apply. Gonzometro 04:36, 29 January 2008 (GMT)

    F Bomb

    You lose 20 Fs.
    You lose 200 Measures of Black Powder.
    You gain an F Bomb.
    

    --Dragon 04:07, 29 January 2008 (GMT)

    You should lose kudos for dropping one. Gonzometro 04:36, 29 January 2008 (GMT)

    Guild Rings

    Similar to (or exactly like) the Team <monster name> Rings, could we have <Guild Name> Rings? Snare 00:14, 19 January 2008 (GMT)

    I full heartedly second that! --Ade 16:17, 19 January 2008 (GMT)

    Undead Pets

    I suppose we've probably got enough pets already, but I couldn't resist making this suggestion. Instead of getting hungry, undead pets could get more evil. Instead of being "full," they would have a minimum level of evilness. As they get "hungrier," they would get more and more evil. Thus, while the undead will never die of starvation, they will become unusable due to high levels of evil. (I would suggest allowing the undead to get hungrier/more evil than starvation (100%) to avoid an "easy resurrection" exploit.) This opens the doors to all sorts of interesting critters: ghouls that eat guts, innards (sheep and human organs qualify), and other pets, dead or still-living; ghostly beings that take no space by your feet but scare any living pets away; vampires that feed on Pints of Blood, experience, or MaxHP/AP; phantoms that only attack at night... The possibilities are endless! I've even got an idea for the undead equivalent of the Mayfly, but it would take too much space to explain before undead pets in general were given the go-ahead. -Scrumbucket 11:14, 14 January 2008 (GMT)

    2nd Gen Eye Pod

    After many attempts to get Cpl Duke rembrandt to the Alternate Ocean via the Astral Plain spell, I'm wondering if an updated Eye Pod can be released which allows the user to play one spell at a time. You wouldn't be able to shuffle the contents or select which spell you want to play (at least not in this iteration) but it would give the ability to load 10 Astral Plain spells and not have to worry about the first one sending you to the Alternate Ocean and the last one sending you to the Astral Plain. Pretty please with sugar on top? I would think there's all sorts of options for potential future uses along this line such as Eye Tunes and Eye Videos but for my current predicament an increase in the frequency the spell "goes wrong" would be absolutely wonderful. alanda 18:37, 28 December 2007 (GMT)

    Cornucopia / Horn

    Make it so the Horn & Cornucopia aren't mutually exclusive. Probably a stretch, but I'd like to have both, not either/or. --Tiltowait 16:34, 13 December 2007 (GMT)

    Hair of the Dog

    Using scissors on a wolf will yeild "Hair of the Dog". This can be used to help drunkeness, or may be helpful for a WereWolf cure. Margret 20:23, 11 December 2007 (GMT)

    Infectious Colds

    I want to be able to sneeze on people and give them my cold. Or (somewhat) less maliciously, you should run the risk of catching a cold if you are standing on a square with an infected individual. Gonzometro 20:23, 10 December 2007 (GMT)

    More Guild Stuff

    So the HAS is seeing the second guild initiation in a row threatened by a member being AWOL (we believe he's in Limbo). Can we get one of the following?

    1. Some way to forcibly remove a member from a Guild. Perhaps it (call it a Star Chamber or Hall of Justice) requires a majority or supermajority vote of members.
    2. Make all members not in Limbo have to attend Guild Initiations. This would solve the problem of what to do if a member went inactive and forgot to resign. On the other hand, it wouldn't solve the problem of guild members actively screwing with folks by hiding at initiation time.

    Other solutions to the problem are fine as well -- Thog 16:40, 7 December 2007 (GMT)

    What about making people summonable from Limbo? Or making Guild Summon Stones that can summon guild members from anywhere? - Isambard 01:54, 8 December 2007 (GMT)
    Personally, I like the second option. The first seems too prone to abuse. -- Thog 04:25, 8 December 2007 (GMT)

    Silver & Werewolves Don't Mix Well

    Any silver a werewolf is carrying should poison the werewolf. The more silver, the more levels of poison. This could (possibly?) be prevented by placing the silver item(s) in a bag. --TheRealKilgore 03:21, 7 December 2007 (GMT)

    This has the potential to be really really bad. Why not just make silver weapons do more damage to wolf monsters.--Hamelin 06:08, 7 December 2007 (GMT)
    Preferably with the message, "Your <weapon> sears the <name>'s flesh!". There could also be Silver Rings that give Martial attacks the same effect when worn. Random4518 09:03, 7 December 2007 (GMT)
    Eh, but being a werewolf is bad and evil, so... I'm ok with every bit of silver they carry causing damage every hour. But, really, I think that it should be more like silver weapons doing lots of damage against weres, and weres taking damage for using anything that is silver.density 13:05, 7 December 2007 (GMT)
    I thought werewolves weren't able to use anything but claws? And shouldn't it be Silver Blings, not Rings? Ooh! Or they could be Silver Knuckles! (Which also opens the possibility of using other metals... what would Bronze Knuckles do?)
    Now that I think of it, I'm surprised that hasn't already been used in one of those guy-in-black-trenchcoat-kills-hordes-of-zombies/vampires/werewolves/robots-while-looking-totally-badass movies that are so popular these days. Quick--to the Copyright Office in the name of the 'King! -Scrumbucket 17:01, 7 December 2007 (GMT)
    In Constantine, a demon's punched a few times with blessed brass knuckles (with predictable effects). Good times... Azuaron 20:33, 8 December 2007 (GMT)

    Firecracker

    Sometimes a firecracker is unable to scare away a monster with only 1 HP (fact, not suggestion). Instead of going 'Bang', it should fizzle. Gonzometro 02:28, 6 December 2007 (GMT)

    Candle

    We Should be able to make these with Lump of Bee's Wax and a Short StringPayco 07:38, 4 December 2007 (GMT)

    We could, but they're so cheap to buy--Solune 12:28, 5 December 2007 (GMT)

    Chemistry Set

    Could be used to reduce AP costs of making some items. Could also make newfangled items like "works bombs" , baking soda volcanoes, steroids, WEREWOLF CURES....etc Daveman 03:38, 3 December 2007 (GMT)

    Polytetrafluoroethylene coated weapons! Glow sticks for the parties! Steel weapons instead of iron! Meth labs! Fuel cells and led eyes for the dogbots! Batteries! The pwny chromosome project! We could get rid of those alchemists once and for all, and everyone would have an acid pit in their basement!

    Water Skin

    ...should list how full it is in the drop-down menu.

    Shame

    When drunk enough, even the most devote and repressed of men (and women) succumb and begin to see everything as Sexy... and this can and does include their Sister. Of course, the Sister normally wants nothing to do with them, it prefers to just hang out at the mall or talk on the phone, even in the middle of nowhere. But, of course being drunk leads to a decrease in ones senses and rational thought... and can lead to...

    Attempting to hit [on] their Sexy Sister. If they do, of course, this leads to a great deal of Shame, just like killing the Sister would lead to atleast an Issue. This Shame would build inside the person and, finally, they would have to confess their Shameful sin to anybody who will listen, even if it's a beast.

    Of course, upon hearing it (if beasts even understand a Human tongue), they would immediately seek to get rid of the knowledge, even if it means ending their own lives.

    So, in essence... if you get drunk enough to see a Sister as Sexy, and you try to and somehow manage to even so much as tap it, you would gain a Shame. Like an Issue, this item would be Meta, but it could be used directly against an enemy, which would randomly instantly die due to embarrassment of knowing the awful, sin filled truth of you tapping a Sister while wasted.

    Or, it could be used to drive some monsters (Omar, Sir Tim, Sister, Mother, Jason, the more... Humanoid named monsters) away, or in some way make them unable to fight for a certain period of time, because the sin is so terrible that they're literally frozen with shock and horror.--Prthivi 23:19, 25 November 2007 (GMT)

    Wherewolves and Suchwolves Need FUR!

    At least enough to insulate a little, the way fur is supposed to. We're not necessarily polar bears; wandering into tarns wearing nothing but fuzzy skin shouldn't go unpunished. Even so, a modicum of protection against cold would a) make wolvishness more rewarding in unusual climates and b) be quite appropriate, really, now wouldn't it?
    Wolves need fur. S. Mackie 19:10, 21 November 2007 (GMT)

    <grumble> Werewolves need to get out of my mountain, I need plots too </grumble> Still, werewolves should put some clothing back in the morning (or shear off everything they are wearing at sunset)--Solune 20:33, 21 November 2007 (GMT)
    This werewolf is on the mountain because he's a shaman. Wants to become a wizard! As I said, though, I don't expect the fur to be sufficient to help with the mountain anyway. It's a very cold mountain. S. Mackie 20:35, 22 November 2007 (GMT)
    It does involve more coding, but possibly there would be a few werewolf subtypes that the lycanthropy adapts to; say, when in werewolf form, certain temperature (and possibly other states) thresholds cause a spontaneous transformation into a different kind of wolf? Herbs and spells might also be used to manually (and more temporarily) change [sub]form. Schmendrick 04:07, 5 December 2007 (GMT)

    Become Ice Spell and Fish Flavored Ice Pop

    As an Ice aligned fellow, fishing would of course be more difficult, as ones much lower body temperature literally causes the water in which they stand to freeze. However, one rare occasions as the water around them freezes up, they'll catch something; in the last thrashing moments of life a fish will take the hook.

    When you pull the line of the freezing water, you notice that the fish has frozen solid, completely encased in ice. This, when combined with a Pointy Stick can lead to the creation of the newest frozen sensation; Fish Flavored Ice Pops!

    And of course as the sensation of this new frozen treat spreads, magi from all over the Four Cities, Oz and places beyond, in an attempt to cash in develop a new spell in the ilk of many before it; Become Ice. With this spell in their greedy little hands, they would surely have a chance to corner the Fish Flavored Ice Pop market and bring in millions of Gold, which would then be used to fund their various dark schemes.

    Of course, it would only be a matter of time before more greedy organizations would use the spell for even more nefarious schemes for world domination and a bid for power. --Prthivi 00:15, 18 November 2007 (GMT)

    Klatchian Coffee

    For those who don't read Terry Pratchett it is a coffee so strong it takes the drinker from drunk through sober to knurd where everything is seen in its harsh reality. We (I blame User:RockHawk)thought it should give you lots of AP but either make everything take twice the normal AP or reduce your AP regen until you have drunk enough to be sober again... it could be useful for fighting booze hounds and Jasons too...ford_prefect 15:31, 17 November 2007 (GMT)

    Instruments for New Alignments

    The new alignments need corresponding instruments to play.

    Element Folk Classical Rationale
    Neutral Bongos Tympani Drums are boring
    Spirit Lyre Harp
    Sewage Trumpet Euphonium I just hate brass instruments
    Ice Alpenhorn Balalaika
    Goth Drum Machine Theremin
    Shrimp Jaw Harp Marimba smallest and largest instruments I could think of

    "Folk" Goth music, that cracks me up. Gonzometro 19:21, 16 November 2007 (GMT)

    Yes, please add new instruments. I want to be able to pacify monsters, since it's very difficult to self align them.... :( --Ade 19:42, 17 November 2007 (GMT)

    Compensating Sword

    Either a sword which drops as often as and has the same stats and effects as a Broad Sword, or have the name of a Broad Sword change occasionally in the inventory the way bears become fete bears. S. Mackie 18:13, 11 November 2007 (GMT)

    Banish Stones

    The opposite of Summon Stones. Equippable (or only work when held), can be set to activate when certain actions are performed on you, eg: brooming, stealing, alignment change (see Turn [Element] below), given an object, or (if the player really wants to be a jerk) healing/curing (though I do have some concerns about this one). When activated, it sends the other player... somewhere. I'm envisioning a larger version of Pandora's Pit without as many easy monsters. That you can't teleport/be summoned out of. And doubles your AP-regen time. Very rare, high chance to crack/break and goes to the banishee or is consumed on activation. Should also give you one point of Fashion: Punk. -Scrumbucket 23:36, 9 November 2007 (GMT)

    Should also have a chance of sending the user instead/in addition to the "victim". That might prevent abuse. -- Thog 01:45, 10 November 2007 (GMT)

    Pwny/Horsie Gender

    I think there should be a way to check for pwny/horsie gender. Maybe cost 5ap (for the approach and check) and:

    You check under the pwny/horsie's back leg.
    Your pwny/horsie is male/female!
    You take X damage from being kicked.
    

    Azuaron 19:22, 9 November 2007 (GMT)

    There will eventually be some kind of genetics lab where you can sequence your horsie's genes. Darksatanic 19:58, 9 November 2007 (GMT)

    Guild Map

    Can we get a map similar to the tunnel map that shows which parts in guildspace are dug out and so on? Flt 15:42, 9 November 2007 (GMT)

    Turn [Element]

    A level 3 spell. Acts almost exactly like Become [Element], but requires 20 (more?) mana and 10 (more?) ice creams. Turns everyone on the square into the given alignment. To prevent mischief, perhaps it only lasts for a set amount of AP. --Ade 15:13, 6 November 2007 (GMT)

    Alternatively, each player on that square could get a button that said, "Become [Element]? Yes/No" and decide for themselves. Azuaron 02:48, 9 November 2007 (GMT)
    Nah, there should always remain a bit of evilness in any act--Solune 07:51, 9 November 2007 (GMT)
    But to give a class of characters the ability to just decide to change a bunch of other characters' alignments? I can imagine this creating all kinds of havoc at, say, a party. And without an alternative way to change alignment, many characters would be stuck (namely newbies who haven't crossed the desert). Even people who can go find a Mirror Monster have to go through the hassle of doing so. If Wizards get the ability to fundamentally mess with the very nature of everyone else, then everyone else should get the ability to fundamentally mess with Wizards (Mana theft could be fun). Azuaron 18:32, 9 November 2007 (GMT)
    Gah! Fungal Spray is annoying enough! (The occasional hallucination is worth it for the healing spells, though. :) ) That said, I'm not completely against the idea as long as there are safeguards/drawbacks. Maybe the casting cost could vary based on the number of targets--that ought to keep parties safe. In any case, it should definitely be a temporary effect. -Scrumbucket 23:00, 9 November 2007 (GMT)

    Schroedinger's Box

    A container that one can put pets into. Pets placed into this container immediatly are reduced to 0 action points, and 1% food. [Which is impossible to tell from the outside - of course *grin*] Pets in the container do not age, get any more hungry, etc. Nor do they regain AP. To be MORE cruel, there could be a % chance table of negative and positive effects upon removal. ex: 1% chance of gaining or losing small amount of xp. 1% chance of having full ap or full food. 3% chance of pet being dead when the box is open. % chance of pet alignment being changed, all KINDS of mischeiff etc. Rembrandt 16:45, 2 November 2007 (GMT)

    Beiter

    Drops bows and arrows. --smudgepuss 22:48, 1 November 2007 (GMT)

    Maybe I'm dense but... care to explain this? Azuaron 00:36, 2 November 2007 (GMT)
    She's an archery geek... I'm an archery geek with her... Herr Beiter is a lovely, slightly crazy, man who sells lots of expensive and very nice archery-related toys (and he supports BUTC which is a university team championship where we all go and chat to him and he looks a bit scared...) Should probably drop annoying plastic things too, but that is even more obscure....Beiter's Site 09:00, 2 November 2007 (GMT)
    That gives me an interesting idea... why don't we have an Archery Range (much like the Golf Course)? Standard Archers would drop bows and arrows, and every so often you'd find one with a Long Bow or a Crow Bow or an Angry Bow. Azuaron 16:44, 3 November 2007 (GMT)

    Pet Wasp

    Wasp eggs must be implanted in a dead pet. After a suitable amount of time (day? week?) the infected dead pet will "hatch" into a Wasp. Larger pets should yield a larger initial Wasp. Some pets (e.g., Mayfly) are too small to be infected. Wasps should eat Beef, Mutton, and dead pets. Azuaron 15:05, 1 November 2007 (GMT)

    This would be a great way to get rid of all those dead pets, and gives us a use for Mayflies. I imagine Wasps are born evil (1%?). - Isambard 18:00, 2 November 2007 (GMT)
    Unless a way to remove evilness/add goodness is developed, I would argue against starting a pet as evil. Azuaron 16:31, 3 November 2007 (GMT)

    Lure Bling

    A piece of bling constructed out of fishhooks, lovely smelling fish and string. Wearing it provides an AP discount for fishing. This would work in the same fashion that misril bling works. Perhaps it would reduce the chance of hooking a boot. --Ade 14:23, 19 October 2007 (BST)

    ...would it make you smell fishy too ford_prefect 15:31, 17 November 2007 (GMT)
    An excellent idea. I was just sitting between some Crags and a Lake thinking that there should be a Fishing Bling, like a Misril Bling for Fishing, and here the good Shaman Ade's beaten me to it. There could be Bait, as Ade suggests, that's made with fish and wears out quickly, and Lures, which would last longer but would be harder/more expensive to make (and ought to require Feathers). Perhaps you could pin them to your Hat! -- Sertularian 00:29, 13 December 2007 (GMT)

    Fishpond Permit

    Works like a mine. Consumes 200 AP, 100 pieces of wood, 100 shakey flakes and 4 fish (cod, lion fish, whatever so long as it is the same variety). Permit is used up in the process and can only be used on pond terrain. At this point the pond becomes [player name]'s [cod, lion fish, whatever] pond. When built the fishpond will produce only the type of fish that went into its construction until it is over fished and at which point it becomes a normal pond again. --Ade 14:23, 19 October 2007 (BST)

    432 AP to create a fish pond sounds overkill. Maybe just 100AP, 100 wood, and 4 fish, so the costs are analogous to settting up a mine? PotatoEngineer 00:03, 4 December 2007 (GMT)

    Un-Dibs'ing

    Can a Button be placed on the "out of AP" page to UN-Dib you DIB's - I died, and wanted to let others have the Kill - (Cloud Giant) There was no way I would get back there soon --Payco 20:31, 15 October 2007 (BST)

    Dibs expire after 12 hours; also, they don't prevent other people from attacking a monster, it's just that you'll get a message when they do. If the person with dibs isn't around, many people will go ahead and kill the monster (particularly a unique like the Giant). --Dragon 05:24, 16 October 2007 (BST)

    Additional drops for platforms

    So platforms drop Perls when killed. Shouldn't they drop Magic Rubies, Coffee, and Fishing Nets as well? -- Thog 20:25, 15 October 2007 (BST)

    And (Platform)Shoes, & Oil -Payco
    Sigh. Nobody gets my jokes. I'll go sulk now. -- Thog 15:24, 16 October 2007 (BST)
    I got it, but to be fair it takes a second of thinking even for people who do know a decent bit about programming languages. (Although it still wouldn't be the most obscure Cities pun by far.) --Dragon 17:37, 16 October 2007 (BST)
    Sorry, Thog. I guessed it was a programming thing but that was as far as I got. If it helps, no one gets my jokes either. :( -Scrumbucket 18:22, 16 October 2007 (BST)

    Beer Scooter

    A Beer Scooter could act like a non-consumable wand and take you back to your home shrine from absolutely wherever in the game you are (even Space, Oz or anywhere), but only if you're utterly, utterly plastered to a heroic extent. Kinda like the real thing. 10X 17:12, 8 October 2007 (BST)

    Also:

    Beer Armour

    Similar to the above. Armour which prevents you being hurt whilst drunk. A careful balance would need to then be struck between effectiveness of armour/level of pissedness and accuracy. 10X 17:12, 8 October 2007 (BST)

    Whatnot

    Inspired by the previous entry (and by my wife constantly pestering me about using the term) I think we need an item called "whatnot" in the game? What is it? What's it do? Don't care. It can be a useless item like Something or Nothing, but I think we need it for amusement value. -- Thog 16:55, 8 October 2007 (BST)

    Or possibly a "whatknot" made from bits of string. Or, stick with the "whatnot" and also have such items as "whynot" "whonot" and "wherenot". Azuaron 04:20, 19 October 2007 (BST)
    I'd like to point out that a what-not is the name of a specific class of thing (see http://en.wikipedia.org/wiki/What-not for description) --naath 10:09, 19 October 2007 (BST)

    Enchanted Custom Weapons

    We were kicking an idea around in the chat earlier about making custom weapons enchanted by magic. Here's how I envision it:

    • Armourer constructs a custom weapon (Perhaps having to be made out of bits of misral or gold or whatnot to hold the enchantment).
    • The armourer then gives the custom weapon to a Wizard, the wizard enchants the weapon with a spell (probably only certain spells would be allowed), expending Mana, AP and the spell components to bind the spell to the weapon and give it a certain number of charges. Weapons with more charges would of course cost more Mana and AP to enchant. I personally would make it so you can't force spells onto weapons, you have to use the required material component.
    • The result would be, for example "Custom Blade of Magic Mapping 10/10" Each strike with the weapon would burn a charge and display a magic map (or whaterer the weapon happened to be enchanted with).
    • When the weapon expended all its charges it would need to be recharged by a Wizard (perhaps as some function of the MP cost of the spell). Certain spells might be less effective than normal or do slightly different things. Say, elemental ball spells might do less elemental damage than the balls they create do, but the damage would be done directly to the monster rather than make a ball.

    --Hamelin 16:45, 8 October 2007 (BST)

    I also see potential hilarity with these things. Some clever mage attempts to enchant a custom weapon with dissolution and on the first hit the weapon dissolves into nothing.--Hamelin 16:53, 8 October 2007 (BST)

    Handy Cap

    A new hat which adds one to damage multiplier and 10% to-hit, and subtracts one from movement modifier. You know, "handy" to have. It would also help level the playing field for less skilled players.  :) -- Sertularian 02:07, 8 October 2007 (BST)

    An alternate use for the name would be a cap which lessens AP costs for building stuff (other definition of "handy") -- Thog 13:46, 8 October 2007 (BST)
    True, but that's the Red Hat Fedora. -- Sertularian 13:59, 8 October 2007 (BST)

    Midas Wands

    Random thought: If breaking an aligned wand transports you to the city of that alignment, shouldn't breaking a Midas Wand transport you to... the City of Gold and Lead? -- Sertularian 03:44, 2 October 2007 (BST)

    Wouldn't it only get you halfway there? =)--Hamelin 04:12, 2 October 2007 (BST)
    Only if you're in Oz. Besides, there's no Lead Wand. Wait. Maybe there should be. Get bits of lead instead of gold. Yeah. Definately. Syagrius 04:23, 2 October 2007 (BST)

    Enhanced Tarot Deck

    Experienced Tarot Deck (minor quest?) users should be able to tell if someone already called dibs on the monster you just discovered, or if it's bleeding/almost dead. Maybe return a message that there's the Card The Fool in the Death position, forming a triangle to The Lovers in opposition of The Tower... Especially while hunting for Huge Reptiles this would come extremely handy, since nothing is more annoying to travel for a good 100 AP only to discover somebody got there before you. Flt 09:29, 1 October 2007 (BST)

    Guild Donation Box

    Perhaps simpler than a Guild Toll Gate (see below), it would simply be a place where anyone can donate items to the Guild, and any Guild Member could remove them. Just like Vashka and Ant's Huge Pile of Wedding Loot (whatever it's called), actually. -- Sertularian 00:04, 26 September 2007 (BST)

    Guild Toll Gates

    I know several guilds would like to restrict access to stuff (such as the Teleporters) to people who are willing to pay a fee. Any chance for adding a Guild Toll Gate, which acts like a locker, but allows nonmembers to enter if they pay a predefined price? -- Thog 23:20, 25 September 2007 (BST)

    Motion seconded. Either that or adding a Guild Ticket Vending Machine that sells one time tickets. Flt 23:22, 25 September 2007 (BST)
    Thirded. --Ade 00:00, 26 September 2007 (BST)
    Fourthed. Or a Guild Donation Box (see above). -- Sertularian 00:04, 26 September 2007 (BST)

    Duel Deck

    What about adding an Item to help locate Dual opponents. Like the Magic Ball finds your dead body, or the cards find monsters. Make something like Captain Jacks Sparrow's Compass, (Compass + Magic Ball). Just a Thought...........--Payco 10:36, 5 August 2007 (BST) On dual dicsussion page.

    Oz Maps

    Oz has been around for long enough, and mapped by players, that Oz Maps should exist. They should work just like 'Kingdom maps. Survey Vessels could even by made with an Oz Map, making an Oz Survey Vessel or some such. The maps could even start as only monster drops on, say, Morpheus, Head Hunters, and the various Golfer types (the ones who would conceivably use maps) and only be sold at shops much later when enough have been found through drops that the market is inundated with them. It's just a little annoying to have to go to an external site (DSS) every time I want to see what I'm about to get myself into. Azuaron 18:04, 16 September 2007 (BST)

    I believe Magic Maps work in Oz. Snare 02:43, 17 September 2007 (BST)
    Finally got a chance to check, Magic Maps DO NOT work in Oz. Azuaron 14:47, 6 November 2007 (GMT)
    Bummer. Well, the Map Spell(s) work at least. Snare 16:25, 6 November 2007 (GMT)

    Nail Gun

    I've got way too much Copper, and not that much to use it on. I can craft with the other 'common' metals, but it's a bit harder to make use of Copper. Maybe one way to dispose of metals is with the invention of a Nail Gun, similar to the B.B. Gun, but using nails as ammunition. Each of the four nails can be selected for use as ammunition, each with varying properties. MrBlarney 10:46, 14 September 2007 (BST)

    Would be nice at bringing down Treeman, a copper nailgun. --Ade 14:17, 14 September 2007 (BST)
    Silver nails in the nailgun for Vampires, or make a Werewolf monster. Syagrius 02:27, 15 September 2007 (BST)
    Re: Copper Nailgun - that was my thoughts exactly as well. MrBlarney 07:29, 15 September 2007 (BST)
    Would you look at that? We now have Werewolves... *evil grin* Azuaron 18:34, 9 November 2007 (GMT)

    Tortana

    Drops from the 'Leonardo' adolescent tortoise instead of catanas. Its base damage would have to be lower than that of the catana, and it should have its own dojo on Ninja Island ("Gotta collect 'em All!"). Gonzometro 01:51, 9 September 2007 (BST)

    Suggestion boxes for shops

    As a shopkeeper, it would be good to know if people especially want stuff that I don't stock or am currently out of. If there were some way to set up a suggestion box (or even to add a button to a shop to PAYG the owner) so customers could make their wishes felt, that would be hugely valuable to me. Heck, even if you had to pay to upgrade a stall/shop to support it, I'd do so... -- Thog 18:35, 7 September 2007 (BST)

    Temporary signposts

    How about having armourers able to make signposts that expire after a week or a month? --BortJr 03:25, 3 September 2007 (BST)

    That would be worthwhile if they were maintainable, like guild locations are now. - Isambard 17:21, 3 September 2007 (BST)
    That was my thought. Use a new temporary signpost on it to extend the duration. Or, if the GLs don't want to have them be that readily available, perhaps temporary signposts that can only be placed on terrain that has a guild entrance? Or just make them expensive in terms of materials/AP. --BortJr 03:51, 5 September 2007 (BST)

    blingin' grill

    as a master artisan, I have an idea for a quest to make an item. I believe it is limited enough, forgive me if I am wrong. We have bling, they are pimpin'. I know there are people who would pay good money for a Custom Misril Grill. Here would be a layout:

    must be with person wanting the grill to make one, cannot make one for oneself. 
    must be a master amourer to make one, perhaps having gone through some blue prince-esque quest
    
    to make:
    1000 bits of misril
    5 golden runes
    50 diamonds
    200 AP
    

    A custom misril grill is a permanent item, once it is in place it cannot be removed. A custom misril grill gives the wearer 100 points of pimp fashion, they be pimpin' now. A custom misril grill gives the ability to RAP.

    Rap works like speach, but does not cost AP to use.

    Ok, so it gives the free speach people want, but you must give up the AP from being in fashion (save in 2.5 circumstances). Are people with free speach going to speak an average of more than 1x per hour? Possibly. Skold 14:20, 27 August 2007 (BST)

    Maybe it just gives you a chance% of speaking for free. Schmendrick 04:20, 5 December 2007 (GMT)

    Why can't you remove it? You can in RL. Or, if that's just the way it is, the fact that when you undergo an agonising transformation all your stuff is unequipped would be good. Also when you cast transformation spells. - Cameron 17:45, 16 April 2008 (BST)

    I wanted to make this something the GLs would consider, which means it needs to have a severe negative side to even out the server load. The first way to do this is by price, but money is really nothing anymore. The second thing was having someone else put it onto you, and having it cost them (and perhaps you, since you have to sit through the operation) a lot of AP. That makes the price much higher. The third way to limit it is to give it a strong fasion, which limits the AP regen of the player (potential to hurt far more than the person can speak). But the real thing was in having it be permanent. A grill is like a tat: you can get it removed, but not easily and your teeth are never going to be the same. This is one of the things that people would have to decide to choose. There would be people sporting a blingin' grill, but not many. There would be people capable of free speech, but not many. I really tried to limit the thing, and make it actually something that could be put into the game.Skold 20:28, 16 April 2008 (BST)
    Oh, I'm dense. I was thinking "Why would anyone want to make a BBQ permanent, and what does that have to do with rap?" That was until Skold's teeth comment.  :) Syagrius 06:00, 17 April 2008 (BST)

    Taxis

    Just to make them more useful, add the four markets to the possible destinations. Of course we would also need more taxis and a street next to each market ;) --Che-T 00:48, 25 August 2007 (BST)

    In the Interest of Realism

    When flying the Cites airline, footwear should also be confiscated. To be truly realistic, each flight could also have another (or twenty) banned item(s) chosen at random. -Scrumbucket 17:30, 17 August 2007 (BST)

    Actually, following along that tack, how about a small chance (similar to the chance of reaching the Alternate Ocean) that any Cities Air flight is hijacked to an otherwise-unreachable island? -- Thog 17:39, 17 August 2007 (BST)

    Summon (Animal)

    Level 3 spell. Allows caster to summon a creature to do its bidding for a limited time. Creature would last for a set amount of AP/time and would consume obvious reagents in the casting process (wheat, seaweed, etc).

    Summoned creature is to be placed by the feet like an existing pet. Since they are only around for a short time, summons will gain no XP. Summons can include Leviathan, Nereid, Giants, Dragons, etc. It stands to reason that to hit and damage dealt would be higher than standard pets, due to their finite lifespan. --Ade 02:04, 6 August 2007 (BST)

    New Guild Items

    Guild Halls require regular maintenance and it stands to reason that members would enjoy hanging out together at their shiny, super expensive money sink. So I propose:

    • Transport to Guild Spell: Works exactly as advertised. So of like Transport to Shop Spell.
    • Guild Talisman
    • Guild Garden Kit: Requires pieces of wood, stone, gold, magic beans, farming tools. Works a bit like a field-guild store hybrid. It'd allow say, earth players to sow a crop that their team mates can benefit from. Would logically be placed outside, above ground.
    • Guild Workshop Kit: Requires the normal kit stuff plus forging tools like hammers, anvils, bits of metal, etc. Provides AP discount for armorers forging their various neat items. Perhaps to instill a sense of team work it'd require a regular supply of wood for the forge? "The forge is cold. Add wood? (10 AP)"
    • Guild Mine Kit: Works sort of like a regular mine for guild members. Maybe it provides other items besides ore? i.e. magic opals, magic ruby, magic beans, stones, etc. Likely constructed using standard stuff in addition to pick axes, spades and buckets.
    • Guild Infirmary: Works sort of like a healer. Upkeep would require clean bandages in addition to the normal stuff. Maybe doses of antidote and potions?
    • Recreation Room: Host private parties/pentacles? --Ade 21:58, 1 August 2007 (BST)
    • Guild Guards: You make monsters (gladiators / golems) that will not attack members of your guild. Thus a guild member can make an 'uber' guard as well as / instead of using a guild locker. Only works on the various guild terrains and only when created by a member of that guild. I think having passages patrolled by huge golems would be kinda cool... You could even dibs it to know who it was who tried to invade your sanctuary. Phw 07:16, 4 August 2007 (BST)
    • Guild Palantir: A Palantir that connects in to the Comms Room, allowing you to broadcast to all guild members even if you aren't in the guild hall. -- Thog 21:28, 30 August 2007 (BST)

    Galvanize your Pets

    Typical problematic cases:

    • You'd like to go on holiday, or simply take a break from Citites, but don't want your Pets to starve.
    • You'd like to stop using your Pets for a while and do some AP-intense procedures, but don't want to waste all the food.
    • You want to retire your Pet, but want to keep it alive and in good memory.

    My advice: Galvanization. (by method of hot-dip)

    To galvanize a Pet, you'd first need a Bath of Metals (a combination of various metals, properly heated into a small pool). One dips their Pet into the Bath of Metals, galvanizing it instantly. The said Bath of metals gets used up as well.

    When a Pet is galvanized, it gains neither hunger nor age. It does not attack either (ofcourse). It is in a cryopreserved state so to speak.

    To revive a Pet you'd first need an Altar. A sacred item made by skilled Armourers out of the finer metals and gems. Now when ready and willing, place your (galvanized) Pet on the Altar and pray to it (regularly!) by offering it's favorite food on the said Altar, you'll notice how the food will disappear (the gods are pleased). After a week (or two) of worship, a beam of light will shine upon the Altar and the metal will drip off your awaken Pet.

    More on galvanization
    Bubba_the_Shy 22:32, 23 July 2007 (BST)

    How about freezing your pet in carbonite? The process would involve lots of carbon. - Isambard 00:59, 24 July 2007 (BST)
    Would tie in nicely to the neutral zone, AND let me actually do something other than hunt for my pets. I like my hates, but I can't just hunt one monster forever, would be nice if I could put my 'hate in a box' for a while .. Rembrandt 06:43, 15 October 2007 (BST)

    Sand Dumping

    I'm getting a lot of sand lately, what with my baby troll and searching for shells. I know we can build sand castles, turn it to gold at the alchemist, or even make glass with it, but I can think of a few other fun things we should be able to do. Namely, we should be able to dump huge amounts of sand on a shoreline to make a temporary beach! By dumping 1000 units of sand on a green square next to the ocean, a player could make that square into a beach and connecting paths to the ocean go from impassable to water for a few days to a week, and then the tide washes the artificial beach away. (Hmm, we could also extend that time by dumping more sand, just like beach cities do in real life!) Dumping sand at sea is another option: for even more sand, a player could extend the beach into the water (5K sand right next to the shore), or even create an artificial island in the middle of the ocean (10-15K sand, maybe even more). These would also be temporary, of course. -Scrumbucket 04:35, 16 July 2007 (BST)

    Ha. Neat idea. Maybe if enough sand is used and the right materials are present, one could create a green square in the center? It'd be pretty cool to have a beach party on a tiny, temporary island in the middle of nowhere. --Ade 16:31, 23 July 2007 (BST)
    You read my mind. :) -Scrumbucket 17:27, 23 July 2007 (BST)

    Swap Meet

    I'm a big fan of all the user-created terrains. How about a new permit or craftable item that allows players to create temporary trading posts? I was thinking that like free parties requiring a rig, pentacles requiring a pentacle, and picnics requiring a picnic basket, a swap meet could require 500-1000 items from the host's inventory. I can't think of a clever pun for the permit/item yet, but I'm working on it. -Scrumbucket 04:35, 16 July 2007 (BST)

    Good Pets

    There should be a way to make pets good (and reduce evilness). I'm thinking of a system similar to playing music: once a day, 5AP to pet your pet. More if your pet is evil (and evil pets could damage an affectionate owner when pet.) Every... day? Couple of days? your pet becomes 1% more good. Good pets could have a chance, equal to how good they are, of eating a part of the monster they attack and decreasing hunger on their own (just like evil pets have a chance of attacking their owner.) Good pets, when neglected, gravitate toward neutral, while evil pets remain at their current level of evilness if left alone. Azuaron 18:09, 29 June 2007 (BST)

    Dibs Wand, Asteriod

    Would it be possible to somehow have dibs carry over from really large asteriods into the progressively smaller bits? --Ade 21:54, 18 June 2007 (BST)

    New Pet: Spambot

    In honor of all the fun wiki editors which seem to like removing + from entries, how about a new pet buildable by armourers? I have no opinions as to what (if anything) it can do, but if we can have White Elephants, why not Spambots? -- Thog 21:50, 15 June 2007 (BST)

    New Terrian: D&D Meetup

    We have Pentacles and we have Free Parties. So why not Dungeons and Dragons meet ups? Combine the following to create a "(playername)'s Mom's Basement":

    • D10 x 10
    • D12 x 10
    • D20 x 10
    • D4 x 10
    • D6 x 10
    • D8 x 10
    • Manuals x 3 (either made from an empty book or a new monster drop)
    • Sheet of paper x 10
    • Fountain pen x 10
    • Mug of coffee (proper) x 20
    • Pizza x 1
    • Portion of Chips x 5
    • Soda x 20 (Potential new item, can be made from sparkling water and lemon/lime juice or sparkling water and orange juice)
    • Red Bull x ?? (Maybe)

    Attending a D&D meetup would cost 10 AP. A player can join a D&D meetup under several roles. Increased AP/Mana regeneration would not be as much as a Pentacle or a Party.

    • Bard: Gains 3 singles (some excluded, obviously), one elemental knife at midnight. Maybe increased AP regeneration.
    • Fighter: Gains 2 elemental swords (or 1, whatever) at midnight. Maybe increased AP regeneration.
    • Wizard: Gains 2 spells at midnight, increased mana regeneration.
    • Sorcerer: Gains 1 spell at midnight, increased AP regeneration.
    • Rogue: Gains gold at midnight, gains HP (above max)
    • Barbarian: Gains 2 elemental swords, assorted animal bits at midnight. Maybe increased AP regeneration
    • Paladin: Gains Holier Than Thou Attitude (meta item which can be used for AP at a later time), Smite Evil (meta game item that increases damage multiplier in a like way to killing blow, may be a bitch to code.)
    • Cleric: Gains HP at midnight, clean bandages, maybe elemental knives?
    • Monk: Gains HP at midnight, increased AP regeneration.
    • Ranger: Gains 1 elemental bow at midnight. Maybe increased AP regeneration.

    Of course this is all open to suggestions, tweaks, outright removal, etc. --Ade 21:50, 6 June 2007 (BST)

    Hey, no recursing!  :) --Dragon 02:05, 7 June 2007 (BST)
    Nay, I submit that there shall be more recursing! --Ade 15:54, 7 June 2007 (BST)
    This is an awesome idea!! --Bubba_the_Shy 14:52, 24 July 2007 (BST)
    Yes. The guy who submitted this suggestion is a king among men, I say. A king! Er, yeah. I forgot Druids. Perhaps they would gain produce at midnight. Oats, wheat, sunflowers, cucumbers, etc. --Ade 20:18, 31 July 2007 (BST)
    My suggestion: create 12 new items, 'Character Sheet (class)'. When joining a D&D game (for some quantity of AP), you choose a character class and are given one of the corresponding sheets (perhaps in limited quantities?). Participating in the meet results in reduced AP regeneration, but every hour your character gains more Character Sheets (sheets represent xp of the D&D character). Item benefits (class and character level specific) are doled out on the hour as well. --Schmendrick 14:50, 8 December 2007 (GMT)

    New Pet: Skunk

    Skunks will deal minimal damage (if at all). Eats tribbles, bread, bugs, worms (last two not being current items, maybe attacking earth worms with it feeds the skunk? Probably a pain in the ass to code). When a skunk provides a successful hit, targetted monster immediately becomes "STINKY!" and pacified. Possibly the owner should become "STINKY!" as well. Produces the same amount of poop as a ferret, due to like sizes. This would be useful for those in the magical career path.

    Cricket Bat

    Cricket Bat: Works like Night club, dusk tusk, etc. Works only at dusk, chirps with each swing. Maybe instantly kills zombies. --Ade 22:22, 4 June 2007 (BST)

    And Toads (also acts as a cruel blade to toads...)Phw 22:49, 6 June 2007 (BST)
    Golf clubs should act as cruel blades to toads too. :) Rhapsodie 02:06, 10 March 2008 (GMT)

    (Other) Golem

    I'm just full of weird ideas today. Speaking of wizard-crafted pets, I'd like to see a few sorts of golems as pets. A mud golem is all well and good, but Dr. Frankenstein would say it's more admirable to reanimate the dead. Therefore, I'd like to propose a flesh golem (call it what you will; don't wanna be too close to D&D here) made of Soylent Green. (Might also need a piece of paper to stuff in the mouth for its first orders.)
    Also, a great deal of iron could be spent in the crafting of another, lower AP max and higher damage rate, golem type. I probably don't need to say more about this idea.

    Edit: It has been pointed out by two players that Soylent Green probably shouldn't have such uses; encourages bad behaviour in more ways than one. Therefore, I put forth only the Iron Man, including the paper for its first orders; might eat a lot of paper, come to think of it!!! (As if it wasn't already a premium for wizards.)
    That said, I think Inert Iron Men should be craftable only by armourers, sorta like spell books. 19:04, 3 June 2007 (BST)
    Can Master Armourers add Repulsor Rays and Jet Boots to their Iron Men?  :-) -- Thog 22:09, 18 June 2007 (BST)

    Homunculus

    Without some beefing, wizards don't do a great deal of damage at a whack. I can't help but think it'd be awesome if a spell could be made, using some Soylent Green, a pint or five of blood, and a few other items, a spell could create a permanent pet, a homunculus, for a wizard. I'm uncertain what it would eat at this point, and it might have daemonic origins in the sense that a wizard might actually need to catch a Daemon in order to put it into the fleshy construct before it can be cast. (Methinks another Bind spell would do the trick.) S. Mackie 10:21, 31 May 2007 (BST)

    Edit: It has been pointed out by two players that Soylent Green probably shouldn't have such uses; encourages bad behaviour in more ways than one. Daemons given new form with blood and AP should do fine; just increase the blood required. 19:04, 3 June 2007 (BST)
    Edit the Second: As much as Homunculus seems an old term, it seems more in the spirit of Cities to call it a "mini <insert name here>," making mine a mini macksting. 06:06, 21 June 2007 (BST)

    More Wands

    It might be fun to have Neutral Wands, Spirit Wands, Ice Wands, Sewage Wands and Shrimp Wands. Of course they'd mainly be used to change your alignment by hitting a Mirror Monster, so they should be quite rare (and perhaps break easily).

    • Neutral players should grow Scissors and Paper, in addition to Stones. Incidentally, has anyone ever found out where neutrals go when they die?
    • Sewage players should grow Poop and Urine.
    • Spirit players could be permanently invisible.
    • Shrimp players could have a crippling handicap of some sort (they are shrimps, after all).

    Isambard 05:46, 27 May 2007 (BST)

    If nothing else, Shrimp players should have a really small font for their name -- Thog 17:01, 27 May 2007 (BST)
    Argument: I do like most of these ideas, but permanently invisible seems a bit much. There are a few Spirit monsters which are quite visible, might I point out.
    That said, introducing Urine just seems a little overkill. Besides, sewage yields interesting crops. Why not just grow seaweed? S. Mackie 19:08, 3 June 2007 (BST)

    How about Cruel Alignment Wands? A Shaman could make one from X of Alignment Wand(s), Y Wand(s) of Anger, and Z Mana? The result would be a wand you could use to anger and align in one swipe. Snare 16:02, 31 July 2007 (BST)

    Oh, that's a good one. --Ade 19:52, 31 July 2007 (BST)

    Dogbot Upgrade Kits

    So, a dogbot is:

    • by far the most expensive pet "egg" to obtain (the misril and power crystal alone will do it, not to mention the chain, misc. metals, and then paying for an armourer's services)
    • by far the most expensive pet to feed, possibly discounting white elephants (which are a joke anyway). Most pets are essentially free to feed; pwnies take a chunk of AP.
    • The dogbot is powerful, but comparatively, not too powerful. Compared to a baby dung beetle, it attacks for the same damage, but only half as often. (You do need to log in twice per day for the dung beetle due to the low max AP, but considering that the dung beetle's food comes free with another pet, it's more than worth it even before the dung beetle grows.)

    How about a way to "grow" a dogbot? You could impose a minimum age ("You need to break in your dogbot more before applying the kit," "Your dogbot is still under warranty--you wouldn't want to void the warranty with unauthorized modifications, would you?" etc.). The kit could be made by Armourers from odd technology items (more metal? Mining Laser?) and applying it would give the dogbot a healthy upgrade. --Dragon 08:35, 22 May 2007 (BST)

    I second that! Dogbots should definitely be superior to Dung Beetles. Flt 09:14, 22 May 2007 (BST)
    I third it! Fang wants an upgrade. -- Sertularian 21:52, 1 September 2007 (BST)

    If we're going to talk about upgraded pets, the Goose is about useless now. With the new levels of Harveys Farm, finding chickens for eggs is easy. With a goose I've got maybe 6 from my 9 week old, which is 6 eggs / 56 wheat. At 1 damage its not worth anything in combat - perhaps it can lay gold ore (read egg) instead of poop. That way you'd get 100 bits / wheat (still not market rates but better then nothing). Or perhaps it can reduce the ap cost of travel when using an airship (as long as you have a harness ;) Phw 09:48, 22 May 2007 (BST)

    What about my pet rock? Only the dung beetle and dogbot cost more, yet this does the least damage of any pet. On a serious note though, would it be possible to have an option to feed it 10 units for sand for 10 ap, say? It can take an hour real time to get it fully fed, and this problem has been exasperated by the new locking slowdown.
    Multiple GLs have confirmed that pet rocks are actually worth it. I suspect they grow, possibly at 12 weeks, but no one has a rock that old yet. --Dragon 17:40, 22 May 2007 (BST)

    Making Ice Cream

    I'd like to be able to make Plain Ice Cream from a Snowball and a Pint of Cream, then add an item for flavour:

    • Cocoa Powder (Chocolate Bombe)
    • Orange (Elevator Orange Sorbet)
    • After-Dinner Mint (Minty Python Ice Cream)
    • Phoenix Feather (Phoen Ice)
    • Triffid Sting (Poison Apple Sorbet)
    • Seaweed Frond (Seaweed Surprise Ice Cream)
    • Magic Herb/Powder? (Sloe Djinn Sorbet)
    • Don't know what (Vashka)
    • Maybe a few more flavours that can only be made

    My Kitten Likes Milk

    Why can't I feed my Kitten Goat's Milk or Sheep's Milk? Azuaron 22:12, 9 May 2007 (BST)

    Bottle of Water

    Made from an empty bottle while standing on a lake or oasis. Provides 20 HP worth of protection in the desert before being drained. Also could be used as a one shot weapon against fire aligned creatures (the oft-lamented "dukes do too much damage to make a phoenix regen" issue comes to mind) which does 1HP of damage regardless of modifier. This shouldn't completely replace the water skin quest as you will need more bottles and the AP cost per bottle could be identical to the skin, but for Wizards or Armourers who have not completed the water skin quest, this could be a huge help in the desert. -Jon 18:31, 27 April 2007 (BST)

    Wand of Spontaneous Combustion

    The Wand of Spontaneous Combustion if used to attack a monster "blows up in your face" takeing half of your current health or 10 HP wichever is greater which means it can kill you. You also lose 5 kudos and all ajasent monsters begin laughing hysterically, all adjacent monsters are replaced with (monster number (if the monster is a swarm)) hysterical (monster name). Hysterical monsters all have life spans of 5 seconds. Since the monsters would die of old age you do not get any items and the monsters are not added to your kill list and do not count towards top monster slayer lists.

    And people would use this because...

    Reanimation Spell

    It could be a nice idea to have a spell which would reanimate dead pets. Naturally it would have to cost a lot of mana to use. Also, for a spell of this nature, it might be an idea for it to only work when cast on a pentacle. Nuru nuru 17:06, 8 April 2007 (JST)

    I have a feeling this might have been recently implemented in the form of the Frankenwiener Spell/Miracle Pill. Time will tell. Nuru nuru 15:53, 8 May 2007 (JST)
    Implemented. With an evil twist. Cheers to whoever coded it. Nuru nuru
    Reanimated pets obviously would become evil brain-eating zombies. (Brains and other zombie-edible body parts should start dropping from monsters ASAP so necromancer wannabes can start stocking up. Normal food could conceivably still work, but it should be only half as effective.) Maybe when a zombie pet gets a kill, the monster would rise again as a zombie itself. The possibilities are limitless! There are a few questions though: what should happen when you try to reanimate a player's corpse? or cast it in the middle of a cemetary (pet or otherwise)? -Scrumbucket 16:23, 8 April 2007 (BST)

    Growing Tobacco

    Fags can be rather hard to get, particularly if people are heavily farming stoners and not following the "Lorax" principle. I would like to be able to grow tobacco, possibly only on festival grounds. Then you would use a sheet of paper and roll it into a fag. Granted, this might flood the market with fags and make potions of accuracy easier to make, but I like to believe that people would use them more and lower their Max AP. However, you could make the construction more AP intensive by requiring a drying or curing stage (Fire craft, of course). -- X-Himy 18:41, 4 April 2007 (BST)

    Technically, if you want to make it into a cooperative thing like cucumber sandwiches and the like, you can dry it (fire), shred it (air)... and uh... something for water and earth. --Ade 22:30, 4 June 2007 (BST)

    Cultivation Upgrade

    Here I am, sitting with a growing bag of horse manure and a desire to grow large quantities of wheat and ... perhaps when cultivating, it takes all your 'poop' away and upgrades the output of the field by a random number... It could also contribute to faster regrowth into the previous terrain, or even have a small change of affecting the next crop. Phw 04:21, 27 March 2007 (BST)

    I was going to suggest the same thing, except not the "all your poop" part. I was thinking that if you went to a planted field and selected your poop collection, you could have an option of "Fertilise" which could consume several pounds of poop and increase the growth rate or make it grow extra of the produce. Rhapsodie 03:35, 4 August 2007 (BST)

    Tribble Cage

    An item where you can put Tribbles and Food stuffs in. The Tribbles will then (possibly) breed and eat the food thrown in while you move (as usual). This way, one does not need to constantly swith to their Food/Tribble Bag to put newly gained food in it (this gets quite annoying after a while). To compensate for the small AP gain from not having to take out your food out of the bag (because you haven't put it in before (at least not for that reason)), it could also cost AP to put Tribbles (and Food) in the Tribble Cage. The Tribble Cage won't actually give you any advantage (except perhaps being able to forage without using Vault Talismans), but will only mean less clicking labor. Also, perhaps an item that can only be crafted by Armourers? --Bubba_the_Shy 21:16, 19 March 2007 (GMT)

    Making Buckets

    10 pieces of wood and a few nails sounds about right for making a bucket, yes? If I can hammer out a catana then I can probably build a bucket. Phw 06:55, 16 March 2007 (GMT)

    Kraken Pieces

    I know that there _are_ already Kraken Pieces sold at Jons Kraken Shack. Since I'm a really talented monster slayer and a fairly talented cook (I know how to turn Slices of Bread into Toast and more) I think I should also be able to turn Kraken Meat into Kraken Pieces or even a Pot of Kraken Klaw Koleslaw. Flt 15:58, 15 March 2007 (GMT)

    Ferns

    since there seems to be no use for ferns at the moment i have a suggestion. i wonder if we could make fans from the ferns? then we could have a fan-belt... which would beat up hippies or some such. Zoological, 13 March 2007

    Zoological is my hero. The blue flowers quest creates an enormous number of ferns. Perhaps they could be ground into peat, to slightly increase the yield of fields? Could also be used for cooking (asian).--Ade 16:13, 13 March 2007 (GMT)
    Maybe combine Ferns with Cotton to make a Presenter? - Isambard 17:26, 13 March 2007 (GMT)
    gosh, thanks ade. hmmm lets see. Fern could be changed to Fearn somehow (new skilz?) which means Alder in the Ogham alphabet. then we could make an alder flycatcher (a bird) by doing something... hmmm Fern --> Fearn --> Alder (tree) --> Flycatcher. The flycatcher would naturally be some form of weapon wich does normal damage to headhunters or some such. mayby causes firefly goshts to spawn... Zoological, 14 March 2007

    Mink wear

    There is obviously a plague of Mink upon the Frozen North in need of culling. I would like if they could drop pelts to be turned into fur coats/stoles akin to seal and (ick)tribble fur. Except way more stylish. And you'd obviously need more of them, since they are quite small. If this would make the fur trade too popular then maybe you could add a risk in the form of a PETA monster that attacked fur wearers and either ruined their fur coat, or just stinkified it so it needed washing. Spugmeistress 02:36, 13 March 2007 (GMT)

    Tar and Feather

    I really wish I could tar and feather someone.

    Flake Shaker

    Could we please have a button to dispense more than one flake at a time, just to make things a bit more convenient?

    Thanks for implementing this :)

    Spice Rack

    Would function like a bag, allowing you to conveniently carry all those herbs around without clogging up your drop-down inventory. However, unlike with bags, Herman won't talk to you if you carry a spice rack. And, of course, spice racks couldn't fit into bags, either. Herman could even give you one when you finish the quest. Billz8 16:47, 11 February 2007 (GMT)

    Alternatively, it could be done a la the Trophy Cabinet, but once opened it becomes sticky. It would need wood (possibly ancient), nails, and either 20 empty vials or 20 empty jars. The other reason I'd like to see it is to have a way to protect herbs from tribbles. --BlaisedeC 21:06, 10 July 2007 (BST)

    Bottle of Tabasco

    Gives you an AP boost when used properly:

    Simply drinking it will burn your body (-HP), so one should sprinkle it on appropriate food stuffs. This will add an AP bonus to the food stuff's usual effects. The more you sprinkle the better, until a certain point... --Bubba_the_Shy 23:41, 4 February 2007 (GMT)

    6'u shirts

    That duck-and-crossbones shirt is great. Iron Weasel should carry it. --Dragon 21:49, 3 February 2007 (GMT)

    Market Van

    A possible reward for some stage of of the Merchant Guild. Allow people to travel from market to market (since these guys obviously keep in touch), at a cost in both AP ('cos it takes time), and gold (hey, it's a commercial operation). I'd suggest 10AP + 500 gold, possibly more if going to/from Bognor. Naius 14:58, 24 January 2007 (GMT)


    Starship

    Used to travel to (and possibly from) space. Differs from a rocket in the fact that others may board. Instead of black powder, a power crystal is used. Or perhaps a dilithium crystal, a potential asteriod drop. Further more, I'd like space expanded please.

    Coffee and Cigarettes

    A very popular combination. Maybe smoking a fag right before drinking a cup of coffee overrides your coffee tolerance for that particular cup, but also takes from your max AP/HP. A "smaller" version of magic powder perhaps. vloodo 03:26, 12 January 2007 (GMT)

    Dust

    A possible use for Dust: When you select it, you get the option to Scatter (1AP) with a dropdown menu of North, South, East, or West. Doing so consumes the Dust, and if there happens to be an invisible monster next to you in that direction, the Dust sticks to it and makes it visible. --Dragon 03:49, 2 January 2007 (GMT)

    LE BB Rifle

    I see this BB gun deals some pretty respectable damage! Even so, I can't help but feel that, somewhere in the game, there should be a Limited Edition BB Gun. One that dishes out considerable damage, but only one shot at a time. Balance this how you will; my recommendation, considering the nature of the reference, is to give it its ordinary break rate, one-of-a-kind status available only by people completing an advanced quest.
    It needn't even do much more damage. Just a truly deadly BB rifle for the Fallout fans. After all, we don't really expect a sequel even from Bethesda. macksting 04:27, 1 January 2007 (GMT)

    Word! vloodo 03:23, 12 January 2007 (GMT)

    Axe for Gathering Wood

    Is anything in the works to implement the Copper Axe as not just a weapon good at killing Treemen but also as a tool useful in gathering wood? As it stands now the axe is an expensive item to craft/buy and breaks, relatively, easily. I'm not saying it should halve gathering costs like the Golden Sickle does while foraging but, as it stands now, I'd rather craft Copper Nails whenever I go hunting for Treeman and their Ancient Wood than risk my axe breaking. Snare 21:53, 28 December 2006 (GMT)

    Selling My Body

    Why can't I sell my body at the market? ok, i guess its a unique item and all, bandwidth etc., but my corpse is a hot commodity! I'm sure there are people that would pay me good money for it. Is there some taboo against prostitution in the 4 cities which I've just not heard of? I mean, if i cant sell my soul, at least let me rent my body out to a few discriminating connoisseurs out there. If nothing else, flesh peddling should at least be legal at Lost Vagueness!

    Southern Trolley/Segway Rentals

    Brighthelm to Hard Knocks is such a drag to walk; esp if you've just crossed the Frgking Great Desert! Can we plz just get a taxi service along that southern road? or a bus? Trolley? sliding sidewalk? Anything? I mean i could just blow my last ridiculously expensive Brighthelm Rock to get back and all, but i was kinda saving that to avoid getting all that hot sand in my undies again. If nothing else maybe they could open a segway rental shop over in brighthelm? Actually a segway rental might be kinda nice, though there'd probably have to be recharging stations here and there, as i'm sure hauling a dead segway around would be a horrible AP drain, and though i don't really know much about them, i imagine they'd be fre**ing useless on rough terrain, like sand, or water, or forest etc. still, it'd be a wonderful fun way to travel on roads, if you can afford it. Nah, maybe a trolley would be better down there. Segways would likely just become a hated status symbol for the rich, white, and nerdy. --AmishRobots 06:13, 15 November 2006 (GMT)

    Half-Ass Cuirass

    While the Armourer class makes it less a matter of randomness and more of market pressure to attain armour, I was wondering if a simple, weak armor might be tossed in. Not incredibly useful, damages your to-hit as much as a full cuirass.
    New monster, "Mule." 1000+ hit points, might randomly drop a Half-Ass Cuirass. A Half-Ass Cuirass could also be crafted for a lesser amount of materials than other cuirasses, but are not especially worthwhile.
    A flavor item, really, a comedic point with the half-ass, or mule. macksting 21:50, 31 August 2006 (BST)

    Oh, mule; half ass, half ass cuirass, i get it now. Wow, you have waaaaaaaaaaay too much time on yr hands! In fact, now that i think about it, i figure this idea should be implemented merely as a testament to the level boredom your poor twisted mind must have obviously endured before it came up with that one. In fact, let's just go nuts with the whole mule idea thing and have it carry a whole assortment of new "half-assed" products. yeah, ima have to post this to "new or improved monster ideas" oh, there is no such page, well ok, guess i could make one, but nah, i'll just go on rambling in this page:

    yeah, anyway, if you do make a "mule" monster though, its gotta be capable of holding your stuff for you, while you go to kill other more important monsters. That is, when next to it you should have the option to "give what to the mule?" Of course it would probably do a half-ass job of holding your stuff, just giving it up to whoever kills it. --AmishRobots 07:45, 15 September 2006 (BST)

    Extra Ghost Traps

    The Ghost Hunter's Guild quest was great; I didn't have to keeping putting on sunglasses to get past annoying ghosts. But now I've completed the quest and will have to revert to my old ways. Perhaps extra empty ghost traps could be sold at the Haunted Farm? Gonzometro 03:40, 20 August 2006 (BST)

    Personal Summon Stone

    How about a stone that summons a specific character? This would work even if they have non-summon attributes such as a hat or Dueling status. It should be expensive and/or difficult to make/acquire, and only creatable by the summonable player. Droll 18:56, 18 August 2006 (BST)

    Record

    Can we have an option to break a record so we can either sound like a broken record or maybe just break a recordYFM 13:31, 16 August 2006 (BST)

    Torches

    One word: Torches.

    More words: Possibly make with a Piece of Wood and some sort of fuel (Oil? Tar?). Light with a Box of Matches, of course. Used as a light source as well as a weapon (possibly working well against Paper creatures or Ice-aligned creatures, and/or preventing Hydras from growing new heads). Has some chance of going out with each action.

    If that were implimented, I'd rather like it if magically aligned weapons were more effectual than a torch. macksting 21:46, 31 August 2006 (BST)

    Sailor's Hat

    It would be nice if you could sacrifice a Sheet of Paper to make a Sailor's Hat (a la http://www.dltk-kids.com/crafts/columbus/newspaper_sailors_hats.htm). This hat would offer no HP/AP bonuses, be unstealable like a guard's hat, and removable by tearing it up like a Party Hat.

    The purpose would be a temporary way of preventing yourself from being summoned (thus the 'unstealable' attribute). Rumor has it that a an evil (yet clever) person is going around and summoning people off of their farm squares in order to steal their crops, which was the inspiration for this idea.

    Stevie-O 03:29, 4 August 2006 (BST)

    Breakable Items

    We should be able to break useless items (rusty sword, sharp sword, pairs of scissors, etc.) and get bits of metal as a result.

    Rusty Swords work that way now. -- Sertularian 14:05, 15 July 2006 (BST)

    I was thinking more along the lines of a button to intentionally break a useless item. Gonzometro 22:34, 5 August 2006 (BST)

    Diamond D20's and the like

    Ruby, Diamond, Emerald and Opal dice capable of dealing extra damage to Gygax when one or the other party is elementally aligned, but otherwise useless... and, available as they would be at a gaming store, also hideously expensive. macksting 01:16, 20 June 2006 (BST)

    Crafted earmuffs

    At present, Earmnuffs are not repairable or craftable. How about gaining ears as loot from some frozen north monster (Earwig?) which can be crafted with wool to make them?

    A Firefly Ghost

    If we dont bring back the fireflies then why not a ghost of a firefly?

    Receive-Only Palantir

    New (and recently deceased) players need the most help, and thus need the most communication, and yet are the only ones among us who have a shortage of palantirs. (Case in point: I've got 171 palantirs-as-you-go and 14 contract palantirs.)

    Since *receiving* a palantir incurs no actual cost (you can get your messages simply by wielding a palantir), I propose that everyone be given a sticky Palantir Inbox that can be used to accept & read incoming messages.

    Stevie-O 03:17, 28 April 2006 (BST)

    There are always kudos. It isn't the best way to send a message, but it works.

    Plastic

    Get a Bit of Molten Plastic from Annoying Plastic Things, and several from Oil. Used to make a Plastic Sword. - Isambard 07:52, 7 April 2006 (BST)

    Can you have less than 1 base damage on a weapon? A plastic sword could be a solution for those cases where due to their damage multiplier, dukes and above do too much damage to e.g. sensibly dispatch Phoenices..? jmb 21:08, 19 May 2006 (BST)

    • plastic knife/sword/bow
    • plastic bag
    • plastic used to make disguises? ("Mission Impossible"!)
    • plastic explosive
    • snow globe (+ a snowball)
    • plastic surgery?
    • nylon -> tights for Frozen North
    • Kevlar!

    Reading Glasses should lower To Hit

    They are Reading Glasses you know.

    Mmm.. probably only good for close-up work like reading, though. Ever notice how people remove their reading glasses when looking up from their book/paper to talk to you?

    Restless Spirits

    Maybe you could calm them down with a measure of serenity and then they could change into a normal spirit?

    Given the cost of a Measure of Serenity, I don't see anybody trying to tackle such a thing :) Stevie-O 02:56, 15 April 2006 (BST)

    String figures

    We have Rock trolls, paper mache golems, origami ogres and scissor beasts, why not string figures that you could burn with a match?

    Younglings

    It's spring! Yet I don't see calves or lambs gambolling near the cows and sheep. But they'd be so cute! Maybe they could have 1/2 the HP of cows 'n' sheep, and you lose kudos for killing them?

    Herds of cows and sheep. I'm trying really hard not to make a joke about being a Nerf-herder... Syagrius 22:03, 4 April 2006 (BST)
    Similarly we might have old monsters identified. This should help as we lay to rest old monsters that drop things like Drogna, etc... DWE 01:26, 5 April 2006 (BST)
    Yummy! veal! AmishRobots 05:56, 17 April 2006 (BST)

    Golden Gun Fix

    At this time, the Golden Gun has gone from being a powerful weapon of planning, deliberation or desperation, to being another useless and expensive weapon that is impossible to plan around. There are too many of these already. Have you noticed how many people want Glass Swords? My suggestions are as follows.
    • Place them higher on the random item table so that they're harder to get.
    • Implement a time limit on gold-caching at the markets.
    • Introduce a different form of Golden Gun. (For instance, if you create a creature named Tommy, with a low to-hit rate but, when he strikes you, he causes you to bounce a square or two away, and have him drop Golden Tommy Guns whose to-hit rate is low but fires 10 shots of limited gold-use for high amounts of damage, you can give that more balanced weapon a far lower break rate.)
    • Limit the old Golden Gun's damage potential per gold piece or limit the number of gold pieces it can fire per shot.
    These suggestions should not all be used together; they are but ideas to decrease the problems and complaints caused by the nerfing of so many peoples' favorite weapon. Take of them what you will. The Golden Gun's greatest trait wasn't its ability to destroy things, but rather its reliability. Bring that back, please! macksting 01:09, 1 April 2006 (BST)


    Pheonix Regeneration

    I'm realizing for a Duke it is virtually impossible to hunt Pheonix's. Because your damage multiplier is 5 if you align a pheonix then you will always cause damage in a multiple of 10. But since the Pheonix will not regenerate unless its HP are strictly below 10 you can never cause it to regenerate. This is a real PITA why can't the pheonix regenerate when its HP are less than or equal to 10, then you could use swords for odd generations and Swords+knifes for even generations. Please its a one line change. DWE 22:58, 29 March 2006 (BST)

    Not so! Just strike it a dozen times with a Pocket Watch or some other harmless item after you've got its hit points down to half. Simple matter. :) macksting 01:09, 1 April 2006 (BST)
    It regenerates when it has less than half? My understanding is that it regenerates if its HP are strictly less than 10 which a Duke cannot manage to do if he aligns the Pheonix. DWE 02:09, 1 April 2006 (BST)
    I'm a fire aligned Duke. For generation 1 pheonices (pheonii?), I anger them, then punch them in the face. Once. Then I hit them with a sheet of paper until they regenerate. I don't know from numbers, that's just what I do. I have lots, and I do mean lots, of phoenix pheathers. -- Sertularian 05:22, 1 April 2006 (BST)
    Just don't align them until after you've gotten them to regenerate once. Simple enough. Rhapsody 05:51, 3 April 2006 (BST)
    I'd suggest never to align them. (Well if you are water, change it to earth). I use a sextant. Don't know why I don't use pocket watches :) However, now that you can't sell phoenix feathers at brighthelm, I don't bother to farm them anymore. -- LittleHamster 10:58, 3 April 2006 (BST)
    As I understand it: A Pheonix will only regenerate if its HP are 1-9. A Duke (of any alignment) which uses a wand to get the pheonix to his favorable alignment will then have a damage multiplier of 5 and a alignment multiplier of 2 so his attacks will always be in multiples of 10. So he/she can only make the pheonix HP into multiples of 10, and thus the lowest he can get it without killing it is 10HP which is not sufficient to regenerate the pheonix. In this regard it is better to be an Earl since an Earl can take advantage of the alignment to cause more damage per hit while still being able to regenerate the pheonix. DWE 15:42, 3 April 2006 (BST)
    So don't align it to your favourable alignment. That's the point of most of the above comments. If it's already your favourable alignment, then align it to something else. Then you can damage them in 5HP units, and all is good. Darksatanic 15:58, 3 April 2006 (BST)
    Darksatanic. My point here is that in this situation it is better to be an Earl than to be a Duke, which doesn't make much sense to me. Why should someone be punished for being a more advanced character. Its one thing if monsters don't fight you but to make the fighting more difficult seems sily. DWE 21:55, 4 April 2006 (BST)
    How is being able to hit harder punishment? Wand of Anger to get it mad (if you're a fire aligned person like I am), then punch once. They regenerate pretty quickly. I jumped one up to level 13 before changing it's alignment to earth for a quick kill, and received a bunch of loot (over 9k gold). I'm a Duke, and have no issues with it. Syagrius 22:01, 4 April 2006 (BST)
    My point is that it's not significantly harder for the benefits you get. Note also that there are other situations where being an "early" character is more helpful -- shearing sheep being the best example. We're also actively looking for things that are easier for lower-level players than higher-level ones. It's about game balance, and not always creating things which are pushing the boundaries of only the very top-end players. Darksatanic 22:03, 4 April 2006 (BST)
    I understand that there need to be things that are easier for the inexperienced players but this is a bit different from shearing sheep. For one sheep cause little to no damage, and high level pheonixs cause a lot, and on top of that its easy enough to get around the sheep shearing difficults. If a high level player fights a hungry ghost with a non-weapon then they can easily get their XP down low enough to be stomping on worms, and shearing sheep to their hearts content. I've did this and dominated the sheep killing high table for almost a month. This is very different in that a player cannot reduce their damage multiplier at will in the same way they can with their XP. If you think there is a balance issue then perhaps there could be a new weapon of damage 1 that ignores damage multipliers or a cruel punch which ignores alignment multiples. I would be satisfied if I could heal a pheonix for 5HP before beating it down, at least then I could take advantage of alignment, because it really adds up when you are fighting a high level pheonix. I did some computations under the following assumptions. You have all weapons with base damage <=4 and nothing better, you also have all wands. You and the pheonix will never miss, and the pheonix will immediately regnerate at the first opportunity it gets.
    • Then an Earl attacking a pheonix will immediately go for a favorable alignment, and can get the pheonix to generation 20 within 42AP and the pheonix will cause 524HP of damage to the Earl.
    • A Duke attempting the same thing will never find it in his advantage to align the pheonix to his favorable alignment (but will frequently use a weapon which is favorably aligned against the pheonix). It will take him 64AP and he will sustain 804HP of damage.
    • If we change the rules so that the Pheonix can regenerates when its hit points are equal to 10HP, then a Duke can get the pheonix to gen 20 in 33AP and will sustain 451HP of damage (note that the earl in this situation benefits slightly).
    • If instead we added a half damage weapon or some kind of cruel punch (base damage 1 no alignment benefit) then it would take the Duke 52AP and he would sustain 641HP of damage.
    An aligned bow can theoretically finish off the pheonix with it doing no more damage (note that the Duke under current rules cannot miss with any of his 10 arrows, whereas all other characters can miss a reasonable number of shots). DWE 00:45, 5 April 2006 (BST)

    Since I've become a duke, I've had great difficulty getting pheonix feathers as well. I tried hitting a phoenix with a D6 several times before giving up and just killing the thing. It would be nice to have a weapon that did 2 or 4 damage regardless of your damage multiplier. AliceJ 02:35, 5 April 2006 (BST)

    • This is particularly annoying for water players. If I do the duel, I will have a minimum of 10 damage unless I align the *** bird away from the allegedly favourable alignment. Given the value of pheonixes, I am keeping clear of the duel, which then locks out the gauntlet, which in turn makes the desert difficult. I don't imagine that was what was intended.
    There are several good suggestions above, or you could also...
    - Give them more HP per level (a nice mystical prime like 13 or even 17, perhaps?)
    - Give them a flat +n HP (e.g. level 1 = 17, level 2 = 27, etc.)
    - Give them a random bonus per level. That might result in the 10s problem, but at least it wouldn't be all the **** time.
    I don't care much which fix is applied, but can you pretty please do something about this?
    Naius 14:49, 24 January 2007 (GMT)
    Just align it. one whole AP! OMG! WTFBBQ!
    Naius, please go ahead and do the duel etc. For one thing, pheonixeces will then be worth less to you as you will be able to kill other things so much more easily. Then, get rid of your mental block about aligning everything to the favourable alignment and you will happily align the pheonix to earth while you work on it. As it gets bigger you may want to change it back and forth, but at that stage your increased damage multiplier will save you at least as much AP as used in changing its alignment. Vashka 15:47, 24 January 2007 (GMT)

    If you have a Goldfish it will always attack with 1 damage - perfect for any phoenix farming troubles Spugmeistress 02:22, 13 March 2007 (GMT)

    The spade of Chaos or whatever does some random amount of damage. I am a duke and it was showing as capable of delivering a 3hp cut to whatever monster I hit with it. Sounds like a pheonix pharming shovel to me. copperisblue
    It does work pretty well for that, although I believe I did the math once and concluded that it was approximately the same AP-wise as just realigning each time--even slightly worse, perhaps. Also, it has a pretty high break rate... --Dragon 06:11, 14 March 2007 (GMT)
    Now that you can do the military service quest, you can get your damage multiplier away from 5.--Hamelin 06:59, 23 September 2007 (BST)

    Rotten Fruit

    If there are people in the stocks, shouldn't we have something to throw at them? Should cost AP, the rotten fruit (in and of itself) should have no other value/use and it shouldn't hurt the victim. (Except their pride, which is wounded already.) Capt23n60.229.130.22 23:03, 25 March 2006 (GMT)

    i thoroughly second this notion, i've been thinking it since i first saw it. maybe you pay some guy a dollar for 3 throws, even possibly win a stuffed bear? or stuffed animal made to look like the player in the stocks? maybe it would e redundant for the victim to lose kudos. but idk, i just feel that those ppl in stocks should SUFFER in some way!
    I think Pokey-Sticks serve this function reasonably well.... --Dragon 06:15, 17 April 2006 (BST)

    Parrots

    I think Parrots should fly away if you attack them and don't kill them in one hit. Red Guard 16:17, 23 March 2006 (GMT)

    New Land: Tropical Rain forest

    Isn't Cities a bit too small? :) Doesn't it need a wast tropical rain forest to the east? With swamps, jungle, rain forest and mud. Riddled with nasty Mosquitos, boa constrictors, vine snakes(Wine snakes in game, obviously), Jaguars, Howler monkeys and Iguanas. We already have an arctic tundra, a great desert, dark caves, deep oceans and middle ground grassland. We're really only missing the rainforest. Just a future suggestion to keep in mind. StormWind 08:48, 23 March 2006 (GMT)

    We'll take it under consideration. Given the amount of effort required to open up an entirely new terrain region with new rules, and the number of actual visitors to it (not mentioning a certain cold territory by name), it's a lot of work to do. There are other things we can do that cause more player interest and require less work. :) Darksatanic 10:53, 23 March 2006 (GMT)
    First of all, the Frozen North is GREAT! I really enjoyed exploring it when it opened. However, I haven't been back. It has nothing to do with the area itself, but the simple fact that there isn't much up there. I went up to the top of the world, but after that I had no more goals to accomplish there (Admiral Peary didn't go back either). Since it's really tough to travel extensively because so much equipment is needed to avoid frostbite (a very cool idea, by the way), few people are going to go just to slay Yetis. People will go; they just need a reason. Billz8 03:45, 26 March 2006 (BST)
    More stuff is opening in the Frozen North. There's another two quests opened up recently (one's been found and documented already, and the helpful item for the other one is available for sale at shops). Those are both part of a larger quest with quite a snazzy reward. There's at least a further two quests/tasks on the way, both with the start (or a part of it) in the North. Darksatanic 20:18, 26 March 2006 (BST)
    Adding new land to the East would need four new areas, unless you wanted an irregularly-shaped world. - Isambard 02:06, 13 April 2006 (BST)
    We already have than anyway -- the Thieves' Forest doesn't extend all the way to the north or the south. Darksatanic 11:36, 13 April 2006 (BST)
    With 2 new areas we could have a "cube world". markles 12:51, 13 April 2006 (BST)
    The logical place to add a new warm (like a tropical rain forest) area would be the south-west, rather than the far east, if such a thing were going to happen. BlaisedeC 15:47, 13 April 2006 (BST)
    Kansas is around 400N. Maybe one day we'll be able to walk there on foot. - Isambard 01:47, 17 April 2006 (BST)

    NoDoze™

    NoDoze gives you +75AP(-tolerance) but causes an exponential amount of tollerance (+3 for 75 AP). You can use your earth talents to crush the NoDoze into 3-4 measures of Crushed NoDoze. You can then use the Crushed NoDoze to caffeinate decaf coffee.--64.52.227.66 18:35, 21 March 2006 (GMT)

    Suggestion: Daedalus Wings

    As you fly with these, I guess it is not harder to move over water or crags compared to a road, i.e. the AP cost should be same disregarding the terrain. (What if you stop using them over crags or water? could be a nasty fall)

    Suggestion: More Knights

    We have the ones that say Ni already, but what about those of other colors or persuasions from the Arthurian (or Pythonian?) tradition. Green Knight, Black Knight, White Knight, Arabian Knights, Glowing Knight Club, etc.

    and boogie knights of course
    knights in white satin
    Ahahaha. And every time you hit the Black Knight for a certain amount of HP, he loses a limb and calls you a panzy! Knights of Camelot would dance on tables and such... How about a Beast of Aaaaaaaaaaggghhhh quest? The Beast of Aaaaaaaaaaggghhhh is terrorizing the countryside! Find the animator and steal his pills so he suffers a heart attack and the Beast will be vanquished! Lamia 20:14, 26 February 2006 (GMT)
    How about evil Knights of Tubthumping? If they kill you, they loot your body and everything vanishes. :) Syagrius 00:44, 11 March 2006 (GMT)
    Just to ward off any future confusion, let it be known that the KOT _ARE_ the Hot Knights in the City.

    Suggestion: Post Boxes

    As another way of helping trading, you could add post boxes to each of the 4 cities. Players could use these to send items/messages to other players for an AP and gold cost (or maybe require them to buy a stamp and envelope elsewhere). Players post would then be delivered to their home city, where they can collect it from the post box there. Guess you could get post delivered once/twice a day rather than being instantaneous too.

    Might be an alternative to trying to co-ordinate people meeting up to trade.

    Along similar lines perhaps the markets could deliver for an extra commission.

    New Hat Ideas

    How about a Miner's Helmet? It would give you light in the caves (Like your 'Glowing' weapons) and increase your probability of finding something when using your mining skill. Also, should probably give a 20% discount or something to give the average (non-miner) player incentive to swipe it. The other new hat idea I'm proposing is a Brand New Leopard Skin Pill-Box Hat -- player would sing Bob Dylan tunes while wearing it (like NIN with the Reznor blade). I'm not sure what other bonuses, probably your typical discounts, AP/HP recovery (Maybe you are a master with the Harmonica - and other instruments while wearing it?)... Other players could jump on it to see if it's the expensive kind... --18Charisma 20:05, 20 March 2006 (GMT)

    grappling hook

    I think the successful use of a grappling hook should have a small (1%ish) chance of creating a pirate hat. I'm not sure if it would be possible to code this, or if it would end up creating too many pirate hats, but I like the idea.Hbookbinder 20:11, 20 March 2006 (GMT)

    kudos / dragon blood

    I think (current kudos level - 7) should be subtracted from your dragon blood effects roll. This would provide a small beneficial effect for high kudos. Hbookbinder 20:11, 20 March 2006 (GMT)

    Suggestion: Mogwai/Gremlin

    Application to the previous pet suggestion

    You get a Mogwai pet and a carry-bag. There are three simple rules.
    • 1. Don't get it wet.(Don't travel over water)
    This will multiply the mogwai, so now you have 7 mogwai to take care of, with no improvement to bonus.
    • 2. No feeding it after midnight.(The Mogwai will atempt to steal food from you at certain times)
    Turns Mogwai into gremlin. Remember that you still need to feed your Mogwai on safe hours.
    • 3. No bright lights.(Don't pick it up to play with during mid-day)
    Kills Mogwai and due to the eX@�$)�@j moment you loose all your Ap.
    The Mogwai aids you or gives you a bonus(Getting better stuff from monsters etc.). If you feed it after midnight it turns into a gremlin and terrorizes you for a couple of days.

    StormWind

    Wand of Cloning

    How about a wand that could clone items(not gold)? Give it a low chance to succeed or a high AP cost. People still need one of the items in inventory to clone so it doesn't make it too easy. Red Guard 02:48, 18 March 2006 (GMT)

    But what if people used it on another Wand of Cloning? - Isambard 08:25, 8 April 2006 (BST)
    That's just silly. You can't wish for a wand of wishing.

    Wand of Illusion

    The Wand, at 20AP for pure amusement value, doesn't get used much. (Google min-max player behavior if you want a discussion of why...) Change it: 1AP to create an illusion, but the Wand is expended after one use. Then you can just alter the drop rate if you want more or fewer illusions around.

    Agreed, needs changing! Red Guard 02:45, 18 March 2006 (GMT)

    Jeez, I disagree completely. I've just discovered how incredibly useful they are, and I now think the AP cost is about right. I'd be really disappointed if they were a one-use item; I need them a lot more than that. -- Sertularian 06:19, 18 March 2006 (GMT)
    Maybe I'm missing something. What are they useful for? Jellicle 16:55, 18 March 2006 (GMT)
    Why, they're useful for making illusions of monsters, of course! -- Sertularian 19:17, 18 March 2006 (GMT)
    What I want to know is if things like Illusions and Mushroom induced fantasies are enough to satisfy the creature survey quest. That would make the wand of Illusion very useful. DWE 03:29, 29 March 2006 (BST)
    Try it and see! (Of course not.) -- Sertularian 04:23, 29 March 2006 (BST)

    cholesterol

    You can have food items that heal you drasticly or give you special stuff but also raise your cholesterol, you can only bring it down by taking lecithin or at least one glass of wine a day or else you feel sluggish and such (not perminant though). --Goblinking 18:21, 4 March 2006 (GMT)

    Gods and Goddesses

    That is all.

    Ahem. Are you saying that we Great Lords aren't enough for you? There's gratitude! Ignatz 08:59, 19 February 2006 (GMT)
    Wouldn't you want to become a god? I'm thinking more along the lines of an emergent mythology.

    Suggestion: Gravestones

    At the graveyards, markers for dead characters similar to the Moria death screen. 'Here lies Groo, killed by a Gnu. Exp:23 Gold:3..' etc. Maybe after a certain exp level you can write on your grave. "It was a bloody good laugh and I was fabulous"

    Perhaps the skeletons of dead adventurers where they died, next to their pile of stuff? Just a skull with a name on?

    What if players could buy a gravestone at tombstone maker and place it in a grave yard. It could cost a lot of gold so it would be a status symbol. Only so many stones per grave yard.

    Suggestion: Boots & Ants

    Boots should do damage ants. What kid hasn't done the ant squash dance? Also with all these bees flying around where is the honey? You might need to float to the top of the tree with a balloon (ala Winnie the Pooh) to retrieve the honey. Raydan 12:54, 11 Nov 2005 (CST)

    Suggestion: Fake N0rx

    Along with perky, small & large n0rx we could have silicon or false n0rx. Perhaps the n0rx could be pacified by offering them some support or would that make it too obvious to our trans Atlantic brethren? 192.39.52.141 12:52, 14 Nov 2005 (GMT)

    Well, you could just make it really confusing/disgusting/disturbing by adding a "n0rx massage" skill that, with proper stimulation, extracts milk from the n0rx... Giving the n0rx support should pacify them, though. But I wonder where all the n0rx are coming from. As a female Cities player, I am very concerned because... well... where in the bloody hell are all of these free n0rx coming from?! Botched operations in the Water City hospital? Angry wizard stealing them from nubile young virgins and transforming them into dangerous monsters? A team of ninjas that removes them from unaware travellers in remote areas of the Cities land? I think there might be some problem in the land of Cities, what with all of these n0rx rampaging about! Is anyone missing theirs? Lamia 20:03, 26 February 2006 (GMT)

    Suggestion: Wand of Summoning

    There are currently problems with scarcity for certain types of monster. I suggest a rare single-use item which can be used to summon a single monster (compare with the Wand of Illusion). AP cost needs to be fairly high, since there's a risk of an AP exploit with Stoners (summon a Stoner, get 10 Fags, convert the Fags to 80AP), but maintaining the rarity of the Wand of Summoning would help.

    Other possibilities include variable AP costs for different alignments, terrain requirements for summoning (no summoning of Fire Dragons on lakes, for example) and restrictions on what can be summoned based on the XP of the player.

    Nick 14:40, 16 Nov 2005 (GMT)

    Suggestion: More stuff to make

    If there are icy northern wastes, then leaving wine out overnight could give you ice and eiswine, if you get to it early enough in the morning.

    That's just freeze-distillation, and would leave you with brandy or some sort of eau-de-vie. Eiswein is made by leaving the grapes on the vine until they're frozen by the first frost, and then processing them to make wine; freezing on the vine accentuates the sugars in the grapes. Maybe planting a magic bean in the far north should give you a frozen bunch of grapes (with a much lower chance of successfully growing), which you could then process into eiswein? Nick 15:18, 1 Dec 2005 (GMT)
    And then eiswein would give an HP and AP benefit, maybe? I like those ideas... The freeze-distilling and eiswein could add more HP regenning drinks or something. Lamia 19:52, 26 February 2006 (GMT)

    Suggestion: Yellow Sick Toad

    In honour of Nuffield's current production of the Wizard of Oz - how about some kind of quest that involves following a yellow sick toad? Perhaps you have to heal it. Or it could lead you somewhere good.

    Or maybe a quest to find Yellow Rick Broad, the jaundice man. You'd have to cure him of his jaundice by getting him into the sun or something. Heh. Lamia 19:54, 26 February 2006 (GMT)
    Hmm, why not the Yellow Rick Broad indeed... the broad that lost all the n0rx :) (She's a special kind of broad, her n0rx regrow like hydra's heads.). --Snarfer 04:39, 2 August 2006 (BST)

    Golden Bun

    Created with dough and gold. Dazzles monsters? :) Moj 13:12, 9 Jan 2006 (GMT)

    Suggestion: Stick with nail

    I see nails, and I see peices of wood, but can we combine them to make an elegant weapon of a more civilized age?

    Oooh! A board with a nail in it! I could be the scariest thing to walk the earth! Well, to be fair... If we're thinking about boards with nails in them, then how about nailbats? About 30 or so wood and 30 or so nails should be sufficient to build a nailbat. Fairly accurate with good damage, but would have a tendancy to stick in the opponent. That would lose you the bat until the opponent dies and you can retrieve it from their heavily bleeding corpse. Lamia 19:49, 26 February 2006 (GMT)

    New Monster: Albatross

    Kill it, and it'll be hung round your neck for a while (losing AP or movement while it does so). To remove it, find a Coal Ridge (or possibly a Cinema). Get lots of feathers for doing so?

    New weapons

    How about an atlatl, for throwing pointy sticks. It would use fewer AP than making arrows, and perhaps have as much punch as a short bow with maybe not as much speed. One could even coat the syicks with dragon's blood. Also, a sling could be handy, in case of giants. Icould be made of different animals' hides, leather being the base model, all the way up to dragon skin (talk about power!) It could throw stones, or magic items (what would an earth stone do to an air dragon?) --209.105.223.84 03:06, 20 Dec 2005 (GMT)Dendrast

    BBQ

    There's steak from cows, matches and charcoal or wood. How about a BBQ. Maybe Gives increased HP and AP after eating a BBQ steak and drinking some beer. Truman 20:33, 15 Dec 2005 (GMT)

    Uses for other fish?

    You can make Cod Liver Oil, but what about other fish? I feel that one should be able to make useful things from those, too. Maybe:

    • Lion Fish + Salt + Glass Jar -> Garum (tasty sauce) (OK, it's meant to be made from herring, but...)
    • Flying Fish... lots of them to make a flying boat, perhaps? :)

    Darksatanic 15:41, 5 Jan 2006 (GMT)

    Flying Fish are an ingredient in Potions of Accuracy and Eels can be made into Electric Cattle Prods. What about Lion Fish? Is Fire ignored as much in fish as in produce? BlaisedeC 01:37, 24 April 2006 (BST)

    A New Type of Arrow

    I'd like to be able to fight using navigation arrows!

    Helping hand for new players

    A vending machine would be nice that restores some HP and temporarly increases % hit ratio for those non-fire players who didn't get knighted yet and need some help hitting monsters. The boost could be time based (30 minutes or so) or AP based (wears off after 30AP). The description on it could be: "You see before you a magical vending machine of Cooca-Coola which will help you on your quest. Right next to it is a vending machine of Poopsi, but eversince it has been advertised by the neighbourhood witch Britney Spearshead you were paranoid Poopsi might contain rat poison." Dante 14:07, 7 Jan 2006 (GMT)

    Oh how I hate that Britney Spearshead so! She turned me into a newt, you know? Lamia 18:49, 26 February 2006 (GMT)

    Lost Spirit not a ghost?

    When trying to capture a lost spirit, i get the message "That's not a ghost!".

    A Lost Spirit is a ghost though, surely?

    Shambler 13:53, 24 Jan 2006 (GMT)

    It's not invisible either. I don't think this is a bug. It's a 'spirit' monster. LittleHamster 10:09, 17 March 2006 (GMT)

    Magic Ruby

    I've never tried this so maybe I am wrong but the magic ruby seems completely useless. For individuals who have initiated into water the skill is intrinsic. For players who have not there is no value to knowing if another person needs healing. Perhaps one should be able to heal even if they haven't initiated, as long as they are holding a magic ruby. Perhaps this could be a prerequisite to learning first aid. You would have to heal 10HP of others by using a magic ruby, before you could initiate. DWE 20:44, 16 March 2006 (GMT)

    Creating Antidotes

    Since poisoning seems to be getting more and more common, how about being able to create an antidote using a vial, triffid sting, charcoal (enchanted?), maybe an alcohol or herb of some sort... Syagrius 23:55, 7 March 2006 (GMT)

    how about not getting poisoned?
    That is, of course, the ideal. Even with my 90% to hit, occasionally I miss triffids ;) Syagrius 00:15, 8 March 2006 (GMT)
    I don't attack triffids unless I have some antidote on me. It's pretty simple to get hold of by killing bats or buying at the markets. Be prepared! Vashka 00:24, 8 March 2006 (GMT)
    Yep, I always have 2 on me. I just don't like bat-hunting. Syagrius 01:04, 8 March 2006 (GMT)
    None at the market at the moment. Hard to kill a bat when you're taken down in Hp from the poison.
    According to Citiesberg there is at least one Dose of Antidote at each market, and has been for a week (if I'm reading the graph correctly)... Vashka 11:31, 8 March 2006 (GMT)
    Well when I checked the feeds there wasn't, now there are some. I agree that it would be nice to be able to make them somehow, especially since you might have to face one in the gauntlet.
    I'd be opposed to an easy way to make antidote--perhaps if the components were sufficiently rare...but still, Triffids are supposed to be moderately tough, and they need something to balance the fact that unlike the other Hard Knocks monsters, a moderately-advanced Fire player can kill them in one hit with 90% probability. (Phoenixes are a special case, since you want them to stay alive for a while.) There are a number of counterarguments to the points that have been raised:
    • If you don't like the risk of getting poisoned, don't fight Triffids. As you said, the only time you might be forced to fight one is in the Gauntlet, and that's a one-time thing.
    • Carry Antidote. If you don't like fighting Bats, buy it in the markets. It seems to be pretty consistently available.
    • Use a bow. I can kill a Triffid in one hit with 90% probability, but I still use a bow because an extra AP or two is worth not getting poisoned.
    • Even being poisoned isn't the end of the world. You cannot die from poisoning, so even if you don't have Antidote on you (and if that's the case, why'd you go smack a Triffid?) you can Talisman out and buy some in the Markets. If you don't have the cash, you can Talisman out, wait until your AP are full, get a full heal from a Healer, and go do some quick Bat-hunting or cash-farming. Annoying? yes, but again, if you don't have Antidote, why'd you go hit a Triffid?
    • If you're looking for Hard Knocks components, there are other ways to get them besides fighting.
    • No, seriously, use a bow.
    As for the suggestion immediately below--that Antidote be available from Hospitals--that might also work, although I'd argue for it to be moderately expensive. (Doses of Antidote tend to go for about 4-5K apiece in the Markets.) Again, Antidote is not really that difficult to get, and if it becomes more easily available, I think Triffids would become too easy. That's just my 2 Drogna. --Dragon 18:13, 8 March 2006 (GMT)
    Triffids may be easier to get, but using the stings for AP still ends up in AP regen time increasing. I think that's a sufficient penalty for over use.
    "So don't use the stings for AP." I mean, really, that's more preventable than getting stung. --Dragon 03:40, 9 March 2006 (GMT)
    Didn't use it for AP, I was stung in the gauntlet and after completion I couldn't find an antidote at any of the markets right off. Now there seems to be a few out there, but this should be looked at if there isn't a supply always available.
    After being poisoned recently, I killed an absurd number of bats, having to avoid vindaloo monsters all the time b/c they were in the same area and I was always low on HP. I finally broke down and bought a dose of antidote from the market once they were available. The point is, very few bats actually give doses of antidotes when they die, and the doses are not always available on the market. I don't see what's wrong with selling doses of antidote from a hospital, which should logically carry them, as long as those doses are expensive. Or at least make it possible to create antidotes with a moderately high AP cost or ingredients that are somewhat difficult or expensive to find. Rhapsody 01:25, 10 March 2006 (GMT)
    Okay, am I missing something about this graph, or reading it wrong or something? I'm reading it as saying there has been antidote consistently available at the markets for the last two months. Could people perhaps have been looking under "Antidote" rather than "Dose of Antidote"? Anyway, I suppose that isn't really the point. I think it's fun that one monster drops something to help you cope with another monster. It's neat. I also like having to think "Am I prepared to attack this?" occasionally. I think it would detract from the game if we could create antidotes. It would also lead to the poor bats being completely ignored. Perhaps if they could drop antidote more often, though, it would appease people? Vashka 01:50, 10 March 2006 (GMT)
    Actually, I'd be happy if the bats dropped more Antidote and their spawn rate was increased. I don't know if it's a side effect of all the newer monsters or if I've just had rotten luck, but I can't find many of the buggers (1 in about 50 AP worth of searching) Thog 14:28, 15 March 2006 (GMT)
    Really wasn't trying to start an arguement ;) Honest. I just figured we can make a healing potion (full heal) and a potion of accuracy (increases to-hit percentage?) - why not an antidote. That's all. :) I've got enough antidote in my possession for a while, so it matters naught to me. Syagrius 02:18, 10 March 2006 (GMT)

    I recently faced a triffid in combat. I attacked with a long bow(10x10x70%) and left it with 10 AP. It didn't poison me but easily could have. Now there are more powerful bows, but even they aren't infallible. Having some way of making them would be nice. Red Guard 21:24, 16 March 2006 (GMT)

    Hospitals carrying antidotes

    I managed to get myself poisoned yesterday, which has left me wondering, "Why can't a healer/hospital cure poison status?" Bats aren't fun to find when you're constantly losing HP.

    I dunno, I kinda agree with the triffid post above, on my money, if hospitals ever do heal poisoning they should just take your money and they detox you there, rather than selling antidote.--Hamelin 05:19, 8 April 2006 (BST)

    Method to go from Crafted metals to bits of metal

    It seems reasonable to go from crafted metals to bits of metal, since it'd take nothing but AP and perhaps a blowtorch to turn anything metallic into a bit of metal. I'd appreciate being able to turn my useless iron nails back into useful bits of iron, and I feel really sorry for the poor souls who didn't make their golden sickle when you could use gold pieces instead of bits of gold. Hendsch 19:04, 13 March 2006 (GMT)

    I agree. I'd bust up all my rusty swords. :) Syagrius 22:28, 15 March 2006 (GMT)
    This is kinda like what I was suggesting with the Junkyard Quest I mentioned below. Like busting up coffee mugs for bits of glass. Red Guard 19:06, 16 March 2006 (GMT)

    Horses!!!

    I think this has sort of been mentioned somewhere here before, but I'd like to add to it.

    How about creating a "horse" monster that can be wrangled. A tamed horse can then be ridden(equipped) for improved movement points. Make it similar to the water skin but with AP instead of HP. The horse has a certain amount of AP (for movement only) that when equipped by a player, that player can move with the AP being drained from the horse's AP balance rather than the player's. The horse would also have a HP value. If the horse is ridden into a damaging tile, it would take damage or part of the damage the riding player would normally take on foot. Also attacking monsters while on horse back would subject the horse to taking damage from the monster as well. When the horse's Hp reaches zero, it would die. Horses could be healed by players, or allowed to graze on certain "green" squares to regain Hp. They could also be fed wheat, or other food to improve their HP. A player could get off their horse and leave it behind, but that horse will only stay on that tile for a certain time limit before it may "wander off". This could be a factor of how long the horse was tamed (the longer tame, the longer the horse will wait). Horses would not be able to cross water, mountains, clouds, and would experience the same AP drains for swamps, jungles and the like.

    Now certain actions can not be done while "riding" a horse. Planting beans, mining, gathering and similar types of activities are restricted. Attaching a plow to a horse could allow greater percentage to "farm" something. Attacking is allowed and may even be granted a postive or negative bonus depending on what type of creature is being attacked. Attacking a dragon with a lance, while on a horse could grant the player a greater to-hit and damage multiplier. Attacking crocs on horse back would an example of a situation where you would experience a more negative attack % or damage delt.

    A whole industry could develop around the horse idea. Each city could have a stable, where players could keep extra horses. Horses could be bought and sold here, healed, or "trained" for a higher max AP value. Can anyone say HORSE RACING???!!! A horse track could be built that would allow horse owners to enter their horses into races for prizes. Other players could wager on the races. Horses could be trained to race at these tracks for improved racing attributes.

    Many side quests could be based off any facet of these ideas. Red Guard 18:48, 5 March 2006 (GMT)

    Lucky Fluffy Dice

    You get dice to hang around your neck. While wearing them, all percentages for all actions are increased in your favor. Examples; searching a ruin % to find increases, drinking dragons blood has more positive effects, what you get from killing a monster is more valuable, making glass swords more succesfully, casinos of course! Dice may wear out after certain time or AP length. Red Guard 02:25, 3 March 2006 (GMT)

    Is the rabbit's foot an implementation of this? I don't think anyone has figured out what the rabbit's foot does. DWE 01:36, 5 April 2006 (BST)

    Magic Ball

    Speaking of death, I just got myself killed and was surprised to see that I still have my tarot deck, but I don't have my magic ball. Of all the things you don't want to lose when you die your magic ball seems the most important. Given my XP I seem to only be able to fight Ghosts and Mists so by the time I got around to getting a magic ball it would be way too late (hopefully some KOT people can help me out). I think this is a pretty common problem which makes the magic ball practically worthless, why isn't that something you get to keep.

    Wills

    Less of an implementation one (otherwise I'd be implementing it ;), more of a gameplay one. Given that we have Memos, why not write a 'will' in case of your character's snuffing it? People who find your corpse should know to look for this, and it'll give players a chance to say what they don't mind losing, and what they'd prefer to happen to their corpse. I'd suggest naming it "In the event of my death" (just to make it stand out a little). An example:

    Name: In the event of my death
    Text: If you find this corpse, feel free to take up to 50kGP 
    and any weapons which aren't fire aligned. I'd be grateful if 
    you'd then return it to one of the KoT donation points, or to 
    me in person (I will be at the Fire Shrine).
    

    Moj 09:22, 21 February 2006 (GMT)

    I further suggest that there shouldn't be any kudos loss from looting it :) Ant 19:41, 1 March 2006 (GMT)
    That'd be cool, but make it an item that you buy, and it costs a lot of money, and they can't take anything you don't allow, since that becomes the law, or whatever. Of course, that'd be a lot of coding... - Cameron 17:31, 16 April 2008 (BST)
    um, just write a will? and convince others to do the same? label it: WILL! and as far as kudos go, just compensate the player who returned your corpse with kudos? AmishRobots 03:53, 7 August 2008 (BST)

    Palantir a Taxi

    Just waiting around the taxi rank in Earth City cos I want to go to the festival and I was thinking it would be really great if I could palantir a taxi in exchange for a few AP?? --LeMoN 02:26, 21 February 2006 (GMT)

    New item: Digital Watch

    Has a special rewind function whereby the wearer can specify a number of hours to rewind time by (say at 5AP per hour and can't make the wearer have negative AP) and once activated will then allow the wearer to perform one action (eg worship at an altar) in the rewound time before being pulled back to the present. markles 13:06, 20 February 2006 (GMT)

    - I totally don't understand what you're talking about.

    I think they mean that you log on at 08:10 at the Stone Circle, dial up "04:10" on the digital watch, spend 20AP (4 hours @ 5AP/hour), and then the next action you take (worshipping at the circle) takes place at 04:10 instead of 08:10, so they don't have to be up for the circle. Darksatanic 13:20, 17 March 2006 (GMT)
    Yep, thats what I meant markles 16:32, 2 April 2006 (BST)
    What would be more simple is an alarm clock. You would come up to the place of worship, and pull out your alarm clock, and it would say "set your alarm clock to worship." If you clicked on it you would see the message that you completed the worship, but your player would be given sufficient negative AP so that you can't play the character again until the X hours have passed (which for many people is 6AP/hour). That way there is no worry about going back in time or the like.

    Let there be FIRE!

    Wood & Matches & 10AP = A fire to warm your bones. Not as good as an Ice Station but they seem to be few and far between so a way for players to warm themselves a bit might be good. Say 3 fires (30AP)= 1 hot shower (10AP). Could be shared between players? Of course next up would be songs! Douro 12:05, 17 February 2006 (GMT)

    I'll bring my tambourine. Vashka 20:38, 16 March 2006 (GMT)

    Staff Sling

    Another new weapon idea. A staff sling. Takes a walking stick and fabric or leather (or similar) to make the sling. Historically, staff slings were pretty accurate and rather lethal. Can shoot stones - recoverable if hits monster, lost if it misses (like the bow). Would provide an alternate use for the stones too. Syagrius 02:34, 17 February 2006 (GMT)

    Bank

    Maybe a system of banks could be put into place in each of the cities? Players could put gold into accounts for safe keeping that can be accessed at either bank or possibly even at ATM locations? There could even be debit cards issued out!!! CD's or a some sort of investment could be available for purchase. Like 50,000 gold deposit for 30 days(or based on spent ap) nets you 75,000 gold at the end of the term. Baron Red Guard 04:52, 26 February 2006 (GMT)

    You could also barrow gold. Then have to pay it back with intorest. Maybe a new "Lone Shark" monster could start spawning around you if you dont pay. 1000 hp, 20 dam a hit, and no EX or stuff for killing them. They let anyone who dose not have a debt out agenst them pass. They respawn every 24 hours and can be killed instantly by giving them the gold. --pestalinc 05:08, 26 February 2006 (GMT)
    Or a Loan Snark. He could have retired from the sack game. He'd be pretty hardass, I'd think... --Geayzus 03:58, 9 March 2006 (GMT)

    Too Many Talismen

    There are just way too many talismen in this game. I remember when I first started playing it was fun to have to walk from city to city. I got to accumulate XP and weapons and kill monsters. Now I have some absurd number of talismen and I can just instantaneously travel from city to city. Either the price on these needs to be raised significantly or there should be some kind of risk involved. The King warns you not to use them. So perhaps sometimes when you use them you could end up in some strange dangerous place you didn't intend and actually have to fight your way out of them, or maybe your leg ends up where your hand does and you have to go to St. Mungo's to get everything put back together correctly. It just seems sad to me that you don't really encounter people on the road unless it is close to a city.

    I disagree. The game is AP-intensive enough as is. If you remove/drastically restrict talismen, you're going to lose a lot of players who don't want to spend days going from one city to another. For an extreme example, look at crossing the desert. While I haven't done it yet, I've heard it can take 100 AP or more. Make it so people have to do that every time and no one will go south. Thog 17:01, 17 February 2006 (GMT)
    As an aside to your point, and purely because of the example you have chosen, I just wanted to state my preference for actually walking the desert every time, rather than using the talisman - for me, the benefits gained from encounters in the desert have far outweighed the costs of using the brighthelm talisman as it is expensive, rare and uses 50AP to activate. It is also good training for the fortune teller quest which requires you to wander the desert like a lost drunk man. Loog 03:07, 18 February 2006 (GMT)
    i don't see what's stopping you from walking everywhere if you want to. And maybe you won't encounter as many players on the roads as you used to, but so what? you know where to find them if yr feeling lonely. Personally, I find myself burning through earth talis at an alarming rate; always short on those, because of the proximity to southern market; so i would say the number of talis is perfectly fine. My only beef if i were to have one would be that southern market is far too popular in comparison to the other three major marketplaces, jsut bc of the distances involved. I would not want them moved mind you, but having some sort of locations near them that draw players in on a regular basis would be nice. Still, there's the mall, so market locations not a big deal in my mind either really. But it would be nice to have more reason to go to say, Windy City more often than i do.

    Walking AP

    How bout a new type of AP used only for walking? Given as Kudos rewards or booze bonuses or something like that, a interesting type of reward... Kira 04:24, 16 February 2006 (GMT)

    Golden Gun and Dueling

    For the Fire-aligned Dueling quest, I'm expect that, like me, most use the most powerful weapon in their arsenal to ensure the best chance of winning. I used the golden gun to win mine in one shot :). I was thinking though, where does that gold used by the gun end up? I believe it would be a funny side effect if the gold used in killing another duelist ended up in the dead players inventory -- would probably take the sting off of losing the duel too. --18Charisma 21:40, 14 February 2006 (GMT)

    I like it (Billz8) 207.63.110.37 18:25, 15 February 2006 (GMT)

    "You find a gigantic gold bullet in your chest worth 13,056 gold pieces! You gain 13056 Gold Pieces." An interesting idea. Stevie-O 05:33, 16 February 2006 (GMT)
    I always figured the golden gun was like a small scale atom-splitter. Uses gold for fuel, emits a beam of energy with damage equal to the amount of gold taken in. Gold is consumed, leaving none to be recovered from the target. Syagrius 02:42, 21 February 2006 (GMT)
    I like your solution. Frankly, golden guns / glass swords should plain and simply not work in duels. If they can be made ineffective against the undead dragon, they can be made ineffective in duels. Frankly, it seems a bit like cheating to me. If the loser at least gets the gold they were killed with, that would be a reasonable compensation for the experience, but it's still pretty annoying. Morannon 17:25, 22 February 2006 (GMT)
    i sixth the idea. especially stevie-o's quote about the gigantic gold bullet; that's just hilarious in my mind. AmishRobots 03:47, 7 August 2008 (BST)

    Making a bow

    Well, we can make swords. Make a silver sword, hit a dragon, it becomes an aligned sword.

    How about being able to make a bow? 5 long strings = bow string. A bunch of metal/wood/ancient wood makes a bow. Hit dragon -- aligned bow. Syagrius 15:49, 9 February 2006 (GMT) (OR, maybe I'm just being greedy) :)

    Drunken Walking

    Walking, however...I like that idea. Maybe a 1/10 chance that when you go straight you actually hop diagonally, and any monster there will hit you. 207.63.110.37 20:54, 16 February 2006 (GMT)

    Bad Dragon Blood

    I'd like to see a way to get rid of the 'you feel slow' effect. Or more quests which can decrease AP regain time. Two bad dragon's bloods means that the game is much less fun by a severe degree. AP regain increase isn't an ingame penalty, it's more like a real world one. I agree that Dragon blood should have its downside, but there should be a challenge to get back what you've lost, instead of it just being a severe bummer. Or alternatively, clinic detox could reset regain times to pre-Dragon blood abuse levels. Anyone else agree?20:51, 16 February 2006 (GMT)

    Actually, as in offering for two at least of the Great Lords to do something about this, I will give a tenner to the Bat Conservation Trust - www.bats.org.uk - in the hope of pleasing Lord Ruthven, and to the RSPCA - www.rspca.org.uk - to win the goodwill of Lord Harvey. Xxxxxxxxxx 23:04, 16 February 2006 (GMT)

    The main problem is that there's no real way to tell the difference between an APregen lost through bad dragon blood, and simply not having done the various quests which decrease it. If we gave another quest to decrease APregen, other people would be able to do that and get an APregen of 7 minutes, thus leaving you _still_ at a disadvantage, and increasing the server load considerably.
    I suppose we could just put a lower bound on APregen, so you can't go below 8 minutes. Further quests to decrease it would, however, be *hard*. Darksatanic 16:02, 17 February 2006 (GMT)
    So why not remove the 'you feel slow' effect of Dragons blood and replace it with something else nasty to the character but not terrible (AP related) thus keeping AP regen time at a minimum of 8 or 9 minutes (not sure what it is).
    • You feel lost (random teleport within 10 squares - not water tho')
    • You feel all alone (random teleport within 100 squares)
    • Aaaah my eyes! (blind for random amount of turns)
    • etc etc Havelock2 16:11, 17 February 2006 (GMT)
    Can you tell which poor souls have gone too high on it? If so then, say a Quest (or a detox?) which will restore your AP regen rate to 10 or preferably 9 minutes? So you can never go lower than 7 but if you go higher than 10, you can restore some? Douro 16:11, 17 February 2006 (GMT)
    Hmm, if a Quest to return AP to 10 is dependent on finishing the first Air quest, there'd be no way to abuse it. Or at least none I can tell. You could return to 9 and make it dependent on Time and Space, but then you hose anyone who's drank dragons blood but not completed Time and Space yet. Just a thought... Thog 17:52, 17 February 2006 (GMT)
    FFS. I typed this out, I thought to myself ooh I've not drunk any in at least a week it's surely worth the chance and what do I get of course but "You Feel Slow". I think that takes me to 12 minutes now. Not fun :( Douro 16:14, 17 February 2006 (GMT)
    We can tell who's in danger of getting the effect. We can't actually tell who has had it, nor how many times (although we can probably make a good guess if we look at the figures hard enough). The number of people who could possibly have had the effect is actually very small. Darksatanic 16:35, 17 February 2006 (GMT)
    So it's purely based on numbers of dragon blood drunk and nothing to do with time between drinking? Douro 17:06, 17 February 2006 (GMT)
    Yes. Darksatanic 00:19, 18 February 2006 (GMT)

    FWIW, the risk of this one effect alone has kept me from drinking any dragon's blood at all. As far as I'm concerned, there is no benefit worth this risk. I would love to see it removed or reparable. (Billz8) 207.63.110.37 18:03, 17 February 2006 (GMT)

    I, too, have come to the conclusion that there is no point in drinking dragon's blood if it is possible for me to 'feel slow' as a result. Of course this just liberates me to make lances and sell it at the markets (which I have not done as I am slack, but that is not my point) Loog 03:01, 18 February 2006 (GMT)

    Okay, how about this for a solution - quests which have choices as to what you receive, (which leads me to wonder about doing them multiple times - if they're interesting, why not?) like the Christmas pressie, where you can select your reward, with a lower AP regen time of either 7 or 8 minutes. I have to admit, half the fun of Dragon Blood was the Russian Roulette angle, so I'd not like it taken away entirely, but it feels like it's against the spirit of the game to lose something you can't get back, in terms of the game mechanics themselves.Xxxxxxxxxx 19:39, 17 February 2006 (GMT)

    • And on a similar note, said *hard* quests, could and should involve possibility of death without any hope of getting your stuff back. It would be about time there was some challenge and these do-gooder Knights and Insurance policies and what-not were put in their place again. Tut. Sissies.19:47, 17 February 2006 (GMT)
    Seems to me that you, Xxxxxxxxxx, have benefitted from us sissies recently. ;) Syagrius 19:58, 17 February 2006 (GMT)
    • Nah uh. Got my own body back with no help needed. So ner. Sissies. Xxxxxxxxxx 20:04, 17 February 2006 (GMT)

    Taxi Cab Issues

    there should be an option to run off on your cab without paying the fare: 50% chance the cab driver will KILL you for it. Then of course, at some point the cab drivers will start raising their rates in response to the sudden bout of run-offs.

    also, you might include the possibility that a cab driver may occasionally (like 5% chance) just rob you of all your gold and dump you off at some completely random point on the map, with maybe a hit to your HP, AP, or both.

    I should mention that i was a cab driver IRL for 2 and a half years.

    --Amishrobots 09:02, 18 Jan 2006 (GMT)

    And I wonder why you arn't one anymore... Robbed and dumped too many people off, did we? Tsk. Tsk. Tsk. That's a cabbie for you. Lamia 18:18, 26 February 2006 (GMT)
    HA! I was too honest to remain a cabdriver. Fares tend to run off on you at least once a day or so. Being a cab driver in cincinnati means paying approx $70/day to lease the cab, buying a full tank of gas every day, and trying very hard not to get shot one night by some stupid fifteen year old little thug(he missed-twice). Add to that a meter rate thats fixed by a city public vehicles office who could care less wether cab drivers make money, and city cops who absolutely hate the cab drivers, and losing your fares to the bootlegs that the cops won't even try to stop. I quit because the fuel prices had tripled, I owed the garage over a thousand dollars in overdue lease fees, and had too many points on my drivers license to renew my PV license. And even then the stupid garage owner was begging me to stay, and just drive (illegally)without the PV license. (so i could pay him, i assume). Maybe cabbies are a little bit dirty, they have to be(at least in this town) to survive. Don't you dare say a word about cab drivers unless you've been one. I know too many dead cabdrivers to listen to it. AmishRobots 22:06, 11 November 2009 (GMT)

    New Item Idea : Red Cross Armband

    A wearable item [with a percentage chance of breaking] that gives an on call doctor [some formula] of AP every time they 'full heal' someone. [IE when someone clicks on your little red +] I hang around places 'on call' for folks to get healing, but it sucks your ap dry. I've tried wearing hats, but they keep getting nicked. This object would make it easier for those folks who want to help with healing ..help.

    POTENTIALLY .. you could also have a small % chance of not costing any AP when performing first aid .. but thats a bit more unbalancing.

    Fashion scents

    One-shot perfume items that alter your current fashion temporarily with their strange odour; fashion scents.

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