Cultivation

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Cultivation is taking an area of land and roughly cajoling it into producing a crop.

Contents

Prerequisites

Method

With your plowshare in hand, plow the field using the conveniently located button. It's the button marked "Plow (20AP)". This action will cost 20 AP. The terrain is now a Plowed Field.

Does plowing a field consume the plowshare? For some reason my plowshare just disappeared after I plowed a field. -- Corellis 22:35, 22 April 2007 (GMT)
Shouldn't do, and mine didn't disappear just now. Are you sure it didnt wear out? Spugmeistress 12:23, 11 June 2007 (BST)

After the field has been plowed, you will have the option to sow ten beans (no more and no less). After the field has been sowed, you will get a Planted Field.

Also costs 20AP

After planting, you may Play the Harvest Song, if you have learned it. This costs 10AP. It's also quite optional.

Mucking

While standing on a planted field you gain the option to "Muck Field" for 10 AP. Doing so uses 100 pounds of poop. Doing so provides the following message:

Where there's muck, there's brass. 

After mucking you gain the flashing STINKY!! tag. Presumably this fertilizes the field. But upon use on fields with existing crops, no difference has been seen in comparison to unmucked fields. --Ade 15:20, 17 August 2008 (BST)

It also for some reason doesn't consume the 10 AP, but does consume the 100 lbs of poop. Must be a bug. --Tiltowait 13:45, 12 September 2008 (BST)
I find if I Plow, Plant, Muck, Play the Harvest Song, then Time Warp, I get about 28 to 36 crops. -- Sertularian 16:46, 17 August 2008 (BST)
Did you get any brass from it? Random4518 22:15, 17 August 2008 (BST)

The "Muck Field" button does not appear if you have no poop.

The "Muck Field" button remains present so long as the crop is not yet finished growing. When the button goes away, then you know all the crops are done.

Results

Depending on your alignment, plants will start to mature. When at least one is ready, a button will appear, giving you the option to "Harvest (10AP)". It's always 10AP, so harvesting becomes more efficient the longer you wait.

The waiting portion of farming is a long process. It is suggested that you either trade off with a friend, so one of you is always watching the fields. Or process raw materials such as wool, wood, etc. 8 of a crop will be produced in 24 hours (one every 3 hours, from the time of planting).

What is the maximum a field can hold?

Eventually (guesses and/or facts, please- is it based on the number of harvestings, or the number of crop items retrieved from the field?) the land gives up the remainder of the bounty, and exclaims "That's the last of this crop!". It then reverts to a standard field once more. You can immediately plow and sow another field, or chose to go adventuring once more.

Planted a field, getting sheaves of wheat. Got 8 in 24h (harvested 7 mere minutes from the 24h mark, and mere minutes after, there was another one, so 8/24 seems to be right). Maybe the rate is different for different crop? Got confirmation that they don't, so it's... updated the above text. --Snarfer 19:46, 13 August 2006 (BST)
What are people getting? I've heard reports of Sunflowers and Cucumbers, and have grown Grapes myself, but has anyone grown Plums, Coffee, or Olives? For that matter, I assume Earth grows Wheat and not Garlic? JohnnyRogers 01:20, 13 June 2006 (BST)
I've seen wheat and coffee, though I have not planted anything myself. I would assume the probabilities exist for the chance to grow garlic, plums, and olives - if they can be grown on a field. Syagrius 01:27, 13 June 2006 (BST)
I've seen a field of plums in the northeast of Fire City. PotatoEngineer 07:50, 13 June 2006 (BST)
I have a water aligned characrer that has planted three fields. The magic bean table does seem to still be standard, as I received cucumbers. I also produced them at a fairly consistant rate, with two harvests a day at 7 to 8 total per square, ever 24 hours. It might be different for other crops, I assume.
Has anyone crunched the numbers yet? It is actually beneficial to farm versus just planting magic beans? I mean, magic beans can be planted in more terrians and require no sowing or plowing. I could see the benefit if the planted fields lasted for forever, but they revert back to original land after awhile.
If anything, it's great that at least in farming you don't seem to get beanstalks. Those things plague me. Ade 11:09, 13 June 2006 (BST)
I'm water and I just got some lettuce. Not quite sure what to do with it, but at least its not more cucumber. -Dengarm (June 22)
  • If you play the harvest song, there is a chance (rather small) that you'll see a shooting star. If you see one, your field will grow power crystals :) Syagrius 05:19, 11 March 2008 (GMT)
I think this might only occur at night (Cities time). The current time determines whether you get sunshine or moonshine, right? Maybe you can only see shooting stars at night. Has anyone seen one during the day? Random4518 07:53, 11 March 2008 (GMT)

Ethics

It is as yet uncertain whether it is bad ethics to harvest crops placed by other people. Are fields devoid of a present "farmer" fair game?


Hard to say. There's no way to "mark" a field as belonging to anyone. If one was to see a field full of plums, would they pass it by? How about those who haven't completed the treasure hunt, or become a duke yet - cucumbers anyone? Ethics aside, I don't forsee anyone passing up hard-to-find "free" produce, different alignment or not.
If you're standing on the field you've planted, nobody else can harvest that field. If you're not there, anyone can walk off with your produce. However, this will only work for fields planted after about mid-day today when I added the code to keep track of the planter. Darksatanic 14:25, 22 June 2006 (BST)
Care to elaborate? Does that mean if someone plants a field, only that account can harvest? If so, what about someone intending the field to be for everyone? --Snarfer 04:29, 7 July 2006 (BST)
As DS said, if you're standing on the field only you can harvest. To allow others to harvest, move away. --BlaisedeC 14:18, 7 July 2006 (BST)
Does this mean that if you are standing on a field someone else has planted you are still the only one able to harvest it? 10 August 2006.
No. Only the planter of the field can restrict access, and only by remaining on that field. --BlaisedeC 21:59, 10 August 2006 (BST)
However, since planted fields don't work like hats, in that you can be summoned away, it's not much of a restriction to unethical players. The temptation is simply too big when guarding a field of plums. -- LittleHamster 22:50, 10 August 2006 (BST)
But I'm sure a complaint against someone of such an action would result in a naughty hat being passed out. If not...  :) Syagrius 01:58, 11 August 2006 (BST)
Exactly that happened to Cthu1hu yesterday. Bye bye field of plums. And no, it wasn't me - he just told me about it! Rhapsodie 07:43, 21 February 2007 (GMT)
Sorry for being lame, but i have one more question. If you move away from your field and return to it later, are you still considered to be the owner of the field and keep others from gharvesting it? 213.164.101.73 09:19, 25 August 2006 (BST)
Yes.

Throughout history, there have been groups of people who did not know the meaning of land ownership (Native Americans, most recently). . .

(***I think it would be fairer to say "did not share the same values" (or "didn't have a concept of", and except for the USSR part I fully agree Snarfer 04:29, 7 July 2006 (BST)) rather than "did not know the meaning of". Should you really include Native Americans here, anyway? Arguably, it was the "homesteaders/farmers" who adopted a novel approach to land ownership when they kicked the Native Americans off the land in the first place. While I'm at it, Native Americans were not the group "most recently" not to "know the meaning of land ownership". What about the collectivised farms of the USSR? Ludwig Vega 11:46, 27 June 2006 (BST) ***)

. . . and would take what they needed from it - much to the dismay of the homesteaders/farmers. Perhaps the population of Cities is much the same way? That said, if I was to cultivate a field, you can be sure it would be in some remote area where traffic would be minimal. Maybe I should switch to air again, to see if I can grow plums. Syagrius 23:45, 12 June 2006 (BST)

Clearly, the populace of Cities sees planted fields as large lunch buffets marked with flashing FREE FOOD! signs. At the moment, I am standing in the middle of the field of Sunflowers I carefully tilled and planted, watching as somebody harvests them, literally under my nose. (I won't say their name, but it starts with "Aer-" and ends with "O".) Which, IMHO, is perfectly fair, and probably the intent. Maybe next door to the Southern Market wasn't the most discreet place to put it.  :)
Hm, i tilled and planted a field of wheat directly one square to the east of southern market some time ago, and since i intended the field to be used by the general populace for free, i scrawled a message on the road just south of it that said anybody may take what he needs. Propably the field has gone but the message remained? --Schwarz 19:02, 16 June 2006 (BST)
You'll note that there are very few remote fields, that is to say, fields more than three squares from the road. None in the Inner Region, Forest, Frozen North, or Desert. Those on the islands, in my experience, cannot be tilled. (A thin layer of soil atop ledge? Must try Holiday Island, if there are fields there.) It seems that we are intended to be, in the words of Squeeze, tempted by the fruits of another. -- Sertularian 00:12, 13 June 2006 (BST)
Everyone has their price. Too bad you can't actually "Guard" your fields. The stealing mechanic is already part of the game - it'd be great if while you are in your field, if you equip a weapon, then you'd take a swat at anyone trying to harvest. :) Syagrius 00:50, 13 June 2006 (BST)
Better yet; if you have stealing skills, get a free steal opportunity without fear of retribution against anybody stealing your crops while you're present... macksting 18:31, 16 June 2006 (BST)
There are fields on Holiday Island, but you cannot plow there -- Thog 14:23, 17 June 2006 (BST)

My guess is that most people, like myself until recently, have no idea that fields were actually created by someone. I just logged in one day and saw a new terrain type, with a 'harvest' action. You can hardly blame people for being curious. Also, as of yesterday there is no entry in the terrain section for planted fields explaining that it is rude to take someone else's crop. I had just assumed that they were public resources (like mining or fishing). If you want to guard your field, I suggest using a badge or something while you are standing on it that merely explains that it is yours. There will always be new players wandering around and they will be curious, and not everyone checks the wikipedia. There's that saying - Don't assume malice for what stupidity (or ignorance in this case) can explain.  :) Gruther4 17:06, 13 June 2006 (BST)

Stone Cold Gang level 2 benefit: chalk up a piece of wood and make a sign..? jmb 23:14, 5 July 2006 (BST)

Wearing a Pair of Heavy Boots will take the summon danger right out of standing on a field.--Hamelin 18:52, 22 August 2007 (BST)


lol, yeah, i saw these new "planted field" things popping up the other day and , having no idea what they meant, ran over to investigate. of course i pushed the harvest button! i wanted to see what it did! not sure how many fields i pillaged that day, but i'm sure it was quite a few. Of course i also steal corn IRL, from any field i happen to pass, so i doubt if i'll stop thieving it here. --AmishRobots 12:54, 28 July 2006 (BST)

Empirical Results

The word "empirical" comes from the Latin "empiricus", or Greek "empeirikos", both of which mean "learned by doing it the hard way".

Instead of approximations, here is a place to store some hard results for analysis.

Game Time Time since planting Action Qty in field Total Field done?
Sept 13 5:33am 0 hours Planted - - -
Sept 14 12:24am 18h51m Checked 6 Cucumbers - -
Sept 14 12:47am 19h14m Harvested 6 Cucumbers 6 No
Sept 14 4:26am 22h53m Checked 1 Cucumber [7] -
Sept 14 11:47pm 42h14m Harvested 8 Cucumbers 14 No
Sept 15 2:43am 45h10m Harvested 1 Cucumber 15 No
Sept 15 11:08pm 65h35m Harvested 6 Cucumbers 21 No
Sept 16 1:18am 67h45m Checked 1 Cucumber [22] No
Sept 16 10:45pm 89h12m Harvested 2 Cucumbers 23 Yes
Game Time Time since planting Action Qty in field Total Field done?
Sept 14 5:36am 0 hours Planted - - -
Sept 15 12:06am 18h30m Harvested 6 Sun Flowers 6 No


It should be known, that I planted two fields next to each other, and played the harvest song for each. I then used one time warp on one field, another on the second field, and another on the first field again. Giving Field One five days of 'growing time' and field Two four days. Field One had 21 Sun Flowers, Field Two had 24. So really .. I think two days is all you get. Rembrandt 20:39, 13 December 2007 (GMT)
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