Duck-billed Guild

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Image:Duck-billed_Guild_Shield.png

Contents

Guild Information

Image:Wattle.png



This here is the wattle, the emblem of our land. You can stick it in a bottle, you can hold it in your hand. Amen.

Guild Theme Song

Members

  1. Mapmaking Sgt. Duke Phw MD aka 'Bruce' (Master)
  2. Building Master Armourer aeroman aka 'Bruce'
  3. Smokin'! Sgt. Duke Kressida MD aka 'Bruce'
  4. Gorgeous Wizard Chlamydia aka 'Bruce'
  5. Holidaying Sgt. Duke Yoghurt MD aka 'Bruce'
  6. Tentacled Sgt. Duke Cthu1hu MD aka 'Bruce'
  7. Radioactive Wizard Brindabella aka 'Bruce'
  8. Geneticist Sgt. Duke Rhapsodie MD aka 'Bruce'
  9. Pimp Daddy Cpl. Duke Anoki aka 'Bruce'
  10. Boozy Pvt. Duke DJ Milo MD aka 'Bruce'
  11. Brand New Master Armourer Malestrom aka 'Bruce'
  12. Aspiring Master Armourer Namadgi aka 'Bruce'
Image:Duckbilled_platypus.jpg

Member Template

Image:Duckbill.gif Duck-Billed
This user is a proud member of
The Duck-billed Guild.

Prospective Members

Next Initiation: TBA.

Events

Guild Rules

This guild is for all things Oz. Those of us who are timezone-aly challenged compared to the majority and wake up each morning to see vast happenings will band together and ... have a few drinks ... and perhaps watch the cricket.

Primary rules:

  • If you want to take a Guild Treasury Card, you must have full insurance at your shrine of choice.
  • Be active or summonable so we can do new initiations. If you're going to go inactive, please resign from the guild - we can always invite you back when you return to the game.
  • Identify yourself when broadcasting from the Guild Comms Room.
  • All members of the guild must say "Yoink!" when stealing a hat.

See discussion on other rules here.

Guild Area

The Duck-billed Guild currently comprises:

  • The Entrance Hall, located at 95E 1N DSSGCM, south of Earth City.
  • The great and mystical Uluru, a majestic rock where new members are initiated (BYO booze).
  • A Guild Comms room - a great place to tell a yarn from.
  • The Shed (locked), made of corrugated iron and rusted nails. We keep stuff here.
  • Our Guild Treasury, where we keep coins of all shapes and sizes - even the rather inconveniently shaped 50c piece.
  • The Pool Room, where we hang out and sometimes swap stuff.
  • A Ticket Office (3,000gp), which sells tickets to our teleporter.
  • The Teleporter (ticket access only) to the Goodyear Pimp in Oz.
  • Another Teleporter (ticket access only) to the Haunted Farm.
  • Another Teleporter (ticket access only) to the HoGo.
  • The Outback - somewhere you could go if you could be bothered. It's a dusty, empty open space.
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Stairs to southern Market
Travel Node
Tube
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Tube
Travel Node
Stairs to Earth Shrine
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Tube Ticket Office (500gp)
Travel Node
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Tube
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...
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The Outback (Tunnel)
Tube
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The Outback (Tunnel)
Guild Teleporter (HoGo)
Travel Node
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The Outback (Tunnel)
Guild Teleporter (Haunted Farm)
Guild Ticket Office (4,000gp)
Guild Entrance (95E 1N)
Uluru (Guild Temple)
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The Outback (Tunnel)
Guild Teleporter (Goodyear Pimp)
The Shed (Guild Store)
Guild Comms Room
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Guild Treasury
The Pool Room (Trading Post)
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Duck-billed Chibis

Image:Phw_duck.png Duck-billed phw

Image:Aeroman_Duck.png Duck-billed Aeroman

Image:Chlamydia_Duck.png Duck-billed Chlamydia

Image:Yoghurt_Duck.png Duck-billed Yoghurt

Image:Cthu1hu_duck.png Duck-billed Cthu1hu

Image:Kressida_Duck.png Duck-billed Kressida

Image:Rhapsodie_Duck-Billed.png Duck-billed Rhapsodie

Image:Brindabella_Duck.png Duck-billed Brindie

Image:Anoki_Duck.png Duck-billed Anoki

Image:DJMilo_Duck.png Duck-billed DJ Milo

Image:Namadgi_Duck.png Duck-billed Namadgi

Personal tools