Light Sources

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These objects can provide light to you, handy for squares that show as "(dark)".


Controllable Light Sources

These sources of light are wholly under your control. (Text mostly copied from the Misc Items page)

Gas Lantern

Powered by Jars of Gas. Sometimes break when they run out of gas, leaving you with nothing. The light given by a lantern depends on how much fuel you have in your inventory. If you have enough fuel, a single lantern will light the entire area. Consumes one Jar of Gas for every 100 AP. Also breaks slightly more often than an Oil Lantern.

Made from 3 Bits of Molten Glass, 100 Bits of Bronze, and a String.

As it wears out: Glows Brightly > Glows Softly > Flickering > Worn Out. With each level, dark squares intermittently pop up in the corner squares with greater frequency. --Tiltowait 14:35, 21 November 2008 (GMT)

Not exactly: Gas Lanterns, just like non-armor worn equipment, has a chance of wearing out on any step. The progression goes beyond that, but if you commit this bit of SCIENCE! again, I'd appreciate a description of how many jars of gas is for each brightness. PotatoEngineer 05:00, 26 November 2008 (GMT)

Oil Lantern

Lets you see in caves and underground (Dungeon, Tunnels). Powered by Oil (uses one oil in about 50 moves). Similar to the Gas Lantern, having more fuel in your inventory produces a brighter light. Consumes one Oil every 150 AP.

Made from 3 Bits of Molten Glass, 100 Bits of Bronze and a String.

Light and forget


Buy 4 for 99 GP from Captain Hockney.

This has changed recently, now you can "Light and drop" a candle, which leaves a stationary light source on the square you do this. Presumably the candle will burn out over a few hours. MrFoo 14:44, 22 January 2007 (GMT)

The candle seems to burn out within about an hour. N.b. this may just be because the 'King was fiddling, so they may get better... MrFoo 14:54, 22 January 2007 (GMT)
You can no longer light and drop a candle. It is now an equippable item. PotatoEngineer 02:37, 22 March 2008 (GMT)

Miners Hat

Master Armourers can construct one for 800 Bits of Iron and 100 AP.

Place a candle in one to create a Glowing Miners Hat, which acts like a short-lived lantern.

Glowing Weapons

Several types of weapons "Glow" at times of day (the time is implied by the weapon's name). When they are glowing, in addition to having a higher base damage and/or to-hit %, they light up dark areas around you, as long as they are your "equipped" weapon (i.e., "Now using Glowing Dawn Horn").

Note: The Light Sabre does NOT glow and thus does not provide light.

Also see Glowing weapons.

Glowing Dawn Horn

Glows from 4am-4:59am.

Glowing Dusk Tusk

Glows from 10pm-10:59pm.

Glowing Night Club

Glowing Night Stick

Glow from 1am-4:59am, making them very handy.

Glowing Breakfast Club

Glows from 7am-9:59am.

Glowing Morning Star

Glows from 6am-11:59am, making it very handy as well.

Glowing Blings

Some types of Bling glow at certain times, providing light when worn.

Moon Stone Bling Pimp Fashion 1

Glows at "night", starting at 8pm. Presumably until 3:59am, or more to the point, right up until the Sun Stone Bling starts glowing.

Sun Stone Bling Pimp Fashion 1

Glows during the day, presumably from 4:00am until 7:59pm.

Note: Sun Stone Blings glow. Regular Sun Stones do not.

Glowing Armour

Some types of Armour glow at certain times, providing light when worn.

Daily Mail

Glows during the day. (Exact times unknown.)

Sunday Mail

Glows on Sundays.

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