Maps

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There is now a map store just north of Windy City. For all your mapping needs. And then some.

If you are looking for the Map Of Everything, look here.

If you are looking for a Map of More Than Everything, try this one.

There are two main types of map:

  • Moving Maps - which show the local area surrounding you. Typically more useful.
  • Static Maps - which show a specific location.

Contents

Moving Maps

Big Map

The Big Map gives an overview of the terrain surrounding you as a 15x15 grid. No information is given other than terrain type. Very useful for making your own permanent maps.

Cost 12000 Gold from Maps to the Stars and Bars in the Windy City.

There are rumours of a time long gone, a time when the balance between city and machina was still finding new places to ebb and flow, a time when Big Maps could see a third again further in every direction. Many are convinced that these rumours are just talk from the old folk, once more grumbling about how much better things were when they were young.

Magic Map

Dropped by a Djinn. Has a cursor that identifies terrain.

Map

When selected, an 11x11 mini-map of terrain is shown. A clear improvement over a Small Map, but not as good as a Big Map.

  • Cost 2000 Gold from Maps to the Stars and Bars in the Windy City.
  • 1 Map needed in making a Survey Vessel.
  • Movement cost while held?
An additional 2 AP, I believe. Walking on a road while using a Map costs me 3 AP.
Actually, it's +6. --Plopfill 16:22, 11 July 2013 (BST)
Now I think it is +8. --Plopfill 14:33, 22 December 2013 (UTC)

Why on earth would you hold it while moving?

By mistake :(
I've been doing it a lot lately, because it is convenient to be always aware of what is coming up, and not having to stop every four or five steps to re-activate it, then put it away. Incidentally, when geocaching, I very frequently have my GPS unit out in my hand all the time, and that's in Real Life. --Hotchpotch 02:17, 18 February 2006 (GMT)
I love geocaching. fun times. by the way,once you get your movement modifier decreased from the Time and Space Quest, you can walk around through normal terrain with it out for no extra AP! yay! Jatt 18:44, 22 February 2006 (GMT)
Of course, that's purely a function of the modifier; if you hold the map while crossing particularly difficult terrain, you'll start noticing the difference again. Handy, though. macksting 21:03, 31 May 2006 (BST)

Small Magic Map

When selected a 5x5 terrain map is shown. Moving the mouse of over the map area will show you the names of your surroundings.

Cost 12000 Gold from Maps to the Stars and Bars in the Windy City.

Small Map

When selected a 5x5 terrain map is shown.

Buy for 2000 Gold from General stores, or for 500 Gold from Maps to the Stars and Bars in the Windy City.

Seems to cost 2AP to move while carrying it?

Maps of the Underground

North-East Tunnel Map

Find in the closed valve inside the North-East Tunnels.

North-West Tunnel Map

Find underneath a Great Serpent in the Pool of the Mountain King.

Shows 7x7 terrain map in the North-West Tunnels (also known as The Catacombs; other maps don't work there).

South-East Tunnel Map

Bring the Jewel of the Mountain King to the Throne of the Mountain King and you will be given a map of the South-East Tunnels in return by, you guessed it, the Mountain King. Shows a 7x7 terrain map of the South-East Tunnels (other maps don't work in the tunnels).

South-West Tunnel Map

Drops from Manic Minotaur in the South-West Tunnels. Shows a 7x7 terrain map of the South-West Tunnels (other maps don't work in the tunnels).

Tunnel Map

Obtained by joining the four map pieces (the regional tunnel maps) together into one map (5 AP):

You join the pieces together.
You lose a South-East Tunnel Map.
You lose a South-West Tunnel Map.
You lose a North-East Tunnel Map.
You lose a North-West Tunnel Map.
You gain a Tunnel Map.

Shows a 9x9 terrain map of the tunnels you're in.

Static Maps

Kirk's Map

Shows the position (latitude, longitude) of your remaining magic eggs. Useful for the magic egg hunt quest.

Map of Bognor

Cost 6000 Gold from Maps to the Stars and Bars in the Windy City.

Map of Brighthelm

Cost 5000 Gold from Maps to the Stars and Bars in the Windy City.

Map of the Castle

Cost 5000 Gold from Maps to the Stars and Bars in the Windy City.

Map of Earth City

Displays a 10x10 grid of Earth City, from 90E 1N to 99E 10N. Earth-aligned players start with one.

Cost 2000 Gold from Maps to the Stars and Bars in the Windy City.

Map of the Festival

Cost 8000 Gold from Maps to the Stars and Bars in the Windy City.

Map of Fire City

Displays a 10x10 grid of Fire City, from 0E 99N to 9E 90N. Fire-aligned players start with one.

Cost 2000 Gold from Maps to the Stars and Bars in the Windy City.

Map of the Forest

Cost 10000 Gold from Maps to the Stars and Bars in the Windy City.

Map of Harvey Hall

Cost 8000 Gold from Maps to the Stars and Bars in the Windy City.

Map to the Hermit

Cost 10000 Gold from Maps to the Stars and Bars in the Windy City.

Map of the Isle of Fright

Cost 10000 Gold from Maps to the Stars and Bars in the Windy City.

Map to K.O.T. Keep

Cost 5000 Gold from Maps to the Stars and Bars in the Windy City.

Map to Phw Island

Cost 1000 Gold from the Map Room on Phw's Island Home.

Map to the Shrines

Cost 10000 Gold from Maps to the Stars and Bars in the Windy City.

Map of Water City

Displays a 10x10 grid of Water City, from 90E 99N to 99E 90N. Water-aligned players start with one.

Cost 2000 Gold from Maps to the Stars and Bars in the Windy City.

Map of Windy City

Displays a 10x10 grid of Windy City, from 0E 1N to 9E 10N. Air-aligned players start with one.

Cost 2000 Gold from Maps to the Stars and Bars in the Windy City.

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