Quick Reference Table
|Name||Damage||Mod to hit %||Time of day Bonus||Alignment Bonus||Notes|
|Nasty Blow||2||-10%||none||2x against Water||Art of Nasty Blows|
|Stone Fist||2||-10%||none||2x against Air||Art of Stone Fist|
|Fire Punch||2||-10%||none||2x against Earth||Art of Fire Punch|
|Wet Slap||2||-10%||none||2x against Fire||Art of Wet Slap|
|Poke of Death||1x3||0%||none||none||Way of the Finger|
|Brunch Punch||1||+20%||3 dmg at brunch||none||learnt at Dojo|
|Painful Punch||4||0%||none||none||learnt at Dojo, damages you slightly|
|Poison Hand||5||+30%||unknown||unknown||Poison Hand Quest Reward|
Default weapon. 1 damage. +0% to hit.
Elemental Martial Arts
2 damage. -10% to hit. Air elemental: does 2x damage against Water. Learnt from The Art of the Nasty Blows.
2 damage. -10% to hit. Earth elemental: does 2x damage against Air. Learnt from The Art of the Stone Fist.
2 damage. -10% to hit. Fire elemental: does 2x damage against Earth. Learnt from The Art of the Fire Punch.
2 damage. -10% to hit. Water elemental: does 2x damage against Fire. Learnt from The Art of the Wet Slap.
Non-Elemental Martial Arts
Poke of Death
1 damage, 3 attacks. Learnt from The Way of the Finger.
Base damage of 1, 3 damage at brunch (09:00 - 12:00 game time). Learnt from Master Ralph
4 damage, +0% to hit. Does 1 to 5 damage to you when used. Learnt from Master Ralph
5 damage, 30% to hit. Learnt from Count Dante at the conclusion of Poison Hand Quest. Has a decent probability of blocking your enemy's attack.
You attack the Earth Dragon. You cause 40 points of damage, and receive 400 experience. The Earth Dragon winces in pain.
Gained by magical means. Damage done is as given. That means, your damage multiplier is set to one and won't affect the damage done by claws and the like. You're also very clumsy with those claws instead of hands so that you can't eat Bacon Sammies or drink Cocktails to enhance the damage done. You still cause double damage against your weak alignment though.
The favourite weapon of a dragon:
100 damage, +0% to hit
A Werewolf's weapon:
40 damage, +0%(?) to-hit
A Wombat's weapon:
40 damage, +0% to-hit
What remains from a Impending Slap, Kick, or a Tribble Gun. Discard for 0AP
The only weapon a Toad can hold. Deadly to spelling bees and spelling flies
(no damage displayed)