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Bound Spirit

Gained from attacking a Hungry Ghost with a Spirit Catcher. Each Spirit can be used to enchant a weapon (for 1 AP) to double that weapon's power against 1 creature only (the first creature you attack with it). Do not attack anything other than the creature the weapon is Bane to or the weapon will melt in annoyance. Bound Spirits can't be traded, but bound weapons can. (also spirit catchers) A baned weapon is much more durable then a normal version, but will break eventually. Sticky weapons and Martial Arts cannot be baned.

Although custom weapons are supposed to be bindable, a bug will cause you to lose the weapon and the spirit!

. Note that if you're using a glass sword bane, the weapon itself will not break every time, but another glass sword you have in your inventory will break instead

What happens if you have no other glass swords?
Nothing unexpected (like owning a negative amount of glass swords or the like). You keep the Baned Glass Sword. Flt 11:38, 24 May 2007 (BST)
It would appear this has been nerfed. My glass sword (Kraken Bane) and my glass sword (Tripod bane) both shattered on first hits against their respective targets today. I may stop hoarding glass swords now. -Jon 19:04, 29 June 2007 (BST)

Oh joy. Turns out you can't put these on Market. God damnit. S. Mackie 20:42, 24 December 2007 (GMT)

what happens if you bane an angry bow, and the bow upgrades? do you lose the bane? does the bane make the upgrade less likely? AmishRobots 08:34, 22 January 2008 (GMT)
I would imagine that it's identical to the case of a broken phaser: baned phasers turn into broken (unbaned) phasers, because that's the simple way. Phasers don't turn into broken phasers, after all: a phaser is removed from your inventory, and a broken phaser is added. So I would imagine that a baned angry bow would turn into an unbaned furious bow. Just bane the furious bow instead. PotatoEngineer 10:54, 22 January 2008 (GMT)


Gained from killing Cold. No known uses yet.

When you have a Cold, you can't catch another. Atchoo! Stoo 15:29, 11 November 2007 (GMT)
If you attack a Tripod while a Cold is in your inventory, you will kill it in one hit. You do not need to be wielding the Cold. PotatoEngineer 14:00, 11 November 2007 (GMT)
Is the Cold used up in the process of killing the Tripod? No noticeable negative effects to having a cold yet? Snare 16:07, 11 November 2007 (GMT)
Yes... the cold is shaken. Awww. Stoo 00:19, 12 November 2007 (GMT)
It looks like that (to my big surprise because I didn't know this use for Cold) Agzu 10:41, 10 December 2007 (GMT)
You attack the Tripod.
You shake a Cold.
You cause 12000 points of damage, and receive 12000 experience.
You slay the Disabled Tripod.

Degree of Enlightenment

Gained from staying on a retreat in a Temple in Oz. Identical to a Measure of Serenity. May be needed for the Totems.

The text appears to have changed. When I "abuse" my degree of enlightment I get this:

You lose a Degree of Enlightenment.
You exchange your enlightenment for worldly advantage!

--Tenebrys 00:03, 18 June 2007 (BST)


Killing your mother or sister gives you issues. One of the Totems items

  • You can Freak someone out for 1 AP:
Booga Booga! You freak out Dutty Wine
You lose an Issue.
you will lose the issue and give it to them, but seems you can only scare around ten. and then you lose the ablity to scare, but i dont know yet for how long bobtheslayer 00:55, 5 May 2007 (BST)
seems to have been nerfed for a bit, becuase people werent losing ap for scaring(or at least that's what i think) bobtheslayer 01:02, 5 May 2007 (BST)
  • You can feed it to a pet Peeve for 75 Food Point, a pet Hate for 50 fp or a pet Obsession for 25 fp.


see here for information about the gratitude system.


Can be used for 12AP to make 12 Mana. Dropped by Manatees. Necessary for the Goodyear Pimp Quest, as well.


The magical energy that is used to cast spells. For more information about magic, see the Wizard Lounge. Just to be perfectly clear: you do not need to be a wizard to own Mana (there are a few sources), but wizards generate mana naturally.

Measure of Serenity

Gain by going on a Retreat (300 AP) at a Monastery. Or gain 4 by going on a long retreat (1000 AP) at said Monastery. Make sure you have your AP regen below 10 minutes or you may end up in Limbo. It gives you 150AP when you use it to Focus. You can collect a number of these, and they are "sticky". -- Splotch

Can take you over the maximum AP.

Can not be traded or sold.

May also be needed for the Standing Stones and Totem quests.

You lose a Measure of Serenity.
You focus. You feel less calm, but can really get some stuff done!


Given out by the 'King on Christmas Eve. Can be opened to give one gift chosen from a list of various effects (hats, mana, spells, extra max AP and HP, or a pet).


Acquired from the Compute-Cluster quest or by attending the Drunken Party. It's apparently the right size for Empty Mugs, but.... does nothing?

Doesn't interact with Tea or (9 pieces of) Strange Metal. PotatoEngineer 22:27, 21 March 2009 (GMT)
<Glamdring> But never mind, we were talking about the saucer from the computer lab. Magical you say?
<AndyLandy> yes
<AndyLandy> 'tis a lovely pun
<Glamdring> Hmm...
<AndyLandy> I will leave you to ponder
<AndyLandy> Well, you can't do much with it at the moment...
<AndyLandy> but I'll get there one day

Intriguing. I guess we'll find out later. 17:21, 24 April 2009 (BST)


Currently has no use. Heyus2 sold his to the 'king for his Seal Fur house at 6E 0S DSSGCM.

This is a sticky item


Isn't sticky. Acquired by bowling.


Isn't sticky. Needed to cast a Frankenwiener Spell. Acquired by bowling.

Time Warp

Drops from Rocky Horrors in the Mines. Use it to Warp for 0AP; this causes 2 days' worth of monster generation to occur near you, and even works on unique monsters like the Gorgan. Unlike most Meta items, can be bagged or traded. You can trade five of these to the Dwarf Jeweler to get the Jewel of the Mountain King.

Everything takes a jump to the left and then a step to the right.
172800 seconds pass in no time at all.

Using a time warp on a planted field will grow 2 days of crops (16) "in no time at all." Adjacent squares will grow 1 day of crops (8). Diagonal squares will grow 12 hours worth of crops (4).

Hence, using a time warp will affect all squares you can see. The one you are on sees the largest effect (48 hour jump), followed by the N, E, W, and S squares (24 hour jump), followed by the NE, SE, NW, and SW squares (12 hour jump). This affects all time-based phenomena on a square, be it a planted field, bowling alley, etc.

Monster spawning rates still need to be confirmed.

WARNING: Do not use this at a party - doing so will result in the party ending two days early! Similar effects will be had on Bridges, Bowling Alleys, and presumably any other user-generated terrain that disappears after a certain amount of time.

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