Cities:Suggestions/New or Improved Items
From Cities
New Blue Pill Effect
Consuming a blue pill should reduce the cost of gathering wood by half. It's common sense that getting wood is easier with a little blue pill. --Ade 11:50, 3 November 2008 (GMT)
Gay Blade + Zorro
drops from zorro. goes "swish" when you use it. can be used to draw a "z" on any terrain. --AmishRobots 14:05, 30 September 2008 (BST)
Red Hat Fedora Change
Any chance the Red Hat Fedora could display links when it speaks? I know I've heard article titles I'd love to read, but it's too much hassle to try to track down the article on Slashdot... -- Thog 18:31, 23 September 2008 (BST)
- While links might still be useful, can't you just do a Find In Page? If it's been within the past two days or so, it should either be on the home page or on the "Older Stuff" sidebar... --Dragon 02:18, 24 September 2008 (BST)
- Yes I could, but you forget I'm a fundamentally lazy person :-) -- Thog 15:37, 24 September 2008 (BST)
New pet: Python
- Eats any Pet Eggs as well as normal Eggs.
- Eats other Pets (dead or living) including Goldfish, Ferrets, Kats, Hamsters, Geese and Mayflies. Pets above a certain XP level can't be eaten.
- Eats Perls (as suggested by someone on IRC).
- Constricts monsters and possibly eats them too.
- Isambard 21:06, 1 September 2008 (BST)
- And obviously, they should be bought from Monty, who sells them out of a shop in the Flying Circus in Cloudland. -- Thog 15:48, 24 September 2008 (BST)
- Hahahahah yes! totally --naath 18:50, 24 September 2008 (BST)
Musical Instruments For All Alignments
Adding more musical alignments would be great. Perhaps:
pure Harp
Dark Bone Flute
Ice Shaman's Drum (made from seal pelt of course)
Goth Synthesizer?
Neutral Recorder or Triangle
Sewage Bongos
Shrimp Conch Shell
Spirit Set of Chains?
- I vote theremin for the Spirit instrument...(also, aren't Dark and Goth the same thing?) --Dragon 04:17, 26 August 2008 (BST)
- What about a bone xylophone instead of a bone flute? :) Syagrius 05:19, 26 August 2008 (BST)
Potato Cannon
Uses potatoes for ammunition. Can be shot at players or monsters. If shot at a player, that player gains a portion of shredded potatoes. The shredded potatoes is retrieved from a monster's loot.
The shredded potatoes could be added to 2 eggs and a beef steak (plus fire ap) to make a steak and eggs breakfast (food item) :)
Water Gun
Now that Snowballs melt into a Pint of Water, we need Water Guns that use Pints of Water as ammunition. Would be the same as throwing Snowballs, just the text would be different --TheRealKilgore 03:51, 11 August 2008 (BST)
- Players sprayed with a water gun could have "drippy..." under their user names. Players dry by just walking around as usual. --Ade 14:53, 11 August 2008 (BST)
Sleepwalking spell
This would be a way for people to walk through an open pathway in the vents (if they know when it opens), without having to perform the action at that time.
The Sleepwalking Spell makes a 'Mug of Magic Hot Chocolate' from a mug of hot chocolate, a mandrake root, a blue flower and copious amounts of mana. The magic hot chocolate allows the user to select whether they will move N,S,E or W; and in how many hours from the present time (maximum of 12). After drinking, the adventurer falls into a deep, yet restless sleep; and sleepwalks in the specified direction at the time stated. Naturally if the path isn't there, they stay where they are. They then continue sleeping until 12 hours after drinking. During the 12 hours of sleep, no actions can be performed, and the person has [sleeping] appear below their name. A loud snore at some point could be a nice touch too, for anyone around to here it.
Anyway, just an idea. Do feel free to change any and all details if you decide to use it. I'm sure it would be appreciated by those who don't want to set their alarm for some god-awful time to get to the ultimate altar. ぬるぬる 09:01, 8 August 2008 (JST)
- Weenie - just get up like the rest of us. Or, commission a script from PotatoEngineer. I'm sure something similar to the exit elevator script would suffice. Syagrius 04:54, 8 August 2008 (BST)
- I just can't be bothered with setting my alarm for a computer game. Hence not having finished the standing stones despite playing for over 2 and a half years. I don't need to get up at any awkward times for the ultimate altar of air, but I imagine there are a lot of people who do. ぬるぬる 13:16, 10 August 2008 (JST)
- actually, another solution would be to run the vents with someone from a different time zone. Bring plenty of brooms -- Thog 18:16, 10 August 2008 (BST)
- It's not actually that bad now that the Vents are mapped. Since you can take any number of paths through the Vents, and the north-south paths are open for an entire day, you can choose to go East at the locations (and, therefore, times) that work for you. --Dragon 18:43, 10 August 2008 (BST)
- I just can't be bothered with setting my alarm for a computer game. Hence not having finished the standing stones despite playing for over 2 and a half years. I don't need to get up at any awkward times for the ultimate altar of air, but I imagine there are a lot of people who do. ぬるぬる 13:16, 10 August 2008 (JST)
Carnie Rides
aparently there is some sort of festival coming up. as a carnie irl, i'd like the ability to build rides, which i could then set up (for an additional ap cost) in different locations. and charge money for other players to ride them. (not sure what benefit they might get from this, other than getting sick and vomiting after X number of rides (and depending upon what they've eaten or drank lately) and possibly losing some of their loose change on the ride. (ppl always do) i spose for ideas on what sort of rides to include you could go here: flatrides.com or miraclerides.com
of course to be really authentic, players would need tickets to ride, purchased at a separate ticket booth, proceeds of which to be split evenly between the ride owner and the festival organiser.
Mud pie
Made from some Pouds of Poop and some Mud and can be fed to a giant dung beetle for some (more than 3) food points, it doesn't necessarily save AP overall but lets you feed your dung beetle more quickly than 3% per poud of poop. ford_prefect 14:43, 5 August 2008 (BST)
Arcane Goggles
Lets the non-mage see nodes, nodules, etc. Obviously doesn't allow you to attack them, but useful to know if your patch of swamp needs to be fire-crackered. Misosumo 04:54, 18 June 2008 (BST)
Compress FireBall Spell
A spell that makes Fire Ball,Sod,Zepher and Water Bomb more powerful --Payco 11:27, 2 June 2008 (BST)
Guild Seismometer
An item that can be applied to a guild terrain square (in the same vein as the locker, namer, and decorator). Sends a message to the entire guild when the terrain square starts to collapse; ideally, it would message the guild once per day if the square has less than 7 days left or so. --Dragon 23:51, 26 May 2008 (BST)
Break Angry Wand
Option to break an angry wand. Makes the player hostile to all monsters for a limited period of time. Misosumo 02:09, 22 May 2008 (BST)
- I'd rather go to the Angry City if I break a wand of anger :) Syagrius 05:31, 22 May 2008 (BST)
Pwny Grwth Hormwne
Each shot would halve the time to maturity. -- Sertularian 21:44, 18 May 2008 (BST)
- Runs the risk of crippling your pwny, though. Would you really like to see that done to your poor pwny?
- Crippled Pwnies should instantly grow up into the most useless of Horsies; the Sea Horsie. --Prthivi 00:17, 19 May 2008 (BST)
Anger Bows work like Cruel Blades
Simple, when are holding any Anger Bow, you can attack any monster. Or make in like a Wand of Anger, but with a small chance to make the monster angry. You can attack any monster and there's a chance (that increases the further you go down the chain of bows) to make a monster angry (with furious bow always making the monster angry). - Cameron 17:26, 16 April 2008 (BST)
Solid Gold Sewer Rat
A Solid Gold Sewer Rat, found in the Sewers, weighing about a quarter of a million Gold Pieces. So heavy, in fact, that it cannot be removed from the Sewers, but must be left behind when exiting (for others to find). Otherwise worthless. -- Sertularian 00:48, 10 April 2008 (BST)
Shrimp Goggles
it seems shrimp see the world differently from anything else. Can I have some goggles that let me see the shrimp's world view?
http://www.sciencedaily.com/releases/2008/03/080320120732.htm density 19:21, 28 March 2008 (GMT) (ok, I don't really need this. It was just the first thing I thought when I saw the article)
Aligned pets
Exactly what it sounds like. Each possible player alignment will have its own aligned pet. The pets in question will behave a lot like elemental weapons. In example, a pet Fire Golem will do double damage against all earth aligned creatures. Since pets don't take damage, maybe they won't do any damage at all to the alignment they're weak against (they're scared!), but will still expend AP.
Aligned creatures could potentially eat crops that their alignment grows. In example, your Air aligned pet would eat grapes (for low FP) and plums (for high FP) Perhaps ice aligned pets could eat snowballs (low FP) and ice cream (high FP). Goth pets could eat nail polish, pointy boots and bits of silver.
Perhaps in order to use an elemental pet you'd have to be of that specific element. --Ade 22:30, 12 March 2008 (GMT)
- I will now require an Ice Giant Dung Beetle. --Prthivi 22:33, 12 March 2008 (GMT)
- When pets were brand new (and it wasn't clear exactly how they would work), elseware asked for a few suggestions. Noting that pets might possibly have an alignment, one of my suggestions was a Chameleon that always changed itself to the strong alignment against whatever it was attacking. --Dragon 06:24, 17 April 2008 (BST)
Tempest Prognosicator
look here: http://en.wikipedia.org/wiki/Tempest_Prognosticator
its a big complicated device that involves 12 leeches in separate bottles, arranged in a circle, round a bell. apparently leeches have some uncanny ability to know when a storm is brewing; and climb up to the top of their bottles, which activates some sort of trigger involving whalebone and a gold chain that rings the bell.
so, construction of such a device would involve:
not entirely sure what use the item would be yet, but i'd imagine some sort of quest would require it. --AmishRobots 01:00, 26 February 2008 (GMT)
Farmer's Almanac
A tome of knowledge that will tell you the perfect time to plant crops. [Either for higher yeild, or to let you grow specific crops, etc.] Costs ap to 'consult' the almanac before planting to produce the desired results. [just sick of growing 7 fields of lettuce in a row, or getting beanstalks when trying to grow garlic.] if we want to keep scarcity of crops (so there isn't a plum overload etc.) just make the AP cost for more 'exclusive' crops higher. Possibly you have to plant [X] fields of crops to complete a quest for this item, before some farmer takes pity on you or something. Rembrandt 04:19, 23 February 2008 (GMT)
Pull a Rabbit from a Hat
Uses 4 Rabbit's Feet, a Pair of Bunny Ears, a Miracle Pill, a Wizards Hat, and a L3 "Hat" spell. Snare 13:53, 22 February 2008 (GMT)
- That better do something really really really good --naath 23:32, 22 February 2008 (GMT)
- Audiences will be dazzled and amazed. ;-) I thought it would be a neat idea for a new pet. The Rabbit would eat "road" produce and provide a non-combat, non-movement benefit (e.g. an hourly HP/Mana/AP bonus, Cute fashion when at feet, and/or some kind of quest requirement like the Quantum Sheep, etc.). Snare 03:40, 23 February 2008 (GMT)
- Also requires a brace of conies, dropped from n0rx. Gonzometro 04:11, 23 February 2008 (GMT)
- Audiences will be dazzled and amazed. ;-) I thought it would be a neat idea for a new pet. The Rabbit would eat "road" produce and provide a non-combat, non-movement benefit (e.g. an hourly HP/Mana/AP bonus, Cute fashion when at feet, and/or some kind of quest requirement like the Quantum Sheep, etc.). Snare 03:40, 23 February 2008 (GMT)
A Spell in the Spirit of the Lorax: Godzilla!
I'd like to propose a new spell. GodZilla, which would make movement expensive (as per Wyrm and Wombat) but would give Werewolf-level claws (and that aggravating werewolf "all things are hostile" mechanic) while providing those claws with the equivalent of first level Nunchuck training. Truly, an encouragement to kill all monsters. This to encourage the general destruction of monsters to ensure that the more interesting ones crop up more often. S. Mackie 05:55, 12 February 2008 (GMT)
- you know, you're speaking about those evil turtles. You'll need to feed the turtles, then cast the spell. Otherwise you'll not be able to hurt the turtles. Then you'll want to de-morph yourself for the next wave of spawning. Plus, whenever I've gone Lorax style in an area, movement was key. Had to keep hunting down the next monster to killSkold 15:14, 12 February 2008 (GMT)
Logging with a Copper Axe
When I Get Wood or Lots of Wood, my Copper Axe should cut the AP cost in half (just as the Spade does for mining and the Golden Sickle does for foraging). Azuaron 00:08, 10 February 2008 (GMT)
- You are not alone. :-) Snare 14:29, 12 February 2008 (GMT)
Maximum Health Spell (temporary)
Spell Suggestion: A spell that boosts the wizard's maximum health by a significant amount (maybe 500-1000 per spell level?) for a set amount of time (an hour ? 50 ap ?) This would give wizards a few more options when taking on large creatures.
- Well, the Nightenspells do this already, sort of, if you're willing to wait. How about a healing spell that can take you above max HP, but only if you're currently at or below max HP?--Hamelin 22:14, 8 February 2008 (GMT)
- Heck, even the Wellbeing spell, of which I have about forty-some scrolls, gives you 1 HP per movement above and beyond your Max HP. I've used it at over 600% of my max and had it be no less effective. 'Sides, if they made such a spell, you know it wouldn't last 50 AP... S. Mackie 05:55, 12 February 2008 (GMT)
Amulet of Endor
Minor suggestion: since the AoE makes monsters and players look like Ewoks, should't it do the same for all those Horsies running around? Also, "Lots of Ewoks" instead of "Lots of People" would be hilarious. -Scrumbucket 07:46, 5 February 2008 (GMT)
Higher Pet Stats
A way to increase a pet's AP & FP would be nice. Some kind of mini-quest or Hard Knocks type thing would be great. Rewards would be pet specific; so doing the quest once would increase the AP/FP of one pet a small amount. White Elephants need not apply. Gonzometro 04:36, 29 January 2008 (GMT)
F Bomb
You lose 20 Fs. You lose 200 Measures of Black Powder. You gain an F Bomb.
--Dragon 04:07, 29 January 2008 (GMT)
- You should lose kudos for dropping one. Gonzometro 04:36, 29 January 2008 (GMT)
Guild Rings
Similar to (or exactly like) the Team <monster name> Rings, could we have <Guild Name> Rings? Snare 00:14, 19 January 2008 (GMT)
- I full heartedly second that! --Ade 16:17, 19 January 2008 (GMT)
Undead Pets
I suppose we've probably got enough pets already, but I couldn't resist making this suggestion. Instead of getting hungry, undead pets could get more evil. Instead of being "full," they would have a minimum level of evilness. As they get "hungrier," they would get more and more evil. Thus, while the undead will never die of starvation, they will become unusable due to high levels of evil. (I would suggest allowing the undead to get hungrier/more evil than starvation (100%) to avoid an "easy resurrection" exploit.) This opens the doors to all sorts of interesting critters: ghouls that eat guts, innards (sheep and human organs qualify), and other pets, dead or still-living; ghostly beings that take no space by your feet but scare any living pets away; vampires that feed on Pints of Blood, experience, or MaxHP/AP; phantoms that only attack at night... The possibilities are endless! I've even got an idea for the undead equivalent of the Mayfly, but it would take too much space to explain before undead pets in general were given the go-ahead. -Scrumbucket 11:14, 14 January 2008 (GMT)
2nd Gen Eye Pod
After many attempts to get Cpl Duke rembrandt to the Alternate Ocean via the Astral Plain spell, I'm wondering if an updated Eye Pod can be released which allows the user to play one spell at a time. You wouldn't be able to shuffle the contents or select which spell you want to play (at least not in this iteration) but it would give the ability to load 10 Astral Plain spells and not have to worry about the first one sending you to the Alternate Ocean and the last one sending you to the Astral Plain. Pretty please with sugar on top? I would think there's all sorts of options for potential future uses along this line such as Eye Tunes and Eye Videos but for my current predicament an increase in the frequency the spell "goes wrong" would be absolutely wonderful. alanda 18:37, 28 December 2007 (GMT)
Cornucopia / Horn
Make it so the Horn & Cornucopia aren't mutually exclusive. Probably a stretch, but I'd like to have both, not either/or. --Tiltowait 16:34, 13 December 2007 (GMT)
Hair of the Dog
Using scissors on a wolf will yeild "Hair of the Dog". This can be used to help drunkeness, or may be helpful for a WereWolf cure. Margret 20:23, 11 December 2007 (GMT)
Infectious Colds
I want to be able to sneeze on people and give them my cold. Or (somewhat) less maliciously, you should run the risk of catching a cold if you are standing on a square with an infected individual. Gonzometro 20:23, 10 December 2007 (GMT)
More Guild Stuff
So the HAS is seeing the second guild initiation in a row threatened by a member being AWOL (we believe he's in Limbo). Can we get one of the following?
- Some way to forcibly remove a member from a Guild. Perhaps it (call it a Star Chamber or Hall of Justice) requires a majority or supermajority vote of members.
- Make all members not in Limbo have to attend Guild Initiations. This would solve the problem of what to do if a member went inactive and forgot to resign. On the other hand, it wouldn't solve the problem of guild members actively screwing with folks by hiding at initiation time.
Other solutions to the problem are fine as well -- Thog 16:40, 7 December 2007 (GMT)
- What about making people summonable from Limbo? Or making Guild Summon Stones that can summon guild members from anywhere? - Isambard 01:54, 8 December 2007 (GMT)
- Personally, I like the second option. The first seems too prone to abuse. -- Thog 04:25, 8 December 2007 (GMT)
Silver & Werewolves Don't Mix Well
Any silver a werewolf is carrying should poison the werewolf. The more silver, the more levels of poison. This could (possibly?) be prevented by placing the silver item(s) in a bag. --TheRealKilgore 03:21, 7 December 2007 (GMT)
- This has the potential to be really really bad. Why not just make silver weapons do more damage to wolf monsters.--Hamelin 06:08, 7 December 2007 (GMT)
- Preferably with the message, "Your <weapon> sears the <name>'s flesh!". There could also be Silver Rings that give Martial attacks the same effect when worn. Random4518 09:03, 7 December 2007 (GMT)
- Eh, but being a werewolf is bad and evil, so... I'm ok with every bit of silver they carry causing damage every hour. But, really, I think that it should be more like silver weapons doing lots of damage against weres, and weres taking damage for using anything that is silver.density 13:05, 7 December 2007 (GMT)
- I thought werewolves weren't able to use anything but claws? And shouldn't it be Silver Blings, not Rings? Ooh! Or they could be Silver Knuckles! (Which also opens the possibility of using other metals... what would Bronze Knuckles do?)
- Now that I think of it, I'm surprised that hasn't already been used in one of those guy-in-black-trenchcoat-kills-hordes-of-zombies/vampires/werewolves/robots-while-looking-totally-badass movies that are so popular these days. Quick--to the Copyright Office in the name of the 'King! -Scrumbucket 17:01, 7 December 2007 (GMT)
- In Constantine, a demon's punched a few times with blessed brass knuckles (with predictable effects). Good times... Azuaron 20:33, 8 December 2007 (GMT)
- Eh, but being a werewolf is bad and evil, so... I'm ok with every bit of silver they carry causing damage every hour. But, really, I think that it should be more like silver weapons doing lots of damage against weres, and weres taking damage for using anything that is silver.density 13:05, 7 December 2007 (GMT)
- Preferably with the message, "Your <weapon> sears the <name>'s flesh!". There could also be Silver Rings that give Martial attacks the same effect when worn. Random4518 09:03, 7 December 2007 (GMT)
Firecracker
Sometimes a firecracker is unable to scare away a monster with only 1 HP (fact, not suggestion). Instead of going 'Bang', it should fizzle. Gonzometro 02:28, 6 December 2007 (GMT)
Candle
We Should be able to make these with Lump of Bee's Wax and a Short StringPayco 07:38, 4 December 2007 (GMT)
Chemistry Set
Could be used to reduce AP costs of making some items. Could also make newfangled items like "works bombs" , baking soda volcanoes, steroids, WEREWOLF CURES....etc Daveman 03:38, 3 December 2007 (GMT)
- Polytetrafluoroethylene coated weapons! Glow sticks for the parties! Steel weapons instead of iron! Meth labs! Fuel cells and led eyes for the dogbots! Batteries! The pwny chromosome project! We could get rid of those alchemists once and for all, and everyone would have an acid pit in their basement!
Water Skin
...should list how full it is in the drop-down menu.
Shame
When drunk enough, even the most devote and repressed of men (and women) succumb and begin to see everything as Sexy... and this can and does include their Sister. Of course, the Sister normally wants nothing to do with them, it prefers to just hang out at the mall or talk on the phone, even in the middle of nowhere. But, of course being drunk leads to a decrease in ones senses and rational thought... and can lead to...
Attempting to hit [on] their Sexy Sister. If they do, of course, this leads to a great deal of Shame, just like killing the Sister would lead to atleast an Issue. This Shame would build inside the person and, finally, they would have to confess their Shameful sin to anybody who will listen, even if it's a beast.
Of course, upon hearing it (if beasts even understand a Human tongue), they would immediately seek to get rid of the knowledge, even if it means ending their own lives.
So, in essence... if you get drunk enough to see a Sister as Sexy, and you try to and somehow manage to even so much as tap it, you would gain a Shame. Like an Issue, this item would be Meta, but it could be used directly against an enemy, which would randomly instantly die due to embarrassment of knowing the awful, sin filled truth of you tapping a Sister while wasted.
Or, it could be used to drive some monsters (Omar, Sir Tim, Sister, Mother, Jason, the more... Humanoid named monsters) away, or in some way make them unable to fight for a certain period of time, because the sin is so terrible that they're literally frozen with shock and horror.--Prthivi 23:19, 25 November 2007 (GMT)
Wherewolves and Suchwolves Need FUR!
At least enough to insulate a little, the way fur is supposed to. We're not necessarily polar bears; wandering into tarns wearing nothing but fuzzy skin shouldn't go unpunished. Even so, a modicum of protection against cold would a) make wolvishness more rewarding in unusual climates and b) be quite appropriate, really, now wouldn't it?
Wolves need fur. S. Mackie 19:10, 21 November 2007 (GMT)
- <grumble> Werewolves need to get out of my mountain, I need plots too </grumble> Still, werewolves should put some clothing back in the morning (or shear off everything they are wearing at sunset)--Solune 20:33, 21 November 2007 (GMT)
- This werewolf is on the mountain because he's a shaman. Wants to become a wizard! As I said, though, I don't expect the fur to be sufficient to help with the mountain anyway. It's a very cold mountain. S. Mackie 20:35, 22 November 2007 (GMT)
- It does involve more coding, but possibly there would be a few werewolf subtypes that the lycanthropy adapts to; say, when in werewolf form, certain temperature (and possibly other states) thresholds cause a spontaneous transformation into a different kind of wolf? Herbs and spells might also be used to manually (and more temporarily) change [sub]form. Schmendrick 04:07, 5 December 2007 (GMT)
Become Ice Spell and Fish Flavored Ice Pop
As an Ice aligned fellow, fishing would of course be more difficult, as ones much lower body temperature literally causes the water in which they stand to freeze. However, one rare occasions as the water around them freezes up, they'll catch something; in the last thrashing moments of life a fish will take the hook.
When you pull the line of the freezing water, you notice that the fish has frozen solid, completely encased in ice. This, when combined with a Pointy Stick can lead to the creation of the newest frozen sensation; Fish Flavored Ice Pops!
And of course as the sensation of this new frozen treat spreads, magi from all over the Four Cities, Oz and places beyond, in an attempt to cash in develop a new spell in the ilk of many before it; Become Ice. With this spell in their greedy little hands, they would surely have a chance to corner the Fish Flavored Ice Pop market and bring in millions of Gold, which would then be used to fund their various dark schemes.
Of course, it would only be a matter of time before more greedy organizations would use the spell for even more nefarious schemes for world domination and a bid for power. --Prthivi 00:15, 18 November 2007 (GMT)
Klatchian Coffee
For those who don't read Terry Pratchett it is a coffee so strong it takes the drinker from drunk through sober to knurd where everything is seen in its harsh reality. We (I blame User:RockHawk)thought it should give you lots of AP but either make everything take twice the normal AP or reduce your AP regen until you have drunk enough to be sober again... it could be useful for fighting booze hounds and Jasons too...ford_prefect 15:31, 17 November 2007 (GMT)
Instruments for New Alignments
The new alignments need corresponding instruments to play.
| Element | Folk | Classical | Rationale |
|---|---|---|---|
| Neutral | Bongos | Tympani | Drums are boring |
| Spirit | Lyre | Harp | |
| Sewage | Trumpet | Euphonium | I just hate brass instruments |
| Ice | Alpenhorn | Balalaika | |
| Goth | Drum Machine | Theremin | |
| Shrimp | Jaw Harp | Marimba | smallest and largest instruments I could think of |
"Folk" Goth music, that cracks me up. Gonzometro 19:21, 16 November 2007 (GMT)
- Yes, please add new instruments. I want to be able to pacify monsters, since it's very difficult to self align them.... :( --Ade 19:42, 17 November 2007 (GMT)
Compensating Sword
Either a sword which drops as often as and has the same stats and effects as a Broad Sword, or have the name of a Broad Sword change occasionally in the inventory the way bears become fete bears. S. Mackie 18:13, 11 November 2007 (GMT)
Banish Stones
The opposite of Summon Stones. Equippable (or only work when held), can be set to activate when certain actions are performed on you, eg: brooming, stealing, alignment change (see Turn [Element] below), given an object, or (if the player really wants to be a jerk) healing/curing (though I do have some concerns about this one). When activated, it sends the other player... somewhere. I'm envisioning a larger version of Pandora's Pit without as many easy monsters. That you can't teleport/be summoned out of. And doubles your AP-regen time. Very rare, high chance to crack/break and goes to the banishee or is consumed on activation. Should also give you one point of Fashion: Punk. -Scrumbucket 23:36, 9 November 2007 (GMT)
- Should also have a chance of sending the user instead/in addition to the "victim". That might prevent abuse. -- Thog 01:45, 10 November 2007 (GMT)
Pwny/Horsie Gender
I think there should be a way to check for pwny/horsie gender. Maybe cost 5ap (for the approach and check) and:
You check under the pwny/horsie's back leg. Your pwny/horsie is male/female! You take X damage from being kicked.
Azuaron 19:22, 9 November 2007 (GMT)
- There will eventually be some kind of genetics lab where you can sequence your horsie's genes. Darksatanic 19:58, 9 November 2007 (GMT)
Guild Map
Can we get a map similar to the tunnel map that shows which parts in guildspace are dug out and so on? Flt 15:42, 9 November 2007 (GMT)
Turn [Element]
A level 3 spell. Acts almost exactly like Become [Element], but requires 20 (more?) mana and 10 (more?) ice creams. Turns everyone on the square into the given alignment. To prevent mischief, perhaps it only lasts for a set amount of AP. --Ade 15:13, 6 November 2007 (GMT)
- Alternatively, each player on that square could get a button that said, "Become [Element]? Yes/No" and decide for themselves. Azuaron 02:48, 9 November 2007 (GMT)
- Nah, there should always remain a bit of evilness in any act--Solune 07:51, 9 November 2007 (GMT)
- But to give a class of characters the ability to just decide to change a bunch of other characters' alignments? I can imagine this creating all kinds of havoc at, say, a party. And without an alternative way to change alignment, many characters would be stuck (namely newbies who haven't crossed the desert). Even people who can go find a Mirror Monster have to go through the hassle of doing so. If Wizards get the ability to fundamentally mess with the very nature of everyone else, then everyone else should get the ability to fundamentally mess with Wizards (Mana theft could be fun). Azuaron 18:32, 9 November 2007 (GMT)
- Gah! Fungal Spray is annoying enough! (The occasional hallucination is worth it for the healing spells, though. :) ) That said, I'm not completely against the idea as long as there are safeguards/drawbacks. Maybe the casting cost could vary based on the number of targets--that ought to keep parties safe. In any case, it should definitely be a temporary effect. -Scrumbucket 23:00, 9 November 2007 (GMT)
- But to give a class of characters the ability to just decide to change a bunch of other characters' alignments? I can imagine this creating all kinds of havoc at, say, a party. And without an alternative way to change alignment, many characters would be stuck (namely newbies who haven't crossed the desert). Even people who can go find a Mirror Monster have to go through the hassle of doing so. If Wizards get the ability to fundamentally mess with the very nature of everyone else, then everyone else should get the ability to fundamentally mess with Wizards (Mana theft could be fun). Azuaron 18:32, 9 November 2007 (GMT)
- Nah, there should always remain a bit of evilness in any act--Solune 07:51, 9 November 2007 (GMT)
Schroedinger's Box
A container that one can put pets into. Pets placed into this container immediatly are reduced to 0 action points, and 1% food. [Which is impossible to tell from the outside - of course *grin*] Pets in the container do not age, get any more hungry, etc. Nor do they regain AP. To be MORE cruel, there could be a % chance table of negative and positive effects upon removal. ex: 1% chance of gaining or losing small amount of xp. 1% chance of having full ap or full food. 3% chance of pet being dead when the box is open. % chance of pet alignment being changed, all KINDS of mischeiff etc. Rembrandt 16:45, 2 November 2007 (GMT)
Beiter
Drops bows and arrows. --smudgepuss 22:48, 1 November 2007 (GMT)
- Maybe I'm dense but... care to explain this? Azuaron 00:36, 2 November 2007 (GMT)
- She's an archery geek... I'm an archery geek with her... Herr Beiter is a lovely, slightly crazy, man who sells lots of expensive and very nice archery-related toys (and he supports BUTC which is a university team championship where we all go and chat to him and he looks a bit scared...) Should probably drop annoying plastic things too, but that is even more obscure....Beiter's Site 09:00, 2 November 2007 (GMT)
- That gives me an interesting idea... why don't we have an Archery Range (much like the Golf Course)? Standard Archers would drop bows and arrows, and every so often you'd find one with a Long Bow or a Crow Bow or an Angry Bow. Azuaron 16:44, 3 November 2007 (GMT)
- She's an archery geek... I'm an archery geek with her... Herr Beiter is a lovely, slightly crazy, man who sells lots of expensive and very nice archery-related toys (and he supports BUTC which is a university team championship where we all go and chat to him and he looks a bit scared...) Should probably drop annoying plastic things too, but that is even more obscure....Beiter's Site 09:00, 2 November 2007 (GMT)
Pet Wasp
Wasp eggs must be implanted in a dead pet. After a suitable amount of time (day? week?) the infected dead pet will "hatch" into a Wasp. Larger pets should yield a larger initial Wasp. Some pets (e.g., Mayfly) are too small to be infected. Wasps should eat Beef, Mutton, and dead pets. Azuaron 15:05, 1 November 2007 (GMT)
- This would be a great way to get rid of all those dead pets, and gives us a use for Mayflies. I imagine Wasps are born evil (1%?). - Isambard 18:00, 2 November 2007 (GMT)
- Unless a way to remove evilness/add goodness is developed, I would argue against starting a pet as evil. Azuaron 16:31, 3 November 2007 (GMT)
Lure Bling
A piece of bling constructed out of fishhooks, lovely smelling fish and string. Wearing it provides an AP discount for fishing. This would work in the same fashion that misril bling works. Perhaps it would reduce the chance of hooking a boot. --Ade 14:23, 19 October 2007 (BST)
- ...would it make you smell fishy too ford_prefect 15:31, 17 November 2007 (GMT)
- An excellent idea. I was just sitting between some Crags and a Lake thinking that there should be a Fishing Bling, like a Misril Bling for Fishing, and here the good Shaman Ade's beaten me to it. There could be Bait, as Ade suggests, that's made with fish and wears out quickly, and Lures, which would last longer but would be harder/more expensive to make (and ought to require Feathers). Perhaps you could pin them to your Hat! -- Sertularian 00:29, 13 December 2007 (GMT)
Fishpond Permit
Works like a mine. Consumes 200 AP, 100 pieces of wood, 100 shakey flakes and 4 fish (cod, lion fish, whatever so long as it is the same variety). Permit is used up in the process and can only be used on pond terrain. At this point the pond becomes [player name]'s [cod, lion fish, whatever] pond. When built the fishpond will produce only the type of fish that went into its construction until it is over fished and at which point it becomes a normal pond again. --Ade 14:23, 19 October 2007 (BST)
- 432 AP to create a fish pond sounds overkill. Maybe just 100AP, 100 wood, and 4 fish, so the costs are analogous to settting up a mine? PotatoEngineer 00:03, 4 December 2007 (GMT)
Un-Dibs'ing
Can a Button be placed on the "out of AP" page to UN-Dib you DIB's - I died, and wanted to let others have the Kill - (Cloud Giant) There was no way I would get back there soon --Payco 20:31, 15 October 2007 (BST)
- Dibs expire after 12 hours; also, they don't prevent other people from attacking a monster, it's just that you'll get a message when they do. If the person with dibs isn't around, many people will go ahead and kill the monster (particularly a unique like the Giant). --Dragon 05:24, 16 October 2007 (BST)
Additional drops for platforms
So platforms drop Perls when killed. Shouldn't they drop Magic Rubies, Coffee, and Fishing Nets as well? -- Thog 20:25, 15 October 2007 (BST)
- And (Platform)Shoes, & Oil -Payco
- Sigh. Nobody gets my jokes. I'll go sulk now. -- Thog 15:24, 16 October 2007 (BST)
- I got it, but to be fair it takes a second of thinking even for people who do know a decent bit about programming languages. (Although it still wouldn't be the most obscure Cities pun by far.) --Dragon 17:37, 16 October 2007 (BST)
- Sorry, Thog. I guessed it was a programming thing but that was as far as I got. If it helps, no one gets my jokes either. :( -Scrumbucket 18:22, 16 October 2007 (BST)
- I got it, but to be fair it takes a second of thinking even for people who do know a decent bit about programming languages. (Although it still wouldn't be the most obscure Cities pun by far.) --Dragon 17:37, 16 October 2007 (BST)
- Sigh. Nobody gets my jokes. I'll go sulk now. -- Thog 15:24, 16 October 2007 (BST)
Beer Scooter
A Beer Scooter could act like a non-consumable wand and take you back to your home shrine from absolutely wherever in the game you are (even Space, Oz or anywhere), but only if you're utterly, utterly plastered to a heroic extent. Kinda like the real thing. 10X 17:12, 8 October 2007 (BST)
Also:
Beer Armour
Similar to the above. Armour which prevents you being hurt whilst drunk. A careful balance would need to then be struck between effectiveness of armour/level of pissedness and accuracy. 10X 17:12, 8 October 2007 (BST)
Whatnot
Inspired by the previous entry (and by my wife constantly pestering me about using the term) I think we need an item called "whatnot" in the game? What is it? What's it do? Don't care. It can be a useless item like Something or Nothing, but I think we need it for amusement value. -- Thog 16:55, 8 October 2007 (BST)
- Or possibly a "whatknot" made from bits of string. Or, stick with the "whatnot" and also have such items as "whynot" "whonot" and "wherenot". Azuaron 04:20, 19 October 2007 (BST)
- I'd like to point out that a what-not is the name of a specific class of thing (see http://en.wikipedia.org/wiki/What-not for description) --naath 10:09, 19 October 2007 (BST)
Enchanted Custom Weapons
We were kicking an idea around in the chat earlier about making custom weapons enchanted by magic. Here's how I envision it:
- Armourer constructs a custom weapon (Perhaps having to be made out of bits of misral or gold or whatnot to hold the enchantment).
- The armourer then gives the custom weapon to a Wizard, the wizard enchants the weapon with a spell (probably only certain spells would be allowed), expending Mana, AP and the spell components to bind the spell to the weapon and give it a certain number of charges. Weapons with more charges would of course cost more Mana and AP to enchant. I personally would make it so you can't force spells onto weapons, you have to use the required material component.
- The result would be, for example "Custom Blade of Magic Mapping 10/10" Each strike with the weapon would burn a charge and display a magic map (or whaterer the weapon happened to be enchanted with).
- When the weapon expended all its charges it would need to be recharged by a Wizard (perhaps as some function of the MP cost of the spell). Certain spells might be less effective than normal or do slightly different things. Say, elemental ball spells might do less elemental damage than the balls they create do, but the damage would be done directly to the monster rather than make a ball.
--Hamelin 16:45, 8 October 2007 (BST)
- I also see potential hilarity with these things. Some clever mage attempts to enchant a custom weapon with dissolution and on the first hit the weapon dissolves into nothing.--Hamelin 16:53, 8 October 2007 (BST)
Handy Cap
A new hat which adds one to damage multiplier and 10% to-hit, and subtracts one from movement modifier. You know, "handy" to have. It would also help level the playing field for less skilled players. :) -- Sertularian 02:07, 8 October 2007 (BST)
- An alternate use for the name would be a cap which lessens AP costs for building stuff (other definition of "handy") -- Thog 13:46, 8 October 2007 (BST)
- True, but that's the Red Hat Fedora. -- Sertularian 13:59, 8 October 2007 (BST)
Pet Familiar
If we've got farming pets now (although I'm not sure how they work, yet) I want a familiar. My idea: It doesn't attack normally, but if "put by feet" when casting a spell it has a chance (the hit chance depending on level) to reduce or eliminate (depending on size) the mana cost of the spell. Eats mana, defecates spell copies. hendsch 22:05, 5 October 2007 (BST)
Midas Wands
Random thought: If breaking an aligned wand transports you to the city of that alignment, shouldn't breaking a Midas Wand transport you to... the City of Gold and Lead? -- Sertularian 03:44, 2 October 2007 (BST)
- Wouldn't it only get you halfway there? =)--Hamelin 04:12, 2 October 2007 (BST)
- Only if you're in Oz. Besides, there's no Lead Wand. Wait. Maybe there should be. Get bits of lead instead of gold. Yeah. Definately. Syagrius 04:23, 2 October 2007 (BST)
I would really like a pet hamster...
An idea for a new pet, a hamster, does some damage (hamsters can bite well..) at night with usual to-hits, but during the day it sleeps but gets really angry if it gets woken up (which doesn't happen very often)-doing lots of damage (maybe some to you if your finger gets in the way) but at a really low to hit/ random chance... from my experience hamsters eat anything (garlic makes them angry apparently and mine ate moths and all sorts...) grass, lettuce, carrots? ford_prefect 01:02, 2 October 2007 (BST)
- Sunflowers, raisins, all sorts of herbs. Good idea. --Ade 03:17, 2 October 2007 (BST)
- Why did I know this'd be you... Surely it needs to be an invisible-all-in-the-mind hamster...--smudgepuss 22:45, 1 November 2007 (GMT)
- I *did* have real hamsters as pets before I came to uni... just because I can only have imaginary ones now :'o( ... ford_prefect 09:00, 2 November 2007 (GMT)
- Why did I know this'd be you... Surely it needs to be an invisible-all-in-the-mind hamster...--smudgepuss 22:45, 1 November 2007 (GMT)
Enhanced Tarot Deck
Experienced Tarot Deck (minor quest?) users should be able to tell if someone already called dibs on the monster you just discovered, or if it's bleeding/almost dead. Maybe return a message that there's the Card The Fool in the Death position, forming a triangle to The Lovers in opposition of The Tower... Especially while hunting for Huge Reptiles this would come extremely handy, since nothing is more annoying to travel for a good 100 AP only to discover somebody got there before you. Flt 09:29, 1 October 2007 (BST)
Guild Donation Box
Perhaps simpler than a Guild Toll Gate (see below), it would simply be a place where anyone can donate items to the Guild, and any Guild Member could remove them. Just like Vashka and Ant's Huge Pile of Wedding Loot (whatever it's called), actually. -- Sertularian 00:04, 26 September 2007 (BST)
Guild Toll Gates
I know several guilds would like to restrict access to stuff (such as the Teleporters) to people who are willing to pay a fee. Any chance for adding a Guild Toll Gate, which acts like a locker, but allows nonmembers to enter if they pay a predefined price? -- Thog 23:20, 25 September 2007 (BST)
- Motion seconded. Either that or adding a Guild Ticket Vending Machine that sells one time tickets. Flt 23:22, 25 September 2007 (BST)
- Thirded. --Ade 00:00, 26 September 2007 (BST)
- Fourthed. Or a Guild Donation Box (see above). -- Sertularian 00:04, 26 September 2007 (BST)
- Thirded. --Ade 00:00, 26 September 2007 (BST)
Duel Deck
What about adding an Item to help locate Dual opponents. Like the Magic Ball finds your dead body, or the cards find monsters. Make something like Captain Jacks Sparrow's Compass, (Compass + Magic Ball). Just a Thought...........--Payco 10:36, 5 August 2007 (BST) On dual dicsussion page.
Oz Maps
Oz has been around for long enough, and mapped by players, that Oz Maps should exist. They should work just like 'Kingdom maps. Survey Vessels could even by made with an Oz Map, making an Oz Survey Vessel or some such. The maps could even start as only monster drops on, say, Morpheus, Head Hunters, and the various Golfer types (the ones who would conceivably use maps) and only be sold at shops much later when enough have been found through drops that the market is inundated with them. It's just a little annoying to have to go to an external site (DSS) every time I want to see what I'm about to get myself into. Azuaron 18:04, 16 September 2007 (BST)
- I believe Magic Maps work in Oz. Snare 02:43, 17 September 2007 (BST)
- Finally got a chance to check, Magic Maps DO NOT work in Oz. Azuaron 14:47, 6 November 2007 (GMT)
- Bummer. Well, the Map Spell(s) work at least. Snare 16:25, 6 November 2007 (GMT)
- Finally got a chance to check, Magic Maps DO NOT work in Oz. Azuaron 14:47, 6 November 2007 (GMT)
Nail Gun
I've got way too much Copper, and not that much to use it on. I can craft with the other 'common' metals, but it's a bit harder to make use of Copper. Maybe one way to dispose of metals is with the invention of a Nail Gun, similar to the B.B. Gun, but using nails as ammunition. Each of the four nails can be selected for use as ammunition, each with varying properties. MrBlarney 10:46, 14 September 2007 (BST)
- Would be nice at bringing down Treeman, a copper nailgun. --Ade 14:17, 14 September 2007 (BST)
- Silver nails in the nailgun for Vampires, or make a Werewolf monster. Syagrius 02:27, 15 September 2007 (BST)
- Re: Copper Nailgun - that was my thoughts exactly as well. MrBlarney 07:29, 15 September 2007 (BST)
- Would you look at that? We now have Werewolves... *evil grin* Azuaron 18:34, 9 November 2007 (GMT)
Tortana
Drops from the 'Leonardo' adolescent tortoise instead of catanas. Its base damage would have to be lower than that of the catana, and it should have its own dojo on Ninja Island ("Gotta collect 'em All!"). Gonzometro 01:51, 9 September 2007 (BST)
Suggestion boxes for shops
As a shopkeeper, it would be good to know if people especially want stuff that I don't stock or am currently out of. If there were some way to set up a suggestion box (or even to add a button to a shop to PAYG the owner) so customers could make their wishes felt, that would be hugely valuable to me. Heck, even if you had to pay to upgrade a stall/shop to support it, I'd do so... -- Thog 18:35, 7 September 2007 (BST)
Temporary signposts
How about having armourers able to make signposts that expire after a week or a month? --BortJr 03:25, 3 September 2007 (BST)
- That would be worthwhile if they were maintainable, like guild locations are now. - Isambard 17:21, 3 September 2007 (BST)
- That was my thought. Use a new temporary signpost on it to extend the duration. Or, if the GLs don't want to have them be that readily available, perhaps temporary signposts that can only be placed on terrain that has a guild entrance? Or just make them expensive in terms of materials/AP. --BortJr 03:51, 5 September 2007 (BST)
blingin' grill
as a master artisan, I have an idea for a quest to make an item. I believe it is limited enough, forgive me if I am wrong. We have bling, they are pimpin'. I know there are people who would pay good money for a Custom Misril Grill. Here would be a layout:
must be with person wanting the grill to make one, cannot make one for oneself. must be a master amourer to make one, perhaps having gone through some blue prince-esque quest to make: 1000 bits of misril 5 golden runes 50 diamonds 200 AP
A custom misril grill is a permanent item, once it is in place it cannot be removed. A custom misril grill gives the wearer 100 points of pimp fashion, they be pimpin' now. A custom misril grill gives the ability to RAP.
Rap works like speach, but does not cost AP to use.
Ok, so it gives the free speach people want, but you must give up the AP from being in fashion (save in 2.5 circumstances). Are people with free speach going to speak an average of more than 1x per hour? Possibly. Skold 14:20, 27 August 2007 (BST)
Maybe it just gives you a chance% of speaking for free. Schmendrick 04:20, 5 December 2007 (GMT)
Why can't you remove it? You can in RL. Or, if that's just the way it is, the fact that when you undergo an agonising transformation all your stuff is unequipped would be good. Also when you cast transformation spells. - Cameron 17:45, 16 April 2008 (BST)
- I wanted to make this something the GLs would consider, which means it needs to have a severe negative side to even out the server load. The first way to do this is by price, but money is really nothing anymore. The second thing was having someone else put it onto you, and having it cost them (and perhaps you, since you have to sit through the operation) a lot of AP. That makes the price much higher. The third way to limit it is to give it a strong fasion, which limits the AP regen of the player (potential to hurt far more than the person can speak). But the real thing was in having it be permanent. A grill is like a tat: you can get it removed, but not easily and your teeth are never going to be the same. This is one of the things that people would have to decide to choose. There would be people sporting a blingin' grill, but not many. There would be people capable of free speech, but not many. I really tried to limit the thing, and make it actually something that could be put into the game.Skold 20:28, 16 April 2008 (BST)
- Oh, I'm dense. I was thinking "Why would anyone want to make a BBQ permanent, and what does that have to do with rap?" That was until Skold's teeth comment. :) Syagrius 06:00, 17 April 2008 (BST)
Taxis
Just to make them more useful, add the four markets to the possible destinations. Of course we would also need more taxis and a street next to each market ;) --Che-T♣ 00:48, 25 August 2007 (BST)
In the Interest of Realism
When flying the Cites airline, footwear should also be confiscated. To be truly realistic, each flight could also have another (or twenty) banned item(s) chosen at random. -Scrumbucket 17:30, 17 August 2007 (BST)
- Actually, following along that tack, how about a small chance (similar to the chance of reaching the Alternate Ocean) that any Cities Air flight is hijacked to an otherwise-unreachable island? -- Thog 17:39, 17 August 2007 (BST)
Summon (Animal)
Level 3 spell. Allows caster to summon a creature to do its bidding for a limited time. Creature would last for a set amount of AP/time and would consume obvious reagents in the casting process (wheat, seaweed, etc).
Summoned creature is to be placed by the feet like an existing pet. Since they are only around for a short time, summons will gain no XP. Summons can include Leviathan, Nereid, Giants, Dragons, etc. It stands to reason that to hit and damage dealt would be higher than standard pets, due to their finite lifespan. --Ade 02:04, 6 August 2007 (BST)
New Guild Items
Guild Halls require regular maintenance and it stands to reason that members would enjoy hanging out together at their shiny, super expensive money sink. So I propose:
- Transport to Guild Spell: Works exactly as advertised. So of like Transport to Shop Spell.
- Guild Talisman
- Guild Garden Kit: Requires pieces of wood, stone, gold, magic beans, farming tools. Works a bit like a field-guild store hybrid. It'd allow say, earth players to sow a crop that their team mates can benefit from. Would logically be placed outside, above ground.
- Guild Workshop Kit: Requires the normal kit stuff plus forging tools like hammers, anvils, bits of metal, etc. Provides AP discount for armorers forging their various neat items. Perhaps to instill a sense of team work it'd require a regular supply of wood for the forge? "The forge is cold. Add wood? (10 AP)"
- Guild Mine Kit: Works sort of like a regular mine for guild members. Maybe it provides other items besides ore? i.e. magic opals, magic ruby, magic beans, stones, etc. Likely constructed using standard stuff in addition to pick axes, spades and buckets.
- Guild Infirmary: Works sort of like a healer. Upkeep would require clean bandages in addition to the normal stuff. Maybe doses of antidote and potions?
- Recreation Room: Host private parties/pentacles? --Ade 21:58, 1 August 2007 (BST)
- Guild Guards: You make monsters (gladiators / golems) that will not attack members of your guild. Thus a guild member can make an 'uber' guard as well as / instead of using a guild locker. Only works on the various guild terrains and only when created by a member of that guild. I think having passages patrolled by huge golems would be kinda cool... You could even dibs it to know who it was who tried to invade your sanctuary. Phw 07:16, 4 August 2007 (BST)
- Guild Palantir: A Palantir that connects in to the Comms Room, allowing you to broadcast to all guild members even if you aren't in the guild hall. -- Thog 21:28, 30 August 2007 (BST)
Galvanize your Pets
Typical problematic cases:
- You'd like to go on holiday, or simply take a break from Citites, but don't want your Pets to starve.
- You'd like to stop using your Pets for a while and do some AP-intense procedures, but don't want to waste all the food.
- You want to retire your Pet, but want to keep it alive and in good memory.
My advice: Galvanization. (by method of hot-dip)
To galvanize a Pet, you'd first need a Bath of Metals (a combination of various metals, properly heated into a small pool). One dips their Pet into the Bath of Metals, galvanizing it instantly. The said Bath of metals gets used up as well.
When a Pet is galvanized, it gains neither hunger nor age. It does not attack either (ofcourse). It is in a cryopreserved state so to speak.
To revive a Pet you'd first need an Altar. A sacred item made by skilled Armourers out of the finer metals and gems. Now when ready and willing, place your (galvanized) Pet on the Altar and pray to it (regularly!) by offering it's favorite food on the said Altar, you'll notice how the food will disappear (the gods are pleased). After a week (or two) of worship, a beam of light will shine upon the Altar and the metal will drip off your awaken Pet.
More on galvanization
Bubba_the_Shy 22:32, 23 July 2007 (BST)
- How about freezing your pet in carbonite? The process would involve lots of carbon. - Isambard 00:59, 24 July 2007 (BST)
- Would tie in nicely to the neutral zone, AND let me actually do something other than hunt for my pets. I like my hates, but I can't just hunt one monster forever, would be nice if I could put my 'hate in a box' for a while .. Rembrandt 06:43, 15 October 2007 (BST)
Sand Dumping
I'm getting a lot of sand lately, what with my baby troll and searching for shells. I know we can build sand castles, turn it to gold at the alchemist, or even make glass with it, but I can think of a few other fun things we should be able to do. Namely, we should be able to dump huge amounts of sand on a shoreline to make a temporary beach! By dumping 1000 units of sand on a green square next to the ocean, a player could make that square into a beach and connecting paths to the ocean go from impassable to water for a few days to a week, and then the tide washes the artificial beach away. (Hmm, we could also extend that time by dumping more sand, just like beach cities do in real life!) Dumping sand at sea is another option: for even more sand, a player could extend the beach into the water (5K sand right next to the shore), or even create an artificial island in the middle of the ocean (10-15K sand, maybe even more). These would also be temporary, of course. -Scrumbucket 04:35, 16 July 2007 (BST)
- Ha. Neat idea. Maybe if enough sand is used and the right materials are present, one could create a green square in the center? It'd be pretty cool to have a beach party on a tiny, temporary island in the middle of nowhere. --Ade 16:31, 23 July 2007 (BST)
- You read my mind. :) -Scrumbucket 17:27, 23 July 2007 (BST)
Swap Meet
I'm a big fan of all the user-created terrains. How about a new permit or craftable item that allows players to create temporary trading posts? I was thinking that like free parties requiring a rig, pentacles requiring a pentacle, and picnics requiring a picnic basket, a swap meet could require 500-1000 items from the host's inventory. I can't think of a clever pun for the permit/item yet, but I'm working on it. -Scrumbucket 04:35, 16 July 2007 (BST)
Good Pets
There should be a way to make pets good (and reduce evilness). I'm thinking of a system similar to playing music: once a day, 5AP to pet your pet. More if your pet is evil (and evil pets could damage an affectionate owner when pet.) Every... day? Couple of days? your pet becomes 1% more good. Good pets could have a chance, equal to how good they are, of eating a part of the monster they attack and decreasing hunger on their own (just like evil pets have a chance of attacking their owner.) Good pets, when neglected, gravitate toward neutral, while evil pets remain at their current level of evilness if left alone. Azuaron 18:09, 29 June 2007 (BST)
Dibs Wand, Asteriod
Would it be possible to somehow have dibs carry over from really large asteriods into the progressively smaller bits? --Ade 21:54, 18 June 2007 (BST)
New Pet: Spambot
In honor of all the fun wiki editors which seem to like removing + from entries, how about a new pet buildable by armourers? I have no opinions as to what (if anything) it can do, but if we can have White Elephants, why not Spambots? -- Thog 21:50, 15 June 2007 (BST)
New Terrian: D&D Meetup
We have Pentacles and we have Free Parties. So why not Dungeons and Dragons meet ups? Combine the following to create a "(playername)'s Mom's Basement":
- D10 x 10
- D12 x 10
- D20 x 10
- D4 x 10
- D6 x 10
- D8 x 10
- Manuals x 3 (either made from an empty book or a new monster drop)
- Sheet of paper x 10
- Fountain pen x 10
- Mug of coffee (proper) x 20
- Pizza x 1
- Portion of Chips x 5
- Soda x 20 (Potential new item, can be made from sparkling water and lemon/lime juice or sparkling water and orange juice)
- Red Bull x ?? (Maybe)
Attending a D&D meetup would cost 10 AP. A player can join a D&D meetup under several roles. Increased AP/Mana regeneration would not be as much as a Pentacle or a Party.
- Bard: Gains 3 singles (some excluded, obviously), one elemental knife at midnight. Maybe increased AP regeneration.
- Fighter: Gains 2 elemental swords (or 1, whatever) at midnight. Maybe increased AP regeneration.
- Wizard: Gains 2 spells at midnight, increased mana regeneration.
- Sorcerer: Gains 1 spell at midnight, increased AP regeneration.
- Rogue: Gains gold at midnight, gains HP (above max)
- Barbarian: Gains 2 elemental swords, assorted animal bits at midnight. Maybe increased AP regeneration
- Paladin: Gains Holier Than Thou Attitude (meta item which can be used for AP at a later time), Smite Evil (meta game item that increases damage multiplier in a like way to killing blow, may be a bitch to code.)
- Cleric: Gains HP at midnight, clean bandages, maybe elemental knives?
- Monk: Gains HP at midnight, increased AP regeneration.
- Ranger: Gains 1 elemental bow at midnight. Maybe increased AP regeneration.
Of course this is all open to suggestions, tweaks, outright removal, etc. --Ade 21:50, 6 June 2007 (BST)
- Hey, no recursing! :) --Dragon 02:05, 7 June 2007 (BST)
- Nay, I submit that there shall be more recursing! --Ade 15:54, 7 June 2007 (BST)
- This is an awesome idea!! --Bubba_the_Shy 14:52, 24 July 2007 (BST)
- Yes. The guy who submitted this suggestion is a king among men, I say. A king! Er, yeah. I forgot Druids. Perhaps they would gain produce at midnight. Oats, wheat, sunflowers, cucumbers, etc. --Ade 20:18, 31 July 2007 (BST)
- This is an awesome idea!! --Bubba_the_Shy 14:52, 24 July 2007 (BST)
- Nay, I submit that there shall be more recursing! --Ade 15:54, 7 June 2007 (BST)
- My suggestion: create 12 new items, 'Character Sheet (class)'. When joining a D&D game (for some quantity of AP), you choose a character class and are given one of the corresponding sheets (perhaps in limited quantities?). Participating in the meet results in reduced AP regeneration, but every hour your character gains more Character Sheets (sheets represent xp of the D&D character). Item benefits (class and character level specific) are doled out on the hour as well. --Schmendrick 14:50, 8 December 2007 (GMT)
New Pet: Skunk
Skunks will deal minimal damage (if at all). Eats tribbles, bread, bugs, worms (last two not being current items, maybe attacking earth worms with it feeds the skunk? Probably a pain in the ass to code). When a skunk provides a successful hit, targetted monster immediately becomes "STINKY!" and pacified. Possibly the owner should become "STINKY!" as well. Produces the same amount of poop as a ferret, due to like sizes. This would be useful for those in the magical career path.
Cricket Bat
Cricket Bat: Works like Night club, dusk tusk, etc. Works only at dusk, chirps with each swing. Maybe instantly kills zombies. --Ade 22:22, 4 June 2007 (BST)
- And Toads (also acts as a cruel blade to toads...)Phw 22:49, 6 June 2007 (BST)
- Golf clubs should act as cruel blades to toads too. :) Rhapsodie 02:06, 10 March 2008 (GMT)
(Other) Golem
I'm just full of weird ideas today. Speaking of wizard-crafted pets, I'd like to see a few sorts of golems as pets. A mud golem is all well and good, but Dr. Frankenstein would say it's more admirable to reanimate the dead. Therefore, I'd like to propose a flesh golem (call it what you will; don't wanna be too close to D&D here) made of Soylent Green. (Might also need a piece of paper to stuff in the mouth for its first orders.)
Also, a great deal of iron could be spent in the crafting of another, lower AP max and higher damage rate, golem type. I probably don't need to say more about this idea.
- Edit: It has been pointed out by two players that Soylent Green probably shouldn't have such uses; encourages bad behaviour in more ways than one. Therefore, I put forth only the Iron Man, including the paper for its first orders; might eat a lot of paper, come to think of it!!! (As if it wasn't already a premium for wizards.)
- That said, I think Inert Iron Men should be craftable only by armourers, sorta like spell books. 19:04, 3 June 2007 (BST)
- Can Master Armourers add Repulsor Rays and Jet Boots to their Iron Men? :-) -- Thog 22:09, 18 June 2007 (BST)
Homunculus
Without some beefing, wizards don't do a great deal of damage at a whack. I can't help but think it'd be awesome if a spell could be made, using some Soylent Green, a pint or five of blood, and a few other items, a spell could create a permanent pet, a homunculus, for a wizard. I'm uncertain what it would eat at this point, and it might have daemonic origins in the sense that a wizard might actually need to catch a Daemon in order to put it into the fleshy construct before it can be cast. (Methinks another Bind spell would do the trick.) S. Mackie 10:21, 31 May 2007 (BST)
- Edit: It has been pointed out by two players that Soylent Green probably shouldn't have such uses; encourages bad behaviour in more ways than one. Daemons given new form with blood and AP should do fine; just increase the blood required. 19:04, 3 June 2007 (BST)
- Edit the Second: As much as Homunculus seems an old term, it seems more in the spirit of Cities to call it a "mini <insert name here>," making mine a mini macksting. 06:06, 21 June 2007 (BST)
More Wands
It might be fun to have Neutral Wands, Spirit Wands, Ice Wands, Sewage Wands and Shrimp Wands. Of course they'd mainly be used to change your alignment by hitting a Mirror Monster, so they should be quite rare (and perhaps break easily).
- Neutral players should grow Scissors and Paper, in addition to Stones. Incidentally, has anyone ever found out where neutrals go when they die?
- Sewage players should grow Poop and Urine.
- Spirit players could be permanently invisible.
- Shrimp players could have a crippling handicap of some sort (they are shrimps, after all).
Isambard 05:46, 27 May 2007 (BST)
- If nothing else, Shrimp players should have a really small font for their name -- Thog 17:01, 27 May 2007 (BST)
- Argument: I do like most of these ideas, but permanently invisible seems a bit much. There are a few Spirit monsters which are quite visible, might I point out.
- That said, introducing Urine just seems a little overkill. Besides, sewage yields interesting crops. Why not just grow seaweed? S. Mackie 19:08, 3 June 2007 (BST)
How about Cruel Alignment Wands? A Shaman could make one from X of Alignment Wand(s), Y Wand(s) of Anger, and Z Mana? The result would be a wand you could use to anger and align in one swipe. Snare 16:02, 31 July 2007 (BST)
- Oh, that's a good one. --Ade 19:52, 31 July 2007 (BST)
Dogbot Upgrade Kits
So, a dogbot is:
- by far the most expensive pet "egg" to obtain (the misril and power crystal alone will do it, not to mention the chain, misc. metals, and then paying for an armourer's services)
- by far the most expensive pet to feed, possibly discounting white elephants (which are a joke anyway). Most pets are essentially free to feed; pwnies take a chunk of AP.
- The dogbot is powerful, but comparatively, not too powerful. Compared to a baby dung beetle, it attacks for the same damage, but only half as often. (You do need to log in twice per day for the dung beetle due to the low max AP, but considering that the dung beetle's food comes free with another pet, it's more than worth it even before the dung beetle grows.)
How about a way to "grow" a dogbot? You could impose a minimum age ("You need to break in your dogbot more before applying the kit," "Your dogbot is still under warranty--you wouldn't want to void the warranty with unauthorized modifications, would you?" etc.). The kit could be made by Armourers from odd technology items (more metal? Mining Laser?) and applying it would give the dogbot a healthy upgrade. --Dragon 08:35, 22 May 2007 (BST)
- I second that! Dogbots should definitely be superior to Dung Beetles. Flt 09:14, 22 May 2007 (BST)
- I third it! Fang wants an upgrade. -- Sertularian 21:52, 1 September 2007 (BST)
If we're going to talk about upgraded pets, the Goose is about useless now. With the new levels of Harveys Farm, finding chickens for eggs is easy. With a goose I've got maybe 6 from my 9 week old, which is 6 eggs / 56 wheat. At 1 damage its not worth anything in combat - perhaps it can lay gold ore (read egg) instead of poop. That way you'd get 100 bits / wheat (still not market rates but better then nothing). Or perhaps it can reduce the ap cost of travel when using an airship (as long as you have a harness ;) Phw 09:48, 22 May 2007 (BST)
- What about my pet rock? Only the dung beetle and dogbot cost more, yet this does the least damage of any pet. On a serious note though, would it be possible to have an option to feed it 10 units for sand for 10 ap, say? It can take an hour real time to get it fully fed, and this problem has been exasperated by the new locking slowdown.
- Multiple GLs have confirmed that pet rocks are actually worth it. I suspect they grow, possibly at 12 weeks, but no one has a rock that old yet. --Dragon 17:40, 22 May 2007 (BST)
Making Ice Cream
I'd like to be able to make Plain Ice Cream from a Snowball and a Pint of Cream, then add an item for flavour:
- Cocoa Powder (Chocolate Bombe)
- Orange (Elevator Orange Sorbet)
- After-Dinner Mint (Minty Python Ice Cream)
- Phoenix Feather (Phoen Ice)
- Triffid Sting (Poison Apple Sorbet)
- Seaweed Frond (Seaweed Surprise Ice Cream)
- Magic Herb/Powder? (Sloe Djinn Sorbet)
- Don't know what (Vashka)
- Maybe a few more flavours that can only be made
My Kitten Likes Milk
Why can't I feed my Kitten Goat's Milk or Sheep's Milk? Azuaron 22:12, 9 May 2007 (BST)
Bottle of Water
Made from an empty bottle while standing on a lake or oasis. Provides 20 HP worth of protection in the desert before being drained. Also could be used as a one shot weapon against fire aligned creatures (the oft-lamented "dukes do too much damage to make a phoenix regen" issue comes to mind) which does 1HP of damage regardless of modifier. This shouldn't completely replace the water skin quest as you will need more bottles and the AP cost per bottle could be identical to the skin, but for Wizards or Armourers who have not completed the water skin quest, this could be a huge help in the desert. -Jon 18:31, 27 April 2007 (BST)
Wand of Spontaneous Combustion
The Wand of Spontaneous Combustion if used to attack a monster "blows up in your face" takeing half of your current health or 10 HP wichever is greater which means it can kill you. You also lose 5 kudos and all ajasent monsters begin laughing hysterically, all adjacent monsters are replaced with (monster number (if the monster is a swarm)) hysterical (monster name). Hysterical monsters all have life spans of 5 seconds. Since the monsters would die of old age you do not get any items and the monsters are not added to your kill list and do not count towards top monster slayer lists.
- And people would use this because...
Reanimation Spell
It could be a nice idea to have a spell which would reanimate dead pets. Naturally it would have to cost a lot of mana to use. Also, for a spell of this nature, it might be an idea for it to only work when cast on a pentacle. Nuru nuru 17:06, 8 April 2007 (JST)
- I have a feeling this might have been recently implemented in the form of the Frankenwiener Spell/Miracle Pill. Time will tell. Nuru nuru 15:53, 8 May 2007 (JST)
- Implemented. With an evil twist. Cheers to whoever coded it. Nuru nuru
- Reanimated pets obviously would become evil brain-eating zombies. (Brains and other zombie-edible body parts should start dropping from monsters ASAP so necromancer wannabes can start stocking up. Normal food could conceivably still work, but it should be only half as effective.) Maybe when a zombie pet gets a kill, the monster would rise again as a zombie itself. The possibilities are limitless! There are a few questions though: what should happen when you try to reanimate a player's corpse? or cast it in the middle of a cemetary (pet or otherwise)? -Scrumbucket 16:23, 8 April 2007 (BST)
Growing Tobacco
Fags can be rather hard to get, particularly if people are heavily farming stoners and not following the "Lorax" principle. I would like to be able to grow tobacco, possibly only on festival grounds. Then you would use a sheet of paper and roll it into a fag. Granted, this might flood the market with fags and make potions of accuracy easier to make, but I like to believe that people would use them more and lower their Max AP. However, you could make the construction more AP intensive by requiring a drying or curing stage (Fire craft, of course). -- X-Himy 18:41, 4 April 2007 (BST)
- Technically, if you want to make it into a cooperative thing like cucumber sandwiches and the like, you can dry it (fire), shred it (air)... and uh... something for water and earth. --Ade 22:30, 4 June 2007 (BST)
Cultivation Upgrade
Here I am, sitting with a growing bag of horse manure and a desire to grow large quantities of wheat and ... perhaps when cultivating, it takes all your 'poop' away and upgrades the output of the field by a random number... It could also contribute to faster regrowth into the previous terrain, or even have a small change of affecting the next crop. Phw 04:21, 27 March 2007 (BST)
- I was going to suggest the same thing, except not the "all your poop" part. I was thinking that if you went to a planted field and selected your poop collection, you could have an option of "Fertilise" which could consume several pounds of poop and increase the growth rate or make it grow extra of the produce. Rhapsodie 03:35, 4 August 2007 (BST)
Tribble Cage
An item where you can put Tribbles and Food stuffs in. The Tribbles will then (possibly) breed and eat the food thrown in while you move (as usual). This way, one does not need to constantly swith to their Food/Tribble Bag to put newly gained food in it (this gets quite annoying after a while). To compensate for the small AP gain from not having to take out your food out of the bag (because you haven't put it in before (at least not for that reason)), it could also cost AP to put Tribbles (and Food) in the Tribble Cage. The Tribble Cage won't actually give you any advantage (except perhaps being able to forage without using Vault Talismans), but will only mean less clicking labor. Also, perhaps an item that can only be crafted by Armourers? --Bubba_the_Shy 21:16, 19 March 2007 (GMT)
Making Buckets
10 pieces of wood and a few nails sounds about right for making a bucket, yes? If I can hammer out a catana then I can probably build a bucket. Phw 06:55, 16 March 2007 (GMT)
Kraken Pieces
I know that there _are_ already Kraken Pieces sold at Jons Kraken Shack. Since I'm a really talented monster slayer and a fairly talented cook (I know how to turn Slices of Bread into Toast and more) I think I should also be able to turn Kraken Meat into Kraken Pieces or even a Pot of Kraken Klaw Koleslaw. Flt 15:58, 15 March 2007 (GMT)
Ferns
since there seems to be no use for ferns at the moment i have a suggestion. i wonder if we could make fans from the ferns? then we could have a fan-belt... which would beat up hippies or some such. Zoological, 13 March 2007
- Zoological is my hero. The blue flowers quest creates an enormous number of ferns. Perhaps they could be ground into peat, to slightly increase the yield of fields? Could also be used for cooking (asian).--Ade 16:13, 13 March 2007 (GMT)
- Maybe combine Ferns with Cotton to make a Presenter? - Isambard 17:26, 13 March 2007 (GMT)
- gosh, thanks ade. hmmm lets see. Fern could be changed to Fearn somehow (new skilz?) which means Alder in the Ogham alphabet. then we could make an alder flycatcher (a bird) by doing something... hmmm Fern --> Fearn --> Alder (tree) --> Flycatcher. The flycatcher would naturally
- Maybe combine Ferns with Cotton to make a Presenter? - Isambard 17:26, 13 March 2007 (GMT)