Pets

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Pets in Cities are hatched from eggs, even the mammals. Once hatched, they can be placed by your feet (or ridden), and will support you in attacking monsters. Buying pets past a goldfish requires a Pet License, which can be bought from Harvey's Farm's Pet Registration Office for 10,000 GP if you have a pet Goldfish that isn't evil and is at least 8 weeks old. You can't buy a second license if you already have one. Once you get one, you can buy pet eggs from the various pet stores yourself. You don't need a license to buy a pet from another player or to use one.

  • Pets gain one AP per hour.
  • Every 12 hours pets, with a few exceptions including Goldfish, generate somepounds of poop or some other form of waste.

AP gain and poop generation occur in the same minute of the hour as they were hatched, even if they've died and been resurrected.

As pets make successful hits, they gain XP; As they gain XP, their tohit% increases and they become less harmless. A successful hit can be done to a monster or a player (for evil pets); both will give XP.

  • Damage done by pets follows normal rules and will only do a fraction of damage to resistant creatures (such as Treemen).
  • Pets can not be placed in bags (so no drowning the kittens).
  • You may rename your pet for 1AP, but the new name must be 25 characters long or less.

Please help fill in missing info.

When intially coded, it would appear that Pets had trouble with invisible monsters. For a while now though Pets have been able to attack anything that their owners can attack, regardless of visibility. -Stelio 15:24, 3 June 2007 (BST)

When a pet's hunger reaches 25%, it will go on a feeding frenzy, selecting one random edible food-type from your inventory, and consuming all available units of it until the pet is full. This rampage uses your pet's AP & is potentially very harmful (e.g. Peeves eating Measures of Serenity). Keep you pets feed and happy! (Or, bag the most valuable foods.)

If you actually decide one day to give up your beloved pet or go on an extended holiday, don't abandon it at a road (or even worse, the Pet Cemetary [sic]). Why don't you ask the friendly staff of the Lucky Smells Goldfish Kennels?


Contents

Levels

As pets gain XP, they become more accurate. These are the known levels and benefits so far along with speculation derived from [1]. If something is different for another pet or the info is wrong, please change it..

Level XP Required To Hit To reach this level
Expected attacks Total expected attacks Expected time Total expected time
Harmless 0 start (10%) 0 0 0 0
Mostly Harmless 20 +10% (20%) 200 200 8d 8h 8d 8h == 1w 1d 8h
Poor 80 +10% (30%) 300 500 12d 12h 20d 20h == 2w 6d 20h
Average 200 +10% (40%) 400 900 16d 16h 37d 12h == 5w 2d 12h
Above Average 400 +10% (50%) 500 1400 20d 20h 58d 8h == 8w 2d 20h
Competent 700 +10% (60%) 600 2000 25d 83d 8h == 11w 6d 8h
Dangerous 1120 +10% (70%) 700 2700 29d 4h 112d 12h == 16w 0d 12h
Deadly 1679 +10% (80%) 800 3500 33d 8h 145d 20h == 20w 5d 20h
Elite 2400 +10% (90%) 900 4400 37d 12h 183d 8h == 26w 1d 8h
Note that these numbers naïvely assume that your pets actually get to use all of their AP. If you frequently kill your opponents before your pets can get to them, or if you take, say, 12+ hour breaks from playing Cities, your pets will probably hit their max AP, and until they fight again, those action points will just be going down the drain. --Naimoigiant 21:22, 29 May 2009 (BST)


Side note: apparently when pets attack for ZERO damage, they still acquire XP. (My horsie just attacked a cute seal for 0 dmg; gained 1xp)

Pets Illustrated

(a monsterpiece in progress)

to-hit% seems to be standard (per chart) in all cases except for hamsters with quick paws? Will verify later, perhaps..


size Pet Ages Special food Poop! AP Ratio to hit% DMG
1 Goldfish 8 wks Pet License Shaky Flake ??? 15/??? 1
1 Mayfly 18 Hrs Dies. None. Mayfly Eggs 48/1
Per
Chart
1
2? Goose Mature Lays Eggs Oats/Wheat Poop,
Sometimes Eggs
48/??? 1
1 Electric Sheep ??? Wire Fleece Power Crystal/Oil 1 BB 48/??? 5
1 Familiar Booze Mana 24/??? (Table)
4 Dogbot Made by Mstr Arm Power Crystal/Oil BBs 48/6 100
2 Quantum Sheep Mature Quantum Drug/Raisin/Grazin' ??? 48\??? 10
5 Baby Dung Beetle 8wks Bubba Hotep Poop 1 Stone 12/3 100
7 Dung Beetle 24wks is a dirty Poop 3 Stones ?\? 200
11 Giant Dung Beetle Mature. poop eater. Poop 5 Stones ?/? 500
1 Baby Minrilax 2 wks they smelt Ores/Sand Bits of Metal,
Sand
240/12
Per
Chart
0
6 Juvenile Minrilax 24wks they smelt Ores/Sand Bits of Metal,
Sand
240/12
Per
Chart
100
12 Minrilax Mature they smelt Ores/Sand Bits of Metal,
Sand
240/12
Per
Chart
500
1 Rock 12wks Gems/Stone/Sand 10 units of sand 48/12 0
6 Baby Troll 24wks Gems/Stones 50 units of sand ??? 500
10 Troll Mature Gems 100 units of sand ??? 2000
4 Pwny 8 wks -5 riding Oats/Wheats/Carrot
Grazings
Poop 30/1
Per
Chart
10
8 Earth Horsie Mature Horsiness.
-9 riding
Oats/Wheats/Carrot
Grazings
Poop 30/1
Per
Chart
20
8 Sea Horsie Mature 2ap Sea Travel
Can't be moved
on land
Seaweed Frond
Grazings
Poop 30/1
Per
Chart
20
8 Winged Horsie Mature Flying
-5 riding
Oats/Wheats/Carrot
Grazings
Poop 30/1
Per
Chart
20
8 War Horsie Mature 50 damage
-6 riding
Oats/Wheats/Carrot
Grazings
Poop 30/1
Per
Chart
50
x Baby Dragon 8wks It's a Dragon Whatever it wants. Dragon Poop? varies varies varies
x Dragon mature It's a Dragon Whatever it wants. Dragon Poop? varies varies varies
4 Ferret Mature Nothing. Bone/Raisin/Tribble poop? 48
Per
Chart?
20
1 Baby Hamster One Week Fashionable
Genetics
May explode?
Carrot, Lettuce Leaf,
Raisin, Sunflower
Stuffed on Raisins
Poop? 24? ??? Traits?
1 Mature Hamster Mature Fashionable
Genetics
May explode?
Carrot, Lettuce Leaf,
Raisin, Sunflower
Stuffed on Raisins
Poops? 24? ??? ???
1 Peeve 2 wks Impressionable:
Attacks only
one type of
monster.
Issues, Kudos,
Measure of Serenity,
Degree of Enlightenment,
Spare, Strike.
Poops 48
Per
Chart?
100
1 Hate 12 wks Attacks only
one type of
monster.
Issues, Kudos,
Measure of Serenity,
Degree of Enlightenment,
Spare, Strike.
Poops Max/AP
Per
Chart?
200
1 Obsession Mature Attacks only
one type of
monster.
Issues, Kudos,
Measure of Serenity,
Degree of Enlightenment,
Spare, Strike.
Poops Max/AP
Per
Chart?
400
9 White Elephant 2 wks
(tusks)
Ivory,
Majesty
A lot!
20 lbs
of poop
6/6
Per
Chart?
500
size Name Ages For Special Eats Poops Max/AP to-hit% DMG

Eggs

Hatchable for 10AP.

Annoyance

Dropped from monsters and found in chests. Activating creates a Peeve.

Brand New Dog Bot

Made by Armourers from 50 Bits of Silver, 100 Bits of Misril, 10 Rivets, 40 Carbon, 23 Bits of Gold, a Chain, 100 Bits of Copper, a Power Crystal, 4 Oils and 500 Bits of Iron for 100AP. Activating creates a Dogbot.

Brand New Electric Sheep

Can be bought for 50,000 GP from Paradox Pets in the Neutral Zone. Activating creates an Electric Sheep.

Dung Egg

Can be bought for 75,000 GP from Curious Beasts in Oz at 39E 287S DSSGCM. Hatching creates a Baby Dung Beetle.

Ferret Egg

Can be bought for 25,000 GP from Go West at 1W 33N DSSGCM. Hatching creates a Ferret.

Goldfish Egg

Can be bought for 20,000 GP from Mendoza's in the Mysterious City of Gold and Lead, or granted through a Present. Hatching creates a Goldfish.

Goose Egg

Can be bought for 10,000 GP from Farm Supplies in Kansas. Hatching creates a Goose.

Hamster Egg

Hatches for 10AP into a Hamster; it is from the Royal Auction in 2008.

Kittin Egg

Can be bought for 25,000 GP from Go West at 1W 33N DSSGCM. Hatching creates a Kittin.

Mayfly Egg

Dropped by monsters. Hatches for only 1AP and creates a Mayfly.

Minrilax Egg

Mined in the SE Tunnels from Minrilax Nests. Hatches creates a Baby Minrilax.

Pwny Egg

Gained from a Chit. Hatching creates a Pwny.

Stone Egg

Can be bought for 50,000 GP from Curious Beasts in Oz at 39E 287S DSSGCM. Hatches into a Pet Rock.

Uncertain Egg

Can be bought for 50,000 GP from Paradox Pets in the Neutral Zone. Hatching creates a Quantum Sheep made of 2-4 instances.

White Egg

Can be bought for 20,000 GP from the White Elephant Shop at 99E 94N DSSGCM. Hatches into an Elephant.

Pets

The percentage next to the food is the percentage of its food points (see Development:XML Tags) remaining. A pet loses 1 food point per hour. Your pet's hunger percentage is visible after you have completed the Harvey Farm quest. Pets have different food point caps and different foods give various amounts of food points. Note that your pet will die when its hunger level reaches 0%. A Miracle Pill, produced by the Frankenwiener Spell, will bring a dead pet back to life, but the revived pet will gain 1% evilness.

Oddly, dead pets left by your feet still manage to attack your enemies. Whether they gain XP in so doing is unclear.

Hunger Levels

above 100% stuffed doesn't gain AP
100% full
99-75% nearly full
74-51% hungry
50-25% very hungry
24-0% starving doesn't gain AP

After a while some pets grow up into more powerful forms. This is based on the age of the pet, not its XP. Oddly (Nr.2), dead pets seem to get older and grow up. (Dead Pwny grew up into a dead War Horsie) wfpsy

When a pet grows up it consumes more food over time and usually does more damage. It keeps its experience points, evilness and AP.

I'm not sure this is true... my revived Kat is now younger than my never-dead Ferret, but the Kat hatched first. Azuaron 20:18, 22 June 2007 (BST)
Pets age while dead, but this is reversed when they're revived. Pwnies can die, age, become Horsies, and be revived as Pwnies. I've seen it first-hand. Random4518 22:11, 22 June 2007 (BST)

My pet rock is starving and at 0 AP... for quite some hours now. So... do starving pets regain AP or not? Fed it to above 25% now, and bang it regained the AP it *would* have gained :) (Not sure, but it might behave the same for stuffed). Snarfer 03:49, 11 June 2007 (BST)

When your pet dies it won't be removed from your feet automatically. However, riding a dead horsie gives 50 AP (54?) penalty on your movement modifier. Flt 16:45, 27 April 2008 (BST)

Baby Dung Beetle

Hatches with 12 MaxAP, 10% tohit, and 100 damage. Takes 3 AP to attack, but gains 3 XP when it hits. Creates a Stone instead of poop.

Food:

  • Pound of Poop (12.5%)

Dung Beetle

Grows up from a Baby Dung Beetle after 8 weeks, and deals 200 damage. Creates 3 Stones instead of poop.

Can be stuffed up to 150% (144 FP).

Food:

  • Pound of Poop 6 FP (6.25%)

Max food points: 96

Giant Dung Beetle

Grows up from a Dung Beetle at 24 weeks, and deals 500 damage. Creates 5 Stones instead of poop.

Food:

  • Pound of Poop 3 FP (3%)

Baby Minrilax

Hatches with 240 MaxAP, 10% tohit, and 0 damage. Takes 12AP to attack (but gets 12 XP when it hits). Creates 25-200? bits of a random metal and sand instead of poop. Random metal is the same as the ore eaten. Sometimes you get sand only without the bits of metal.

It seems they poop sand when fed sand or stone. I've been feeding mine nothing but sand for SCIENCE! and it's produced absolutely no metal. --Ade 22:05, 21 August 2008 (BST)
That makes sense. This also means that when it is stuffed and is not fed, it doesn't produce either sand or metal.

Food:

  • a random ore 1 FP 0.14%
  • Unit of Sand 1 FP 0.14%
  • Stone 6 FP 0.89%

Max food points: 672

Juvenile Minrilax

Grows up from a Baby Minrilax after 2 weeks and does 100 damage.

For every ore I've fed mine so far, I've later gotten back exactly 100 bits of the same type of metal. Random4518 01:59, 8 September 2008 (BST)
These may have preferred items that feeds them more.
My minrilax just ate a gold ore for 36FP. Perhaps it's random?
It also later pooped gold pieces instead of bits.

A note from elseware:

the thing is they get minimal fp from their favorite ore
A Juvenile Minrilax whose favorite ore is Zinc will get 1FP from it. Random4518 16:25, 6 February 2009 (GMT)

Food: It eats the same ore from its baby stage and 8 random items from below.

  • Bronze Ore 8FP
  • Copper Ore 8FP
  • Iron Ore 1FP
  • Lead Ore 8FP
  • Silver Ore 24FP
  • Gold Ore 36FP
  • Zinc Ore
  • Unit of Sand
  • Stone 1FP
  • Summon Stone 72FP

Max food points: 672

Minrilax

Matures at 24 weeks and does 500 damage. :D

My Minrilax lost the ability to eat Stones, and gained the ability to eat Misril Ore. Random4518 00:50, 5 February 2009 (GMT)
Zinc Ore (its favorite) is still 1 FP. Random4518 16:32, 6 February 2009 (GMT)

Food: Presumably all ores now have their FP halved in effectiveness.

  • Bronze Ore (4 FP)
  • Copper Ore (4 FP)
  • Gold Ore (8 FP)
  • Iron Ore (4 FP)
  • Lead Ore (4 FP)
  • Silver Ore (8 FP)

Max food points: 672

wait, my minrilaxe just did 8000 damage to a Rocky Horror? Wha--? I'm currently in the Mines. I'm going to have to assume they have some special ability against Mine monsters? AmishRobots 10:43, 14 November 2018 (UTC)
okay no massive damage against that Hista, and attacking another Rocky Horror after removing my pair of fishnets gave my pet a much lower damage rate, So I guess the pet just inherits whatever kinky ponus I' ve got.

Dogbot

Activates with 48 MaxAP, 10% tohit, and 100 damage. Takes 6 AP to attack, but gets 6 XP when it hits. Creates BBs instead of poop. Gets 1% hunger every 3-4? hours instead of every 1.

Can be stuffed with Oil.

Food:

  • Oil (1%)
  • Power Crystal (50%)

Max food points: 336

Dragon

Dragons, like pwnies and hamsters, have genetics. In the case of Dragons almost all of their attributes are controlled by these genetics in an as yet un-known manner.

Pet Dragon

Electric Sheep

Activates with 48 MaxAP, 10% tohit, and 5 damage. Creates 1 BB instead of poop. After every 2 weeks, you can shear it (for 20AP) to gain a Wire Fleece.

Food:

  • Oil (12 fp)
  • Power Crystal (336 fp)

Max food points: 672

Familiar

Drops from Witches, already alive and 75% full. 24 maxAP, 1 damage. Poops mana starting at 2 - the amount increasing with experience. Damage also increases with experience. Consumes alcohol. The amount of feeding that each drink provides is equal to the percentage it drops your to-hit when consumed.

% to hit Damage Mana Pooped
10 1 2
20 2 3
30 3 4
40 4 5
50 5 6
60 6 7
70 7 8
80 8 9
90 9 10

Some of their default names are a reference to the three witches of MacBeth, who called their familiars to them by name.

Eats a random selection of 4 or 5 alcoholic drinks, different for each Familiar. Example food selections:

  • Bottle of Creme de Cacao, Planter's Punch, Tequilla Slammer, Bottle of Whisky
  • Bloody Mary, Champagne Cocktail, Bottle of Sparkling Wine, Mint Julep, Wall Banger
  • Glass of Polar Beer, Bottle of Brandy, Mojito, Bottle of Saurian Brandy, Bottle of Romulan Ale (ouch!)
  • Champagne Cocktail, Bottle of Ginger Wine, Bilbo Cocktail, Grasshopper, Bottle of Vodka
  • Bottle of Vodka, Bottle of Ginger Wine, Champagne Cocktail, Gin and Tonic, Harvey Bristol's Cream
  • Legolas Cocktail, Bottle of Cheap Rose, Bottle of Herb Liquer, Planters Punch
  • Bottle of Brandy, Bilbo Cocktail, Margherita, Bottle of Saurian Brandy, Bottle of Tequila
  • Mug of Ginger Beer, Bilbo Cocktail, Jager Bomb, Whiskey Mac, White Russian
  • Glass of Absinthe, Bottle of Creme de Menthe, Gandalf Cocktail, Bottle of Romulan Ale, Bottle of Whisky

Ferret

Hatches with 48 MaxAP, 10% tohit, and 20 damage.

Can be stuffed up to 150% (144 FP) with Raisins.

Food:

  • Bone 12 FP (12.5%)
  • Raisin 2 FP (2%)
  • Tribble 12 FP (12.5%)

Max food points: 96

Goldfish

Hatches with 15 MaxAP, 10% tohit, and 1 damage.

Cannot be stuffed.

Food:

  • Shaky Flake 12 FP (12.5%)

Obtain a Pet License from Harvey's Farm with your 8 weeks old goldfish. Each goldfish may only be registered once, and once registered, its name may not be changed.

Max food points: 96

Goose

Hatches with 48 MaxAP, 10% tohit, and 1 damage. Gives an Egg and a Pound of Poop instead of two Pounds of Poop. Doesn't always give an egg? Rarely gives an egg in my experience.

Food:

  • Sheaf of Oats (25%)
  • Sheaf of Wheat (25%)

Hamster

Hamsters, like dragons and pwnies have genetics. Current information suggests that hamsters share certain genetic traits such as maxAP (24), maxFP (72) and diet.

Hamsters grant at least two fashion types when equipped, depending on their genetics, and can also have other traits such as "quick paws" and "warm fur". See the hamster DNA page for more information.

Even hamsters without "warm fur" give some warmth when equipped.

 01:57 <cjg_> ...they are theoretically the most powerful weapon

Food:

  • Carrot (48%)
  • Lettuce Leaf (33.3%)
  • Raisin (8%)
  • Sunflower (48%)

Baby hamsters can be stuffed to 166% on raisins.

Mature Hamster

Hamsters mature after a week. If your hamster lacks "sharp teeth", it now causes 0 damage.

Hamsters can be bred together. The gestation is two weeks, and multiple offspring may result.

Food:

  • Carrot (66.6%)
  • Lettuce Leaf (16.6%)
  • Raisin (4.5%)
  • Sunflower (66.6%)

Adult hamsters can be stuffed to 166% on raisins.

Kittin

Hatches with 30 MaxAP, 10% tohit, and 10 damage.

Food:

  • Fish: 24 FP (25%)
  • Pint of Milk: 12 FP (12.5%)
  • Pint of Cream: 18 FP (18.75%)
  • Kittin Kibble: 12 FP (12.5%)

Max food points: 96

Kat

Grows up from a Kittin after 8 weeks and deals 50 damage. Produces 2 pounds of poop every 12 hours.

Food:

  • Fish 18 FP (19%)
  • Pint of Milk 8 FP (8%)
  • Pint of Cream 12 FP (13%)
  • Kittin Kibble (2%)

Big Kat

Grows up from a Kat at 24 weeks and deals 100 damage.

Produces 3 pounds of poop every 12 hours.

Can be stuffed up to 150% (144 FP) with Fish, Pints of Cream.

Food:

  • Beef Steak 8 FP (8.5%)
  • Fish 8 FP (8.5%)
  • Pint of Cream 6 FP (6%)
  • Kittin Kibble (?%)
  • Pint of Milk 4 FP (4%)
  • Piece of Mutton 8 FP (8.5%)

Mayfly

Hatches with 48 MaxAP, 10% tohit, and 1 damage. Unfeedable. Creates 1-2 mayfly eggs instead of poop. Dies after 18 hours.

Peeve

Activates with 48 MaxAP, 10% tohit, and 100 damage. When it first attacks a monster, (even if it misses) it becomes a Peeve Against that monster type, and will only attack that kind of monster. If it's by your feet while you attack a different monster, it does nothing. (However, an evil peeve can still attack its owner!) Does not produce poop.

Can be overfed (stuffed) by giving it Kudos.

Food:

  • Degree of Enlightenment
  • Issue (75%)
  • Kudos (4%)
  • Measure of Serenity
  • Spare (37.5%?)
  • Strike

Max FP: 96

Hate

Grows into a Hate after 2 weeks and deals 200 damage

Food:

  • Degree of Enlightenment
  • Issue (50%)
  • Kudos (2%)
  • Measure of Serenity
  • Spare (25%)
  • Strike

Max FP: 144 (not verified from info.xml, just based on the Issue effect)

Obsession

Grows into an Obsession at 12 weeks and deals 400 damage.

Food:

  • Degree of Enlightenment
  • Issue (25%)
  • Kudos 1 FP (1%)
  • Measure of Serenity (50%)
  • Spare (12%)
  • Strike (25%)

A Peeve becomes an "Acceptance of (Monster)" when it dies.

Max FP: 288 (based on Issue compared with Hate)

Pwny

You can ride your Pwny instead of putting it by feet. It has 30 MaxAP, starts with the usual 10% to-hit and deals 10 damage.

Pwnies act as transports with a -5 movement modifier. Like boats and other transports, this does not stack against your creature survey bonus, or shoes/walking stick worn. However it does stack with a Pair of Snowshoes in the Frozen North. Note that riding will not prevent your footwear from wearing out.

They can currently carry more than one person, but this may be a bug.

You can graze your Pwny for 5AP on pasture and meadow terrain.

Food:

  • Carrot (12.5%)
  • Sheaf of Wheat (25%)
  • Sheaf of Oats (25%)
  • Let your pwny graze on pastures (12.5%)
23:47 <@darkersatanic> We did think about the prospect of turning dead pwnies into glw,
      but decided that we didn't have any use for glw. :)
00:51 < dragon> ...when has that stopped you from implementing things before?!
00:52 <@darkersatanic> GPWM
Note that glw doesn't actually appear to exist, it's just been a running joke since pwnies were introduced. --Dragon 17:05, 15 December 2009 (GMT)

Horsie

Grows into a Horsie after 8 weeks. Comes in four types (which are determined by genetics): Horsie, Sea Horsie, Winged Horsie, and War Horsie.

Creates 6 pounds of poop every 12 hours.

Horsies can breed with other horsies; each horsie has a set gender (that you can't see from the status box). The colour and eventual type of horsies are genetic. The cost of the pregnancy is unknown. Breeding can occur between all types of horsie.Pwnies are live births. The gestation period is roughly four weeks.

Record horsie breeding on Pedigree so that we can determine how Horsie genetics work. If you want to put your name down for a pwny, you can do so here.

Horsie (Earth)

20 damage. Riding a Horsie gives -9 movement modifier.

Can be stuffed by giving it Carrots.

Food:

  • Carrot (8%)
  • Sheaf of Wheat (12.5%)
  • Sheaf of Oats (12.5%)
  • Let your horsie graze on pastures (8.5%)
Sea Horsie (Water)

20 damage. Movement modifier: 2AP to move on Ocean squares (not affected by wind), cannot move on land or inland water but can on bridges (for 1AP per square). Can carry one passenger (for a total of 2 people).

Sitting on a Sea Horsie is one of the only ways to stop yourself being broomed off a land square - such as a field.

Food:

  • Seaweed Frond (50%)
  • Let your horsie graze on pasture (8%)
Winged Horsie (Air)

20 damage. Can fly - making it a Flying Horsie - over all terrain (that it is normally possible to move over - you can't fly over coral or impassable mountains), reducing movement costs to 1AP each (unless you're going over particularly harsh terrain - like in the Great Desert or Thick Jungle - which cannot be flown over but you can cut while you fly). It costs 20AP each to take off and land.

Has a movement modifier of -5 on the ground.

Can also carry 1 passenger (for a total of 2 people), on ground and flying. Monsters are avoided unless they are undead / angry / duck-billed / holiday island dwellers(?) / plankton

In the fire Swamp, I purposefully anger wanded a GNU, and then flew right over it Spacer one
Crossing the Great desert still causes damage as if walking
If you are Flying but want to be able to hit a monster, use a Ghastly Bling.

Note - there are several actions you cannot take while flying:

  • Be sure to feed your Winged Horsie well before flying - you cannot feed it (although you can feed other pets as normal).
  • You can't dismount from the Winged Horsie - because you're in the air. Duh!
  • You can't trade with others, although they can still trade with you.
  • You can't shop.

Food:

  • Carrot (?)
  • Sheaf of Wheat (12.5%)
  • Sheaf of Oats (12.5%)
  • Let your horsie graze on pastures (8.5%)
War Horsie (Fire)

50 damage. Movement modifier is -6 (+51 when dead).

Food:

  • Carrot (?)
  • Sheaf of Wheat (12.5%)
  • Sheaf of Oats (12.5%)
  • Let your horsie graze on pastures and meadows (8.5%)

Quantum Sheep

Hatches with 48 MaxAP, 10% to hit, and 10 damage. Can be placed by your feet 3 times and given away to be used by up to 3 different people. Each apparent quantum sheep in a flock is just a separate instance of the same sheep. (Think of it as several shortcuts or symlinks to the same file). Any action performed by or done to any of the "copies" affects the whole sheep, and is immediately visible on the others from the same flock. So if you and someone else both have an instance of the same quantum sheep, and you feed "your" sheep, "their" sheep will magically be fed as well (with the same raisin). After (every?) 2 weeks, you can shear it (for 20AP) to gain an Entangled Fleece.

Food:

Max food points: 96

I hatched an uncertain egg today and only got two instances of the sheep, not three. --BortJr 03:59, 26 October 2007 (BST)
The name of the egg itself tells you it's uncertain. ;-) Azuaron 01:33, 7 November 2007 (GMT)
I just hatched an egg and gained four quantum sheep. --Ade 19:26, 11 February 2008 (GMT)

Rock

Hatches with 48 MaxAP, 10% to hit and 0 damage. 12AP to attack (won't attack with fewer than 12AP). 12XP per successful hit. Creates 10 Units of Sand instead of poop. Gains 1% hunger about every 2 hours.

Can be stuffed up to 216FP with diamonds.

Food:

  • Diamond 24 FP (14%)
  • Magic Emerald 12 FP (7%)
  • Magic Opal 12 FP (8%)
  • Magic Ruby 12 FP (7.5%)
  • Unit of Sand 1 FP (~0.5%)
  • Stone (1%)

Max food points: 168

Baby Troll

Grows up from a Pet Rock after 12 weeks and does 500 damage. Creates 50 units of sand instead of poop.

Can be stuffed up to 128% (? FP).

Food:

  • Diamond (7%)
  • Magic Emerald (?%)
  • Magic Opal (4%)
  • Magic Ruby (?%)
  • Stone (1%)

Troll

Grows up from a Baby Troll at 24 weeks old and does 2000 damage. Creates 100 units of sand instead of poop.

Food:

  • Diamond 6FP (3.5%)
  • Magic Emerald 3FP (2%)
  • Magic Opal 3FP (2%)
  • Magic Ruby 3FP (1%)

Max food points: 168

White Elephant

Hatches as an Elephant with 6 MaxAP, 10% tohit, and 500 damage. Takes every single one of those 6 AP to attack, and gets 6XP when it hits. Can be ridden, but increases movement costs by 6AP when ridden (i.e., 8AP to move on a Plain). Creates 20 Pounds of Poop every 12 hours.

This pet is named after the sacred White Elephant kept by traditional southeast Asian monarchs. The implication is that the elephants are much more trouble than they're worth. What each food is good for is unknown, but this quote from IRC may be telling:

<elseware>	MJ[Lappy, you laugh now... check out the feeding schedule...

To wit: the white elephant gains 5% hunger per hour (Max Food Points=20).

Even if you've completed Animal Sanctuary, you can't tell how hungry it is in percentage terms unless you're riding it. This is probably a bug.

When your White Elephant dies (as is almost inevitable if you aren't careful!) you can flay it (10 AP) for a variable number of bones (ranges beteween 4-8 observed so far) and an elephant hide. In addition, if the elephant is at least 14 days old you get two Ivory Tusks. This consumes the corpse of the elephant.

The elephant can be stuffed on Buns to 318% FP. They really like buns...

Food:

  • Bun (27%)
  • Carrot (14%)
  • Cream Bun
  • Cucumber (27%)
  • Serving of Pasta
  • Sheaf of Oats (27%)
  • Sheaf of Wheat (27%)
  • Sun Flower (27%)

Active Pets

As with equipment in general, every character has a "pets" slot with a certain size. You can put by feet as many pets as their individual sizes allow - if you try and add a pet that doesn't fit you get the message "That would cause mayhem!":

If one is riding a Pwny or Horsie, does this fill up the slot? Azuaron 18:51, 25 September 2007 (BST)
Yes; it takes up 4 or 8 points of pet slots. You have 12, so you can have another pet, too. PotatoEngineer 19:40, 25 September 2007 (BST)
Hmm some/one of the numbers might be wrong, I currently have a Pwny, a Big Kat and a Goldfish by my feet (4+8+1 = 13), I have very big feet but I don't think that is quite how it works... ford_prefect 20:31, 12 June 2008 (BST)
With a Winged Horsie and a Ferret out, a Goldfish would've caused mayhem. But now I have a Big Kat, a Ferret, and a Goldfish by my feet. Big Kats must be smaller than 8. Random4518 22:39, 12 June 2008 (BST)
Unless when you put them at your feet, they were smaller pets. Did the big kat grow up while at your feet, or did you place it there full grown? Syagrius 04:32, 13 June 2008 (BST)
Full grown. Random4518 09:12, 13 June 2008 (BST)
I think the value for Familiars is wrong, or there are bigger and smaller Familiars. My Brown Jenkin is 15 weeks old and only takes up one slot. Cthu1hu 23:11, 17 February 2009 (GMT)
Mine is also one slot, and it's 39 weeks old and elite!. Changing the table from 2 to 1. -Greycat 19:28, 7 August 2009 (BST)
Total Space: 12
Baby Dung Beetle 5
  Dung Beetle 7
  Giant Dung Beetle 11
Baby Minrilax 1
  Juvenile Minrilax 6
  Minrilax 12
Dogbot 4
Dragon (baby) 1<=s<=7
Dragon (adult) 2<=s<=14
Electric Sheep 1
Familiar 1
Ferret 4
Goldfish 1
Goose 2?
Hamster 1
Kittin 3
  Kat 5
  Big Kat 7
Mayfly 1
Peeve 1
  Hate 1
  Obsession 1
Pwny 4
  Horsie 8
Rock 1
  Baby Troll 6
  Troll 10
Quantum Sheep 2
White Elephant
9

Levels

As pets gain XP, they become more accurate. These are the known levels and benefits so far along with speculation derived from [2]. If something is different for another pet or the info is wrong, please change it..

Level XP Required To Hit To reach this level
Expected attacks Total expected attacks Expected time Total expected time
Harmless 0 start (10%) 0 0 0 0
Mostly Harmless 20 +10% (20%) 200 200 8d 8h 8d 8h == 1w 1d 8h
Poor 80 +10% (30%) 300 500 12d 12h 20d 20h == 2w 6d 20h
Average 200 +10% (40%) 400 900 16d 16h 37d 12h == 5w 2d 12h
Above Average 400 +10% (50%) 500 1400 20d 20h 58d 8h == 8w 2d 20h
Competent 700 +10% (60%) 600 2000 25d 83d 8h == 11w 6d 8h
Dangerous 1120 +10% (70%) 700 2700 29d 4h 112d 12h == 16w 0d 12h
Deadly 1679 +10% (80%) 800 3500 33d 8h 145d 20h == 20w 5d 20h
Elite 2400 +10% (90%) 900 4400 37d 12h 183d 8h == 26w 1d 8h
Note that these numbers naïvely assume that your pets actually get to use all of their AP. If you frequently kill your opponents before your pets can get to them, or if you take, say, 12+ hour breaks from playing Cities, your pets will probably hit their max AP, and until they fight again, those action points will just be going down the drain. --Naimoigiant 21:22, 29 May 2009 (BST)


Side note: apparently when pets attack for ZERO damage, they still acquire XP. (My horsie just attacked a cute seal for 0 dmg; gained 1xp)
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