Pheonix Slaying Strategies

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The pheonix regenerates (70% of the time) when struck in combat, if it has fewer than 10HP after being struck. Its description changes to "Pheonix (gen. 2)" and so forth. A generation n pheonix

  • Has 10n HP
  • Does 1 + (n (n-1))/2 damage
  • Drops (n-1)*(n-2)/2 pheonix feathers
  • Drops ((n-1) * 3) units of charcoal
  • Drops 50(n-1)(n+2) + (starting gold) gold

Contents

Pheonix Slaying Strategies

The most efficient pheonix slaying strategy is probably the following:

  • Use a wand to get a favourable alignment so that you are causing the most damage you can, unless you're a Duke.
Note that if you're a Duke, it's physically impossible to do less than 10HP at a stroke against your weak alignment. Thus, it's better to either change it to a neutral alignment when it hits 10HP, or just keep it at a neutral alignment until you're ready to kill it.
Use a low-level lich leech.
Note that your pets do not benefit from you damage modifiers - a goldfish with a high to-hit % could be usefully used to get you 10HP phoenix to 9HP (whilst you wield a sheet of paper, or an appropriate wand) and after the first level you just need some careful calculation to avoid needing to cause less than the minimum amount of damage you can. --naath 16:55, 8 May 2007 (BST)
  • Then carefully chose your weapon to cause as much damage as you can without killing it. Then hit the pheonix to less than 10HP (but not to kill).
  • Switch to a non-weapon, i.e., a piece of paper or something that does no damage, and hit it until it regenerates.
Oh, so that's the secret! All this time, I've been counting on luck, hoping that they'll regenerate when they hit 5HP, then finishing them off with Fists if they didn't!
  • Lather, Rinse, Repeat. One very powerful pheonix is worth much much more than a few hundred weaker ones. Just make sure nobody kills your level 20 pheonix. A Dibs Wand would be a good idea here. You will also need lots of medical attention when attacking a higher level pheonix. Thee Hippocratic Order of Flying Doctors would be a good idea here.

I'm realizing for a Duke it is virtually impossible to hunt Pheonix's. Because your damage multiplier is 5 if you align a pheonix then you will always cause damage in a multiple of 10. But since the Pheonix will not regenerate unless its HP are strictly below 10 you can never cause it to regenerate. This is a real PITA why can't the pheonix regenerate when its HP are less than or equal to 10, then you could use swords for odd generations and Swords+knifes for even generations. Please its a one line change. DWE 22:58, 29 March 2006 (BST)

I'm a Private Duke water aligned right now, and having a good time getting phoenix feather for the School. I like to level up leeches! I start with a 1, and keep on using them until I get the leech up to the level I want (using a LOT of bandages here!) Then I slay them and reap my reward! It only takes patience and a lot of leeches! But now I have some good level 8 and up leeches waiting hungrily for.... brandy 12:24, 4 November 2009 (BST)
Don't align the Phoenix then? At which point you can trivially bounce them up to eight or nine, and higher if you want to be dedicated... uses up the AP a little more, but, there has to be some cost in here at some point surely? Tabitha R'al 23:06, 29 March 2006 (BST)
My point is that one would think it is better to be a Duke than say an Earl, but in this case its probably worse since Dukes cannot take advantage of alignment changes.
but it's only really bad for the first couple generations. once it starts getting some more meat on it's bones you can change it's alignment and go at it. it's not like it's that hard to hurt enough to get it to be reborn during the first few generations anyway. :) Jatt 23:26, 29 March 2006 (BST)
2x on a x5 multipler is a pain when trying to get less than 10 damage. I assume you could do wonders if you had someone to do a final hit and heal you that wasn't a Duke. Then again given the thing on e.bstan's page with the gen.50 phoenix you have to worry... impressive in the extreme though :) Tabitha R'al 23:35, 29 March 2006 (BST)
The only thing I can think of, is to eat a Bacon Sandwich right before you begin farming. That will give you a +2.5 to your damage multiplier and allow you to hit for 7 damage with a punch. Then once it grew big enough you could hit it regulary. Red Guard 23:41, 29 March 2006 (BST)
Honestly, I never bother to align the buggers to anything but Neutral until I'm ready for the kill. Sure, it means I'm going to have to take more attacks from it, but that's not a really big deal for the first dozen generations or so. It *does* help to have a bunch of varied weapons - with the right weapons, I can take a nonaligned pheonix to 5 HP (triggering the regen, if all goes well) from as high as 40 HP... Thog 23:52, 29 March 2006 (BST)
Only problem is if your intention is to farm to level 20 the Bacon Sandwich effect will eventually wear out. With my Fire Sword I could get a Level 17 Pheonix to 10HP in 2 strokes, or 34HP in damage. Without Alignment it would take 4 strokes. Thats a difference of 34HP in damage. If I align it to Earth before I attack, and then reverse alignment once I get it to 10HP I still end up having to attack it 4 times so I get no benefit from aligning it. On the other hand if I were an Earl then I would have 16 base damage from my fire sword so I could align it and cause 64 Damage, which means I could attack it 2 times with my fire sword to leave it at 42HP. A third hit with a regular broad sword would get it down to 10HP, and if I had a weapon like an emerald athame or a glowing breakfast club I could use that instead to get it to strictly less than 10. So even for a level 17 pheonix it is better to be a Earl than to be a Duke. To fix this all that needs to be done is to change one line of code (sure a level 1 pheonix would be able to immediately regenerate, but its not like a level 2 pheonix gives out feathers either, and who is afraid of level 1 pheonixes anyways). 200.63.225.136 03:59, 30 March 2006 (BST)

Although both my characters are Dukes and therefore disadvantaged by this, I don't want it to change for two reasons. One: I think it's nice that there are a couple of ways that a smaller character is at an advantage. Two: Phoenix feathers are already way too cheap compared to the other Hard Knocks components. Let's not have them any easier to get. (Two and a half: Like Thog, I like keeping them neutral and using different weapons to neatly smack them down to 5HP each time. Need a Daemonic Great Sword for one more easy generation.) Vashka 09:58, 30 March 2006 (BST)

So doing 5 damage to a first generation phoenix (10hp) will make it regenerate? I thought you had to do atleast 70% damage for them to regen? If it's only 50% then I have no problem farming them. Previously as an earl, I could hit them with a sharp sword and do 8 damage. This was perfect. As a duke, I can only hit in multiples of 5, with out the help of a bacon sandwich or a very careful golden gun with only 16 gold in it. Red Guard 14:38, 30 March 2006 (BST)
If the phoenix is hit in combat (by anything) and its HP is less than 10 at the end of that round, it may regenerate with a given probability. That probability is fixed, and doesn't change depending on the generation or current HP of the phoenix. Darksatanic 14:47, 30 March 2006 (BST)

Examples

With a little help from a differently aligned player, and the assistance of a LOT of Bling: Stevie-O 23:19, 15 June 2006 (BST)

You attack the Pheonix (gen. 68).
You sing 'I sometimes wish I'd never been born at all'
You cause 40 points of damage, and receive 2720 experience.
You slay the Pheonix (gen. 68).
You gain 3 Bull Whips.
You gain 201 Units of Charcoal.
You gain 234526 Gold Pieces.
You gain 5 Spikey Ninja Throwing Stars.
You gain 2211 Phoenix Feathers.
You gain a Set of Water Wings.

I actually meant to go higher, but I had a brief lapse of reasoning and forgot to account for the alignment bonus. Damn.

You are a tiny bit warm.
You attack the Pheonix (gen. 11).
You cause 14 points of damage, and receive 154 experience.
You slay the Pheonix (gen. 11).
You gain a Bull Whip.
You gain a Fiddle.
You gain 30 Units of Charcoal.
You gain 6594 Gold Pieces.
You gain 45 Phoenix Feathers.

same with me. damn me bieng stupid;P grogman 18:04, 18 September 2006 (BST)

With a lot of help from healing potions, a healer 5 squares away and anyone on-call I could find close by:

You attack the Pheonix (gen. 70).
You cause 5 points of damage, and receive 350 experience.
You slay the Pheonix (gen. 70).
You gain 207 Units of Charcoal.
You gain 248532 Gold Pieces.
You gain a Magic Ball.
You gain 2 Spikey Ninja Throwing Stars.
You gain 2346 Phoenix Feathers.
You gain a Clean Bandage.

and it only cost me a little over 650 AP. I'm not sure if that's a record or not, but I'm setting a goal of a generation 100. You know, someday. -Jon 16:02, 4 January 2007 (GMT)

Well done to you! But I'm afraid that generation 70 certainly isn't a record. :-) -Stelio 20:30, 4 January 2007 (GMT)
Fiddlesticks! I burned through alot of AP on that, but I think if I can find one when I'm close to maxAP and carry a bunch more healing potions, I can hit 81 =] -Jon 00:01, 5 January 2007 (GMT)
I've found the limiting factors to be in RL rather than in-game. Pharming a pheonix that big is really, really dull, and takes a lot of RL time...but you still have to actively concentrate on it so you don't screw up and kill it before you mean to (as I did twice, in the gen-60s, before getting the gen-80). In fact, I recall having some AP left after the gen-80, but killed it due to lack of RL time. So it's certainly possible to beat 80, it's just a real pain to do so. (And then I'd be forced to go kill a bigger one.  ;) ) --Dragon 01:52, 5 January 2007 (GMT)
New Record GEN 103
You attack the Pheonix (gen. 103).
You cause 68 points of damage, and receive 355232 experience.
You slay the Pheonix (gen. 103).
You gain 4 Air Wands.
You gain a GPS.
You gain a Card: The High Priestess.
You gain a Barbelith Talisman.
You gain an Empty Mug.
You gain 6 Clean Bandages.
You gain a Card: The Hanged Man.
You gain 2 Cards: Justice.
You gain 3 Broad Swords.
You gain 5151 Phoenix Feathers.
You gain a Short Sword.
You gain a Bottle of Rum.
You gain a Card: The Empress.
You gain 618 Arrows.
You gain a Crystal Ball.
You gain a Card: The Tower.
You gain 2 D6s.
You gain a Sun Stone.
You gain 4 Magic Beans.
You gain a Field Glasses.
You gain a Big Piece of Chalk.
You gain a Reznor Blade.
You gain a Pair of Magic Boots.
You gain a Zip.
You gain 2 Fire Talismans.
You gain 9 Fire Wands.
You gain a Fiddle.
You gain a Deck.
You gain an Earth Stone.
You gain a Pair of Firefly Trainers.
You gain a Water Stone.
You gain a Sacrificial Dagger.
You gain 2 Night Sticks.
You gain 3 Air Talismans.
You gain a Card: Judgement.
You gain a Card: The World.
You gain a Huge Fire Cracker.
You gain 2 Pairs of Pointy Boots.
You gain 6 Cloaks of Invisibility.
You gain 111 Quarrels.
You gain a Glass Sword.
You gain 2 Bottles of Kahlua.
You gain 4 Mugs of Coffee (proper).
You gain 4 Bows.
You gain 306 Units of Charcoal.
You gain 3 Night Clubs.
You gain a Cocktail Stick.
You gain a Card: The Fool.
You gain 4 Mall Talismans.
You gain a Badge.
You gain a Mail On Sunday.
You gain a Hock.
You gain a Wand of Illusion.
You gain a Clock of Invisibility.
You gain a Sword of Omens.
You gain 8 Spikey Ninja Throwing Stars.
You gain 7 Earth Wands.
You gain 3 Cans of Worms.
You gain a Magic Opal.
You gain 2 Air Stones.
You gain 7 Water Wands.
You gain 3 Fire Crackers.
You gain 2 Sacrificial Swords.
You gain 541067 Gold Pieces.
You gain a Contract Palantir.
You gain a Copy of 'I'm Still Standing'.
You gain 3 Glowing Morning Stars.
You gain a Walking Stick.
You gain a Glyph: Sulphur.
You gain a Brave Star.
You gain 2 Limbo Talismans.
You gain a Card: The Emperor.
You gain a Plowshare.
You gain 2 Fire Stones.
You gain 7 Mugs of Coffee (decaf).
You gain a Single to Oz.
You gain a Card: The Hierophant.
You gain 2 Fortune Cookies.

Other Info Gen 90 hit for 3976 / 95 hit for 4436 / and Gen 100 hit for 4921 Payco Sep 9 2008

Sorry, Payco:
You slay the Pheonix (gen. 137).
[...]
You gain 9180 Phoenix Feathers.
[...]
Ravensdance 14:46, 26 October 2008 (GMT)
Sorry, Loved the Challange. (This one took 3 days)

Back at ya...

You slay the Pheonix (gen. 170).
...
You gain 14196 Phoenix Feathers.
...
You gain a Rainbow Blade.
...
You gain 2 Glass Swords.
...
You gain 507 Units of Charcoal.
...
You gain a Vorpal Blade.
...
You gain 1462254 Gold Pieces.
...

Thats 1.4 MILION GP's Payco


I did it again:

You cause 70 points of damage, and receive 1610420 experience.
You lose a Quarrel.
You slay the Pheonix (gen. 215).
You gain a Copy of 'It's Raining Men'.
You gain 18 Air Wands.
You gain 2 Luncheon Truncheons.
You gain 4 Sheets of Paper.
You gain 2 GPSs.
You gain a Mayfly Egg.
You gain a Card: The High Priestess.
You gain a Breakfast Bar.
You gain a Clinic Invite.
You gain 3 Barbelith Talismans.
You gain an Earth Talisman.
You gain 3 Empty Mugs.
You gain 2 Cards: The Hanged Man.
You gain 11 Clean Bandages.
You gain 2 Summon Stones.
You gain a Card: Justice.
You gain 4 Broad Swords.
You gain 22791 Phoenix Feathers.
You gain 3 Pieces of Chalk.
You gain 2 Short Swords.
You gain a Card: The Sun.
You gain 97 Arrows.
You gain 2 Cards: The Devil.
You gain 9 Palantirs-as-you-go.
You gain 3 Crystal Balls.
You gain a Rainbow Blade.
You gain 5 Breakfast Clubs.
You gain 2 Ball Invitations.
You gain 3 D6s.
You gain 2 Sun Stones.
You gain 14 Magic Beans.
You gain a Field Glasses.
You gain 4 D20s.
You gain 2 Big Pieces of Chalk.
You gain 2 Accordions.
You gain 2 Pairs of Magic Boots.
You gain a Harmonica.
You gain 3 Fire Talismans.
You gain 9 Fire Wands.
You gain a Fiddle.
You gain a Zip.
You gain a D8.
You gain a Cool Disguise.
You gain 2 Maps.
You gain 2 Earth Stones.
You gain a Pair of Firefly Trainers.
You gain a Copy of 'Girls Just Want to Have Fun'.
You gain 5 Air Talismans.
You gain 9 Night Sticks.
You gain 5 Water Talismans.
You gain a Card: Judgement.
You gain a Card: The Moon.
You gain 2 Pairs of Daedalus Wings.
You gain a Card: The World.
You gain 5 Huge Fire Crackers.
You gain 3 Pairs of Pointy Boots.
You gain 4 Cloaks of Invisibility.
You gain 209 Quarrels.
You gain a Glass Sword.
You gain a Bottle of Kahlua.
You gain 13 Mugs of Coffee (proper).
You gain 4 Bows.
You gain 9 Doses of Magic Powder.
You gain 642 Units of Charcoal.
You gain 3 Night Clubs.
You gain a Card: The Chariot.
You gain a Wand of Anger.
You gain 3 Cards: The Fool.
You gain 2 Mall Talismans.
You gain 5 Badges.
You gain 2 Hocks.
You gain 2 Wands of Illusion.
You gain a Clock of Invisibility.
You gain 3 Swords of Omen.
You gain 17 Earth Wands.
You gain 14 Spikey Ninja Throwing Stars.
You gain 4 Small Maps.
You gain 2 Climbing Gear Sets.
You gain a Mysterious Envelope.
You gain a Copy of 'Like I Love You'.
You gain 5 Cans of Worms.
You gain 5 Water Wands.
You gain 2 Copies of 'Go West'.
You gain 23 Fire Crackers.
You gain a Card: The Lovers.
You gain a Sacrificial Sword.
You gain 2 Contract Palantirs.
You gain 2333982 Gold Pieces.
You gain a Magic Ball.
You gain 5 Glowing Morning Stars.
You gain a Set of Water Wings.
You gain a Pair of Dr. Martins.
You gain 5 Short Strings.
You gain 2 Magic Rubies.
You gain 2 Daemonic Letter Openers.
You gain a Brave Star.
You gain a Limbo Talisman.
You gain a Card: The Emperor.
You gain a Mockwork Orange.
You gain 2 Plowshares.
You gain a Copy of Farmer in the Sky.
You gain 2 Fire Stones.
You gain 13 Mugs of Coffee (decaf).
You gain a Card: The Hierophant.
You gain a Single to Oz.
You gain a Fleeting Strength Spell.
You gain a Fortune Cookie.

Payco

Using an a-bit-put-out-bow:

You are a bit warm.
You attack the Pheonix (gen. 13).
You cause 5 points of damage, and receive 65 experience.
You lose a Quarrel.
...
You attack the Pheonix (gen. 13).
You cause 5 points of damage, and receive 65 experience.
You lose a Quarrel.
The Phoenix regenerates, stronger than ever. 
You attack the Pheonix (gen. 14).
You miss.
You lose a Quarrel.
The Pheonix (gen. 14) causes 14 points of damage.

it seems the phoenix can regenerate in the middle of an attack. I'll try again with a lower level phoenix, maybe I can get 3 levels in one shot. By the way, does anyone know how to annoy my bow?

This is probably not a good idea for pheonix farming, simply because pheonixes only has a 70% chance of regenerating when reduced below 10hp. You have a reasonable chance of killing it instead of making it bigger. --Dragon 04:18, 31 January 2007 (GMT)

Gold!

Looking at the stats posted above, as well as a few gen. 10 kills of my own, it appears that the amount of gold a Phoenix drops is approximately 50 * G * (G+1) where G is the Phoenix's generation. Of course, there's a random factor as well, but this formula seems sufficient for a first-order estimate. Starting with that, as well as with a few basic assumptions/observations about fighting them, and ignoring a few inconvenient things like healing and weapon breakage, we can build a table of the expected gold per AP spent:

The actual formula for the gold is 50(n-1)(n+2) + (random amount of starting gold), as listed on the monster page--this corresponds to just the starting gold at the beginning and (new generation)*100 gold added each time it regenerates. This probably won't change your numbers much, though. But really, it's easy enough to see that as generations increase, there is a linear increase in AP to kill them, so overall the amount of AP spent is proportional to the square of the generation*, as are the gold and feathers so it's a flat payout per AP. --Dragon 17:33, 26 April 2007 (BST)
Argh... information is so very well hidden sometimes. I didn't realize there were already-known formulas on the Monsters page. Greycat 16:36, 9 June 2007 (BST)
Well, let's fix it. Since Pheonix redirects to this page, and not to the monsters page, the formulas should be on this page. I've put them up top where they should be. I've also added some more section headers, to make this page a bit more readable. --Greycat 13:50, 19 June 2013 (BST)
*Technically, since it gets linearly more attacks at you *and* those attacks are linearly more powerful, the AP spent healing is quadratic per generation, and cubic overall. However, for the generations of pheonix generally seen, the quadratic term dominates. --Dragon 17:33, 26 April 2007 (BST)
Gen. HP AP this gen. Gold Cumulative AP Gold per AP
1 10 1.3 100 1.3 77
2 20 1.3 300 2.6 115
3 30 1.3 600 3.9 154
4 40 1.3 1000 5.2 192
5 50 2.3 1500 7.5 200
6 60 2.3 2100 9.8 214
7 70 2.3 2800 12.1 231
8 80 2.3 3600 14.4 250
9 90 3.3 4500 17.7 254
10 100 3.3 5500 21.0 262
11 110 3.3 6600 24.3 272
12 120 3.3 7800 27.6 283
13 130 4.3 9100 31.9 285

Here's what this table assumes:

  • You're a Duke (5x damage multiplier).
  • You're fighting them at a neutral alignment (for example, you are Air and the phoenix is Fire).
  • You're using common weaponry to bring them down to 5 HP.
  • Once they reach that point, you have a 30% chance of needing a sheet of paper to make them regenerate.
  • You never miss.
  • You have one of every common weapon, and they don't break.

Thus, for example, a 9th generation phoenix (90 HP) needs two hits with a Water Knife (30 per hit), then one hit with a Daemonic Knife (25) for a total of 85 damage, then 0.3 AP (average) to force it to regenerate, for a total of 3.3 AP to bring it to the next generation.

The gold outcome per AP really starts to level off after 11th or 12th generation. As well, the amount of damage the Phoenix will do to you rises substantially at higher generations; thus, your hidden cost of healing (not shown here) makes the higher generations of Phoenixes a lot less profitable.

The 1,000,000 HP Phoenix

I don't think anyone could actually make a 100,000th level Phoenix, but one can still speculate...--Solune 09:58, 19 February 2007 (GMT)

Hit points

the total number of hit points to remove from the phoenix is 10* 100,000 * 100,001 /2 = 50,000,000,000

Weapons used

  • The best weapon that I know of is a Phoenix Glass Sword Bane, dealing 20,000 dmg to a properly aligned Phoenix. Unfortunately they will probably break after the 1000th hit so that's not a reliable weapon.
  • The second best weapon is a fireball/sod/zephyr/water bomb, dealing 2000 dmg when wielded by a duke (although I don't know if a hurt'em within a pentacle would be better)
with that weapon, we would have to hit the phoenix 20,000,000 times.

Gold cost

a elemental rock costs 200 GP, 100 with a hat so that 20,000,000 fireballs are 2,000,000,000 GP

AP cost

1 AP to buy a rock, 6 to make a fireball, 1 to strike, that's 8 AP per strike so that a total of 160,000,000 AP would be needed.

Time cost

forgetting the gigantic quantity of work hours lost in playing cities, the AP regeneration time would be:

  • provided we find 1,000 players willing to participate, they regen 384 AP/day at a party, so they would need 416 days to find that AP.

Mana cost

It is of course the main problem, but I don't want to deal with it now

final remarks

  • Unless some code is modified the phoenix will of course have died of old age.
  • I consider that the phoenix will not strike back since it's regularly stuned.
  • Some of my data is unrealistic, like the number of crazy people playing cities and willing to take part in such a ridiculous task, but maybe someone will take better data and tell us what maximum level we can hope to achieve?
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