Quest:Mixology

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Prerequisite: Ability to forage for/identify herbs; craft skills (for making/distilling liquors)
Reward: Ability to mix drinks (need shaker) and work at a bar.
Location: Ignatz's Retreat 82E 52S DSSGCM
AP Cost: 1 to sign up, plus one per mix: 30AP total

Contents

Quest Details

  • It all started with some news from our palantirs. Lord Ignatz invites keen drinkers to take classes in Mixology. Apply in person at his retreat at 82E 52S. BYOB.
  • The quest proceeds as follows:
  • Step One: Sign up at Ignatz's Retreat
  • Step Two: Find the ingredients Ignatz asks you for (including three cocktail glasses, each of which can be made from a Bit of Molten Glass)
  • Step Three: Bring Ignatz the ingredients and learn to make a cocktail
  • Step Four: Repeat
Note: you may collect all ingredients, and then finish the quest in a fury of ingredient-submittal, but there is a chance that you will get stuck in a roll-back loop, which would require the intervention of other players/GLs to solve.
  • There are 29(?) new cocktails that we must learn to make. (see the list below)
  • According to the 'King on IRC, each cocktail has 2 good effects, and 2 bad/odd effects. MrFoo 19:00, 25 January 2007 (GMT)

Armourers can craft Cocktail Shakers (not required for the quest.)

Thanks to Sy for finding this reward:

You work a shift behind the bar.
You gain 200 Gold Pieces.

Working at a bar costs 30AP. --JAD 07:06, 13 February 2007 (GMT)

How long do the effects last

How long to these effects last? I assume alignment changes are permanent, but things like hallucinations and double AP costs are not. Please correct me if I am mistaken. --JAD 14:54, 28 January 2007 (GMT)
The darkened sight and hallucinations from a Champagne Cocktail are temporary (though I didn't track how long it took to come down from the buzz). I'd presume the others are as well. -- Durkon 18:00, 28 January 2007 (GMT)
Yes, everything except alignment changes seems to wear off once you "lose your cocktail buzz". Sometimes you'll be sober for a while before the "buzz" wears off, other times it precedes becoming sober again. And concerning alignment changes: so far I've been air-->earth-->water-->fire-->earth, so presumably, with all the mixes learned, it would be possible to pick the right cocktail to change your alignment back to its original. harvestbird 20:38, 28 January 2007 (GMT)
Looking at the different effects reported, is it possible that a cocktail gives 4 random effects every time? Has anybody drunk a second one to confirm a particular notable effect (such as the extra damage or the complete blindness)? Droll 20:32, 31 January 2007 (GMT)
I had this thought as well. I doubt that is true, since randomizing the effects would make it impossible to tell the cocktails apart (and because the easier ones could have the same effects as the harder ones). It might be possible that each one has a set of 3 to 5 possible good and 3 to 5 bad effects to sample from. It's also possible that multiple drinks can interact in mysterious ways. Then again, our documentation might just suck. --JAD 14:45, 1 February 2007 (GMT)
N.B. I got stuck (twice, stupid me) in a very persistent database rollback loop, which I assume is one of the race condition bugs. Having accumulated all the necessary ingredients ahead of time, I made the mistake of handing over the next set of mixer items before the last drink wore off. By stacking the effects, I suppose the system couldn't figure out what to do with me and I'd roll back the action I just took. I don't know how much stacking is too much, but can report I got stuck after stacking 3 drinks. I tried large AP actions like enchanting talismans & using the dragon stone, and small ones like healing other players, using talismans & movement. No matter what, the action would roll back and I'd be back where I started. Some external effects seemed to work though: Healing other players worked because I could see their HP increase. Coffee worked for removing drunk level (though not the mix effects). Feeding pets still worked. It turns out other players have run into this too. The remedy is having someone summon you out of wherever you're stuck, but it didn't always work. I'd say the best solution is to avoid stacking drinks altogether. --Tiltowait 13:33, 24 December 2007 (GMT)

The effects of a cocktail last for 40AP. There are some effects which only start once this 40AP has expired. PotatoEngineer 16:04, 31 March 2008 (BST)

It seems that cocktails can wear off with time, too. My Gin and Tonic wore off after about an hour. PotatoEngineer 22:32, 9 April 2008 (BST)

The Gin and Tonic has about worn off.

The tricky part is that this message appeared long after most effects (singing, volatile damage multiplier) had ended. As a working hypothesis, I'd assume that it's invisibility which is timed.Predicador 08:50, 23 September 2010 (BST)

Special notes on some effects

  1. All damage-multiplier effects round down. If your damage multiplier drops below 1, you do no damage, and your weapons will not have their combat stats displayed next to them. Note that weapons that don't use your damage multiplier (Leeches, Golden Guns, etc.) will still work as normal.
  2. Due to how damage multiplier is implemented, if you cast a damage-multiplier spell while under the effects of a cocktail, the cocktail can decrease your damage multiplier, but cannot increase it.
  3. If you're under an alignment-changes-when-cocktail-ends effect, your last action with the cocktail will be with your new alignment. Example: you have 20AP of cocktail buzz left, and, while Water-aligned, you plant a field (which takes 20AP). If the cocktail turns you to air alignment, the field will come up with grapes or plums.
  4. If a timed effect begins when the cocktail effect ends, this time counts from the very AP the cocktail ended on, even if your final action under the cocktail's influence was very long. For instance, if you are subject to 60AP of being a toad after a cocktail wears off, and your final action is 90AP, you will skip being a toad entirely.
  5. 'Coctail discount' is applied before 'hat discount', so discounts multiply. E.g., 15% from coctail and 20% from hat make 1-(1-0.15)*(1-0.20)=32%:
We'll knock 45 Gold off the price. You seem cool.
We'll knock off 51 Gold because of that nice hat.
You purchase a Bottle of Wine for 204 Gold.

Drinks Table

All drinks give +20HP and +40exp except the White Russian.

Many of the ingredients can be made by crafting, see Booze and Drinks.

Cocktail Name Ingredients Good effects Bad/Odd effects

Bloody Mary

  • Heals 3HP for every AP spent. Doesn't take you above maxHP.
  • Blue Pill - reduced weapon breakage
  • Causes you to randomly teleport a couple of squares (Bloinkk...!) every few AP.
  • Randomizes your alignment once the cocktail buzz wears off. This can make you neutral.

Brandy Alexander

  • All monsters are hostile.
  • Changes your alignment to water once the cocktail buzz wears off.
  • Causes you to randomly teleport a couple of squares (Bloinkk...!) every few AP.
  • Randomly halves, thirds or quarters your damage multiplier.

Brown Cow

  • Reduces AP costs of crafting by 50%; total cost is rounded down.
  • Doubles your damage multiplier
  • Cold - 5 levels
  • Turns you into a toad once the cocktail buzz wears off, 80 AP.

Champagne Cocktail

  • Damage multiplier increased 1.5x
  • Changes your alignment to Air immediately.
  • Causes hallucinations.
  • Darkens vision.

Cockroach

  • Gain 4 mana once the cocktail buzz wears off.
  • 15% shop discount for both buying and selling. (stacks with discounts from hats)
  • Halves your damage multiplier
  • Negative Blue Pill - weapon breakage increases (4x)

Daiquiri

  • See monster kills - like a Magic Emerald
  • Heals 3HP for every AP spent. Doesn't take you above maxHP.
  • Rotates view 90 degrees clockwise.
  • Polymorph into a toad for 40 AP.

Dry Martini

  • Can see monsters' health.
  • Changes your alignment to Air once the cocktail buzz wears off.
  • Rotates your world view 90 degrees with each move.
  • Causes you to randomly teleport a couple of squares (Bloinkk...!) every few AP.

Egg Nog

  • Hot - 8 levels
  • Randomizes to-hit each load -20% to +80%
  • Darkened vision.
  • Causes you to randomly teleport a couple of squares (Bloinkk...!) every few AP.

Gimlet

  • Foraging costs drop to one-quarter (one-sixth with a sickle). Foraging stat increased by 3.
  • Know latitude and longitude.
  • Makes you move three squares at a time, without the ability to attack. Hostile monsters or impossible moves cause you to "Crash!", and the monster gets his attacks in.
  • Randomly halves, quarters, or doesn't affect your damage multiplier. But since you can't attack, who cares?

Gin and Tonic

  • Randomly halves, quarters, or does not affect your damage multiplier (rounded down).
  • Makes you sing "10 bottles of beer on the wall".

Grasshopper

  • Turns you invisible
  • Damage taken reduced by half
  • Darkened vision
  • Hallucinations

Manhattan

  • Illuminates vision by 2 - equivalent to a candle.
  • Damage taken reduced by half.
  • Hallucinations
  • Cold - 10 levels

Margherita

  • Changes alignment to fire immediately.
  • Damage multiplier is randomly doubled or unaffected.
  • Cold - 6 levels
  • Causes you to randomly teleport a couple of squares (Bloinkk...!) every few AP.

Mint Julep

  • Halves AP costs for crafting.
  • Gives the ability to see invisible
  • Randomizes your alignment. This can make you Neutral.
  • After the cocktail wears off, you turn into a toad for 20AP.

Mojito

  • Illuminates vision by 2 - equivalent to a candle.
  • Heat - 5 levels
  • You sing a song about a goblin. (For those not familiar with it, the song is from Blackadder II and its lyrics are thus: "See the little goblin/ See his little feet/ And his little nosey-wose/ Isn't the goblin sweet? Yes!").
  • Damage Multiplier halved.

Mule

  • Changes your alignment to Earth immediately.
  • Blue Pill - reduced weapon breakage
  • Darkens vision.
  • Sound hurts your ears: -2HP per speech given.

Piña Colada

  • Damage multiplier randomly doubled or unaffected
  • Mining skill increased by 2 - equivalent to 2 misril blings.
  • Hallucinations.
  • Sound hurts your ears: -2HP per speech given.

Planter's Punch

  • -20% to +80% to hit
  • Can see monsters' health
  • Cold - 10 levels
  • Damage taken doubled.

Sazerac

  • Heat - 8 levels
  • Mining skill increased by 2 - equivalent to 2 misril blings.
  • Randomizes your alignment. This can make you Neutral.
  • Randomly halves or quarters your damage multiplier.

Sloe Gin Fizz

  • Foraging costs drop to one-quarter (one-sixth with a sickle). Foraging stat increased by 3.
  • Damage taken reduced by half, quartered, or unaffected.
  • Rotates your world view 90 degrees with each move.
  • Polymorphed into a toad after your buzz wears off 20 AP.

Stinger

  • Heat - 6 levels
  • Damage taken reduced by half, quartered, or unaffected.
  • Movement arrows often rotate, and view occasionally rotates, much like a Red Pill's effect.
  • +20 to -80 to hit penalty.

Tequila Slammer

  • Changes your alignment to Fire once the buzz wears off.
  • See other players' HP.
  • Makes you hallucinate.
  • Movement arrows often rotate, and view occasionally rotates, much like a Red Pill's effect.

Tequila Sunrise

  • All monsters are hostile.
  • Know latitude and longitude.
  • Causes you to randomly teleport a couple of squares (Bloinkk...!) every few AP.
  • Rotates your view 90 degrees

Tom Collins

  • Crafting items takes 2x the AP amount shown.
  • Damage taken multiplied by 1, 2, 3, or 4.

Vodka Martini

  • Gain 3 Mana when the buzz wears off
  • Damage multiplier increased 1.5x
  • Makes you move three squares at a time, without the ability to attack. Hostile monsters or impossible moves cause you to "Crash!", and the monster gets his attacks in.
  • Negative Blue Pill - increased weapon breakage (4x)

Wallbanger

  • See invisibles.
  • Damage multiplier multiplied by 0, 1, 2, 3, or 4
  • Damage taken multiplied by 1, 2, 3, or 4.
  • -30 to hit.

Whiskey Mac

  • Damage multiplier multiplied by 0, 1, 2, or 3
  • To-hit increased by 50
  • Crafting costs doubled.
  • Damage taken doubled.

White Russian

  • Gives +40 to-hit
  • Gives a 15% discount at shops.
  • --counts as a coffee--
  • Hallucinations every odd numbered AP spent after drinking.
  • Makes you sing "See the little goblin."

Zombie

  • See other players' HP.
  •  ??
  • Makes you sing 10 bottles of beer
  • Randomizes your alignment once the cocktail buzz wears off. This can make you Neutral.

List of Ingredients for Mixing

Note that this Mixology Shopping List spreadsheet may be of use to you if you're trying to keep track of all of the various items needed to complete this quest. -Stelio 21:18, 11 April 2007 (BST)

Liquids Needed for Mixing Drinks

Quantity Item ... Quantity Item
1 Bottle of Anisette ... 4 Bottles of Orange Juice
5 Bottles of Brandy ... 1 Bottle of Pineapple Juice
1 Bottle of Coconut Milk ... 1 Bottle of Pepper Sauce
2 Pints of Cream ... 5 Bottles of Rum
2 Bottles of Creme de Cacao ... 1 Bottle of Sloe Gin
2 Bottles of Creme de Menthe ... 3 Bottles of Sparkling Water
6 Bottles of Gin ... 1 Bottle of Sparkling Wine
1 Mug of Ginger Beer ... 4 Bottles of Tequila
1 Bottle of Ginger Wine ... 1 Bottle of Tomato Juice
1 Bottle of Grenadine ... 1 Bottle of Tonic Water
1 Bottle of Herb Liqueur ... 1 Bottle of Triple Sec
3 Bottles of Kahlua ... 3 Bottles of Vermouth
4 Pints of Milk ... 6 Bottles of Vodka
2 Bottles of Lemon Juice ... 4 Bottles of Whiskey
8 Bottles of Lime Juice ...

Garnishes etc.

Quantity Item ... Quantity Item
3 Eggs ... 2 Nutmegs
1 Lemon ... 6 Olives
2 Limes ... 2 Pinches of Salt
6 Sprigs of Mint ... 1 Sprig of Wormwood
59* Empty Cocktail Glasses ...
59 cocktail glasses are needed if you save spare cocktails for later. If you drink the second one right away only 31 are enough.

List of Ingredients for Moonshine

If you plan on making your own liquors, you will need to start with some more basic ingredients. The following list will take you from a shopping cart to a 'Sert'-ified Mixologist®.

Raw Liquids Needed

Quantity Item ... Quantity Item
23 Bottles of Vodka ... 5 Bottles of Rum
4 Bottles of Sparkling Water ... 1 Bottle of Sparkling Wine
4 Bottles of Wine ... 1 Bottle of Vinegar
2 Pints of Cream ... 4 Pints of Milk
1 Mug of Ale ...

Note that a bottle of vodka can be made from 3 bottles of wine, so if you have no vodka, up the wine count to 73. Likewise the bottle of vinegar can be made from an additonal bottle of wine.

Raw Solids

Quantity Item ... Quantity Item
12 Bags of Grain Mash ... 3 Bags of Ground Coffee
15 Baskets of Crushed Plums ... 1 Chili Pepper
1 Piece of Chinchona Bark ... 1 Cocoa Pod
1 Coconut ... 3 Eggs
2 Ginger Roots ... 7 Juniper Berries
3 Lemons ... 10 Limes
12 Lumps of Cactus Pulp ... 2 Nutmegs
6 Olives ... 5 Oranges
2 Pinches of Aniseed ... 2 Pinches of Salt
1 Pineapple ... 1 Pomegranate
1 Sloe ... 8 Sprigs of Mint
4 Sprigs of Wormwood ... 4 Tomatoes
1 Vanilla Pod ... 59/31* Bits of Molten Glass


The ingredient information was gathered from above, and the table formats were shamelessly stolen from Sert's Mixology page.

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