Quest:North-West Tunnels

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Prerequisite: Make a Warrior's Totem
Reward: ??
Location: Entrance at 1E 107N DSSGCM

The North-West Tunnels are also known as the Catacomb. Lots of Huge, Giant and Mutant monsters dwell within the Catacomb. They do a lot of damage and have a lot of HP. Be prepared. By the way, they count as their normal cousins on the monster kill tables and for Military Service.

  • Giant - 10 x HP, 3 x damage, +2 multiples on all item drops (so all items are in multiples of 3)
  • Huge - 5 x HP, 2 x damage, +1 multiple on all item drops
  • Mutant - 1 to 2 rounds of extra attacks, +1-2 multiples on all item drops (same as extra attacks?)
Other things to note
  • The only monsters who do not follow the norm are those whose names can change (e.g. crocodile, phoenix, earth worm).
  • All tunnel monsters can see you when you are invisible.
  • Respawn rates are around 48 hours.
  • Monsters can be also be huge mutants or giant mutants. To get the item multiplier for these, add the two applicable item multipliers (so huge mutant has +2 or +3 and giant mutant has +3 or +4).
  • Item multipliers do not apply to items that you "give" to the monster (e.g. from a christmas cracker or feeding it a dundee cake). You still only get one party hat and one crocodile dundee cake.
  • For a decent discussion on NW Tunnel Monster topics (including what to expect from hard knocks creatures and ways to prepare yourself), see my discussion of the topic on the talk page.

--JAD 16:35, 23 March 2007 (GMT)

At least some of the monsters also have a dropped-item multiplier. Here's an example of one in which every item was apparently tripled:

You slay the Mutant Eagle.
You gain 1137 Gold Pieces.
You gain 3 Exotic Cocktails.
You gain 30 Feathers.
You gain 3 Barbelith Talismans.
You gain 3 Earth Talismans.
You gain 3 Fire Wands.
You gain 3 Empty Mugs.
You gain 3 Air Stones.
You gain 12 Clean Bandages.
You gain 3 Rusty Swords.

I'm not sure whether this applies to the gold as well, or just the items. -- 20:19, 30 January 2007 (GMT) (greycat)

Yeah I noticed that too. By the way, there are two kinds of monsters you want to hunt in priority: crocodiles (which can drop 12 scales at once) and ducks (30 magic beans in one shot)--Solune 23:02, 30 January 2007 (GMT)
Remember Jon's Law: Destroy All Monsters! If you don't, crocs and ducks will be few and far between in the catacombs. -- Thog 04:13, 31 January 2007 (GMT)
Not necessarily true: whereas the central jungle is so crowded you have to make room to raise your own crocodiles, the catacombs are large enough that you don't have this problem. And in any case you will never convince me to attack a huge giant mutant roc--Solune 10:35, 31 January 2007 (GMT)
Ah, but you see... that's what my FURIOUS BOW is for. Kills them quite dead quite quick. (I think, I'm still nervous to try) density March, 07

The Catacomb is also very dark. So dark that you can't see what giant mutants await you on your path. (You get to experience this deep darkness in the Great Rift before entering the Catacomb). You will need to bring a Light Source with you. If you are using a lantern, bring a lot of spare jars of gas or oils.

Eventually, you will reach an altar where you can insert a Fire Talisman. If you have done the air altar, your legs and hands will disappear. Otherwise, only your hands will disappear.

A spoilery not-really-map-but-bit-of-information is here: Catacombs Layout

Other things to do

  • In the Pool of the Mountain King, there's a Great Serpent with four Serpent Heads. (Each head has 800HP and does 5 damage). If all four heads are dead at the same time, you can reach underneath the Great Serpent to reveal a Map on Teleporter. You can grab a North-West Tunnel Map for 1AP. This also teleports you to the Shrine of Fire.
  • Someone has left a talisman on the altar, you can pick it up for 1AP (First time only? Or from someone else leaving behind one?)
You pick up the (surprisingly hot) talisman.
You gain a North-West Tunnel Talisman.
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