Quest:Open Mic Night

From Cities

Jump to: navigation, search
Prerequisite: Be proficient at a Musical Instrument
Reward: The ability to use an instrument in useful ways.
Location: Fiddling Wizard Folk Club in Windy City. 1E 4N DSSGCM

Periodically, the Great Lord Yendor hosts an Open Mic Night. Everyone is welcome, and indeed encouraged, to attend. The first beer is on the house, and you'll probably need it if you're going to pluck up your courage and get on stage. Once you do play, even if you suck, you're usually rewarded with some magic cookies and some minor musical talent. However, if "you rock," you gain a much more powerful ability. These events are one-time offers. Fair warning will be given so that you can practice, but once past, these abilities can only be gained through The Devil Went Down to Cities (at considerable expense, and much, much later). There have been four Open Mic Nights in recent history.

Contents

First Open Mic Night, April 2nd, 2006

You can play music to monsters by hitting them with an instrument. If you played solo on the first Open Mic Night, Great Lord Yendor would have taught you his grandmother's song that can pacify monsters:

You attack the Badger.
You play soothing music on the Fiddle.
The Badger is lulled by the music.

Otherwise, the monster won't be impressed even if you are a very talented player:

Note, you must use your aligned instrument or it won't be impressed either.
You attack the Rabbit.
You play the Tambourine.
The Rabbit doesn't seem impressed.
The Rabbit misses you.

Lulling a monster makes it friendly (passable). The instruments are breakable when used against monsters.

Second Open Mic Night, July 9th, 2006

If you played solo on the second Open Mic Night, Great Lord Yendor would have taught you a folk song from across the southern ocean. This gives you the ability to "Rock Out (2AP)" with your instrument in the keys of A, C, E, and F.

This affects the monsters surrounding you depending on the key you use and their alignment:

(Key) Note: A = Air, C = Water (C-Water - get it?), E = Earth, F = Fire
Key Earth Air Fire Water Neutral
A Halfhearted Enthusiastic Halfhearted Out of tune Halfhearted
C Halfhearted Halfhearted Out of tune Enthusiastic Halfhearted
E Enthusiastic Out of tune Halfhearted Halfhearted Halfhearted
F Out of tune Halfhearted Enthusiastic Halfhearted Halfhearted


A small amount of gold pieces are got. . . A certain percentage of the surrounding monsters' gold for each of "enthusiastically" and "halfheartedly"?

--Pip 12:31, 19 July 2006 (BST)

If you played along (not solo) at the 2nd open mic night, you would also learn to 'Rock Out'. However, you can't select which key you can play in. Even after lots of practising to improve your skills to 'rock', it still would not improve your folk rock skills to be able to rock in different keys.

Can this be fixed with the Devil went down to Cities quest? Azuaron 15:22, 3 November 2007 (GMT)
Yep, as far as I can tell. Rhapsodie 00:05, 31 December 2007 (GMT)

Monsters that think you sound out of tune will become hostile. -Scrumbucket 22:16, 17 April 2008 (BST)

Third Open Mic Night, December 22nd, 2006

Great Lord Yendor's image appears, unshaven and with tinsel around his hat.
"Ahoy there matey! Thanks for your excellent performance at my Club! In keeping with the nautical theme I'd like
to teach you a lively hornpipe I learned from an old salt from the Isle of Fright: it's an ancient song giving 
thanks to the wind for bringing the sailor back swiftly to their loved ones. No doubt a fellow lover of folk music 
like yourself will enjoy it, and maybe it will keep you company if you're ever out at sea on a cold night. There's 
something magic about it, so listen carefully..."
You learn the tune easily.
While he plays you help yourself to a few of his special biscuits. There's also some interesting looking miniature 
bottles inside his upturned hat.
You gain 10 Magic Cookies.
You gain 10 Bottles of Grog.

You are now able to play for the North, South, East, West, and Calm winds (5AP each).

The hornpipe song makes it easier to sail. If you are in a survey vessel and play the song for an eastern wind it will mean that you can sail west for 7AP, instead of the normal 12AP. Sailing against the wind is very costly, it costs 31AP. Sailing in perpendicular directions costs 16 AP. After a while the wind dies down again.

Fourth Open Mic Night, September 23rd, 2007

Great Lord Yendor's image appears, festooned with vines and garlands and
carrying a huge basket of fruit.
"Thank you for your excellent performance at my Harvest Festival! Let's
hope for just as good a crop of Magic Beans next year. As you're a music
lover I'd like to teach you this country dance tune, played by the hard
working farmers of the Inner Region at planting time. It's a lovely old
song, and perhaps there's some magic in it too."
The tune is difficult, but you manage to keep up.
While he plays you help yourself to a few of his special biscuits. You're
also quick enough to grab a handful of fruit while he's not looking.
You gain 10 Magic Cookies.
You gain 2 Baskets of Plums.
You gain 2 Bunches of Grapes.
You gain 2 Lemons.
You gain 2 Limes.
You gain 2 Oranges.
You gain 2 Pineapples.
You gain 2 Pomegranates.

Grants the ability to Play the harvest song (10AP).

After preparing a field:

You sing of the rain, sun, and soil.
A brief shower of rain falls on your field, then the sun shines brightly.

There was no obvious result (produce began to be generated at the usual rate). Either the song allows more to be produced, or it needs to be sung before beans are planted.

The crop growing rate is increased from one every 3 hours to one every 2 hours, if you play the song after planting the beans. Not sure if it also works before planting them, or if the maximum of crops gained from a field is raised. wfpsy

If you play the song after the beans have been planted, you will recieve the messege about the Rain Falling and the Sun (or Moon) shining brightly on you field. If you play the song before you've planted the beans, you do not get this messege. Nor will you get it if you try and play the song again on your planted field. Therefor I believe it can be deduced that playing the song after planting the beans is the way to go. --Gretchin 22:37, 28 September 2007 (BST)


I'm obviously not as good as you yet. I could only join in the dancing, as I was too shy to sing, and didn't think I'd be good enough on my fiddle. However, I can now play the harvest song, even if I wasn't so good at pinching food.--smudgepuss 23:43, 27 September 2007 (BST)

Great Lord Yendor's image appears, festooned with vines and garlands and carrying a huge basket of
fruit.
"Thank you for coming to my Harvest Festival! Let's hope for just as good a crop of Magic Beans
next year. As you're a music lover I'd like to teach you this country dance tune, played by the
hard  working farmers of the Inner Region at planting time. It's a lovely old song, and perhaps
there's some magic in it too."
You sing along but it doesn't seem quite right without an accompaniment.
While he plays you help yourself from his basket of fruit.
You gain 2 Baskets of Plums.
You gain 2 Bunches of Grapes.

There seems to be a chance (probably very small) of growing a field of Power Crystals:

You sing of the rain, sun, and soil.
A brief shower of rain falls on your field, then the moon and stars shine clearly.
You see a shooting star fall!
Personal tools