Quest:Snark Hunt

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Prerequisite: Water Initiation
Reward: Keep the Snark in a Sack as an unbreakable weapon (base 5 damage, -30% to hit) or release it in exchange for improved vision. This allows you to see the 4 terrain squares in the corners, exactly as if you were wearing Field Glasses
Location: Temple of Water in Water City 94E 92N DSSGCM
AP Cost: 50AP, 10AP to release the Snark

When you sign up you're given innate ability to know in which direction the Snark is, and a bag to put the Snark in. Attack the Snark with the sack to capture it. Be warned though, the Snark does heavy damage (20 points -Orky) if you miss with the sack (and also has one chance to hit you after you've captured it), so make sure your health is high before you try!

Every time a Snark is caught, another one appears in a different place somewhere between the 4 cities. If the direction to the snark changes suddenly, this is probably what happened.

Note that there is no way to get the Snark back once you release him.

You release the snark...
The snark mutters a spell and you feel a strange tingle in your optic nerve.
The snark gives voice to a second spell. Your sack crumbles to dust.
You lose a Snark in a Sack.
Now using Fists.

Snark spotted in the desert, west of 22E 48N. --Greycat 12:43, 26 September 2013 (BST)

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