Quests

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Contents

Introduction

There are a lot of quests to keep you busy in Cities. If you are just starting out, have a look at the alignment quests. The citizen advice offices at the City Shrines will also give out quests advice for free. NB You do not have to be a particular alignment to do a quest. eg To do the first air quest (visiting all 4 cities) you do not have to have an air aligned character.

Once you have honed your skills a little, you can have a look at other quests available.

Check out the Quick Reference Table for an overview of all quests.

Alignment Quests

Earth Quests

  1. Earth Initiation / Getting Drunk
  2. Treasure Hunt
  3. Rock Soc Pub Crawl
  4. School of Hard Knocks
  5. Ultimate Altar Of Earth (The Taxing Cellar)

Fire Quests

  1. Initiation
  2. Befriending the Guards
  3. The Duel
  4. The Gauntlet
  5. The Caverns/Bomb Squad

Water Quests

  1. Learning to Swim
  2. Initiation / First Aid
  3. Snark Hunt
  4. Becoming a Doctor
  5. Killing the Undead Dragon
  6. Water Skin
  7. Blue Flowers / Antidote
  8. Cure Poison

Air Quests

  1. Initiation / Visiting 4 Cities
  2. Time and Space
  3. Creature Survey
  4. Standing Stones (Standing Stones)
  5. Fortune Tellers
  6. Totems
  7. Ultimate Altar of Air (The Vents)

Career Quests

Knight Quests

  1. Getting Knighted
  2. Becoming a Baron
  3. Becoming an Earl
  4. Becoming a Duke
  5. Military Service

Mage Quests

  1. Becoming an Apprentice
  2. Becoming a Shaman / Help Dorothy
  3. Evil Dr. Em
  4. Trail of Trials

Armourer Quests

  1. Becoming a Smith (See also The Frozen North, below)
  2. Becoming an Armourer
  3. Becoming a Master Armourer
  4. Blue Prince

Other Quests

The Frozen North

  1. Thor in a Cottage
  2. Magic Egg Hunt
  3. North Pole
  4. Asgard
  5. Ancient Castle (aka Vanishing Castle, or Ruthven's Castle)
    1. Becoming a Smith (see also Armourer Quests, above)
    2. Ruthven's Office
      1. Horsie Genome Project
  6. Quantum Mechanic

The Frozen South

  1. Deliver a Piano to Northwich

The Underground Altars

  1. Smelly Pete
  2. South-West Tunnels
  3. North-West Tunnels
  4. North-East Tunnels
  5. South-East Tunnels

Armour Training

  1. Jock McStrapp
  2. Paul
  3. Brian

Musical Training

  1. Pop Idol
  2. Open Mic Night - limited time offers - see below
  3. Devil Went Down to Cities (If you missed the Open Mic Nights)

Foraging

  1. Herman the Hermit: Aromatic plants - 'Kingdom
  2. Herman the Hermit: Toxicology - 'Kingdom

Martial Arts Training

  1. Martial Arts Training at the Dojo - Thieves' Forest
  2. Advanced Martial Arts Training - Ninja Island

Trains

  1. Information Points - The Tubes
  2. Trainspotting Guild - The Tubes

Miscellaneous Quests

(arranged roughly by location)

  1. Collecting Cards - no location
  2. Jack and the Beanstalk - Cloud Land / no location
  3. Merchants Guild - 'Kingdom / no location
  4. Animal Sanctuary - aka Harvey Farm - 'Kingdom
  5. Pet License - 'Kingdom / Oz
  6. Talisman Maker and Heinlein Books - 'Kingdom
  7. Aggregation - 'Kingdom - The Spirit of Aggregation
  8. Training from the Master Thief - Thieves' Forest
  9. Ghost Hunters Guild - South Coast
  10. Slay the Gorgan - Islands
  11. Pandora's Socks - Islands
  12. Mixology - South Coast / Islands
  13. Royal Engineer - Underground
  14. Dread Cthu1hu's Garden - Deep Ocean
  15. The Goodyear Pimp - Oz
  16. Paparazzi - Multiple Locations
  17. Circumnavigation - Everywhere: Starts at 14N

Micro-Quests

Not really quests, but places you can go to and do things at.

  1. Tim - Center of the Fire City graveyard
  2. Dr. Karma - South of Fire City
  3. Cattle Drive - 'Kingdom
  4. Perfect caffination - nowhere in particular
  5. Snake research program - the great plain
  6. Lycanthropy - possibly anywhere, at the right time
  7. Horsie Genome Project - The Frozen North

Not Seriously a Quest

  1. The Cities Photo Challenge
  2. Hook Your Honey on Internet Crack
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