Cities:Requests for Help

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Contents

Requests from Elseware

Artwork

Does anyone want to have a stab at some artwork? I reserve the right not to use it, and ideally the artwork will be uploaded to the wiki under a GFDL or creative commons type license so I can use it.

Ideas for artwork:

  • Pretty graphic for the login screen.
  • Pretty graphic for the logout screen.
  • Colour or Black and White A4 PDF with a poster advertising cities. The URL is nice and short so can be made big.
  • New version of the parchmentish map which you get near the start. (ps. that uses the Coffee stain filter in GIMP, my first attempt at free software).
  • How about a smallish image to replace the MediaWiki flower in the top-left of the wiki screen?

Nothing using copyright images. And don't just render CITIES.TOTL.NET in GIMP. I thought line-art ink might be nice for the poster.

Anything that I use (or just think is cool) will gain the uploader something cool. Probably a request (within reason) for a new location/item/monster.

And I'll stick the poster up in the real Hobbit.

Elseware 17:00, 15 Nov 2005 (GMT)

Artwork Ideas

As are probably many others, I'm not so hot on actual artwork - but maybe we can offer some ideas here?

  • Login/logout screens - a "City Gate" would be nicely in keeping - chunky brick buttresses surrounding an open gate and portcullis for logon, a closed portcullis for logout?

How is this for a simple login screen? Media:cities_gate.jpg

These two are better versions. Any suggestions for improvment? --Yes Sound 03:23, 17 Nov 2005 (GMT)

Login: Media:gateopen.jpg

Logout: Media:gateclosed.jpg

I've had a go at a new version of the big map. I think it looks nice, but it might have got a bit pirate-treasure-map like for what you want. Media:cities-map-mrfoo.gif --MrFoo 21:44, 6 Dec 2005 (GMT)

Hey, any chance of having the wiki link on that logout page? I like to peruse the wiki after playing, and I always log out when I'm out of AP.  :) Thanks! Syagrius 01:01, 26 Jan 2006 (GMT)

New Inventory Interface

If you are in a beta-testing mood, you might like to test out http://cities.totl.net/cgi-bin/gameb. This uses a new interface to the inventory which we are working on. Currently the 'extras' will only be visible on Safari, Firefox, or Opera, but other browsers should still be able to play fine. Bugs/Comments are all welcome (as well as any ideas for making it work nicely with IE).

Also, if you are graphically inclined, we'd like to replace the text on the tabs with icons (probably 16x16 or 24x24 pixels). Ideally we'll need one icon for each tab, in GIF or PNG format, preferably with no transparency required and preferably square in shape (to make them easy to click). The icons should be obviously different from the background, but not too garish :) I'm sure some sort of reward can be arranged if we choose your icons.

Moj 01:24, 9 Feb 2006 (GMT)

Hey good work ye Lords! Have to go to work now, but if no one's sorted it by tonight I'll have a go at making it IE compatible if you like :) How many hacks am I allowed? :)) Ant 08:52, 9 Feb 2006 (GMT)
Cool stuff :) Minimum hackiness please (still has to work on Safari/Firefox/Opera ;). I think the main trickiness is with IE's stylesheet handling - you can't just do bla.setAttribute("class", "something"), which is a shame :( Moj 09:48, 9 Feb 2006 (GMT)
May have fixed it ( without any hacks unfortunately (; ) - see IRC, or give me an email address or something :) Ant 19:47, 9 February 2006 (GMT)
Ok just one comment. When the browser draws the inventory tabs, you get a nasty flick as the rest of the page redraws. Any ideas how to avoid that? I suppose I should have thought about it before emailing Lord Moj :) Ant 22:19, 9 February 2006 (GMT)

Bugs (should i put in this page or cities:bug page) : I can't seem to unequip the item i'm wearing while using this interface. no remove or view equipments button. e.bstan 22:06, 10 February 2006 (GMT)

Flyers / Cards

Anyone for some artwork for some flyers or business/phonebooth cards? :)

jmb 00:29, 1 Jan 2006 (GMT)

I was thinking of some posters which I could put up in cybercafes and things. I could put one up in the real Hobbit too. A was thinking A4 landscape with "cities.totl.net" as large as reasonably possible and then some by-line. "Online fun for Obsessive-Compulsive" or something. There's no quick easy way to explain it that I can think of.

  • "Explore. Kill things. Get cool stuff." Sertularian 16:37, 2 Jan 2006 (GMT)


_Bebe_ Idea :D

Yo ... I have an idea :D :P ... how about I make new graphics for this game ???????

I have lots of propositions for everything !!!


For example, this is my login screen ... what do you think?

[1] --Bebe 21:04, 13 Dec 2005 (GMT)

I like it - a lot! --Ludwig Vega 21:25, 13 Dec 2005 (GMT)


Here`s a little taste of my skills :D Hope you like it :P

[2]


Please, share your opinion about my work, and I really hope to see what game developer thinks about this, I can make all the textures etc. in my free time, it won`t take long to change the whole thing.

Looks good (although it's a bit dark for my rubbish eyesight ;)! I wonder how easy it would be to 'theme' the game area of Cities by providing a custom CSS file? That should let you (at least) customise the game tiles, etc. Guessing it may need some extra hooks for the tables/monsters, but I figure it might be a way to allow for user themes without altering the game itself... Elseware? :) Moj 21:18, 5 Jan 2006 (GMT)
Very nice.  :) The game tiles might be a little busy, but I could envision masking them for more of a watermark effect. Overall, they're beautiful, though. Sertularian 04:09, 6 Jan 2006 (GMT)

What I suggest is that I make an option to use a 2nd style sheet and alternate images directory. I think trying to do graphics for every monster is a bit crazy hard as it takes me 3 or 4 minutes to code a simple monster, and would take you a bit longer to do new gfx everytime. The background of squares are tiled images, and might look better if they were tiled from the center of the square rather than the top left.

I'm happy to add more css class information to help.

I think the font would be hard to do as it is not going to be installed on all machines.

I use a projector and flat-screens and the contrast seems very low in the mock-up.

So, can you do css? Look at game.css for what you would be copying/modifying. Elseware 09:44, 6 Jan 2006 (GMT)


Well, everything can be changed, it was just a proposition ... here: [3] .. now its not black ...

Monsters would take a lot of time indeed, so you could always just make the interface and terrain, and maybe later think about the rest, its always a good start :D

Hmm.... well some things could be done with this font, maybe you could just put clickable images instead of text links, just upload the images of the font and no one will need to install it ...

Well, the best way to do this is to give me all the info about the sizes and kinds of squares, and some tips about the interface, tell what you want in it etc. , max sizes of files, and I`ll start to work on it, wait until I`ll have everything and then try to put it in game some way...

Well, its your decision ... _Bebe_

Well.. what I plan is to allow you to make an alternate style, so that people could pick. Yours would start with mine as a default, and then modify it. If you don't know how to do CSS style sheets, I'm sure you can team up with someone who can.... Darksatanic or mikej maybe? If you give me the URL of a CSS file then I'll make your view of cities point to it. If you have nowhere to host images and the css file you could always upload them to this wiki. Feel free to make suggestions of how I can change the HTML so that it still looks the same but does cool things for you. eg. giving every monster a css class etc. - Elseware.


Yes, my graphics should be just an option like you said .... their not just seamless textures so they`ll probably take longer to load and this can spoil fun for someone with slow connection .....

I just do graphics so I have no idea about CSS, so I need help with this ... _Bebe_

I guess the first step is to make a set of tiles - if you look in http://cities.totl.net/images/ you'll see the current images (and a few non-game ones? ). parchment-dark.jpg appears to be used for the backgrounds (i.e. the left-hand side boxes and the links box at the bottom), parchment.jpg for the background of the message box, and parchment-darker.jpg for the background of the page. http://cities.totl.net/game.css has the stylesheet - that may help point towards which tiles use which images. Moj 14:35, 6 Jan 2006 (GMT)


I see that there are just seamless textures in the interface.... one square image used x times, can I do an image, set it size so it appears as an interface, or filling the interface with seamless textures is the only way ???

Also noticed that every kind of terrain can have its own texture ... grass.jpg is used many times, so I suppose that I can make different textures for all kinds of terrain .... _Bebe_

Yeah, and if they can't, I can always add new classes for you. Do you have somewhere you can upload files to? If not, just use the wiki. I've created a file in the wiki called Bebe.css - try modifying it. To see the results, where a pair of bebe goggles - available from shops.


Well, made some progress, few more textures in my game folder, I hope to finish next sunday, of course without monsters and items ... I still didn`t play with the css, I`ll try when I`ll finish all the textures, for now I can show one of my creations ........ [4] new map ... It`s prettier I think, and it has a bit more info :D Great desert and other stuff below will have its own map, but I haven`t been there yet, so I dont know what to draw XD _Bebe_


We have a little problem :D .... I wanted to make a nice transitions between textures, but if I make all the combinations its about 1000 different squares XD ... I can do it without a problem, one square/ 1-2 minutes, but the question is, will you be able to put it all in game XD _Bebe_


I think there is a way to make the css tiling fixed from the top left of the screen, rather than the top-left of the current element. But there's no really easy solution. The problem is each square can grow. I am open to suggestions. Elseware 14:55, 9 Jan 2006 (GMT)


New ingame sample :D .... comment please :P What do you think about making towns this way? Do the buildings look good? How about the water? [5] --Bebe 22:11, 11 Jan 2006 (GMT)


I hope that people still visit this page, got some news. Textures are almost done, as I said before I`ll have it all finished in sunday, it wasn`t as bad as I thought ... it will be about 170 textures, now my question is: Who will get them in game???????????????????????? Elswere will you do it? Maybe some one else who knows CSS???????? I can`t do it myself, I have only time for graphics and I don`t know CSS. So my questions:

1. Who will get them in game???? elseware? anyone? It will be quite hard, because I`ve added many many more than there was originally, now there will be transisions between different textures, lots of new things to add.

2. Where can I upload 170 files????

3. Is there a way to do something like this: people upload images on computer and game loads them from there?

Well thats all, depending on the answers for my questions, I`ll upload all images on some page, and the rest is in other people hands, my work here will be done. Atleast for now ;) Bebe 13:55, 13 Jan 2006 (GMT)

I'm pretty busy, but I'm sure you can find someone around here to help. They just need some web hosting and an understanding of CSS. Elseware 14:32, 13 Jan 2006 (GMT)

Well, I don`t see any one willing to help ... I`ll try to play with CSS myself, read some tutorials etc. , but I`m still waiting for help. Bebe 12:33, 14 Jan 2006 (GMT)

Okey, I really don`t have time for CSS, I`ve uploaded all images in rar file, link: [6] Town buildings, desert,beach,jungle and ocean are still missing, but it would be nice to see atleast things I`ve made so far, so if anyone can do it, well ... do it ! Upload files on wiki, make a CSS and tell elseware about it. If no one answers my request for help, I`ll stop doing the rest, wy wasting my time, if it won`t be put in game anyway ......... Bebe 22:11, 17 Jan 2006 (GMT)

What do you actually need the CSS to do? What are you wanting to style? :) Ant 23:51, 17 Jan 2006 (GMT)


Heh... I just have no idea what to do with it now, I have the graphics, and what next to put them in game? XD So I`m asking if someone else can do it for me. Everyone is talking about CSS styles, We only need to replace old textures with new ones, and add some more (transisions) ... Well, not replace actually, but make new version with them ... Bebe 10:58, 18 Jan 2006 (GMT)

Those look great! The only problem I can see is in the coding/CSS side - currently there aren't any transitional tiles, so I imagine the game would need to add more info (e.g. this tile is to the east of badlands and to the west of forest). I can see that being quite demanding on map generation. The individual tiles (wilderness.png, etc) should be easy to incorporate into a stylesheet, however. Moj 11:59, 18 Jan 2006 (GMT)
Also, it makes quite a difference what type of tiles you're moving between for the transition tiles. It needs to be obvious which one is "dominant", otherwise people will make a lot of AP-expensive mistakes walking on something when they think it's something else. Darksatanic 12:17, 18 Jan 2006 (GMT)
Hmm Moj doesn't the game already have to work out transitions to know when you're moving from say desert to field that it should show desert? I mean, all it needs is for it to think (in its little mind) to show mostly-desert-a-bit-field and it'd be ok I think? Ant 00:35, 19 Jan 2006 (GMT)


I dont understand you Darksatanic, it changes nothing at all, When you move from plains to desert, no mather what transision it uses, you always payed ap needed to pass a desert ... Bebe 15:51, 19 Jan 2006 (GMT)

Yes, but my point was that that needs to be made obvious in the images. (I don't have rar easily to hand -- don't suppose you could use something normal like tar+gzip, or even zip?) Darksatanic 16:08, 19 Jan 2006 (GMT)
Debian has a rar package, but most of the time it doesn't unrar rar files. The linux binary from [[7]] has never failed me . Oh, and rar is not abnormal, it doesn't have extra arms and legs. LittleHamster 16:29, 19 Jan 2006 (GMT)

Anyone tried anything yet??? Bebe 15:34, 22 Jan 2006 (GMT)

Okey, here`s zip file ... [8] Well, if it`s so hard and impossible to do, and no one wants do do it, maybe someone could atleast switch them with current, without transisions, that shouldn`t be a problem I think, roads will have to stay as they are now, because mine would need some changes in code, but other textures can be switched. Bebe 18:16, 23 Jan 2006 (GMT)

I think I can save an awful lot of effort on this... instead of having to make an image for each transition from terrain a to terrain b, you only need to create 4 images per terrain type... using PNG transaprency, and 2 layers of images, you can create the same effect in the browser, as you would doing it in photoshop/GIMP itself. Here's the test page (just done 4 crags fade images to test) [9] MrFoo 23:05, 23 Jan 2006 (GMT) Edit: Of coure, it doesn't pissing well work in IE.. Goram piece of crap! MrFoo 23:08, 23 Jan 2006 (GMT)

Getting fades to work would be cool but I can't see how to make it work with CSS. The problem is the width and height can both very. Designing graphics to work in a dynamic web page is a different skill than straight graphic design. Elseware 00:27, 24 Jan 2006 (GMT)

  • The width and heigh varying isn't a problem, as you can use background-position:left; background-repeat:repeat-y; for a fade from left to right, that way as long as the fade wraps vertically, it'll stretch to whatever sized box you have. However getting it to be IE compatible might be a bit mor ework, I'll keep fiddling with it. MrFoo 09:59, 24 Jan 2006 (GMT)

ps. sorry about that, can someone please assist _bebe_ in getting the CSS working. I'll give a reward depending on the quality of the work. Elseware 00:29, 24 Jan 2006 (GMT)

Any progress on new design? --Wilu 16:04, 11 February 2006 (GMT)

Is it true that there are Bebe Goggles available in the game that let you see the new artwork? I can't wait to see it, but can't find the goggles anywhere. Ludwig Vega 86.132.156.91 14:51, 21 February 2006 (GMT)

It's true up to a point. They let you see alternative stylesheet - bebe.css but since textures are made and any work on css haven't be done so far, so there is nothing to see. It's a pitty becuse I think that textures are really pretty. I recently thought that maybe making a dedicated client for cities, writen i.e. in java (multiplatform) would be good idea. It may have support for skins automapper and all that stuff. Unfortunetlly I have no programing skills at all, so this is just a suggestion for someone that actually could make some programing and have some spare time. Anyway I'd really like to see new design in action, mayby we will make a petition? ;-). --Wilu 21:07, 23 February 2006 (GMT)

A Picture

Ummm... do you still need another login/logout picture? I created a random picture with the four elements when I was very bored one day. I dont know what to do with it... I'd be happy to give it away but its created using bits and pieces of other images from the internet, its not reconisable but is that still breaching copyright? WinterQueen 11:11, 9 Feb 2006 (GMT)


Well ... You should edit images, which are allowed to be edited ... there`s plenty of sites on the net that have large archives of images for you to edit in any way you like ... if you took them from some other site without asking thats not always illegal but its bad etique. But man, who will hunt you for that XD especially when you`ve edited it to be unreconisable ..... Bebe 20:03, 9 February 2006 (GMT)


A picture for you

I've been fiddling arround on Photoshop familarising myself with it, and this image was one of the things I made. If you'd like to use it (perhaps on the 'bye!' page) just let me know and I can alter it so it can be downloaded, or I can send it to you. I'm also working on a gateway image. 16 February 2006 (GMT) Tiger Tyger

http://pics.livejournal.com/tiger_tyger/pic/000139hr/g6

That's great, thanks! Check the logout page now :) Moj 21:50, 16 February 2006 (GMT)

Here is the gateway one. http://pics.livejournal.com/tiger_tyger/pic/0001419w/g6


New

Hey..... I`ve made this little new artwork on main page... but I see that in explorer the images doesn`t fit in frame ... can anyone fix it? it works fine in mozilla... --Bebe 12:48, 24 February 2006 (GMT)

It seem's that I'm not able to update Bebe.css file, it say's that uploading a ccs file is not recommended and nothing happens ... --Bebe 14:39, 24 February 2006 (GMT)

i've got an idea ... keep watching this spot..
Bebe Goggles are now equipable and use Bebe.css


Bebe Goggles

Updating bebe.css is not working again Bebe 17:14, 22 September 2006 (BST)

It'll have to be Elseware. None of the other admins have access to fix the wiki. It's already been reported on the bugs page. Darksatanic 18:18, 23 September 2006 (BST)
It's still not working.. why? It's not a big problem ... I guess that only bebe.css location was changed, or it's name. Bebe 14:27, 24 September 2006 (BST)
At a rough guess, it's still not working because Elseware is away this weekend, and hasn't seen the problem report, let alone started to work out how to fix it. Whilst we are generally pretty good on fixing things, some of us have lives outside developing Cities, and thus sometimes it'll be a while before problems are fixed. Patience. Darksatanic 14:45, 24 September 2006 (BST)
Hmm.. now it say's "Ok. done." when I click to update, but still nothing changes. Bebe 20:28, 26 September 2006 (BST)
This morning, I clicked on the link to update Bebe.css, then cleared my browser cache. Odd things seemed to happen - I seemed to revert to the original game graphics for swamp tiles and Fire monsters, for example. Not what I was expecting, but there seemed to be _some_ change... -- Sertularian 21:06, 26 September 2006 (BST)
I noticed a change to the Bebe graphics since yesterday night. I assume it's just bebe fiddling time. At the moment, only the green tiles have the bebe look, but all the other tiles have reverted to the original graphics. And yes, the air and earth monsters have the bebe colours, but the fire monsters not. (I use my own stylesheet to override the water monsters). Very strange. -- LittleHamster 21:37, 26 September 2006 (BST)

Some stuff have changed, but those are totally not the changes I was suppose to make. Something went wrong with fixing I guess.

Anyway ... be prepared for some bugs and errors while using my goggles. I'll fix it, as soon as elseware will fix the update. Bebe 22:33, 26 September 2006 (BST)

Can someone tell me, what's wrong with it? Is it fault of my css, or of the script that is uploading it? Bebe 10:00, 28 September 2006 (BST)
Do you update the css using this wiki page? Compare that to http://cities.totl.net/bebe.css, I'd say there's something wrong with the update script. Also, why is there a <pre> at the beginning of http://cities.totl.net/bebe.css? -- LittleHamster 10:48, 28 September 2006 (BST)


"Whilst we are generally pretty good on fixing things, some of us have lives outside developing Cities, and thus sometimes it'll be a while before problems are fixed. Patience." Well, week passed, and you've fixed it pretty well... now nothing works, even previous bebe.css heh But you decide, how cities will look. Bebe 16:01, 30 September 2006 (BST)

Happy now?


Still no progress?

I rewrote the code that imports the stylesheet from the wiki on the 30th, and tested it. As far as I'm aware, it now works properly. Have you tried it and verified that it definitely isn't working? Don't forget to flush your browser cache... Darksatanic 22:18, 3 October 2006 (BST)

OK. It all works now, and I see that I have a lot of fixing to do :) I'll take care of that later today... Bebe 15:12, 4 October 2006 (BST)

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