Sticky Items

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Certain items in Cities are "sticky". That is, they stay with your character and cannot be lost through normal means. Often these are quest-related items.

Contents

Properties

Sticky items

  • Do not break or wear out
  • Cannot be sold at the Markets
  • Cannot be traded at Trading Posts
  • Cannot be put into the Dump
  • Cannot be put into bags
  • Cannot be disarmed by Ninjas or Adolescent Tortoises, stolen by Thieves, or eaten by Tars or Tribbles
  • Stay with you even if you die without insurance

Note that it may be possible to lose a sticky item, but only through item-specific means (e.g. releasing the Snark, giving someone Kudos, making tomato juice).

Item List

The following items are known to be sticky:

Weapons

(very handy if you've just died, or are fighting a Ninja, Tortoise, or Tar)

Martial

(also very handy if you've just died, or are fighting a Ninja, Tortoise, or Tar)

All martial arts skills are sticky, including

  • Brunch Punch
  • Fire Punch
  • Fists
  • Nasty Blow
  • Painful Punch
  • Poke of Death
  • Stone Fist
  • Wet Slap
  • Dust (left over from "martial" spells)

Useful

  • Ghost Hunter Gear
  • Magic Compass
  • Tarot Deck

Magic

Equip

Junk

Resource

Food

  • Tomato (no, tribbles don't eat them)

Meta

Most "meta" items are sticky, including:

  • Degrees of Enlightenment
  • Kudos
  • Issues
  • Magic-Goods
  • Mana
  • Measures of Serenity
  • your immortal Soul

But notably excluding:

  • Time Warp
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