Sticky Items
From Cities
Certain items in Cities are "sticky". That is, they stay with your character and cannot be lost through normal means. Often these are quest-related items.
Contents |
Properties
Sticky items
- Do not break or wear out
- Cannot be sold at the Markets
- Cannot be traded at Trading Posts
- Cannot be put into the Dump
- Cannot be put into bags
- Cannot be disarmed by Ninjas or Adolescent Tortoises, stolen by Thieves, or eaten by Tars or Tribbles
- Stay with you even if you die without insurance
Note that it may be possible to lose a sticky item, but only through item-specific means (e.g. releasing the Snark, giving someone Kudos, making tomato juice).
Item List
The following items are known to be sticky:
Weapons
(very handy if you've just died, or are fighting a Ninja, Tortoise, or Tar)
Martial
(also very handy if you've just died, or are fighting a Ninja, Tortoise, or Tar)
All martial arts skills are sticky, including
- Brunch Punch
- Fire Punch
- Fists
- Nasty Blow
- Painful Punch
- Poke of Death
- Stone Fist
- Wet Slap
- Dust (left over from "martial" spells)
Useful
- Ghost Hunter Gear
- Magic Compass
- Tarot Deck
Magic
Equip
Junk
- Baby
- Box of Matches
- Bridge Plans
-
Cornucopia-- Great Lords have confirmed that it's supposed to be sticky, but isn't currently due to an oversight. The bug will be fixed . . . at some point. - Horn of Heimdall
- Locket
- Oyster
- Pet License
- Thor's Doorstop
- Water Skin
- Pandora's Socks
Resource
- Bound Elementals
- Ghost Traps (both types)
Food
- Tomato (no, tribbles don't eat them)
Meta
Most "meta" items are sticky, including:
- Degrees of Enlightenment
- Kudos
- Issues
- Magic-Goods
- Mana
- Measures of Serenity
- your immortal Soul
But notably excluding:
- Time Warp