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Air Stone
2 Damage. -10% to Hit Break for 1AP. Transports you to the Shrine of Air in Windy City.
Brighthelm Rock
Breaks for 50AP to transport you in or close to Brighthelm, but only if you've been to Brighthelm before. Other people at your location see you disappear in a swirl of sand. Can be bought in the Rock Shop for 5000 GP in Brighthelm. 2 Base Damage.
Can it break normaly whean useing it too fight? - Cameron
- If it isn't a martial arts weapon, a Spirit Sword, or a Snark-in-a-Sack, it'll break eventually. Random4518 23:49, 26 February 2006 (GMT)
Beware: "close" above is a relative term. I once landed at 99E 48S... --Dragon 06:01, 26 August 2006 (BST)
- My records for the furthest that a Brighthelm rock has landed me from Brighthelm are 82E48S and 29E48S. Can anyone beat that? I think the most reliable thing to say about the Brighthelm Rock is that it was bring you somewhere south of the Great Desert and north of the ocean. -- X-Himy 18:16, 12 January 2007 (GMT)
- Yeah, I used it once and it landed me pretty close to hard knocks (don't remember the exact coordinates). I've since sworn them off, since they appear to be completely useless (although a "hard knocks rock" would be quite handy at times). I think your speculation is correct that it just means a random location below the desert. --JAD 19:41, 12 January 2007 (GMT)
- I think I win; I've just used one, and it's taken me to 10E 48S. So much for getting back to the Brighthelm Beach Party under my own steam.... Andrewsi 18:45, 21 January 2007 (GMT)
- Yeah, I used it once and it landed me pretty close to hard knocks (don't remember the exact coordinates). I've since sworn them off, since they appear to be completely useless (although a "hard knocks rock" would be quite handy at times). I think your speculation is correct that it just means a random location below the desert. --JAD 19:41, 12 January 2007 (GMT)
Diamond
- Drops from the Loucee in Cloud Land.
- Used to make Diamond Blings.
Dragon Stone
Acquired when you kill the Undead Dragon. Can be used for self-heals: 5AP for first-aid, 50AP for a full heal. Handier than a healer, that's for sure.
- Can be purchased in Brighthelm at the Rock Shop. Very Expensive though. Syagrius 22:51, 25 February 2006 (GMT)
Earth Stone
2 Damage. -10% Chance to Hit.
Break for 1AP. Transports you to the Shrine of Earth in Earth City. Wizard selling them is to the West of Earth City.
Fire Stone
- Weapon: 2 Damage, -10% to-hit. Can dual-wield (but note that attacks take 2AP!)
I seem to be doing 8 DMG per attack (times 2 attacks / round) on this Young Rock Troll which I zapped with an Earth Wand.. howzat?
- Are you fire aligned? 2 base damage * 2 weapon alignment * 2 player alignment = 8
- Also functions as a Fire Talisman
- Buy for 250 Gold from Fire Wizards only
Flint
Sorts under resource (4 90%) Found mining in mountains at an almost 50% drop rate (My first find of them, was 36 ores, 20+ stones and 40+ flint). Flint can be sharpened into Sharp Flint by attack monsters with it.
Ice Stone
Weapon: 2 Damage, -10% to-hit. Can dual-wield (but note that attacks take 2AP!) Breaking it takes you to the North Pole.
Jewel of the Mountain King
Acquired from the Jeweler in the Mines in exchange for 5 Time Warps, and can be exchanged for a South-East Tunnel Map with the Mountain King in the Mines.
Magic Emerald
Highlights monsters who have killed players with a little skull and crossbones. Doc Macksting insists that doing so deliberately to get other people's stuff would be pretty bad etiquette.
- However Syagrius thinks that using one to find a monster who has killed someone to return their body is perfectly reasonable and encouraged. Syagrius 20:21, 17 February 2006 (GMT)
Magic Opal
Shows the hitpoints of nearby monsters. Rumoured to increase AP cost of traveling when held. Which means they're useless for Water characters or people with a Tarot Deck. Flog them.
Buy for 3000 Gold from Wizards.
Magic Ruby
Buy for 3000 Gold from Wizards. Lets you see other players health. Which means that they are useless for characters with first-aid (or better) skills
- And if you don't have first aid skill then its not like you can heal them anyways, so its basically just generally useless right. DWE 15:54, 6 April 2006 (BST)
- Could be useful for Duelling. - Isambard 08:15, 9 April 2006 (BST)
Moon Pieces
Sixteenth of the Moon
Combine two into an Eighth of the Moon.
Eighth of the Moon
Combine two into a Quarter of the Moon.
Quarter of the Moon
Combine two into a Half of the Moon.
Half of the Moon
Combine two into a Whole of the Moon.
Whole of the Moon
Combine with a Piece of Wood to get a Moon on a Stick.
Or sell in Brighthelm for 250,000 GP.
Moon on a Stick
Attack other players with it to moon them.
Neutral Stone
Purchased at the Neutral Planet in the Neutral Zone for 1,000 GP
Northern Rock
Dropped by monsters in the Frozen North. Can be broken for 1 AP which will either:
transport you to a random (?) location in the Frozen North...
As you break the Northern Rock you feel like you're going down a set of tubes. You lose a Northern Rock.
- Took me to 48E 135N
or gives you cash...
A darling from the treasury runs up and gives you a fistful of cash. You gain 1000 Gold Pieces. You lose a Northern Rock.
Other people at your location see:
Player X disappears in a flurry of snow.
Pearl
A pearl is a hard, rounded object produced by certain animals, primarily Giant Clams. Pearls can be used in jewelry and also crushed in cosmetics or paint. Pearl is valued as a gemstone and is cultivated or harvested for jewellery. The pearl is also the birthstone of June.
Pearls are formed inside the shell of certain Giant Clams. As a response to an irritating object such as a Unit of Sand inside its shell, the mollusk will deposit layers of calcium carbonate (CaCO3) in the form of the minerals aragonite or calcite (both crystalline forms of calcium carbonate) held together by an organic horn-like compound called conchiolin.
Perl
A Perl is not the same as a pearl, but is gained the same way: attack a giant clam with a unit of sand, then kill it. Pearls are more common than Perls. Sometimes needed for totem quest.
Also obtained by killing Platforms in the Neutral Zone.
Power Crystal
Found on a Really Large Asteroid in space.
Pure Stone
Break for 1AP. Takes you to the Astral Plane.
Roc Rock
Dropped by Rocs, of course. Suitable for playing Rock-Paper-Scissors. Needed for the School of Hard Knocks quest. (Base damage and to-hit % coming up as soon as I have AP again -- Stevie-O 01:29, 3 March 2006 (GMT))
2 damage and -10% to-hit, same as any other.
Stone
2 damage -10% to hit
Useful for Scissor beasts (see Rock/Paper/Scissors).
Summon Stone
Summon for 10 AP, teleports a person to your location but (as traditional) they get your summon stone. May crack during summoning. Cracked stones cost 60AP to use. May also break and disappear. Wizards don't sell them anymore, only way to get them is from monsters, it seems. No idea if Wizards still buy them, but if they do, they sell for 1000 Gold apiece.
Base 2 damage, -10% to hit
Does not work on people in a duel, or hat wearers, or people in the Gauntlet, Cloud Land, Kansas, Space, underground, the Alternate Ocean, or (probably) the Astral Plane. The name must be entered without "MD" or "Sir".
- You also cannot summon a person INTO Cloud Land. Stevie-O 02:01, 13 July 2006 (BST)
- They are also availiable at the Ruins, having just got one myself. Asper 7:33, 31 January 2007 (CST)
- Summoning somebody with a low kudos level (not sure how low) will work all the time. Flt 09:54, 21 September 2007 (BST)
Sun Stone
Buy for 3000 Gold from Wizards
- 2 damage -10% to hit
- Gives latitude and approximate time of day during daylight hours (game time): See Game Time
- No, you can't break it to be transported to the sun. :) Syagrius 22:54, 25 February 2006 (GMT)
Water Stone
Break for 1AP. Transports you to the Shrine of Water in Water City. Buy for 250 Gold from Water Wizards only
2 damage -10% to hit
