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Confusion about reboot In fashion

I won't be able to absolutely confirm what the In fashion this past week was until mid-week when my alt wakes up from his 250-hour nap. (He's been getting In fashion for the past week... I'm sure of it because it's interspersed with poisoning. When he wakes up I can confirm that he's wearing what I'm sure he's wearing.) Meanwhile, Lalumi is wearing Cute and waiting for the "Just about" message. BlaisedeC 06:06, 31 March 2012 (BST)

Ok, something weird's going on; BruceStark went from In fashion to no fashion, completely skipping Just about. I don't know what went on with Cute last week, but it was apparently a weirdness of the reboot. BlaisedeC 02:36, 1 April 2012 (BST)
Even weirder, about a day ago my other character stopped receiving "Currently in fashion" messages. BlaisedeC 22:21, 2 April 2012 (BST)
Wish I could shed any light. This is pretty odd. S. Mackie 23:38, 2 April 2012 (BST)
It's odder than that. One alt, Alan Jordan, is getting "Currently in fashion" when (confirmed) wearing Kinky-Pimp. The other, BlueFlame, is not but is also (confirmed) wearing Kinky-Pimp. BlaisedeC 02:56, 3 April 2012 (BST)
Mackie, too, with confirmed fashion. S. Mackie 07:42, 4 April 2012 (BST)
Same lack of fashion bonus with me too. It worked fine last week with the cutting edge fashion, but not with Kinky-Pimp --Bel3338 14:42, 5 April 2012 (BST)

Clobber v. Urban

On or about 30 August 2008, 'Urban' replaced 'Clobber' as a fashion type, although nothing else about that particular type (items, values) seems to have changed. Historical references to Clobber below are maintained. parking_god 16:22, 1 September 2008 (BST)

Recent problems determining fashion

This makes twice in the last three weeks that we've had to essentially start over in trying to determine the fashion, and I think that having some 'new' people (including myself) in the mix may have something to do with it. Can a veteran fashionista give some tips on how to try fashions and use the fashion table? For instance, does the new fashion start at midnight, 12:01, 1:00, or 1:01? parking_god 16:16, 6 April 2008 (BST)

The restart was a bit premature, the fashion was actually one of the last unchecked ones. The new fashion starts at midnight game time, when you get the "In fashion"-message for the last weeks fashion. You probly want to grab that AP and start experimenting for the 1 AM update. If you're really serious you could switch back to last weeks fashion every 3 hours, but I prefer to sleep myself. :-) --Jpv 16:54, 6 April 2008 (BST)
I consider it imperative to start experimenting the moment I notice the discrepancy (seeing as how I'm usually too distractable to notice it's 4PM Friday here.)
Basically, just comb through your message box very carefully. I suppose a Find feature would assist to a great degree. S. Mackie 18:48, 6 April 2008 (BST)
It goes without saying that those testing fashions must be able to read and interpret them correctly:
  • Fashion is expressed with the larger component of the fashion second - e.g., "Military-Kinky" is primarily Kinky, with a little bit of Military flair.
  • In-game, fashions are read from the bottom up. "Military-Kinky" would display as a pair of handcuffs ("Kinky") above a medal ("Military"). On the fashion page, they read from left to right.
  • Inverse fashions are not the same: "Kinky-Military" is not equal to "Military-Kinky".
-- Sertularian 19:27, 6 April 2008 (BST)
Further down, somebody asked us to determine a fashion to test each week. Mine is Military-Industrial, and since nobody was quick to claim another, I picked a more difficult one, Goth-Industrial. It appears this has become a chart of sorts, so... S. Mackie 20:39, 6 April 2008 (BST)
  • Um, is the cutting edge fashion this week REALLY the same as 2 weeks ago, thereby also "Just about in fashion"? Syagrius 14:36, 8 November 2008 (GMT)
Yes, yes it is. Apparently this has always been possible, it's just never come up. -- Sertularian 16:03, 8 November 2008 (GMT)

Predicting Fashion Trends

I have successfully cracked the fashion algorithm! (Who knew it wasn't random?)

Here it is in Python:

small=["Clobber", "Military", "Cute", "Pimp", "Goth", "Punk", "Kinky", "Industrial"]
big=["Pimp", "Punk", "Clobber", "Cute", "Goth", "Industrial", "Kinky", "Military"]

x=3 #from Sept 1, 2007

for c in range(20):
	print "fashion is ", s, "-", b
	n=(n+1)%7 #read 6 consecutive items in small list
	x=(x+1)%9 #every 9, swap last element with n

	if x==0:
		temp=small[n] #swap n&7


	if y%2!=0:

This spews out the 20 fashions starting with September 1st, 2007. Today's (December 8th, 2007) fashion is iteration 14.

There may be a few hiccups, but this is the gist of it. Gonzometro 03:24, 9 December 2007 (GMT)

Interesting. The code is actually the following:
sub in_fashion
       my( $weekn ) = @_;
       my $seed = $weekn*27;
       my $f1 = $GAME::FASHIONS[int rand scalar @GAME::FASHIONS];
       my $f2 = $GAME::FASHIONS[int rand scalar @GAME::FASHIONS];
       return $f1 if( $f1 eq $f2 );
       return "$f1-$f2";
... but then we already knew that the RNG wasn't quite as good as it could have been. Darksatanic 11:37, 9 December 2007 (GMT)
You should use yarrow stalks. Herbacious 09:13, 23 February 2008 (GMT)

Equip vs Hold Fashion

Do you think it would be pertinent to add if you have to either equip or hold the item to get the fashion bonus?--Hamelin 06:06, 19 August 2007 (BST)


Is Clobber-Cute achievable by people without unique items like the Wedding Dress? It seems we would need to have something that gives fewer than 5 Clobber points (perhaps equipping a Putter?), or something that gives more than 5 Cute points. Or something that gives Cute points that doesn't go on the ears, so it can be combined with the other available Cute accessory. Greycat 14:14, 27 May 2007 (BST)

Bonnets are about the only way I know of. (That means, to my knowledge, only five players can achieve this fashion at a time: three bonnet-wearers, Vashka (who has a Wedding Dress), and Lady Caroline (who has a cute hat)). --Dragon 17:52, 27 May 2007 (BST)

Major templating

I've changed the fashion test display. I hope everyone likes it. The point was not to have to type <s> over and over--Solune 21:40, 2 December 2006 (GMT)

What about a fourth color, maybe blue, for "known" fashions, so they can be clearly marked again? Otherwise, very nice. Random4518 01:33, 3 December 2006 (GMT)

How do these fashions actually work then?

My understanding (from reading the Fashion article) is that a fashion is listed as strongest - weakest (just taking the top two). So if I have 3 pts of punk, and 1 point of industrial, I should be Punk-Industrial (with a score of 5pts). Is this understanding correct? Actually, that's a trick question because it's not correct. In an attempt to get in fashion (Punk-Industrial is what's currently listed) I have 3 points of punk (3 safety pins) and 1 point of industrial (rusty sword), but I'm listed as Industrial-Punk (5 pts). How did anyone manage to get Punk-Industrial? Is my reading of the Wiki wrong, or is the Wiki wrong? --Sam 18:13, 21 October 2006 (BST)

I put an explicit note on fashion naming up, but it looks like it was deleted in one of the many page reorganizations. (You can still get the idea from the table, though, through looking at what's the "primary fashion" and "secondary fashion.") Basicallly, in a two-genre fashion, the secondary fashion is named first. Punk-Industrial is mostly Industrial with some Punk flair. I achieved it by buying a very overpriced T-shirt that gave 8 Industrial fashion points. --Dragon 18:51, 21 October 2006 (BST)
Ah, right. That's counter-intuitive but I see how it works now. I might update the page to state this. Thanks. --Sam 19:12, 21 October 2006 (BST)

New fashion is impossible to get for anyone but the very elite... as usual

Dammit --Bubba_the_Shy 22:28, 15 October 2006 (BST)

Yeah, the t-shirts for this process are prohibitively expensive. (In case it wasn't known, they're available at a shop on the eastern road around Oz.) I suppose the cost is an example of art imitating life. macksting 22:42, 15 October 2006 (BST)
It wasn't known, actually. Thanks! Anyway, how expensive is "prohibitively expensive"? 50,000 GP? Random4518 22:52, 15 October 2006 (BST)
I believe the T-shirts range from 10k to 25k. The cheapest Industrial fashion is the 15k F.L.A. T-shirt. For the record, the exact location of the shop is 89E 242S. --Dragon 23:03, 15 October 2006 (BST)
"As usual"? I agree that the current fashion pretty much fits that description (since it requires a 15K-gp T-shirt only sold in Oz), but the items for the previous fashions are commonly available at the markets for at most a couple of thousand GP. Newbies can't afford it, but most players can. Goth-Pimp: get a Bit of Silver and a couple of cheap blings (or one Bling Bling). Pimp-Clobber: one of the aforementioned blings and a pair of firefly trainers. Whether or not you choose to spend (say) 2-3000gp to be at the cutting edge of fashion is a different story, but it's far from "impossible" for the majority of players. (Also, you can reuse fashion items, so you could have potentially used the same bling for goth-pimp and pimp-clobber, lowering the amortized cost of staying in fashion.) --Dragon 23:03, 15 October 2006 (BST)

New fashion is Cute-Industrial ...

May I enquire how you get that ? Also were do you get Earmuffs and Bunny Ears ? Monster drops ?--Solune 00:16, 24 September 2006 (BST)

Just like Hendsch said below, wear a Pair of Earmuffs and wield a Rusty Sword. Of course, there are other methods, but that's probably the easiest way. Pairs of Earmuffs can be bought in Bognor. So far, nobody with Bunny Ears has bothered to add them to an Items page. There are several fashion items like that, actually... Random4518 00:45, 24 September 2006 (BST)

further discussion

Not possible. Wearing more items with the same type of fashion merely increases your level of that type of fashion. Maybe there are "unique" fashions made of specific items? (For instance, you'd wear bunny ears and hold a carrot to get "Fashion: Bugs Bunny", which would let you sneak past any type of duck and jump down holes without taking falling damage.) Random4518 14:31, 18 September 2006 (BST)

I am thinking that since it is a new week, the fashions have all rolled down. Which means that Clobber is the new "just about in" fashion. I am still testing this, mostly because I don't have the right items to get cutting-edge. But keeping track of all the fashions and when they change is a very good idea. -- X-Himy 15:23, 18 September 2006 (BST)

Clobber is still "in fashion". Random4518 15:59, 18 September 2006 (BST)
This makes sense, since it was "cutting edge" last week -- Thog 17:54, 18 September 2006 (BST)
Just one more question to iron out. Elseware said that there were 72 different fashions, not 64 (see discussion page). What are the last 8 fashions? --TerrorRemedy
That I do not know. I suppose that there could be singular fashions based on particular items, but the only way to find that is through either brute force or pure luck. Even if there was a heretofore undiscovered fashion dimension, it would still mean 81 fashions rather than 72. -- X-Himy 18:17, 18 September 2006 (BST)
Unless they are singularly unique, cancelling out all other fashions. Syagrius 18:18, 18 September 2006 (BST)
It would just need to have a really high fashion value (like 100) so that it was always the dominant fashion. Hendsch 18:21, 18 September 2006 (BST)

possible combinations

How is this combo possible? I don't see items listed (so far) that would give you more Industrial than Goth. Droll 18:57, 19 September 2006 (BST)
Industrial-Goth means that goth is the primary fashion and industrial the secondary--Solune 19:23, 19 September 2006 (BST)
It's a good point, though, that unless an undiscovered item gives "Industrial", Industrial can never be a primary fashion. Hendsch 21:20, 19 September 2006 (BST)
The only way I could see it happening (with known/current items) would be if Industrial overrides Cute. It could be easily checked with a Pair of Earmuffs. Random4518 21:39, 19 September 2006 (BST)
Oops, you're right. Earmuffs+Rusty sword=Cute-Industrial.Hendsch 21:56, 19 September 2006 (BST)
Thanks! The "override chain", as far as I've been able to work it out on my own, is (Military/Goth) > Punk > Clobber > Pimp > (Kinky/Industrial). All that's needed to complete it now are Glass of Absinthe+Field Glasses and either Pair of Fishnets+Bunny Ears or Bull Whip+Bonnet. Maybe someday this knowledge will save someone from accidentally making too many Safety Pins or something. Random4518 22:23, 19 September 2006 (BST)

Determining this week's fashion

old table
Clobber Cute Goth Industrial Kinky Military Pimp Punk
Clobber X X X X X
Cute X X X X X X X X
Goth X X X X X
Industrial X X X X X X X
Kinky X Y X
Military X X X X
Pimp X X X X X
Punk X X X X X X X X

A note on fashion naming: In a two-genre fashion, the secondary fashion is named first. Thus, "Industrial-Clobber" is mostly Clobber with some Industrial flair.

Is there an order to this? Will that order repeat? macksting 19:29, 14 September 2006 (BST)
Each week's new fashion is (reportedly) random. --Dragon 03:06, 16 September 2006 (BST)
Is it random? Or is there some fashionista sitting down in Oz, or some other place, which directs the world's fashion? A fashion cabal, a la Zoolander. And is there a fashion cycle, that which is "cutting-edge" goes to "in" to "just about in." If there is some person directing the fashion, other than the Great Lords, we could get something up there like Market Watch. -- X-Himy 21:06, 16 September 2006 (BST)
The alternative would be to have 72 bots, one for each possible fashion, and have them check once per day for the current fashion. (If Elseware doesn't mind someone having 70+ bots, that is...) Random4518 23:26, 16 September 2006 (BST)
Yeah that's precisely what Elseware wouldn't like. But I'm sure we can find 72 motivated players to be the guides of elegance. (And mmh I guess secondary characters could help too...)--Solune 23:40, 16 September 2006 (BST)
We'd need much less than 72, as each person could change every hour. JohnnyRogers 00:18, 17 September 2006 (BST)
Isn't the grid 8 x 8? Only 64 fashions to try out, or am I missing something? TerrorRemedy
Eheh, my bad... Random4518 02:01, 17 September 2006 (BST)
I'm confused by the array; is the secondary fashion along the top or the side? PlanetNiles 11:06, 17 September 2006 (BST)
Actually when I built it I thought there was no difference. Now I'm not so sure. Anyway it should be read "row then column", but the secondary comes first, so it is secondary on the side and primary on the top.--Solune 11:22, 17 September 2006 (BST)
  • 72 bots would result in all players who've ever logged in from that IP address having their accounts destroyed. I spend much of my spare time adding new things to the game. It makes me cheerful to see a bunch of players working together to solve a problem. But using mules to get advantage is really out of order. Elseware 18:14, 17 September 2006 (BST)
I wasn't necessarily suggesting mules. But operating that there might be some in-game force directing all the fashion choices, I was thinking we could seek this force out. But if it is a relatively random idea, then we will work it out as above. -- X-Himy 18:23, 17 September 2006 (BST)
Right, the whole "70+ bots" thing was my suggestion. Bad idea. -_-' Sorry, Elseware. I wouldn't even have mentioned it, except that I thought that if the new fashion was supposed to be found out with each change... Well, nevermind. I guess we're supposed to have to work to find it. Still, perhaps we should keep a "fashion history", just to see if it's random or not. Random4518 19:39, 17 September 2006 (BST)

There's 72 possible fashions, not 64. --Elseware

New Algorithm

So, is anyone up for a collaborative effort at figuring out the Cutting Edge fashion? 32 players/characters who each have a set fashion each week to try (i.e. redsnare would try oh, I don't know, Clobber-Pimp at midnight and Pimp-Clobber at 1 A.M.) could save some time and effort. The AP reward isn't huge but it would be a nice way to show that all Citieszens aren't totally gold piece grubbing, kill league hogging, hat hiders. Plus, I'm sure the 'King would appreciate the team work and we all know how important it is to keep royalty happy. :-) Snare 04:01, 12 January 2008 (GMT)

I volunteer to try Military-Industrial whenever it's not one of the existing fashions. I'll try to keep myself available. S. Mackie 04:18, 12 January 2008 (GMT)
Addendum: I'll also try for Goth-Industrial when Military-Industrial is one of the existing fashions. 06:14, 26 January 2008 (GMT)
I volunteer to try Urban and Industrial-Urban. --BlaisedeC 04:43, 23 February 2013 (UTC)

Talk about the fashion points

please enter your combinations below

Firefly trainers Kraken trainers Rusty sword Bull whip Field glasses Bling Guard Helmet alone
Firefly trainers -- -- 7 20 11 12 5
Kraken trainers -- 12 16 12 10
Rusty sword -- -- 5 3 1
Bull whip -- 16 12 20 10
Field glasses -- 5 8 3
Bling 12 -- 1
Guard Helmet 8 20 -- 5
all data taken at 20:48, 11 September 2006 (BST) by Solune

Guard Helmet data added by Geayzus 20:57, 11 September 2006 (BST)

bull whip data added(although i believe this table to be terribly wrong, because you can wear a few blings and their points sum up, i would guess its some kind of multiplying points of your two leading fashions)so here is the thing:

bull whip + firefly trainers = 20 (10 and 5 is 20)
bull whip + field glasses = 16 (10 and 3 is 16)
field glasses + firefly trainers = 11 (5 and 3 is 11)
bull whip + firefly trainers + field glases = 20! (field glasses have no effect)

Can't think of any mathematical operation to cause these numbers though...-- 21:53, 11 September 2006 (BST)

Nice way to present the data. Fashion score appears to be strongest fashion + 2*(second strongest fashion). Fashions other than top 2 don't count. To maximize your score your would want to have 2 relatively balanced fashions (although there's no evidence that maximizing your score is beneficial). Hendsch 21:59, 11 September 2006 (BST)
Checked with other stuff - looks like your formula works-- 22:07, 11 September 2006 (BST)

I had 26 today with a Guard Helmet, Field Glasses, and a Bull Whip... -Geayzus 20:57, 11 September 2006 (BST)

I'm at 30 right now with a diamond bling, Kraken Trainers, and a Bullwhip. -HBookbinder
Possibly 30 is the max? I am also at 30 wearing diamond bling, 4x ice bling, 5x fire bling, and the kraken trainers. Using Bullwhip doesn't raise me above 30. -HBookbinder
I think only your top 2 fashions count. Bling is pimp, Bull Whip is kinky, Kraken Trainers are clobber. I'm currently at 49. Hendsch 21:49, 11 September 2006 (BST)
I agree that the table is probably wrong but I have no idea how to find a patern. I thought the more data we have the better chances we have to find something--Solune 21:45, 11 September 2006 (BST)
I'm currently on holiday island, wearing emerald, moon stone, ruby, sun stone and watch blings, firefly trainers, field glasses and carrying a bull whip. This brings my score to 20. I'm also wearing a disguise kit and a cool disguise, which add no points but contribute to the holiday spirit. Plus, I'm wankered. (Now off on holiday IRL!) harvestbird 05:40, 12 September 2006 (BST)
10 from the bull whip, and 5*2 from either the bling or the trainers. I'm guessing the trainers win out, and it shows up as "20* Clobber-Kinky". As near as I can tell, some fashions "override" other fashions. "Clobber" seems to override "Pimp". Whenever the two are equally present, "Pimp" counts as being second-strongest anyway. Random4518 09:06, 12 September 2006 (BST)
absinthe+field glasses=9
Interesting. Absinthe + Codpiece + Leather Vambrace = Kinky-Goth (overriding the Military in a way a Silver Rune could not.)
Well, I have no idea how many points a Silver Rune is, but Absinthe+Codpiece+Leather Vambrace would be 3 points Goth, 2 points Kinky, and 1 point Military, so there's nothing unusual about getting Kinky-Goth from that. Random4518 07:49, 7 October 2006 (BST)
Well, okay, so I'm not that surprised. Still, it's kinda nice. macksting 09:21, 8 October 2006 (BST
So, I'm standing here in Tinder Square, wearing a Cod-piece and holding a Rusty Sword, feeling silly, and suspecting that it's all too Freudian, but what the heck, I'm cutting-edge this week and anything for those extra AP. Dendrast 05:12, 7 November 2006 (GMT)
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