Talk:Introduction to Cities

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Exceeding / overdrawing stats

One or two places elsewhere mention the possibility of cases where a current stat may be temporarily pushed over the "max" limit. If this is true, can we document it under the Introduction?

I've seen HP beyond max, but would not want to include a reference unless I know what causes it. Which, being new, I don't. Also, please sign your entries. Markus 23:21, 19 Dec 2005 (GMT)
This can be done by any "unnatural" method of increasing the stat: coffee/Red Bull/Dragon's Blood for AP, and Sacrificial Sword/Alcohol/Dragon's Blood for HP, for example Darksatanic 23:30, 19 Dec 2005 (GMT)

Similarly, I've seen mention of spending into AP debt (using a bow? also the Long Retreat at a Monastery costs 1000AP which I'd be surprised is a natural max).

has been included as far as I can see Markus 23:21, 19 Dec 2005 (GMT)
Also the rules have changed for to-hit now so weapons aren't capped at 90%. While we're at it, I'd have found it very helpful to realise far earlier that I could do quests which weren't my alignment ie my Water character could do Air Quests. I did change a changeable page to this effect, but it'd be good to see it in the intro. Some friends I introduced to cities made exactly the same mistake. Platypus 21:29, 11 September 2006 (BST)


Do we really need sub-headings for each stat? It seems excessive considering the size of the page and to me it's also ugly as hell. ;-) Markus 23:21, 19 Dec 2005 (GMT)

I agree. Use sub-subheadings. Emmanovi 16:28, 11 March 2006 (GMT)

Alignment advantages

Air is good if you can't play more than once every 16 hours [not 24], since 100 AP takes 16 hours to charge up once you initiate into Air. Although having said that, there are obviously lots of ways of increasing your max AP once you've started playing. ELeeming 14:31, 31 Jan 2006 (GMT)

Guideline Discussion

What about Market-Watcher?

My opinion is that the market bots are providing a service to all players, so aren't unbalancing the gameplay. Ditto with mapping tools such as the DSS. Moj 20:34, 25 Jan 2006 (GMT)
The market-watchers don't unbalance the gameplay in favour of any one player, and they don't hit the server very often (once an hour). We feel that this is a justified piece of automation for the benefit of all players. Darksatanic 20:35, 25 Jan 2006 (GMT)

I gave my mini-character a few things to help her get started - a good weapon and some stuff for the treasure hunt. I justified it to myself by thinking that I'd have done the same for a friend who had just started playing. Was I wrong? (Feeling rather guilty now!) Vashka 23:16, 25 Jan 2006 (GMT)

Giving your other character a few items is perfectly reasonable - giving them all the items to finish a quest or teleporting them around the standing stones is giving them an unfair advantage. One-off small stuff won't get noticed - it'll look like a normal player/player interaction. We don't pay particular attention to the logs, except when something blatantly weird is going on (we'd much rather be making cool new things for the game :-). So no, don't feel guilty - it would just look like two players interacting to us, and that's no problem at all. Moj 23:50, 25 Jan 2006 (GMT)

When I made my character the screen said that if I had more than one character than they would both/all be deleted, but then I read this and it souded as if it was okay,is it?--Mike Skinner 07:23, 4 Feb 2006 (GMT)

Best to say, they're being lenient. Don't abuse it. ;) macksting 10:52, 25 March 2006 (GMT)

Selling items

How exactaly do I sell items at the market? I was there earlier, and there was no option to put anything I had up for sale.--Hamelin 04:22, 16 March 2006 (GMT)

You should find a Market Office next to or a couple of squares away from the Market. This is where you put things up for sale, and collect any money you might make. Vashka 09:32, 16 March 2006 (GMT)

Okey, when I put these things up for sale, if I put up more than one, is the price I set per item or for the whole lot of them? I may have just sold 74 bits of iron for only 20 gold unless the former is true. These things need to be documented better, it's a game basic.--Hamelin 17:24, 16 March 2006 (GMT)

It's each. Why don't you have a go at writing a better explanation once you've mastered it? :) Vashka 17:33, 16 March 2006 (GMT)

Sorry Hamelin, hadn't realised it was a protected page. I've updated it a bit now, and the links should work. Vashka 14:21, 17 March 2006 (GMT)


The Introduction should mention Death, and your options if it should happen to you. Specifically, go to the donation point nearest the shrine you wake up in, thence to the KOT Keep, and check for your body in the Morgue. There are numerous bodies there currently, and many of them are from the same player. I'm sure these folks in particular would like them back. I know not everyone reads the Wiki, but a fair number may read the Introduction (and no further), and there's no mention there of what happens when you get to 0 HP (or what your options are at that point). I'd write it, but (with good reason) the page is protected. And hey, basically, I just did. -- Sertularian 06:52, 18 March 2006 (GMT)

Seconded --Snarfer 00:06, 4 July 2006 (BST)

Maintenance remarks

Gold -- Money 
remark about other currencies should probably be removed.
Starting out
Markets and General Stores links lead to empty pages (candidate for removal... though they're not mentioned on the CfD page?).
  • The link to "City Terrain#General Store" should instead be a link to "Terrain:General Store". The link to "Other Terrain#Market" should instead be a link to "Terrain:Market". Stelio 17:57, 29 September 2006 (BST)
(I'd do it myself... if it wasn't protected :( )
Those links are still red. Plzfix. - Isambard 02:32, 23 February 2007 (GMT)

More suggestions

Perhaps a link to a beginner's suggestions page would be helpful... I know I have a few suggestions for new players to get up to speed quickly and I'm sure others do too. Gruther4 20:30, 10 August 2006 (BST)

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