Terrain
From Cities
This page lists the various terrains that can be found in Cities.
Contents |
Introduction
Terrain areas are currently:
- The main map, between 0 and 100 E and N
- roads and cities (cities are in the corners of the main square with straight roads connecting them)
- plains (within about 7 squares of the edge of the main map)
- wild (between 8 and 13 squares from the edge of the main map)
- deep wild (beween 13 and 19 from the edge of the main map)
- barrier mountains (20 from the edge of the main map, with some gaps -- See Dragon Pass for gap locations)
- deep central wild (between 21 and 34 from the edge of the main map)
- death mountains (35 and more from the edge of the main map -- currently inaccessible)
- Great Desert (from 8S to 42s, inclusive)
- Frozen North (North of 100N)
Different types of terrain have different movement costs
City TerrainsTerrains you might encounter within a City's boundary. However, some of them exists outside cities too, eg Wizard's Shops and Towers.
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Road TerrainsTerrains you might encounter on the safety of the road. Royal TerrainsTerrains that are owned by the 'King, in which you may (or may not!) be welcome. |
Country TerrainsThe countryside, outside the barrier mountains, and relatively safe even for beginners.
The Great Desert
Lost World |
Inner MountainsYou have to cross a Dragon Pass to get into the Inner Mountain regions.
Frozen NorthAn area of eternal winter. It is found to the north of the main central region.
Fire Swamp |
UndergroundNot necessarily only found underground. But merely a convenient grouping for terrain types related to the 4 tunnels. |
Southern Continent |
To Be SortedStill sorting through ... |
