Terrain:Guild Teleport
From Cities
| Guild Teleport |
Build using a Guild Teleport Kit
Must be configured by a Wizard (level 3 mage) using an Enchanted Talisman for another 100AP. Works as a Teleport to that location (1AP).
Weekly Maintenance: 1 Power Crystal, 2,000 GP, 30 Pieces of Wood and 10 Stones.
Maintenance also must be done per usage. Each teleport removes 12 hours from the teleport's lifetime. It is expected that most teleports listed on this page will either be locked off, or stuck behind a Guild Ticket Office.
- Note: If you are using a Teleporter in a locked guild- i.e one that requires you to purchase a ticket from the 'ticket office' you must then equip the 'Guild Pass" (under Junk in your inventory) to walk to the teleporter. The pass is only valid for one use within 24hrs of purchase. Kressida -01:14, 21 October 2007 (BST)
Current Teleporters
| Destination | From | Proprietors | Ticket Price |
|---|---|---|---|
| The School of Hard Knocks (9E 44S DSSGCM) | Near Fire City 14E 94N DSSGCM | The Cult | Free. |
| NunChucks Dojo on Ninja Island (51E 65S DSSGCM) | Near Fire City 14E 94N DSSGCM | The Cult | Free. |
| Next to R'1yeh You will need a boat. (28E 144S DSSGCM) | Near Earth City (89E 3N DSSGCM) | Hammered Anvil Society | 3000gp |
| Base of Oz mountain trail (53E 264S DSSGCM) | Near Fire City (4E 98N DSSGCM) | The Order of the Wyrm | 2000gp |
| Interior, near Standing Stone VII (50E 73N DSSGCM) | Near Fire City (4E 98N DSSGCM) | The Order of the Wyrm | 2000gp |
| Brighthelm (62E 45S DSSGCM) | Near Earth City (84E 5N DSSGCM) | The Jolly Roger Cartel | 4000 gp |
| Goodyear Pimp (43E 230S DSSGCM) | Near Earth City (95E 1N DSSGCM) | Duck-billed Guild | 3000 gp |
| The Ghost Hunters Guild (92E 44S DSSGCM) | Near Earth City (95E 1N DSSGCM) | Duck-billed Guild | 3000 gp |
