Unique Items

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Unique Items are marked with a star (*).

Some of them are also marked with a number, this is to aid debugging. Every unique item has a different number.

Contents

Bag

Buy as "A New Bag" for 500 gold. Open "A New Bag" for 1 AP. Put something in 0 AP. Take something out 1 AP. Empty 5 AP.

Does it stay with you when you die, or just a place to put the stuff you dont use??

When you die, it stays with your corpse (so, you lose it until you retrieve your body). Syagrius 18:36, 10 May 2006 (BST)

My Question is can it be stolen from you by one of the monsters that dont give your stuff back when you kill them?

Yes, it can be stolen. If you smack a tar with your sack, bye bye sack. Twisters can take em too. Syagrius 18:36, 10 May 2006 (BST)

It seems like this would be a pretty good item for trading more than 5 things to someone, save some AP... Jatt 16:48, 30 March 2006 (BST)

Like Caroline's Bookbag at the Park Bench. Syagrius 18:36, 10 May 2006 (BST)

You can't put gold in it...no drawstrings, apparently. :( Jatt 19:06, 31 March 2006 (BST)

Can't put the herbs Herman asks for in it either. You can, however, put a cactus, dragonfruit, or rodden berry in your bag. Syagrius 18:36, 10 May 2006 (BST)

You can put your Magic Balls in it - then you can show people your "Magic Ball Sack". --Pi rho sigma 17:18, 10 May 2006 (BST)

except it's a bag, not a sack ;) Syagrius 18:36, 10 May 2006 (BST)
Well, then... I'll put my Magic Beans in it, and people can check out my "Magic Bean Bag". :D --Pi rho sigma 20:26, 10 May 2006 (BST)
I hereby cede my title of "Goof" to Pi rho sigma. -- Sertularian 21:40, 10 May 2006 (BST)

Where can I buy bags from? I apologize for such a stupid question. -- X-Himy 15:39, 30 August 2006 (BST)

The city general stores (not the ones the players can put stuff up for sale on). Syagrius 16:07, 30 August 2006 (BST)
I hear Timekeeper has quite a few of them at his shop in Air City ;) Mauve 14:41, 7 March 2007 (GMT)

So if I've got full insurance, do I lose the bag? --Zacharias 15:12, 14 September 2008 (BST)

For all practical purposes, a bag is Just Another Item. If you're fully insured, you don't lose it. If you're half-insured, you have a 50% chance of losing it. PotatoEngineer 15:40, 14 September 2008 (BST)

In the name of SCIENCE!, S. Mackie has attempted to put a bag in itself.

That's a very bad idea.

So apparently that's a no go. Thank goodness. 22:42, 15 July 2009 (BST)

You attempted to create a bag of holding?  :D Syagrius 03:02, 16 July 2009 (BST)

This can be named at a cost of 1AP, but the name is apparently limited to 25 letters, digits, spaces, or symbols. --Plopfill 15:18, 31 July 2013 (BST)

Bane

Created from any weapon and a Bound Spirit giving a $WeaponName$ ($MonsterName$ Bane). A Bane will do double damage against the first monster you hit with it, but will melt in annoyance if you use it on any other monster. Different numbers of a creature (like 3 Asbos, 7 man Brute Squad) still count as the same one for a bane. Currently a Custom Weapon can't be turned into a Bane due to a bug.


Book (spellbook)

spellbooks are unique items, as well as the weapons a wizard can summon, for more details see the spells page

Bucket of Busy Planckton

Part of the process of making Entangled Wool.

Card (<Guild Treasury Name>)

This card can be picked up from a Guild Treasury if you are a member of that guild.

Compensation Basket

The Council of Great Lords would like to apologise for the extremely late return of the 'Kingdom. Please accept this Basket of Compensation as a small gesture of goodwill.
You gain a Compensation Basket.
You open the basket. It contains neat stuff.
You gain 5000 Gold Pieces.
You gain a Mug of Coffee (proper).
You gain a Bottle of Sparkling Wine.
You gain a Kipple.
You gain 10 Magic Beans.
You gain a Kings Crest Talisman.
You gain a Summon Stone.
You chuck away the empty basket.
You lose a Compensation Basket.
Now using Fists.

S. Mackie 22:55, 17 March 2012 (UTC) --BlaisedeC 22:27, 24 March 2012 (UTC)

Corpse

Depending on your current insurance policy, your corpse hold all or half of your equipment when you are killed by a monster. Adventurers with full insurance do not leave corpses behind. If someone else kills the monster he can loot the corpse or drop (donate) it at one of the K.o.T. donation points so it can be returned to its owner. Emptying a corpse costs 5AP, and taking an item from a corpse costs 1AP.

AP regen is increased to 60 Minutes when looking at a corpse --Slith 03:47, 24 February 2006 (GMT)
Huh? What do you mean by this. I have my own corpse selected and am noticing nothing different.

if i have my corpse, and then i die, then i assume my corpse would be holding my corpse, so.. when i pick up my corpse it would have my other corpse, right? then that would be a corpse of a corpse? wait, i think i get it now; "a corpse is a corpse, of corpse of corpse, and no one can talk to a corpse of corpse, unless of course the corpse of the corpse is the famous Mr. Dead! --AmishRobots 22:59, 17 April 2006 (BST)

Bravo Theendisnigh 14:32, 13 June 2007 (BST)

Custom Weapon

Can be made by some Armourers out of Bits of Iron, Bronze or Silver. Can be traded but not sold at a market.

Eye Pod

See Spells.

Fruit Cake (aging)

Made from a bunch of ingredients. Will give you a Fruit Cake after aging in your inventory for two days.

<name> Glasses

Allow you to see what the creator is seeing. See the Glasses Spell.

Guild Pass

Bought from Guild Ticket Offices, this will let you traverse one of the locked terrains next to the ticket office if you are holding the Pass in your hands. It is consumed when you take a single step over a Pass-allowed road.

Key (<name>s Vault)

You can pick up a key from your own vault, and give it out to other people; since you can always access your own vault, owning your own key has no purpose.

Memo

Created by selecting a Sheet of Paper and clicking "Write a note (1AP)". A Fountain Pen is required. You can write a short message to yourself, and also replace the default title of "Note by (your name)". The end result is "Memo (title) *". You can rename a Memo for 1 AP, and discard it for 0 AP.

All characters seem to work. To go to the next line, HTML has to be used - <br> for a line skip like this:

This no longer appears to work, as HTML tags now seem to simply be readable.

Parcel

Obtained from a Post Office after you've ordered something. Rename for 1AP or open for 1AP.

Pets

...are unique items as well. Check the Pets section for more details.

Pinhole Camera

Once you load the camera with film, it becomes a unique item.

Screen

obtained when throwing a party or from a Screen Printing Kit. It allows you to print T-Shirts with the name of the party on them. You will need a Blank T-Shirt to use it.

Syringe of blood

Gained by stabbing a Pwny, Horsie, Dragon, or Hamster with a Syringe.

Syringe of DNA

Gained by processing a syringe of blood. This takes a bottle of rum, a bottle of vodka, a bottle of whisky, and two mugs of ale.

T-Shirt (name of the party)

What you get when you print a T-Shirt, see above.

Team <monster name> Rings

Found in Party Packs; four aligned rings per pack.

  • Diamond Team Ring is Air-aligned.
  • Emerald Team Ring is Earth-aligned.
  • Opal Team Ring is Water-aligned.
  • Ruby Team Ring is Fire-aligned.

Allows you to ascertain for 1 AP the location of the other Team Rings that are currently being worn.

Treasure Map

Follow the Treasure Map and dig with a Spade. (You must have a Spade in your inventory to dig up the treasure. You can buy a Spade at the South Lanes in Brighthelm, but you can also frequently find them at the Markets.) The treasure has various names such as Lavender Beards Treasure, Lime Beards Treasure or Purple Beards Treasure. The name of the treasure has no correlation to what is inside the Treasure Chest. Not every Treasure Map is useful-- Some treasures are at unreachable locations. Aquatic treasures can still be dug up.

If the Treasure Map does pan out, however, the treasure found inside the Chest is normally pretty good. It seems to always contain a reasonable quantity of gold (2000-22000), a random Bling, and 0-4 other random items ranging from relatively commonplace (e.g. Gold Piece, Arrow, Reznor Blade) to cool and useful (e.g. boat plans, aligned weapons, Golden Gun, and yes, even another Mysterious Envelope).

Does one need a Magic Compass in order to dig? Or do you need to be in sandy terrain? My spade won't dig, for some reason. --zzzbeauty, 6 November 2007

You need to be holding the Treasure Map, with a Spade in your inventory. -- Sertularian 00:36, 7 November 2007 (GMT)
And a Spade ov Kaos doesn't seem to count (bug or feature?). Jack NT Box 12:53, 6 February 2008 (GMT)

Has anyone found any treasure maps with coordinates in Oz? Do Oz monsters drop Oz location-specific treasure maps? Snare 02:49, 11 January 2008 (GMT)

I think there's only one kind of treasure map (since they're created from non-unique-item Mysterious Envelopes). I've never seen one point south of the Great Desert. (The Frozen North is fair game, though.) --Dragon 06:32, 11 January 2008 (GMT)

I just got one at 41E 49S, so south of the Great Desert is also fair game! --SamSwashbuck 2009-06-19

Does every Treasure Map that points to a reachable location yield a chest at that location? --Shaft121 18:28, 30 January 2008 (GMT)

Yes. --Dragon 19:01, 30 January 2008 (GMT)
No. Just got this message -

You dig. nothing! Standing on the right spot, with map in hand and Spade in inventory. Maybe I should take it up with the Great Lords? Of course, it is Friday the 13th - maybe I'll try again tomorrow...--cheese 20:39, 13 August 2010 (GMT)

What region was it in? (If it was in the Great Desert, are you sure you hit the map's Dig button rather than the desert's Dig button?) I've never seen that before... --Dragon 13:09, 14 August 2010 (BST)
Hmm...Maybe that's what I did...I checked again, and got the Treasure Chest! --cheese 20:29, 14 August 2010 (GMT)
Even if the map states that the treasure is "around" a specific co-ordinate? Because I recently visited a site in the Desert and dug whilst holding the map. there was no treasure chest there - Shaft121 15:00, 31 January 2008 (GMT)
They always give an exact location reference. Darksatanic 15:05, 31 January 2008 (GMT)
"The treasure is allegedly at xxE xxS" Dug at the location stated on the map and got nothing on three dig attempts- Shaft121 16:39, 31 January 2008 (GMT)
The Great Desert can be dug in any location (for the purpose of finding apple pips). Instead, select the Treasure Map from your inventory and it should come up with a Dig button for the map itself that hopefully will work. Let us know! :-) -Stelio 17:29, 31 January 2008 (GMT)
You open the chest...
You lose a Treasure Chest.
You gain a Plans for a Speed Boat.
You gain an A bit put-out Bow.
You gain 11000 Gold Pieces.
You gain an Onyx Bling.
You gain a Bottle of Rum.

Thanks guys! - Shaft121 17:49, 31 January 2008 (GMT)

Talisman (a cool place)

Can be enchanted at most places all over the known world once you've done your reading homework from a Blank Talisman for 100 AP. Break it for 1 AP to return to the spot where it was created.

Trophy Cabinet

Gained by opening a New Cabinet which must be built by an Armourer. Prerequisite for quests to obtain a military rank.

Wormhole Entrance

Gotten from opening a Wormhole Kit. Wormholes are created in pairs, and those pairs stay linked, regardless of the name of the endpoints. If you want to give some stuff to someone through a wormhole, you need to give them one end of a single wormhole pair. You can then move apart and hand stuff to each other through it (for 5AP per type of item):

Wooosh! It is sucked through the rip in space.

It eventually collapses after enough usage like any other item.

When it collapses the Wormhole Exit usually survives and you can simply take out what is left inside.

Wormhole Exit

Gets stuff put into the paired entrance. Remains after the paired entrance collapses and doesn't lose any of the items.

The Wormhole Exit is effectively a bag; anything shoved through the entrance appears in its inventory.

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