User:Stevie-O

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I have established the Knightly Order of Pinata Summoning (population: 1, myself). Please pay our Wiki entry a visit: Pinata Summon.

Contents

Links

Links to my other stuff

Links to stuff I need to reference a lot


Notes to self and miscellaneous random thoughts

Since it seems that other people actually noticed my page existing, I'm going to practice my Wiki Markup :)

Also, I have recently discovered some interesting capabilities of the Wiki system, and have created my very own page titled My Journal.

School of Hard Knocks

to get up to level 5 right away, I will need to get:

  • base multiplier m: n * (n+1) = 5 * 6 = 30
  • 0.5m = 15 triffid stings (ouch. I have all of 3.)
  • 0.5m = 15 roc rocks (have 3)
  • m = 30 phoenix feathers (got *that* covered -- I have 63.)
  • m = 30 crocodile scales (have 5)
  • 250m = 7500 gold pieces (Plenty of that)

The triffid stings are really unfair. In order to dispatch the triffid effectively, I need to anger it first. That can involve an indefinite number of attempts with a Wand of Anger, and each time, the damn thing can hit me for 20 damage AND poison me, even when I miss. Geh.

UPDATE: Updated counts to reflect further acquisitions, and corrected 'strings' to 'stings' (after I read the Wikipedia entry on Triffids, I was able to read it correctly.) They should probably be called 'Triffied Stingers'.

I may need to stop this in order to become a Duke; those Crocs and Rocs take too many HP. Current counts:

If I realign the Croc to Air first, a Long Bow deals 32 damage per shot, times 5 shots, times 0.8 to factor in the to-hit rate of 80%. That's 128 damage in 5AP.

If I were to become a Duke, then I'd do 40 damage per shots, times 5 shots, times 0.8. That's 160 damage in 5AP, which would give me a huge advantage because the damn croc wouldn't be hurting me as much. If all 5 shots hit, that'd be 200 damage total, which would even kill a Roc!

Stevie-O 23:10, 6 March 2006 (GMT)

Killing a Dragon

I stand here, with but 37AP left (though full HP), before a square labeled Small Earth Dragon (250).

If I were to attack this fellow at 11pm (my time) I could use my Glowing Dawn Horn which is 7 damage. If I hit him with my Air Wand, he should become Air-aligned, and I will do double damage to him. That is 14 damage per hit, which means it would require 18 successful hits to kill him. If I get 90% to-hit with my dawn horn, that's about 20 attacks, which means 20AP just to kill him.

Ohh, but right here there is also a Small Water Dragon (150); that guy will only require 11 successful hits to kill. At 90% to-hit with my dawn horn, that will take 12-13 attacks to kill it. Even better.

You attack the Small Water Dragon.
You cause 1 points of damage, and receive 5 experience.
The Small Water Dragon misses you.

Okay, that means that he does 5 damage per attack, and one attack per turn. I have 155HP. That means I can take up to 30 hits by him and still survive. I might not even wait until 11pm; my Dusk Tusk will activate around 3pm local time (in 6 hours), and do 6 damage. Using my air wand will make that 12 damage, requiring 14-15 attacks (while having less chance that someone will come along and kill it on me within the next 14 hours). Stevie-O 14:29, 15 February 2006 (GMT)

Hrm... have the ~~~~ semantics changed?

I don't think the page wants to link to itself. Emmanovi 09:09, 22 February 2006 (GMT)

Only 2 hours until I start wailing on that Small Water Dragon :) :) :)

After I do this, I can seek out a Taxi and hitch a ride to the Royal Palace; there I can visit the King to get credit for my dragon kill, as well as pick up a Royal Talisman for the Treasure Hunt quest.


DAMNIT! 1 hour left, and somebody killed the dragon I was sitting there, waiting to slay. Anybody know how often dragons respawn? Stevie-O 19:06, 15 February 2006 (GMT)

Treasure Hunt

I need to work with some crossaligned players (Air, Water, Fire) to procure some items for the treasure hunt:

    1. Air: 1 Bean + 5AP to get a Bunch of Grapes from a Field square (1 Magic Bean + 5AP[Air] --> 1 Bunch of Grapes)
    2. Air: 1 Bean + 5AP to get another Bunch of Grapes from a Field square (2 Magic Beans + 10AP[Air] -> 2 Bunches of Grapes)
    3. Earth: 2AP to crush one of those Bunches of Grapes (2 Beans + 10AP[A] + 2AP[E] -> 1 Bunch of Grapes + 1 Crushed Bunch of Grapes)
    4. Air: 1 Bean + 5AP to get a Basket of Plums from a Field square (3 Beans + 15AP[A] + 2AP[E] -> 1 Bunch of Grapes + 1 Crushed Bunch of Grapes + 1 Basket of Plums)
    5. Earth: 2AP to crush the Basket of Plums (3 Beans + 15AP[A] + 4AP[E] -> 1 Bunch of Grapes + 1 Crushed bunch of Grapes + 1 Basket of Crushed Plums)
    6. Water: 3AP + 1 Empty Bottle (3 Beans + 15AP[A] + 4AP[E] + 3AP[W] + 1 Empty Bottle -> 1 Bunch of Grapes + 1 Crushed bunch of Grapes + 1 Jar of Plum Jam)
    7. Water: 3AP(?) + 1 Empty Bottle (3 Beans + 15AP[A] + 4AP[E] + 6AP[W] + 2 Empty Bottles -> 1 Bunch of Grapes + 1 Jar of Grape Jam + 1 Jar of Plum Jam)
    8. Water: 1 Bean + 5AP for a Cucumber from a Field square (4 Beans + 15AP[A] + 4AP[E] + 11AP[W] + 2 Empty Bottles -> 1 Bunch of Grapes + 1 Jar of Grape Jam + 1 Jar of Plum Jam + 1 Cucumber)
    9. Fire: 1 Bean + 5AP for a Sunflower from a Field square (5 Beans + 15AP[A] + 4AP[E] + 11AP[W] + 5AP[F] + 2 Empty Bottles -> 1 Bunch of Grapes + 1 Jar of Grape Jam + 1 Jar of Plum Jam + 1 Cucumber + 1 Sunflower)
    10. Fire: 1 Bean + 5AP for a Bag of Coffee Beans from a Field square (6 Beans + 15AP[A] + 4AP[E] + 11AP[W] + 10AP[F] + 2 Empty Bottles -> 1 Bunch of Grapes + 1 Jar of Grape Jam + 1 Jar of Plum Jam + 1 Cucumber + 1 Sunflower + 1 Bag of Coffee Beans)
    11. Fire: 1 Wood + 2AP for a Unit of Charcoal (6 Beans + 15AP[A] + 4AP[E] + 11AP[W] + 12AP[F] + 2 Empty Bottles + 1 Piece of Wood -> 1 Bunch of Grapes + 1 Jar of Grape Jam + 1 Jar of Plum Jam + 1 Cucumber + 1 Sunflower + 1 Bag of Coffee Beans + 1 Unit of Charcoal)
    12. Earth: 1 Bean + 5AP to get a Sheaf of Wheat from a Field (7 Beans + 15AP[A] + 9AP[E] + 11AP[W] + 12AP[F] + 2 Empty Bottles + 1 Piece of Wood -> 1 Bunch of Grapes + 1 Jar of Grape Jam + 1 Jar of Plum Jam + 1 Cucumber + 1 Sunflower + 1 Bag of Coffee Beans + 1 Unit of Charcoal + 1 Sheaf of Wheat)
    13. Earth: 1 Bean + 5AP to get 5 Cloves of Garlic from a Field (8 Beans + 15AP[A] + 14AP[E] + 11AP[W] + 12AP[F] + 2 Empty Bottles + 1 Piece of Wood -> 1 Bunch of Grapes + 1 Jar of Grape Jam + 1 Jar of Plum Jam + 1 Cucumber + 1 Sunflower + 1 Bag of Coffee Beans + 1 Unit of Charcoal + 1 Sheaf of Wheat + 5 Cloves of Garlic)
  • Therefore, at an overall cost of about 80AP (factoring in the trading around of items, and a fudge factor for the 20/80 splits in BeansTable, but not the initial acquisition of materials or travel time), four cooperative players, one of each alignment, could obtain the following items for the treasure hunt for *one* of them: (price next to items are current market prices at the time of writing)
    • Bunch of Grapes (240GP @ North/South)
    • Jar of Grape Jam (8001 GP @ East)
    • Jar of Plum Jam (9999 GP @ North)
    • Cucumber (10000GP @ South)
    • Sunflower (350GP @ South)
    • Bag of Coffee Beans
    • Unit of Charcoal (400GP @ South)
    • Sheaf of Wheat (950GP @ South)
    • 5 Cloves of Garlic (800GP for 1 @ South) (Note: since only one is needed, this actually gets enough garlic for all of the players at once).
    So, in exchange for 80AP, four cooperative players of the different alignments could save themselves EACH about 30,000 GP by working together to make the necessary items themselves, instead of going to the markets to buy those things. Oh, and I didn't factor in the time it would take to move from market to market (why can't I take a taxi to a market?)


I also need to work with an Air player in order to produce some Arrows for myself; an Air player could produce arrows from feathers and wood in 1/3rd the AP that I would need to do those things.

Cities


  1. 85E 63N Stone Circle at dawn (04:00-04:30 GMT, 11pm-11:30pm EST)
  2. 44E 18N (Shrine of the Light) at noon (12:00 GMT, 7am EST -- that one will be harder for me)
    • The Quests page doesn't say the time range, I'm hoping it's 12pm-12:30pm, similar to how the Stone Circle works
  3. 15E 27N (Nightfall Shrine) at nightfall (around 20:00 GMT, 3pm EST)
    • The page is similarly silent here: does this world have different sunrise/sunset times every day, or is it always the same time?
    • I should probably check at about 2pm and again at 3pm to see when my Sun Stone stops working -- that'll be nightfall.
  4. 19E 22N (Night Shrine) at midnight (00:00 GMT, 7pm EST -- the easiest one for me to achieve, as long as I remember to)

Stone Circle is a delta of 10EW and 30NS from Water City, meaning it would over take 40 AP just to *get* there from Water City -- not including any AP needed to fight the nasties I'd encounter off of the road.

And I don't even have a freaking Water Talisman, and right now I'm at the damn Temple of Air -- clear across the map.

13E 4N == King's Road

It would be helpful if I had a Pocket Watch or a Sun Stone to be able to translate real-world time into game time.

---

2006-01-25: I finally got a Sun Stone last night, dirt cheap at a market -- only 20gp!!!

Today I now know at 10:30am that I am at 46N, at 'about three in the afternoon'.

I need to check again in about half an hour, and then again at about noon, in order to determine if game time advances at the same rate as real time (1 second per second), although I'm reasonably sure that it does.

Game time is approximately equivalent to GMT. Darksatanic 15:35, 25 Jan 2006 (GMT)

Well, at 10:42am here (which is closer to 11am than 10am), my sunstone says 'about four in the afternoon'. Since I am EST (GMT-5) at the moment, 11am + 5 hours is in fact 4pm. Geez, I wish I had more AP, this game is hard to bootstrap from the beginning. A Wizard's Hat would be perfect. Midnight GMT is 7pm my time, I could logon for two minutes, put on the hat, wait for the AP bonus, take off the hat, and i'd be set. At 10 minutes per AP, 50AP is equivalent to 8 hours and 20 minutes of idling. If only I knew where to find a Wizard's Hat.

So, my own personal wishlist: *tries hand at wiki markup*

Pocket watches tend to be cheap at the markets. Sertularian 19:03, 25 Jan 2006 (GMT)
Pretty much ALL weapons break eventually. Emmanovi 17:06, 8 Feb 2006 (GMT)

Quest Costs

  • Becoming a Doctor: Heal for 600HP + 50AP to sign up. Since it costs me 5AP to heal for 5HP, that's 1AP/HP, or 600AP + 50AP = 650AP total to become a Doctor. At 10min/AP, that's 4.5 days worth of AP. Ouch.
  • Swimming: After learning to swim, I can get 200 gold by spending 30AP to teach a swimming class. That's 6 gold per AP, which is far better than I do killing the crappy monsters I do now.
Might I recommend planting magic beans and selling the results at market? Apparently a sheaf of wheat is going for a thousand gold or more these days, and that's only 5 AP to plant. I grow grapes and plums to finance my own travels, and it's a lot less hassle than relying on monsters for my bread and butter (so to speak). Celane 03:01, 22 February 2006 (GMT)
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