Weapons

From Cities

Jump to: navigation, search

Note: Most (if not all) weapons can and will break (the normal chance is 1%, but some weapons vary; see Big Brother), some the first time you use them. % chance to hit is the adjustment from your base to-hit. In addition, for all weapons except the Golden Gun, once you get above 90% the to-hit chance only increases by 1% for every 10% above 90. (Thus, a character with 100% base to-hit, wielding a +25% to-hit weapon, would have 93% to-hit.) Weapons are capped at 99% to-hit (again, except for the Golden Gun).

Note also: This is a list of the non-ranged weapons in cities, see also Ranged_Weapons and Martial_Arts for other ways to hurt things.

Contents

Quick Reference Table

Name Damage Mod to hit % Time of day Bonus Alignment Bonus Notes
Air Catana 7 20% none x2 v Water Break for 1AP. Teleports you to Windy City (or Los Laputas if you're in Oz).
Air Knife 3 0% none x2 v Water none
Air Sword 4 +10% none x2 v Water none
Big Machete 5 -50% none none Cuts through Thick Jungle for only 4AP.
Blessed Sword variable 0% none none Variable damage depending on your kudos rating.
Blowtorch 2 0% none x2 v Ice (x4 if you're Fire) none
Bo Staff 2 +40% none none none
Brave Star 2x2 0% none none none
Breakfast Bar 1 +20% Glows 7am to 10am none 3 dam when Glowing
Breakfast Club 2 0% Glows 7am to 10am none 5 dam when Glowing
Broad Sword 4 -10% none none makes you taller
Bull Whip 3 +20% none none eaisly snatched by monsters
Catana 7 +20% none none dropped by Ninjas
Cattle Prod 1 -15% none none Causes cows to lumber away.
Chain 4 -10% none none none
Cherry Bomb 10 0% none none Empty Vial + 5 black powder
Club 18-30 18 -10% none none breaks easily
Cluster Bomb 10 -39% none none Gets 20 attacks and breaks after one use.
Copper Axe 4 unknown none none good vs Treemen
Cruel Blade 2 +30% none none attack all monsters
Cursed Sword variable 0% none none Variable damage depending on your kudos rating.
Daemonic Chain Saw 11 -40% none none can morph into Daemonic Chainsaw Nunchucks
Daemonic Chainsaw Nunchucks 11 -50% none none Two times the attacks of a Daemonic Chain Saw
Daemonic Dagger 3 0% none none breaks rarely, can morph into Daemonic Knife
Daemonic Great Sword 9 -30% none none breaks rarely, can morph into Daemonic Chain Saw
Daemonic Knife 5 -10% none none breaks rarely, can morph into Daemonic Sword
Daemonic Letter Opener 1 +10% none none breaks rarely, can morph into Daemonic Dagger
Daemonic Sword 7 -20% none none breaks rarely, can morph into Daemonic Great Sword
Dawn Horn 0/7 +20% Glows 4am to 5am none 7 damage when glowing
Dragon Spear 5 0% none none pointy stick + dragon's blood, random effects
Dueling Sabre 3 +20% none none none
Dull Golden Sickle unknown unknown none none none
Dull Silver Catana 1 unknown none none none
Dull Sword 1 -10% none none none
Dusk Tusk 1/6 +25% Glows 8pm to 9 pm none 6 damage when glowing
Dust unknown unknown none none none
Earth Knife 3 0% none x2 vs Air none
Earth Sword 4 +10% none x2 vs Air none
Emerald Athame 5 -10% none none does magic stuff
Fire Catana 7 unknown none x2 vs Earth none
Fire Knife 3 0% none x2 vs Earth none
Fire Sword 4 +10% none x2 vs Earth none
Flaming Sword 8 +20% none x2 vs Earth none
Glass Sword 1000 +10% none none shatters on first hit
Golden Gun half current gold always none none costs you gold used
Golden Sickle 5 unknown none none none
Golf club: 2 Iron 2 -50% none none breaks easily, except on seals
Golf club: 3 Iron 3 -50% none none breaks easily, except on seals
Golf club: 4 Iron 4 -50% none none breaks easily, except on seals
Golf club: 5 Iron 5 -50% none none breaks easily, except on seals
Golf club: 6 Iron 6 -50% none none breaks easily, except on seals
Golf club: 7 Iron 7 -50% none none breaks easily, except on seals
Golf club: 8 Iron 8 -50% none none breaks easily, except on seals
Golf club: 9 Iron 9 -50% none none breaks easily, except on seals
Golf club: Putter 2 -50% none none breaks easily, except on seals
Grenade 50 +10% none none consumed in the attack
Hammer of Thor 6 -60% none none sticky
Hard and Pointy Stick 3 +10% none none none
Harpoon 5 unknown none none 200 damage to Whales
Head of Gorgan kills 100%? none none turns opponent to stone
Hoe ov Destruction 12 disputed none none cuts Thick Jungle in 1AP
Hot Air Gun 2 +0% none x2 vs Ice (x4 if you're Air) none
Hydro Sword 8 +20% none x2 vs Air none
Ice Pick 2 +0% none x2 vs Ice (x4 if you're Water) none
Knife 3 +10% none none none
Lance 20 -20% none none breaks easily, 100 damage to Dragons
Light Sabre 3 unknown Glows (when?) none can't be used when dim
Machete 4 -10% none none cuts Thick Jungle for 10AP
Morning Star 2 +0% Glows 6am to 12pm none 3 dam and +25% to hit when Glowing
Needle 2 unknown none none none
Night Club 2 +0% Glows 1am to 5am none 5 dam and +0% to hit when Glowing
Night Stick 1 +10% Glows 1am to 5am none 4 dam and +20% to hit when Glowing
North Pole 5 disputed none none increases temperature by one notch
Onyx Sword 8 +20% none x2 vs Air none
Pair of Scissors 2 +0% none none gets Fleece from Sheep
Pointy Stick 2 +10% none none stakes Vampires (consumes the stick)
Poison Dart 2 -10% none none none
Pokey Stick 2 +10% none none attack all monsters
Rainbow Blade 0/500-2000 +10% none none To use it properly, you must by hallucinating; otherwise, it does 0 damage. Breaks on the first hit.
Reznor Blade 3 +5% none none sings Nine Inch Nails songs
Rusty Sword 4 +10% none none breaks easily
Rock Salt Rock 2 +0% none x2 vs Ice (x4 if you're Earth) none
Sacrificial Dagger 2 +10% none none dam partially converted to HP instead of XP
Sacrificial Sword 4 +0% none none dam partially converted to HP instead of XP
Sai 2 unknown none none none
Sharp Sword 4 +10% none none can be pounded into a Plowshare
Short Sword 3 +10% none none makes you shorter when used
Silver Catana 8 +25% none none becomes elementally aligned on striking an elemental Dragon
Silver Knife unknown unknown none none becomes elementally aligned on striking an elemental Dragon
Silver Sword 5 +15% none none becomes elementally aligned on striking an elemental Dragon
Singing Sword 7 -20% none none sings Bohemian Rhapsody
Snark in a Sack 5 -30% none none A sticky weapon that is unbreakable.
Spade 3 +0% none none none
Spade ov Kaos (0-8)x(0-2) +0% none none ignores damage multiplier
Spatula 1 -20% none none none
Spear of Odin 7 -65% none none sticky
Spirit Sword 4 +10% none none unbreakable, allows you to see invisible
Spikey Ninja Throwing Star 3 +0% none none sometimes sticks to monster
Sword of Omens 3 +10% none none gives advanced vision
Tribble Gun 10x(#Tribbles) -30% none none 1 Tribble sticks to monster per attack
Triffid Sting 15 +0% none none breaks easily
Vorpal Blade 3 +0% none none sometimes kills instantly
Walking Stick 2 +0% none none Reduces movement cost by 1 when held, to a minimum movement cost of 1AP.
Water Knife 3 +0% none x2 vs Fire none
Water Sword 4 +10% none x2 vs Fire none
Wind Sword 8 +20% none x2 vs Fire none

Full Info

A Bomb in a Ball

15 damage. From the Ball at the Ancient Castle.

Aligned Weapon

Comes in Air, Dark, Earth, Fire, Ice, Neutral, Pure, Sewage, Shrimp, Spirit, and Water varieties. Aligned weapons do extra damage (usually double) to their opposite alignment. This multiplies with the usual bonus if you are the opposite alignment of your target.

You may break an aligned weapon to take you to its alignment shrine.

When you strike a monster with a Dark weapon, it makes the monster depressed, and more annoying. This aligns the monster with Goth, which is purple with black background. The monster's damage is quadrupled; because Goth is its own opposite, your damage with that Dark weapon is doubled.

Aligned Catana

7 damage, +20% to hit.

This weapon can be created by hitting a full-sized Dragon with a Silver Catana, or (for the four base alignments) by using a Bound Elemental on a Catana.

Historically, these made a sound when you swung it, but no longer.

Aligned Knife

3 damage, +0% to hit.

This weapon can be created by hitting a full-sized Dragon with a Silver Knife, or (for the four base alignments) by using a Bound Elemental on a Knife.

Aligned Sword

4 damage, +10% to hit.

This weapon can be created by hitting a full-sized Dragon with a Silver Sword, or (for the four base alignments) by using a Bound Elemental on a Sharp Sword.

Aligned Sword2

8 damage, +20% to hit.

This weapon can be created by Wizards by using an Enchant <aligment> Sword spell for the four elements.

Historically, these had much more colorful names, but no longer.

Big Machete

5 damage, -50% to hit. Cuts through Thick Jungle for 4AP.

Blessed Sword

Like the Cursed Sword, its damage is dependent on your kudos, but it does more damage the more kudos you have. Tops out at 20 damage.

Blowtorch

2 Damage, +0% to hit. Does 2x damage to Ice Monsters, 4x if you're Fire aligned.

Will also damage Living Tar, but not as much as hoped. Frigger ate it after third attack. Dendrast 04:34, 26 October 2006 (BST)

Bo Staff

2 damage, +40% to hit. Obtained from Adolescent tortoises in the sewers.

Brave Star

2 damage. 2x +0% to hit

(note double attack means 2 AP to use, not 1 AP)

Breakfast Bar

1 damage, +20% to hit

Glows 7:00 - 9:59 game time. Causes more damage when glowing: 3 damage, +20% to hit.

Breakfast Club

2 damage, +0% to hit.

Glows 7:00 - 9:59 game time. Causes more damage when glowing: 5 damage, +0% to hit.

Broad Sword

Buy for 2500 Gold from General stores.

4 damage. -10% to hit. Breaks (eventually)

Makes you taller when used (your name appears in larger font).

Bull Whip Kinky Fashion 10

3 damage. +20% to hit. Can be snatched by monsters.

I was lashing a dragon and my whip broke, but happened to be snatched away at the same time -- And when I killed the thing, I got my whip back! --Tenebrys 21:52, 27 August 2006 (BST)

Catana

Drops from Ninjas. 7 damage. Swinging it by the tail would approximate the damage caused by a curve-bladed sword. Obviously these are ninjas from the "Crouching (Yellow) Tiger" school of martial arts. Breaks after a while, poor kitty.

The 'King's partial item-creation XML list [1] shows that a Catana can be made by sharpening a Dull Catana for Air 40AP, but cleverly omits how to make the Dull Catana in the first place. Presumably, like a Dull Silver Catana, it takes more Bits of Iron to make than a standard Dull Knife does.

1000 bits of iron, and 120 ap for me (fire), another 120 ap to sharpen --smudgepuss 00:12, 7 September 2006 (BST)

Catapault

Launches harmless cats at a specified target. Not at all like real life cats. Trust me.

Cat'o'nine Tails

1 damage 9 attacks -10% to hit. Made from 9 Bull Whips

Breaks into a Cat'o'eight Tails, Cat'o'seven Tails, etc., until a Cat'o'two Tails breaks into a Bull Whip. All of these weapons break a bit more often than usual.

Cattle Prod

1 damage -15% to hit. Made from an Eel and a piece of wood. Attack a cow with it.

Chain Industrial Fashion 1Punk Fashion 1

4 damage -10% to hit. Give 1 pt each of punk and industrial fashions. Can be snatched by monsters.

Dropped by monsters.

Cherry Bomb

10 base damage, +0% to hit, created using an emtpy vial and 5 units of Black Powder for 15 AP (Fire)

  • I have base to hit of 130%, yet this weapon has a to hit of 70% for me, so isn't it a -60%? --Gaccm 01:30, 22 May 2006 (BST)
Or it has a maximum of 70% - Plain Swords (short, broad, alignment, rusty, etc.) have a max to-hit of 90%. Syagrius 14:20, 22 May 2006 (BST)

It seems to do less damage if you havn't completed the bomb squad... --142.59.48.102 15:57, 28 May 2006 (BST)

Club 18-30

Received in Club 18-30 on Holiday Island for 5AP. Very Breakable.

  • Base hit: 18 (does 90 damage with my +5 modifier).
Rarely lasts for more than one, but I think the damage increases with each hit. Droll 15:26, 23 March 2006 (GMT)
does it do 18-30 damage, by any chance? Z0ltar 05:41, 24 May 2006 (BST)
  • Chance: -10% of base chance. (So, 80% for me) Syagrius 17:15, 7 March 2006 (GMT)
Broke the first time I used it too :( Syagrius 22:11, 8 March 2006 (GMT)
I think I've had three, and gotten a total of 6 hits. Is there something very (un)special about this weapon? Droll 15:26, 23 March 2006 (GMT)
Only use it to club seals, it pretty much auto breaks on every thing else --Duke Slith MD 05:49, 14 April 2006 (BST)
Doesn't work real well on shark's, listed at 90 80%, however hitting the opposite aligned shark caused 48?! --fjester

Cluster Bomb

10 base damage, 20 hits, -39% to hit

  • Yummy
It doesn't seem to hit 20 times but just once. I was wondering if it hit nearby monsters, but it doesn't seem to do so. Another thought is that it has 20 chances of delivering that one hit. I have never missed with it, so it's possible, but on the other hand I use it with a 91% chance and haven't used that many. Opinions anyone? --Deva 16:18, 19 January 2007 (GMT)
It only hits 20 times if you have 20 of them--Solune 21:02, 19 January 2007 (GMT)
Exactly 20? I have close to 40, and I've never gotten more than one to go off at a time. -- Sertularian 23:31, 19 January 2007 (GMT)
Maybe I'm wrong, i thought Elseware told something like that--Solune 10:14, 20 January 2007 (GMT)
That's what I recall, too. But they don't seem to work... -- Sertularian 14:22, 20 January 2007 (GMT)
It's a known bug. Darksatanic

Copper Axe

4 damage. Good against Treemen. Hideously expensive to make.

Cruel Blade

Allows you to hit monsters which would otherwise let you pass them. Also allows you to attack monsters on mountains that you cannot climb.

2 damage. +30% to hit

Can always attack monsters. Breaks

Daemonic Weapons

The Daemonic Weapons grow by absorbing the life force of their kills. Using such a weapon to strike the killing blow on a sufficiently large creature will either cause the weapon to grow to the next size, or melt (destroying it).

The Daemonic Weapons may also break normally, but rarely (0.1% chance, compared with 1% for most weapons).

Based on the expected damage per AP spent, this table lists which daemonic weapon is best for you depending on your base to-hit chance. The expected damage is calculated as the damage of the weapon multiplied by the chance of hitting with the weapon (your damage multiplier is irrelevant to the calculation as it applies to all daemonic weapons equally). -Stelio 13:32, 17 October 2006 (BST)

I suspect if you kill something of your opposing alignment the odds are higher of transforming than melting. --Tiltowait 14:39, 3 October 2008 (BST)

Base to-hit chance Best daemonic weapon
-9% to 5% Daemonic Letter Opener
5% to 25% Daemonic Dagger
25% to 45% Daemonic Knife
45% to 65% Daemonic Sword
65% to 85% Daemonic Great Sword
85% to 105% Daemonic Chain Saw

Daemonic Letter Opener

1 damage , +10% to hit. The original Daemonic Weapon dropped by monsters.

Daemonic Dagger

3 damage, +0% to hit. Transformed from a Daemonic Letter Opener by absorbing the life force of a monster with at least 10 max HP.

Daemonic Knife

5 damage, -10% to hit. Transformed from a Daemonic Dagger by absorbing the life force of a monster with at least 100 max HP.

Daemonic Sword

7 damage, -20% to hit. Transformed from a Daemonic Knife by absorbing the life force of a monster with at least 1000 max HP.

Daemonic Great Sword

9 damage, -30% to hit. Transformed from a Daemonic Sword by absorbing the life force of a monster with at least 10000 max HP.

Daemonic Chain Saw

11 damage, -40% to hit. Transformed from a Daemonic Great Sword by absorbing the life force of a monster larger than 100000HP(?)

Daemonic Chainsaw Nunchucks

11 damage, -50% to-hit, 2 attacks. Made from a Chain and two Daemonic Chain Saws for 10AP.

I'm assuming this is in reference to a certain comic with a certain doctor who may/may not also be a ninja? ;-) Azuaron
AFAIK it's more a reference to a certain other comic [2] where there is no certain doctor involved. Flt
Per IRC, Azuaron is correct. --Dragon 16:31, 22 March 2007 (GMT)

Dawn Horn

Gotten from worshiping at the stone circle at the Festival. You get this during the Time and Space quest.

Glows 4:00 - 4:59? game time. 7 Damage, +20% to hit

  • When not glowing, does no damage.

Dragon Spear

5 damage, +0% to hit.

Can be made from a pointy stick and some Dragons Blood for 15 AP (Air), 25 AP (Fire)

The monster attacked may benefit or be hindered by the possible effects of the Dragon Blood.

  • "It seems faster."
  • an indication that the monster appears injured/hurt

Breaks easily (on first strike?).

  • Don't use on Air Dragons.
  • There is now a powerful Perky Norx NE of Earth city by the dragon pass due to trying to use one of these on it. Beware.
If I hit a monster with one of these 60 times without killing it, can I increase the monster's AP regen interval by 1 minute? Stevie-O 20:44, 12 May 2006 (BST)
Sure, but there's some risk you'll accidentally give it 400 extra AP in the meantime. :P PotatoEngineer 02:35, 13 May 2006 (BST)
If you were to hit your opponent with this in duel, could you cause the 1 min increase? --Jpv 12:35, 11 September 2006 (BST)


Dream Sword

Only does damage when hallucinating from drugs, the more drugs consumed the more damage. Ate about 8-10 mushrooms (not sure anymore) to reach 20 base damage. Good for killing Mimics. They always do 0 damage when attacked with a Dreamsword, regardless of the swords damage.

Eating 10 got me 200 damage. I'm not sure about the base - with one mushroom you start out at 48 damage for a Sgt. Duke. Herakkis
Their base damage the square root of your hallucination score.

Dropped by Loucees. wfpsy

Dueling Sabre

3 damage, +20% to hit.

Reward for signing up for The Duel. Must be returned to Fire Temple if you un-register for duel. Breaks.

Dull Silver Catana Goth Fashion 1

Make with 1000 Bits of Silver, then sharpen for Air 40AP.

Dull Silver Knife Goth Fashion 1

Dull Silver Sword Goth Fashion 1

Dull Catana

Dull Knife

Dull Sword

1 damage, -10% to Hit. Can be made with 500 bits of iron.

Dusk Tusk

1 damage, +25% to hit

Glows 20:00 - 20:59 game time. Causes more damage when glowing: 6 damage, +25% to hit.

Breaks sometimes.. \: Do monsters drop this one? I had mine from Time and Space quest.. Agzu 13:55, 12 June 2006 (BST)
You can get it back by returning to the shrine where you got it, at the right time. I know; mine already broke three times. --Tenebrys 00:01, 23 August 2006 (BST)

Dust

Sorts as weapon, but no weapon statistics. Option to discard for 0AP. Speculation: may change to a weapon under proper conditions (like the dawn horn).

Tried using it to blind your enemy? JohnnyRogers 19:45, 26 September 2006 (BST)
This is what is left over after an Impending Kick (a unique item created by the spell of the same name) wears off. I haven't seen any other use for it, but who knows? ATC 17:48, 3 November 2006 (GMT)
Also left from Impending Slap and Tribble Gun JohnnyRogers 20:17, 3 November 2006 (GMT)

Emerald Athame

  • Weapon: 5 Damage, -10%
  • Sells for 15,000 gold! Holy crap! Sell this at a Wizard's Tower.
  • Allows you to fight unhostile monsters, and also shows which monsters have killed players.
    • How does it show which monsters have killed players? Do I just hold it near a monster? I bought this thing with the express purpose of grave robbing. Seems pretty useless now.
  • It brakes very soon for. On the about the 5 hit. Dam it. - Cameron

Glass Sword

1000 damage. +10% to hit. Shatters on the first hit. Can be made! Requires Enchanted Charcoal...

Will not hit (nor break on) the Undead Dragon.

Fun stuff for duels! Zellthemedic 14:37, 8 Feb 2006 (GMT)
Now appears to be 3000 damage. Anyone want to confirm this? Falastur 19:40, 24 July 2006 (BST)
Check your damage modifier... --BlaisedeC 20:44, 24 July 2006 (BST)
It's still 1000 damage for me... Fantasme 11:26, 8 September 2006 (BST)

Golden Gun

Damage is equal to half your current gold, and costs you that gold(!). Now seems to show the correct damage, which will be doubled against the appropriate alignment.

100% to hit (even if you are drunk). (Regardless of your base to-hit.)

1/3 chances to break on hit


Golf clubs

2 Iron

2 damage, -50% to hit. Breaks after successful hit.

3 Iron

3 damage, -50% to hit. Breaks after successful hit.

4 Iron

4 damage, -50% to hit. Breaks after successful hit.

5 Iron

5 damage, -50% to hit. Breaks after successful hit.

  • Any idea why this club is always way overpriced?
5- and 7-irons are much harder to get than the others, because Golfers and Khadis almost never have them (I've only heard of one exception). You have to get them from Jasons, which are both rarer and tougher.
Not quite correct, according to the drop statistics. 5 irons come on khadis, but not golfers. But 7 irons are Jason-only so far, and both 5 and 7 are prime. There are no 25 irons or 49 irons, so there are fewer factors of 5 and 7 than the rest of the numbers. PotatoEngineer 19:38, 29 March 2007 (BST)
I suspect it is mostly their prime nature. It is easy to get a Vorder man to be point where a 7 iron is required, where an 8-iron is factorable into 2 and 4 irons.

6 Iron

6 damage, -50% to hit. Breaks after successful hit.

7 Iron

7 damage, -50% to hit. Breaks after successful hit. Only dropped by Jasons

8 Iron

8 damage, -50% to hit. Breaks after successful hit.

9 Iron

9 damage, -50% to hit. Breaks after successful hit.

Putter

2 damage, -50% to hit. Breaks after successful hit.

Grenade

50 base damage, +10% base to hit. Created using Black Powder and an Empty Jar

this is wrong. it only does 20 base damage, I have the x5 multiplier and I can only do 100 damage. Also, it's -40% to hit. I have 129% base hit and the accuracy for the grenade is 79%. Jatt 18:33, 14 April 2006 (BST)
When I learned it, 129 - 40 came out to 89, not 79. Of course, we had to walk 5 miles up hill both ways, and dodge dinosaurs at recess. Must be that new math stuff.  ;) -- Sertularian 18:41, 14 April 2006 (BST)

Hammer of Thor

6 damage, -60% to-hit.

Made from a Thor's Doorstop, 4 Pieces of Ancient Wood and 8 Silver Runes. It also acts as a directional tool that pulls you strongly towards something.

The Hammer of Thor is "sticky".

What is it pulling me towards? It pulled me strongly to the West. So I went West. Then it started pulling me gently to the West. So I went west. Then it stopped pulling me. It took me to a cow. So naturally I killed it. Does my Hammer of Thor really like beef steak? -Duke Aashto

Try clicking on the "Hammer of Thor" link above. :-) That will ultimately lead you to the answer to your question. -Stelio 23:19, 1 May 2007 (BST)

Hard and Pointy Stick

Made from Ancient Wood. 3 damage, +10% to hit.

Made from ancient wood using the appropriate skill. Used to make Elf Arrows.

Harpoon

  • 5 base damage.
  • Obtained from ocean monsters (Sea Lion, Kraken, etc.)
  • Does 1000 damage to Whales, regardless of damage multiplier.
  • This 1000 is doubled for proper alignment combination.

Head of the Gorgan

Get it by killing the Gorgan. Turns opponents into stone. I used it about 5 times before it broke, never missed. One hit kills. Also, it makes damn good cheese.

Hockey Stick

2 damage +20% to hit

Hoe ov Destruction

Forgot what I killed to get it, but - 12 damage, -40% to hit. Syagrius 03:29, 26 August 2006 (BST)

Mine--which dropped from a Dimensional Shambler--appears to be +50% to hit instead of -40. Can anyone confirm? (I've also heard rumors that they break one time in three, but haven't tested mine out yet.) --Dragon 02:13, 25 September 2006 (BST)

-- got mine from a grue... I'm fire aligned without bombsquad and it's 96%... so whats that in base terms?

Sounds like +50%. I had two (Fire aligned, non-bomb squad) and I'm sure they were 90%+. However, they broke very quickly (both on the same critter), so a one in three break chance doesn't sound that far fetched. --Sam 16:43, 24 October 2006 (BST)
.I've used it seven times in a row without it breaking ... though that may just have been dumb luck! Rhapsodie 01:30, 1 June 2007 (BST)

Cuts through Thick Jungle in 1AP.

got mine off an Asbo. AmishRobots 07:40, 13 July 2008 (BST)

Hot Air Gun

2 damage, +0% to hit. Does 2x damage to Ice Monsters, doubled again if you're Air-aligned. (maximum of 80 damage for a duke)

Ice Pick

2 damage, +0% to hit. Does 2x damage to Ice Monsters, 4x if you're Water-aligned(?).

  • Yes, it does 4X if you are water aligned. It does 8X if a water player aligned the Ice creature to fire! Whoot! --Gretchin 21:28, 14 August 2007 (BST)

Knife

3 Damage, +10% chance to hit. Eventually breaks.

Lance

20 damage, base -20% to hit. Breaks easily (50% chance). Does extra damage to dragons (100 base, but no damage multiplier - if the dragon is weakly aligned to you, does 200 damage, which kills many small dragons in one shot). If you're looking to kill your first dragon to qualify to be a Baron, this is the weapon to use.

Leech

X damage, +10% to hit. Unaffected by damage multiplier. When attacking a monster, the leech may be sated (lost), or it may increase in size and do more damage. X usually starts as 1, 2, or 4, and doubles each time the leech grows, to a maximum size of ?.

Dropped in small numbers by monsters in swamps. Also acquired by moving through swamps, or in large numbers by "collecting".

Light Sabre

3 damage, +10% to hit. Sometimes glows, sometimes dim. Not possible to use when dim. Instantly kills Tauntauns, even when dim.

Luncheon Truncheon

Glows at noon (and does 5 damage). Does 2 damage when not glowing.

Machete

4 damage, -10% to-hit. Cuts through Thick Jungle for only 10AP.

Morning Star

2 damage, +0% to hit.

Glows 6:00 - 11:59 game time. Causes more damage if used when glowing: 3 damage, +25% to hit.

Night Club

2 damage, +0% to hit.

Glows 1:00 - 4:59 game time. Causes more damage if used when it's glowing: 5 damage, +0% to hit.

Night Stick

1 damage, +10% to hit

Glows 1:00 - 4:59 game time. Causes more damage if used when it's glowing: 4 damage, +20% to hit.

It can also break, at least when it's glowing :( Now I have to find a new one. Stevie-O

It also allows you to see in the dark when it is glowing. Winterqueen

North Pole

Reward from the North Pole quest. Increases your temperature by one notch. Can be used as a weapon with 5 damage and -50% to-hit. Can be upgraded to a Spear of Odin. This item is sticky

About the to-hit. I'm sure it was -40% when I had 100% base to-hit. Now, with 130% base to-hit, it is changed to -50%. Is the to-hit of this capped at 80%? -- LittleHamster 07:30, 7 May 2006 (BST)

Nun Chucks

Onyx Sword

Made by Shamans from two Earth Swords and 16 Mana. 8 damage, +20% to hit.

Ooh

Drops from Goats. 2 damage, +20% to hit.

Can damage the wielder. Generally considered harmful. (Also considered a horrible, horrible pun. I love it.) As a side note, does no extra damage to GNUs.

Pair of Scissors

2 damage. +0% to hit.

Attack Sheep with Scissors to obtain Fleece each hit. Also allows you to attack Sheep as if you were using a Cruel Blade. Breaks. See tips on scissor use.

Pointy Stick

2 damage, +10% to hit

Made from wood using the appropriate skill. Used to make Arrows, Dragon Spears and Pokey Sticks. Can also be used to stake vampires. Breaks quite often; somewhere around 30%-50%.

Also used in building sand castles.

Hit your sister with it and you'll have a quarrel

Poison Dart

2 damage, -10% to hit. Made from pointy stick and a venom sac.

Pokey Stick

2 damage. +10% to hit.

  • Made from a Pointy Stick for 3 AP. Appears to allow you to poke other players. Gruther4 22:50, 1 March 2006 (GMT)
Does it do damge when you poke someone? if so, very...interesting. I'd like it. But i doubt it does, i wish i could find out. I have one, but no one to try it out on! ;-) Jatt 18:26, 2 March 2006 (GMT)
No damage done. They stay in the same square as before as well. LittleHamster 23:32, 3 March 2006 (GMT)
  • Functions as a Cruel Blade combined with a Wand of Anger, allowing you to attack creatures that would otherwise let you by, angering them in the process.
  • When attacking a monster, seems to take 2AP per attack. Syagrius 23:35, 7 March 2006 (GMT)
  • Breaks every time I use it Kepler 04:31, 29 March 2006 (BST)
    • Mine don't, perhaps you're poking in the wrong place? ELeeming 16:27, 1 May 2006 (BST)

Possible Sword

Rainbow Blade

Much like a Glass Sword, breaks on every attack. To use it properly, you must by hallucinating; otherwise, it does 0 damage. The base damage is 2000, modified by alignment and damage multiplier as normal, but the actual damage inflicted is a random number between 1 and the maximum damage. (So an oppositely-aligned Sgt. Duke will do between 1 and 32,000 damage.)

Found in random monster drops.

I tried to use one of these under the hallucinations caused by the Champagne_Cocktail, and it didn't work. Rhapsodie 11:42, 23 January 2008 (GMT)

Reznor Blade

3 damage. +5% to hit. Makes you sing. (Nine Inch nails songs) Eventually breaks. Grr.

Rusty Sword

4 damage, +10% to hit. Breaks quickly to give Bits of Iron (1-40). Buy for 1000 Gold from General stores.

Very fashionable for those looking for an "industrial style" Chowbogan 07:49, 30 August 2006 (BST)

Rock Salt Rock

2 damage, +10% to hit. Does quad damage to Ice monsters.

I suspect this is more correct:

2 damage, +0% to hit. Does 2x damage to Ice Monsters, 4x if you're Earth-aligned.

It's interesting to note that it's taken about 6 months for someone to work this out and document it properly. I think this is some kind of record. Darksatanic 17:07, 11 September 2006 (BST)
not +0%. Make it +10%. Incen 12:07, 22 March 2009 (GMT)

Sacrificial Dagger

Damage partly converted to HP (1) instead of XP. 2 damage. +10% to hit. Breaks sometimes.

Bonus elemental damage and chance to hit does not apply here.

Sacrificial Sword

Damage partly converted to HP (2) instead of XP. 4 damage. +0% to hit

Bonus elemental damage and chance to hit does not apply here.

Sai

I've gotten 3 Catanas. Is it random?

Each alignment of turtle drops it's own weapon.

Screwdriver

Sharp Sword

4 damage. +10% to hit. Breaks (eventually). May also rust and become a Rusty Sword. Can be pounded into a Plowshare. Cost depends on element:

Air = 50ap Earth = 10ap Water = 30ap

Short Sword

3 damage. +10% to hit. Breaks (eventually).

Buy for 2500 Gold from General stores. Makes you shorter when being used.

Silver Catana Goth Fashion 1

8 damage, +25% to hit.

Make a Dull Silver Catana from 1000 Bits of Silver, and then sharpen it. (See Making Stuff.) Changes elements just like the Silver Sword and Silver Knife.

If this thing breaks do I at least get my silver back? (Duke Fritz)
from a raging comment on another page, I guess no --Solune 17:55, 29 July 2006 (BST)
I can verify that you don't get anything back. Random4518 07:53, 31 July 2006 (BST)
As soon as I connected with a Fire Dragon, it parked him for good and provided my shiny new elemental weapon --Tiltowait 13:41, 29 August 2006 (BST)

Silver Knife Goth Fashion 1

Silver Sword Goth Fashion 1

Hit any (full-sized) dragon to turn it into an elemental sword matching the dragon's current alignment. 5 damage, +15% to hit.

  • Doesn't change into an alignment sword on Small Ice Dragons MrFoo 23:03, 22 February 2006 (GMT)
Would make sense since there's no ice alignment. I do wonder what an Ice sword would do though :) Syagrius 23:49, 22 February 2006 (GMT)
  • Exactly what I thought, hence trying it :) MrFoo 09:46, 23 February 2006 (GMT)
Anything special happen when used against a Polychromatic Dragon? I'm envisioning a Polychromatic Sword :) Syagrius 17:03, 16 March 2006 (GMT)
Maybe it changes to the alignment of whatever part of the Polychromatic Dragon you're attacking. How about an Undead Sword, or a Nightmare Sword? - Isambard 17:17, 11 April 2006 (BST)
Question- does anyone else get the same problem as me where they can hit the dragon of any alignment and always miss, yet hit other monsters easily. I can never get the silver sword to change to an aligned sword. Shall I put it in the bugs or am I missing something (: username-YFM, 13th August
Dragons seem to have some sort of mysterious magical protection against silver weapons. I can confirm that it's possible to miss a large Fire Dragon ten consecutive times with a Silver Catana, even with a 90% to-hit chance. Keep trying, you'll hit him eventually. -- Sertularian 22:45, 13 August 2006 (BST)

Singing Sword

7 Damages. -20% to hit. Makes you sing!

And so on, Bohemian Rhapsody, from Queen. It sings another verse each time you use it. Will it break when reaching the end of the song?

Yes. I can't remember the exact message, but it breaks at the end.density 19:25, 28 August 2006 (BST)
It "crumbles to dust"

Snark in a Sack

  • 5 damage, -30%

Converted from a Sack (for snarks) to be an unbreakable weapon. The Snark in a Sack is "sticky".

  • Ths snark promises you mighty powers if you release it. Could it be telling you the truth? (The Ths typo occurs in the game when you select the Snark in a Sack)
  • If you release it you get advanced vision, where you can see the terrain in the corners around you. Notice I said terrain, not roads. I wouldn't bother with it, because you egt better sight from being a Doctor, and if you keep it you get an unbreakable weapon that's moderately powerful. It's about as powerful as glowing weapons, a little less than some, more than others.
Ah, define "better". Releasing the Snark gives you permanent "field glasses" vision. Being a doctor gives you permanent "Sword of Omens" vision. Very useful if combined (like my lady Domenzia has done). Syagrius 02:21, 17 February 2006 (GMT)
I would personally advise people to release it, since the corner vision is very handy when looking for specific terrain types, although fire players may like to keep it (they have a better % and so it makes a much more useful weapon for them). ELeeming 16:12, 27 April 2006 (BST)
Anyone can have 90% accuracy with any weapon by drinking enough Potions of Accuracy, Fire alignment just makes it cheaper. With a complete map of Cities, you know the contents of the squares without actually having to see them. Any of the map items gives you a basic idea of the squares around you, the Small Magic Map tells you their exact natures. And you can put Field Glasses on and take them off again for a total cost of 0 AP. With all this available, you'd sacrifice a permanent 5-damage weapon? Random4518 07:11, 28 April 2006 (BST)
But the Snark longs to be free...
That, and they really don't like wearing silly pet clothes for some reason.
I'd rather have the squares in front of me and hassle-free. Of weapons I have plenty. ELeeming 11:16, 1 May 2006 (BST)
  • I think it worth mentioning that the decent damage, unbreakableness, and sticky property make the Snark in a Sack a very good weapon to use whilst fighting ninjas, tars, and other monsters that disarm you! Seems that it would be far more valuable in that capacity than as a replacement for field glasses. Them's my two bits. Scary Mike, 05:24, 11 June 2008 (GMT)
Should you be fire-aligned, then the Spear of Odin makes an excellent replacement for the snark-in-a-sack--- but only once you've completed all of the accuracy-raising quests/tasks. Even as another alignment, it's still better than the Snark on a damage-per-AP basis, but not by much. PotatoEngineer 21:55, 13 June 2008 (BST)
That's only if you're willing to sacrifice the North Pole's permanent bonus to warmth. Granted, we don't actually know whether or not the Spear of Odin retains the warmth effect, but based on what happens with the Cornucopia, I'm guessing the functionality is lost. Random4518 02:37, 14 June 2008 (BST)
I never really knew about the North Pole's warmth bonus, but since jumpers, mittens, fur coats, snowshoes, and scarves are reasonably accessible (even if they take a bit of work), and there's even Socks if you want to go the extra mile, warmth isn't a major problem. If it still is after all that, go ask a wizard to commission some blings of fire for you. The one temperature level that the Pole gives you isn't a huge enough bonus to let it hold you back. PotatoEngineer 07:41, 14 June 2008 (BST)
These are all very good points. If I might weigh in here again, I'd like to point out that "Snark in a Sack" is much more fun to say than "Spear of Odin". Which makes it the clear winner in my book ;^) Scary Mike 12:24, 5 July 2008 GMT

Sonic Screwdriver

3 damage. +10% to hit.

Created from a screwdriver - exact mechanism still a mystery, possibly involves singing and/or killer queens.

I just wonder whether it'll unlock doors, or do more damage when wearing tweed and a bow tie, a la the good Doctor --Bel3338 16:09, 23 March 2012 (UTC)

Spade

Spade ov Kaos

Does between 0-2 attacks (randomly), for 0-8 (random) damage each. +0% to-hit. Damage does not appear to be increased by your damage multiplier. Also reduces mining costs like a normal Spade.

-however, it does not allow for digging up treasure like a normal Spade --Kilgore 14:17, 2 January 2007 (GMT)

Spear of Odin

Made from a North Pole, 40 Bits of Iron and 5 Gold Runes. 7 damage, -65% to-hit. It also acts as a directional tool that pulls you strongly towards something.

The Spear of Odin is "sticky".

Does the Spear of Odin raise your body temperature like the North Pole, or is that property lost? Corellis 8:24, 10 May 2007 (GMT)

Spirit Sword

Dropped by the Giant from the Jack and the Beanstalk Quest. Allows you to see the invisible. 4 Damage, +10% to Hit. Unbreakable, but not "sticky".

Wearing a Pair of Shades eliminates the See Invisibility benefit of the Spirit Sword (at least with Manatees.) Azuaron 04:49, 6 August 2007 (BST)

NOT Unbreakable!!! --Tiltowait 14:28, 4 October 2007 (BST)

Your Spirit Sword (24 96%) has worn out.
You lose a Spirit Sword.

From IRC on 2007-10-04:

darksatanic> They break now.
MrFoo> cjg changed it yesterday.
greycat> Well, that sucks.
flt> why?
flt> that's cruel
darksatanic> Because they're part of some funky new stuff that
  elseware's been working on.

Spikey Ninja Throwing Star

Sometimes lost during combat, they stick in the target if they hit (they will be added to the monster's treasure).

Breaks.

3 damage +0% to hit

Buy (3 for 500 Gold) from General stores.

Sword of Omens

Allows you to see about twice as far and see what enemies are around you. This ability is approximately equivalent to the power given to qualified Doctors.

3 damage +10% to hit

Breaks. Does not stack with advanced vision.

Syringe of Wolfsbane

Made from a Foxglove, 5 Aconite Flowers, a Syringe and a Belladonna Berry.

Sorts under Weapons. 1 damage, -50% to hit. Breaks easily (50% chance).

No option to cure yourself, but if you stand on the same square as a wolfed out victim of lycanthropy, you get a Syringe of Wolfsbane: [player] Cure (5 AP) option. Ravensdance 18:35, 29 May 2008 (BST)
When used, "You wrestle on the ground with the hideous wolf-creature. You get up, feeling bruised. You lose a Syringe of Wolfsbane." The werewolf character reverts to normal. Ravensdance 18:39, 29 May 2008 (BST)
From IRC: <@greycat> On my end it says "Sgt. Duke Ravensdance MD jumps on you from behind, wrestles you to the ground. In the melee, they stab you with something sharp. You undergo an agonising transformation for the last time. You hope." Ravensdance 18:43, 29 May 2008 (BST)

Triffid Sting

Note: This entry only contains information regarding the Triffid Sting as as a weapon. For information on eating it (i.e. reasons why you shouldn't), see the Consumables page.

Sorts under junk.

A Triffid Sting has a base damage of 15 (huge!) and +0% to-hit (so they have the same to-hit percentage as your Fists). It is also reputed that they are very fragile, and are very likely to break after landing just a few attacks.

If you have plenty of them to spare, they can make for very formidable weapons -- 75 damage for a Duke, and 150 damage against a weakly-aligned creature. 10 points more than an aligned Catana, and not much more of a breaking chance, based on my personal experience :)

Contrary to what you might expect, a Triffid's Sting is quite effective when used against another Triffid.

If used in a duel, does the other person run the risk of becoming poisoned? Syagrius 21:38, 6 March 2006 (GMT)
By the same token, can one poison a monster? (And then wait some time for the monster's HP to drop to 1...) Aleksey 12:18, 19 March 2006 (GMT)
Triffid Sting Used In a Duel: does NOT apparently poison your opponent, at least not so far as i have seen by testing it on alts. AmishRobots 06:20, 12 July 2007 (BST)

Vorpal Blade

Goes Snicker-snack about one time in six, instantly slaying monster. Breaks (dammit).

Are any monsters immune to it?
Doesn't seem to snicker-snack on the Undead Dragon. Stoo 23:33, 12 Dec 2006 (GMT)
What's the basic damage and hit %?
3 base damage, +0% to hit.
Breaks easily? I lost one in 2 hits. Or is that just an RNG with a vengeance? PotatoEngineer 03:11, 30 August 2006 (BST)
Yeah, it seems rather fragile. I've lost two within 5 hits on a jabberwock. Corellis 08:47, 17 April 2007 (GMT)
Current Big Brother stats suggest about a 4% break rate or so, which means it'll wear out about once every 25 attacks. And some days, the Random Number God looks down upon you, and says "SMITE HIM." PotatoEngineer 13:41, 17 April 2007 (BST)
strike that, most days the Random Number God looks down upon me and says, "SMITE HIM!"

Walking Stick

2 damage. +0% to hit. Reduces movement cost by 1 when held, to a minimum movement cost of 1AP. See also Pair of Magic Boots and Winged Boot.

Due to an unfortunate occult mishap during the ritual used by the Great Lords to open the North, walking sticks now only reduce movement cost by 1.

Funny little thing here, they work the same way equipable items use to work (you hold them to use them, so if you wanted to use a Pair of Magic Boots, you had to select them form the list every time), you can use them with ships. With your movement reduce from the Creature Survey quest, and well selecting the Walking Stick, it costs 10 AP per square for a Survey Vessel, rather then 11 AP. - Cameron

Well, due to the update, not anymore. - Cameron

Personal tools