Fashion
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|'''Fashions''' || {{DkG}} '''Punk''' || {{DkG}} '''Urban''' || {{DkG}} '''Military''' || {{DkG}} '''Pimp''' || {{DkG}} '''Goth''' || {{DkG}} '''Industrial''' || {{DkG}} '''Kinky''' || {{DkG}} '''Cute''' | |'''Fashions''' || {{DkG}} '''Punk''' || {{DkG}} '''Urban''' || {{DkG}} '''Military''' || {{DkG}} '''Pimp''' || {{DkG}} '''Goth''' || {{DkG}} '''Industrial''' || {{DkG}} '''Kinky''' || {{DkG}} '''Cute''' | ||
|- | |- | ||
- | |{{DkG}} '''Punk''' || {{ | + | |{{DkG}} '''Punk''' || {{r}}Punk|| {{r}}Punk-Urban|| {{g}}Punk-<br>Military|| {{o}}Punk-Pimp|| {{g}}Punk-Goth|| {{g}}Punk-<br>Industrial|| {{o}}Punk-Kinky|| {{g}}Punk-Cute |
|- | |- | ||
- | |{{DkG}} '''Urban''' || {{ | + | |{{DkG}} '''Urban''' || {{o}}Urban-Punk|| {{r}}Urban|| {{g}}Urban-<br>Military|| {{g}}Urban-Pimp|| {{g}}Urban-Goth|| {{g}}Urban-<br>Industrial|| {{g}}Urban-Kinky|| {{g}}Urban-Cute |
|- | |- | ||
|{{DkG}} '''Military''' || {{g}}Military-<br>Punk|| {{g}}Military-<br>Urban|| {{g}}Military|| {{g}}Military-<br>Pimp|| {{g}}Military-<br>Goth|| {{g}}Military-<br>Industrial|| {{g}}Military-<br>Kinky|| {{g}}Military-<br>Cute | |{{DkG}} '''Military''' || {{g}}Military-<br>Punk|| {{g}}Military-<br>Urban|| {{g}}Military|| {{g}}Military-<br>Pimp|| {{g}}Military-<br>Goth|| {{g}}Military-<br>Industrial|| {{g}}Military-<br>Kinky|| {{g}}Military-<br>Cute | ||
|- | |- | ||
- | |{{DkG}} '''Pimp''' || {{ | + | |{{DkG}} '''Pimp''' || {{r}}Pimp-Punk|| {{o}}Pimp-Urban|| {{g}}Pimp-<br>Military|| {{r}}Pimp|| {{g}}Pimp-Goth|| {{g}}Pimp-<br>Industrial|| {{g}}Pimp-Kinky|| {{g}}Pimp-Cute |
|- | |- | ||
|{{DkG}} '''Goth''' || {{g}}Goth-Punk|| {{DkB}}Goth-Urban|| {{g}}Goth-<br>Military|| {{g}}Goth-Pimp|| {{g}}Goth|| {{g}}Goth-<br>Industrial|| {{g}}Goth-Kinky|| {{g}}Goth-Cute | |{{DkG}} '''Goth''' || {{g}}Goth-Punk|| {{DkB}}Goth-Urban|| {{g}}Goth-<br>Military|| {{g}}Goth-Pimp|| {{g}}Goth|| {{g}}Goth-<br>Industrial|| {{g}}Goth-Kinky|| {{g}}Goth-Cute | ||
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|{{DkG}} '''Industrial''' || {{g}}Industrial-<br>Punk|| {{g}}Industrial-<br>Urban|| {{B}}Industrial-<br>Military|| {{g}}Industrial-<br>Pimp || {{g}}Industrial-<br>Goth|| {{G}}Industrial|| {{g}}Industrial-<br>Kinky|| {{g}}Industrial-<br>Cute | |{{DkG}} '''Industrial''' || {{g}}Industrial-<br>Punk|| {{g}}Industrial-<br>Urban|| {{B}}Industrial-<br>Military|| {{g}}Industrial-<br>Pimp || {{g}}Industrial-<br>Goth|| {{G}}Industrial|| {{g}}Industrial-<br>Kinky|| {{g}}Industrial-<br>Cute | ||
|- | |- | ||
- | |{{DkG}} '''Kinky''' || {{ | + | |{{DkG}} '''Kinky''' || {{o}}Kinky-Punk|| {{g}}Kinky-Urban|| {{g}}Kinky-<br>Military|| {{g}}Kinky-Pimp|| {{g}}Kinky-Goth|| {{G}}Kinky-<br>Industrial|| {{g}}Kinky|| {{g}}Kinky-Cute |
|- | |- | ||
|{{DkG}} '''Cute''' || {{g}}Cute-Punk|| {{g}}Cute-Urban|| {{LtB}}Cute-<br>Military|| {{g}}Cute-Pimp|| {{G}}Cute-Goth|| {{g}}Cute-<br>Industrial|| {{G}}Cute-Kinky|| {{g}} Cute | |{{DkG}} '''Cute''' || {{g}}Cute-Punk|| {{g}}Cute-Urban|| {{LtB}}Cute-<br>Military|| {{g}}Cute-Pimp|| {{G}}Cute-Goth|| {{g}}Cute-<br>Industrial|| {{G}}Cute-Kinky|| {{g}} Cute |
Revision as of 21:19, 21 June 2020
Fashion is determined by what you are wearing and holding. Fashions can be combined. For example, if you were wearing earmuffs and a pair of shades, you might be cute-pimp. Combinations work to a maximum of two.
Contents |
Fashion Benefits
Every week (on Saturday), a new fashion is chosen randomly. Players wearing that fashion get the message
You are at the cutting-edge of fashion.
and a bonus of 1AP every hour. After one week, it's become more mainstream, so players will get the message
You are in fashion.
and a bonus of 1AP every three hours (00:00, 03:00, 06:00..). After an additional week, it's starting to get a bit old, so players get the message
You just about in fashion.
and a bonus of 1AP every eight hours.
The bonuses can bring you over max AP.
- You can wear on your fashion 5 minutes before the hour and still get the bonus--Solune 16:22, 13 September 2006 (BST)
- I've put on fashion less than a minute before the hour and got the bonus. -- Cthu1hu 06:25, 3 March 2007 (GMT)
Current Fashion
2021 January 30th:
"Cutting-edge" (1AP/hr): |
grok | Template:??? ??? Template:??? |
"In" (1AP/3hrs): |
grok | ![]() Pimp ![]() |
"Just about in" (1AP/8hrs): |
grok | Template:??? ??? Template:??? |
To edit this, go here. It also appears on the homepage.
You can find a history of fashions here
Primary Fashion | |||||||||
---|---|---|---|---|---|---|---|---|---|
Secondary Fashion | |||||||||
Fashions | Punk | Urban | Military | Pimp | Goth | Industrial | Kinky | Cute | |
Punk | Punk | Punk-Urban | Punk- Military | Punk-Pimp | Punk-Goth | Punk- Industrial | Punk-Kinky | Punk-Cute | |
Urban | Urban-Punk | Urban | Urban- Military | Urban-Pimp | Urban-Goth | Urban- Industrial | Urban-Kinky | Urban-Cute | |
Military | Military- Punk | Military- Urban | Military | Military- Pimp | Military- Goth | Military- Industrial | Military- Kinky | Military- Cute | |
Pimp | Pimp-Punk | Pimp-Urban | Pimp- Military | Pimp | Pimp-Goth | Pimp- Industrial | Pimp-Kinky | Pimp-Cute | |
Goth | Goth-Punk | Goth-Urban | Goth- Military | Goth-Pimp | Goth | Goth- Industrial | Goth-Kinky | Goth-Cute | |
Industrial | Industrial- Punk | Industrial- Urban | Industrial- Military | Industrial- Pimp | Industrial- Goth | Industrial | Industrial- Kinky | Industrial- Cute | |
Kinky | Kinky-Punk | Kinky-Urban | Kinky- Military | Kinky-Pimp | Kinky-Goth | Kinky- Industrial | Kinky | Kinky-Cute | |
Cute | Cute-Punk | Cute-Urban | Cute- Military | Cute-Pimp | Cute-Goth | Cute- Industrial | Cute-Kinky | Cute |
Untried | Will try within 3 hours | Already tried | "Cutting-Edge" Fashion | "In" Fashion | "Just About In" Fashion |
Notes to Fashion Testers
Formal Guidelines
Fashion messages have been seen as late as fourteen past the hour.
- Please wait until well past the hour before you decide the fashion you're testing is wrong.
The fashion bonus is awarded as part of an hourly script which does all sorts of things, and it can take several minutes to run.
- Communicate intent.
If you intend to make a dedicated attempt to test a fashion, be sure to note that you are doing so. If you're uncertain you'll be able to check promptly, leave the fashion unmarked.
- Wait.
This can be pretty important. If you're doing a lot of actions between :00 and :30 or so, you could potentially miss a fashion message.
- Double-check.
S. Mackie's method of testing fashions is to twice check which fashion he is wearing by mousing over for a tool-tip, which may require stepping out of parties and pentacles, then clicking for a History of text. In the case of parties, which are often noisy, he might recommend searching for relevant text within the page. What's of greatest importance, though, is to be sure you've read as far back as the hour; usually this entails reading as far back as your last action before the turn
Fashion points
Fashion score appears to be strongest fashion + 2*(second strongest fashion). Fashions other than top 2 don't count. To maximize your score your would want to have 2 relatively balanced fashions (although there's no evidence that maximizing your score is beneficial). Hendsch 21:59, 11 September 2006 (BST)
- all other data moved to Talk page--Solune 10:54, 12 September 2006 (BST)
Fashion types
Note that wearable items must be worn to give the fashion.
In a two-genre fashion, the secondary fashion is named first. Thus, "Industrial-Urban" is mostly Urban with some Industrial flair.
There's a precedence rule at work here. If you have 5 points in fashion A, and 5 points in fashion B, your combined fashion might be A-B or B-A. We need to document what wins over what. Here's some data to start with - fashions earlier in the list "win" for equal individual points. If you find counter-examples to this list, please document in Precedence examples
Fashions are listed in order of decreasing precedence. For convenience, the precedence is summarized here:
- Punk beats
- Urban beats
- Military beats
- Pimp beats
- Goth beats
- Industrial beats
- Kinky beats
- Cute
Notes
Guards Helmet
- No bonus for just having it on. Only works if you equip the helmet. --Gretchin 23:14, 18 November 2006 (GMT)
- Also, as far as I can tell, once you've put it on, it stays on. - Geayzus 01:35, 15 January 2007 (GMT)
- One of the new cocktails I drank unequipped my helmet! Was either the cockroach or Marhgeritta --Gretchin 17:23, 11 February 2007 (GMT)
- Becoming non-human unequips all equipment, even that which is supposedly non-removable. Works for Spring Blings, hats, etc. PotatoEngineer 00:16, 23 February 2009 (GMT)
- Dying also unequips everything, including pets. Syagrius 01:14, 15 June 2009 (BST)
- Also, as far as I can tell, once you've put it on, it stays on. - Geayzus 01:35, 15 January 2007 (GMT)
Safety Pin / Rivet
- 1 point each; trying to wear more than 10 gives a message 'Too much bling, baby!' as it counts as a bling, and 10 is the max number of blings you can have on.
- A Zip also counts as bling for this purpose.
Fashion Override
- Goth-Kinky can be achieved by wearing a Cod Piece and holding a Bit of Silver!!! Perhaps equippable items override the precedence of the different fashions...
Fashion Killer?
- does the Anorak seem to negate fashion? I just put on a pair of field glasses, got no fashion points whatsoever for it, until i dequipped my anorak. just a glitch? Just put the anorak back on, sure enough, my fashion dissappeared again! AmishRobots 10:35, 8 May 2010 (BST)
- No matter how you wear it, an Anorak is distinctly unfashionable. (Not a glitch; it's on purpose.) -- Sertularian 12:56, 8 May 2010 (BST)
Hamsters
- Hamsters give fashion, since one gives 3* Kinky-Pimp I assume that each chromosome gives 1 point in a fshion, fashion is hereditary and so we should be able to breed hamsters for any fashion...