Talk:Quest:Poison Hand

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[[User:bel3338|bel3338]] - Monastry: {{map|77E 82N|77|82}}, Starsign: Lion, starting alignment: Fire, current: Fire
[[User:bel3338|bel3338]] - Monastry: {{map|77E 82N|77|82}}, Starsign: Lion, starting alignment: Fire, current: Fire
:Ninja, Firefox, small n0rx, Pinata in a Tree, Yeti, Small Scissor Beast, Esquilax, Mud Man, Vampire, Wolf, perky n0rx, Small Fire Dragon
:Ninja, Firefox, small n0rx, Pinata in a Tree, Yeti, Small Scissor Beast, Esquilax, Mud Man, Vampire, Wolf, perky n0rx, Small Fire Dragon, Lion

Revision as of 23:15, 25 April 2010


List of Monast(e)ries

This list is taken from the Great Cities Mapping Project (As the current data was unavailable at the time of writing, I pulled the 18 June 2008 version from the Wayback Machine). This should make it a bit easier to track down the one you need. Also, it would probably be a good idea for players to indicate which monastry they found Count Dante at so that we can (a) identify a pattern, if any, and/or (b) narrow down the list of 93 locations to ones that are actually likely to be the right one in order to reduce wandering. --Naimoigiant 02:05, 21 April 2010 (BST)

I sorted these in a hopefully useful way --naath 10:26, 21 April 2010 (BST)


  • St. Matthews 5E 2N DSSGCM (Windy City)
  • St. Lukes 97E 4N DSSGCM (Earth City)
  • St. Johns 94E 97N DSSGCM (Water City)
  • St. Marks 3E 93N DSSGCM (Fire City)

West of the Dark Mountains (search from the West road)

North of the Troll Mountains (search from the North Road)

South of the Barrier Mountains (search from the South Road)

In the interior (search from the Standing Stones)

East of the Grey Mountains (search from the East Road)

Individual Information

If there's a pattern, perhaps we can figure it out by cataloging our star sign and order of critters

Heyus2 - Monastry: 25E 67N DSSGCM, Star sign: Salamander

Penguin, Mimic, Sparrow, Mud Man, King Cobra, GNU, Big n0rx, Cobra, Small Air Dragon, Small Fire Dragon, Small Sand Worm, Field Mouse, Leprechaun, Knights who say Ni, Mink, Squirrel, Yeti, Small Mimic, Rattle Snake, Dark Mist, Cow, Earth Dragon, Really Large Asteroid, Boa, Space Monster, LLama, Undine, Vampire, Sister, Thunder Bird

Sert - Monastry: 57E 94N DSSGCM, Star sign: Eagle

My list of monsters and moves is updated here as I learn what they are. Once it's complete, I'll move it to this page, if I remember to.

Che - Monastry: 42E 89N DSSGCM Starsign: Salamander

Big Bat (not going any further for now, since I was in the mage career, and I'm not sure if I'm coming back to the game or not)

naath - Monastry: 27E 98N DSSGCM, Star sign: Pheonix

Duck, Small Scissor Beast, Living Tar, Space Monster

ethifel - Monastry: 31E 91N DSSGCM, Star sign: Triffid

Thunder Bird, Small Water Dragon, Llama

Ade - Monastry: 3E 36N DSSGCM, Star sign: Sparrow Starting Alignment: Earth Current Alignment: Ice Origami Ogre Crouch, Field Mouse Hold, Dark Mist Kick, Duck Kick, Small Mimic, Vampire Punch, Glow Worm Nerve Pinch, Thunder Bird Punch, Undine Hold, Air Dragon Jab

Kaos Dragon - Monastry: 93E 31N DSSGCM, Star sign: Worm

Squirrel, Slow Worm, Really Large Asteroid, Aurora Borealis, 18 Gulls, Young Rock Troll, Cow, Mimic, Eagle, Angel, Rock Troll, Yeti, Llama, Large Mimic, GNU, Gnome, small n0rx, Esquilax, Small Water Dragon, Bear, Small Earth Dragon, Ice Warrior, Beni Elohim, Badger, Small Fire Dragon, Knights who say Ni, Small Mimic, Ashim, Wisp, perky n0rx

JAD - Monastry: 3E 36N DSSGCM, Star sign: Penguin

Desert Fox, Perky N0rx, Space Monster

Jon - Monastry: 73E 81N DSSGCM, Star sign: Undine

Stoner, Boa, Triffid, Jabberwock, Ice Camel

Master Armourer Sy - Monastry 99E 74N DSSGCM Star Sign: Penguin

My list of monsters is here for simplicity's sake. I'll eventually move my list here when I'm done.

Gonzometro - Monastry: 31E 91N DSSGCM, Star sign: Glow Worm

Perky Norx, Slow Worm, Boa, Cobra, Goat, Kerubim, Ice Warrior, Aurora Borealis, Duck, Hippy, Earth Worm, Living Tar, Thunderbird, Mink

Wizard Naimoigiant - Monastry: 1E 81N DSSGCM, star sign: Salamander, starting alignment: fire, current alignment: earth

Kerubim, mud man, triffid

Master Armourer Guildorn - Monastry: 26E 96N DSSGCM, star sign: Pheonix, starting alignment: water, current alignment: fire

Small earth dragon, ashim

TDSupreme- Monastry: 23E 64N DSSGCM, Star sign: Worm, starting alignment: water, current water

Young Rock Troll, Knights who say Ni, Coral Snake, big n0rx, Salamander, Mist, Ninja, Llama, Hippy, Bear, Small Air Dragon, Sheep, Lion, Small Paper Mache Golem, Stoner, n Gulls, Sister, Mimic,

Prthivi - Monastry: 35E 92N DSSGCM, Starsign: Air Dragon, starting alignment: Earth, current: Ice

Duck, Fire Dragon, Ice Camel, Ice Dragon, Large Mimic, King Cobra, Quite Small Asteroid (didn't give the "You feel deadly" message when killed), Roc, Sheep, Small Water Dragon, Space Monster, Sylph, Toad, Undine,

Kilgore - Monastry: 27E 98N DSSGCM, Starsign: Dragon, starting alignment: Fire, current: Pure

Goat, Sheep, Beni Elohim

bel3338 - Monastry: 77E 82N DSSGCM, Starsign: Lion, starting alignment: Fire, current: Fire

Ninja, Firefox, small n0rx, Pinata in a Tree, Yeti, Small Scissor Beast, Esquilax, Mud Man, Vampire, Wolf, perky n0rx, Small Fire Dragon, Lion


Does anyone have a difficult to get to monastery? Mine is about 5 east of Harvey Farm, so I'm just a quick horn's blow away. I know Prthivi is pretty close to Fire City.

It also looks like JAD and I share the same monastery. We have different star signs, though. I was born as earth and I'm currently ice aligned. But so was Prthivi and he has a completely different one to report to.

So this makes me think it's random. Thoughts? --Ade 12:06, 25 April 2010 (BST)

Mine isn't difficult to get to per se, but it's 21 steps south of water city. Kinda AP intensive to walk to every time I kill a bugger. Course, I use button masher to get there once I crack a water talisman. Syagrius 15:54, 25 April 2010 (BST)
Mine is about midway between two Cities, but close to the road. So like Sy, it's not difficult but it's AP-intensive. I wonder about:
  • Is there just one potential Monastry per player?
  • When you pick up the book, is your Monastry(ies) assigned deterministically or randomly?
  • Is every Monastry possible, or is there a subset?
We're gonna need a lot more data. -- Sertularian 16:02, 25 April 2010 (BST)
Now that I think about it, any monastery is fairly easy to get to with a combination of the repeat function, talismans, standing stones and teleporters. I'm also wondering if the whole list of monsters is up for grabs. A plot bunny to a Sgt. Duke would be very difficult, if not impossible. Or an Ophannim. --Ade 22:30, 25 April 2010 (BST)
Based on the data above, I'd assume the list is trimmed (we haven't seen Shark, Kraken, Cute Seal, Pirates, Sea Lions, any Oz critters, or other obnoxiously large critters). That is, unless someone got one of the aforementioned and quit the game. :) - Heyus2 00:13, 26 April 2010 (BST)
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